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post Nov 8 2015, 21:03
Post #75421
Simpleton8



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Lol. It was fun reading through some of the replies. Thanks.

QUOTE(nobody_xxx @ Nov 8 2015, 20:35) *

err , 2H for low to mid lvl/difficulty than switch to 1H (IMG:[invalid] style_emoticons/default/smile.gif)

after that you can still use 1H or change into mage (IMG:[invalid] style_emoticons/default/smile.gif)

for lvl up fast , you need high exp boost like adept learner , exp perk , star & catgirl boost , cookies (IMG:[invalid] style_emoticons/default/laugh.gif)

Thanks. Didn't know those.

QUOTE(Dan31 @ Nov 8 2015, 20:47) *

My advice is to start out with Mace/light (cheap and reliable equipment), switch to rapier/shield/power when you can afford buying the gear (gets really good past 100 prof), and switch to mage later at high level (lvl 310 minimum for max Faster Imperil). What's your number of turns per second btw? If it's low, maging is recommended.

So far, I found using 2H to be pretty good (stunning the highest level + splash damage). Haven't tried anything else though.

QUOTE(Superlatanium @ Nov 8 2015, 20:54) *

IMO wait on Power until 250+. For lower levels, leather's defense is probably more useful than relatively expensive Power (that the player may well not even soulfuse; sunk credits).Suicide.

QUOTE(Superlatanium @ Nov 8 2015, 20:35) *

IMO you're aiming too high. Try for level 200 first. Keep in mind that XP required for leveling up is on an exponential curve. Getting to 500 literally takes years.

Light armor + 2h weapon is probably the best style from level 0-150, after which it's probably best to switch to 1h, while keeping light armor until ~250+.

Proficiency isn't too important, for any regular player, their fighting style / armor proficiencies will be near maxed all the time.

Also, it isn't too smart to take advice from a spam thread seriously. (IMG:[invalid] style_emoticons/default/tongue.gif)


I thought keeping to a build is important, similar to some RPGs, e.g., mages are hard to level from level 1-8 since they put stat in INT and couldn't use magic till level 8+. If they train mainly strength early on (makes it easier from level 1-8), they would be much weaker level 8+ (and harder to train from thereon).

I'll look into a light armor (looks like it's universal till even level 300)
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post Nov 8 2015, 21:11
Post #75422
Dan31



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QUOTE(Simpleton8 @ Nov 8 2015, 20:03) *

I thought keeping to a build is important, similar to some RPGs, e.g., mages are hard to level from level 1-8 since they put stat in INT and couldn't use magic till level 8+. If they train mainly strength early on (makes it easier from level 1-8), they would be much weaker level 8+ (and harder to train from thereon).

Proficiencies raise naturally with use, and faster when your prof is low compared to your level. A stat can be boosted a great deal at once if it's low. All in all, you can switch from melee to mage in a few days, regardless of initial build.
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post Nov 8 2015, 21:17
Post #75423
Epion



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If you are level 20 your proficiency will only go up to 20.
When lv.25 up to 25 and so on. So it's not a matter of specialization.
All in all even if you don't train a style as long as you use it, it will reach the max allowed points anyway.
If you spend a little time, you can even have with ease every single proficiency maxed.
Plus till lv.200 your proficiency growth is boosted.

What makes the difference are abilities and equipment.

Remember that in all online games you get a party, so a mage has people (or summons) tank for him while he is doing work. Here you are you and yourself against the enemies.
Mage turns to be quite expensive in terms of equipment AND ability points, so it's something harder to do, makes it easy to die and takes a lot of attention.
If it's only a matter of credits then make sure to level up fast to get to the 1st clears for the arenas and the ring of blood (the tokens will come on their own, don't worry). So as everyone said, 2h/light armor till 150-200. Then you are quite set for your credit's farm.
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post Nov 8 2015, 21:44
Post #75424
Simpleton8



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QUOTE(Epion @ Nov 8 2015, 21:17) *

If you are level 20 your proficiency will only go up to 20.
When lv.25 up to 25 and so on. So it's not a matter of specialization.
All in all even if you don't train a style as long as you use it, it will reach the max allowed points anyway.
If you spend a little time, you can even have with ease every single proficiency maxed.
Plus till lv.200 your proficiency growth is boosted.

What makes the difference are abilities and equipment.

Remember that in all online games you get a party, so a mage has people (or summons) tank for him while he is doing work. Here you are you and yourself against the enemies.
Mage turns to be quite expensive in terms of equipment AND ability points, so it's something harder to do, makes it easy to die and takes a lot of attention.
If it's only a matter of credits then make sure to level up fast to get to the 1st clears for the arenas and the ring of blood (the tokens will come on their own, don't worry). So as everyone said, 2h/light armor till 150-200. Then you are quite set for your credit's farm.


QUOTE(Dan31 @ Nov 8 2015, 21:11) *

Proficiencies raise naturally with use, and faster when your prof is low compared to your level. A stat can be boosted a great deal at once if it's low. All in all, you can switch from melee to mage in a few days, regardless of initial build.


Thanks, I see. (IMG:[invalid] style_emoticons/default/smile.gif) The styles are not permanent and easy to change (abilities & stats can be reset, and proficiency is easy to raise).

I am starting with mace/light. For stat, mostly strength/dex (I'll add the others as they become necessary). I'll consider other styles later on.
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post Nov 8 2015, 22:20
Post #75425
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QUOTE(Epion @ Nov 8 2015, 20:17) *

So as everyone said, 2h/light armor till 150-200. Then you are quite set for your credit's farm.


Interesting that we end up like that everytime I do not post and ask for a precise theorycrafted model.
Just to rewind 200, 400 and 800 posts and you find out, that I still argue against others dictating play styles. It is all a matter of view.

Early on you are fit to find out what you like, but the taste for mage may be bitter due to the lack of defense.
Mid-game you can choose any fighting style you like, mage is still not at full potential.
End game you go mostly for mage, because you simply can not talk the damage done away.

But: There is no need to go mage, if you dislike playing a mage.
Or even better stated: Play as you like. This thread here is just for advice, it is not set in stone you have follow any advice given.

Many different views sometimes clash here, what is best, like the old question elemental vs holy or dark mage or is 2h outdated, does Niten still has the mojo to be useful? I always argue with utility.
When you have credits HV can be bent in any way you like it, most go for maximized damage output and mage.
When you have to combine utility and a good portion of credits you go for any defence style and OFC.
If you like to rely just on utility you will do it like Epion and try out the stuff you can gather and post here, that some combinations still can be played with success. That piercing problem should also exist for mages, but just use absorb and the day is bright again.

So there still is a general way of how and when things can be turned. Due to the soulfusing, gear may be only available at 250+ to get real good stuff you need to play highest difficulties at your style.

May I add that the "unlimited potion patch" revived some styles, because you can give a damn on pot consumption? All you have is to survive the cool downs or MP/SP drains on exessive sparks, spirit shields or absorbs.

1h light is surely an option. 2h heavy as well as any other play style. Every style has pros and cons. Just decide if you can live with the downsides of your style.

Impacts on market prices can be seen, when the cat girls and Richie Riches of HV satisfied their hunger for 0.83 items. Then we should see a significant drop on Radiant Phases, Power Slaughter and Savage SD. But these are only the top-notch items for every armor class, and become only relevant if you go for "clear speed", a rather misunderstandable turn (no, please do not discuss that) and should be valued if you are willing and capable to sink millions in your gear to forge it to 50/25 and higher.

This post has been edited by Frederiksc: Nov 8 2015, 22:21
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post Nov 8 2015, 22:26
Post #75426
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At what point does any higher attack accuracy become basically useless? 150%? 160%? 170%?
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post Nov 8 2015, 22:41
Post #75427
Dan31



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QUOTE(Ea-Moon @ Nov 8 2015, 21:26) *

At what point does any higher attack accuracy become basically useless? 150%? 160%? 170%?

I find 200% easy to reach with 1H/power, but that may be because I have some Power of Balance.
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post Nov 8 2015, 22:50
Post #75428
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QUOTE( @ Nov 8 2015, 21:26) *

At what point does any higher attack accuracy become basically useless? 150%? 160%? 170%?
~
best value for ACC is 200%, at which point the anti-evade level on mobs is maxed. going past that threshold is possible but useless

if you go with 1H, most likely you'll have Overwhelming Strikes on something like 80~90% of the time - and this mean a +50 boost to your ACC, so anything in the 150~160 range should be good enough.

if you go with every other style, you may still want to approach 200 as much as possible
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post Nov 8 2015, 23:00
Post #75429
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QUOTE(Frederiksc @ Nov 8 2015, 20:20) *
Interesting that we end up like that everytime I do not post and ask for a precise theorycrafted model.
Just to rewind 200, 400 and 800 posts and you find out, that I still argue against others dictating play styles. It is all a matter of view.
It is because what 99% of players care about is clear speed. This is exactly what that user asked. He even bolded it:
QUOTE(Simpleton8 @ Nov 8 2015, 18:31) *
easiest and fastest
To optimize that, certain playstyles are objectively better than others, and so are recommended or optimal.

Whereas, when you elaborate on your theories, it is eventually discovered that you're not considering clear speed as important at all. (and so the solutions are not what players with problems are looking for, and if they take the advice they'll be disappointed (IMG:[invalid] style_emoticons/default/tongue.gif))

Of course, anyone's free to play any style they like. But if the issue in question is what is the best style that does X best or fastest (which is what it is most of the time), they're not looking for any style they might like the feel of, but for the most efficient style. Otherwise they'd probably be playing around rather than asking experts how to play their own (kinda) single-player game.
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post Nov 8 2015, 23:00
Post #75430
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QUOTE(Ea-Moon @ Nov 9 2015, 01:56) *

At what point does any higher attack accuracy become basically useless? 150%? 160%? 170%?

200%.
Up to 100%, you get your own "Accuracy" increased. Starting from 101%, upto 200%, the monsters you face in battle gets their "Evade" reduced Based on your Accuracy.

In short, if you have 200% accuracy, monsters you face in battle will not be able to dodge any of your attacks, be it a melee attack or magic spell.

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post Nov 8 2015, 23:36
Post #75431
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189.3% acc with my 1H set (IMG:[invalid] style_emoticons/default/smile.gif)

don't have plan to forge acc much more (IMG:[invalid] style_emoticons/default/heh.gif)

this already enough for me (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Nov 9 2015, 00:24
Post #75432
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QUOTE(Scremaz @ Nov 8 2015, 12:50) *

~
best value for ACC is 200%, at which point the anti-evade level on mobs is maxed. going past that threshold is possible but useless

if you go with 1H, most likely you'll have Overwhelming Strikes on something like 80~90% of the time - and this mean a +50 boost to your ACC, so anything in the 150~160 range should be good enough.

if you go with every other style, you may still want to approach 200 as much as possible

Accuracy falls under "hit chance", right?
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post Nov 9 2015, 00:35
Post #75433
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QUOTE(jacquelope @ Nov 8 2015, 23:24) *

Accuracy falls under "hit chance", right?

It's the same, yeah.
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post Nov 9 2015, 02:39
Post #75434
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Usually monsters doesnt have much evade, so its not very vital.
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post Nov 9 2015, 02:54
Post #75435
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QUOTE(nec1986 @ Nov 9 2015, 01:39) *

Usually monsters doesnt have much evade, so its not very vital.

Probably because people know it's easy to have 200% hit chance or close, and so don't bother giving their monsters evade.
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post Nov 9 2015, 04:23
Post #75436
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Hey again,currently at level 74 still using the 1Handed build,and I was wondering if am I pumping my stats up correctly?

(IMG:[i66.tinypic.com] http://i66.tinypic.com/2s667md.png)

Thanks in advance!
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post Nov 9 2015, 08:50
Post #75437
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QUOTE(Donald J. Trump @ Nov 8 2015, 18:23) *

Hey again,currently at level 74 still using the 1Handed build,and I was wondering if am I pumping my stats up correctly?

(IMG:[i66.tinypic.com] http://i66.tinypic.com/2s667md.png)

Thanks in advance!

Favor wisdom over agility. Continue to favor STR DEX and END as well as WIS. Tend to INT and AGL now and then to increase your spirit level.

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post Nov 9 2015, 08:53
Post #75438
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QUOTE(Donald J. Trump @ Nov 9 2015, 03:23) *

Hey again,currently at level 74 still using the 1Handed build,and I was wondering if am I pumping my stats up correctly?

Thanks in advance!

You might want to raise your wisdom, it boosts your magic mit, resist and MPs. In particular, it's the only way to raise your resist as a 1H/heavy user (not counting legacy gear with WIS), and the main weakness of the build is magic. Although, at your level, monsters don't have their SP attack yet, nor their 2nd SP attack, so you should be fine anyway.

Also, you don't need that much AGI nor that much INT.

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post Nov 9 2015, 11:47
Post #75439
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QUOTE(Dan31 @ Nov 9 2015, 00:54) *

Probably because people know it's easy to have 200% hit chance or close, and so don't bother giving their monsters evade.


Agreed.
I have 152% hit chance in my 1H and don't see any trouble with enemy evade or similar.
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post Nov 9 2015, 14:00
Post #75440
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QUOTE(jacquelope @ Nov 9 2015, 14:50) *

Favor wisdom over agility. Continue to favor STR DEX and END as well as WIS. Tend to INT and AGL now and then to increase your spirit level.



QUOTE(Dan31 @ Nov 9 2015, 14:53) *

You might want to raise your wisdom, it boosts your magic mit, resist and MPs. In particular, it's the only way to raise your resist as a 1H/heavy user (not counting legacy gear with WIS), and the main weakness of the build is magic. Although, at your level, monsters don't have their SP attack yet, nor their 2nd SP attack, so you should be fine anyway.

Also, you don't need that much AGI nor that much INT.


Alright thank you guys so much!

Edit: Also,should I bother with trying the first stage of Ring Of Blood?

This post has been edited by Donald J. Trump: Nov 9 2015, 14:03
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