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Nov 6 2015, 16:04
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(nobody_xxx @ Nov 6 2015, 13:59)  (IMG:[ invalid] style_emoticons/default/laugh.gif) how about void one , void two , void three ........................................ (IMG:[ invalid] style_emoticons/default/heh.gif) or help my random monsters army, all commanding positions are free This post has been edited by VriskaSerket: Nov 6 2015, 16:05
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Nov 6 2015, 16:06
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(VriskaSerket @ Nov 6 2015, 21:04)  or help my random monsters army, all commanding positions are free
with the right price , we can talk about it , vriska (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 6 2015, 16:18
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(djackallstar @ Nov 6 2015, 16:57) 
I think almost all besides scavenging is more or less useless. If we speak about ~1k pl which we deal always than main reason to die/flee for mage (and melee almost never do it) is more or less luck. I know i can do ~180 pffest rounds without elixir. Thats stage when they deal high damage and i cant continue without sp. Its not pure luck, because i still get hit and high damage/tanky monster has higher chance, but also already exist many very high pl monsters and very chaos trainded, so one additional doesnt rly change much. And its also quite expensive. Something like kills is probably just player`s mistakes in that range (forgot to cure or something). But model is more or less simple. Its how much gives upgrade compare to other stuff. Because we know how much gives new monster and how much gives scavenging than its not hard to create ratio.
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Nov 6 2015, 16:21
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(nobody_xxx @ Nov 6 2015, 14:06)  with the right price , we can talk about it , vriska (IMG:[ invalid] style_emoticons/default/heh.gif) 10000M and all of them yours
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Nov 6 2015, 16:24
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(djackallstar @ Nov 6 2015, 14:57)  Thanks for sharing your method with us. Incidentally, I have a question on my mind for so long, i.e. how to reasonably model the cost-effectiveness of a chaos upgrade without investing too many credits, e.g. 2m or more on average per monster. When I first thought of the question, I was perplexed, because there are 13 monster classes, 12 kinds of chaos upgrades; a trainer also has to take the level and the play style of a player into consideration, that is, who you want to target. I find your method clever, in that it reasonably bypasses many things to be considered (to a certain degree), yet still yeilds a plausible model. I've enjoyed modeling things like this myself, for not only profit, but I also think it's kinda fun doing so. I'd like to ask your opinion about this question: "How important do you think the chaos upgrade Fortitude is, compared to Scavanger?", and I'm also curious about how you'll derive a conclusion in a clever way like the method you use, because if I understand it well enough, I may be able to answer similar questions by myself, like "How important Brutality is compared to Scavenger?".
i guess Scavenger is always nice as high as possible, while Brutality only for monsters that appear on battle QUOTE(VriskaSerket @ Nov 6 2015, 15:04)  or help my random monsters army, all commanding positions are free
QUOTE(VriskaSerket @ Nov 6 2015, 15:21)  10000M and all of them yours
not clear. 10000M if we help you baptize your mobs? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Nov 6 2015, 16:35
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(djackallstar @ Nov 6 2015, 21:57)  Thanks for sharing your method with us. Incidentally, I have a question on my mind for so long, i.e. how to reasonably model the cost-effectiveness of a chaos upgrade without investing too many credits, e.g. 2m or more on average per monster. When I first thought of the question, I was perplexed, because there are 13 monster classes, 12 kinds of chaos upgrades; a trainer also has to take the level and the play style of a player into consideration, that is, who you want to target. I find your method clever, in that it reasonably bypasses many things to be considered (to a certain degree), yet still yeilds a plausible model. I've enjoyed modeling things like this myself, for not only profit, but I also think it's kinda fun doing so. I'd like to ask your opinion about this question: "How important do you think the chaos upgrade Fortitude is, compared to Scavanger?", and I'm also curious about how you'll derive a conclusion in a clever way like the method you use, because if I understand it well enough, I may be able to answer similar questions by myself, like "How important Brutality is compared to Scavenger?".
This question is no data no talk, you need to make several monsters chaosing different things and compare. The best way is probably just unlock slots and scav 1-2 for every mob like everyone is doing. And you can make some high pl no chaos mob to leech wins from the strong mobs. scav vs slot like nec already said its base on your mob ratio. 2 more mobs is 1~2% gain and 1 scav level is 4~5% gain at low scav.
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Nov 6 2015, 16:35
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(Scremaz @ Nov 6 2015, 14:24)  not clear. 10000M if we help you baptize your mobs? (IMG:[ invalid] style_emoticons/default/duck.gif) yep, you can send credits by parts in any time, but dont bother me with small amounts, should be at least 1000M (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by VriskaSerket: Nov 6 2015, 16:38
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Nov 6 2015, 16:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(VriskaSerket @ Nov 6 2015, 15:35)  yep, you can send credits by parts in any time, but dont bother me with small amounts, should be at least 1000M (IMG:[ invalid] style_emoticons/default/laugh.gif) alright, i'll suggest you a criteria then. please send those 1000M (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Nov 6 2015, 17:20
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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I have been raising my pets all wrong O AO Better start opening a farm instead >"<
By the way, anyone know how much (estimately) a full mage set capable of clearing pfudor dragon arena cost O xO ? I need a new goal to keep me from spending credit on all kind of random stuffs O xO
And I sold my lifetime school girl trophies too Q xQ Got another 600k for the auction this week.
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Nov 6 2015, 17:34
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register1997
Group: Members
Posts: 1,452
Joined: 24-November 10

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any tips to maintain a high mana point usage?
This post has been edited by register1997: Nov 6 2015, 17:34
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Nov 6 2015, 17:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nobody_xxx @ Nov 6 2015, 16:35)  err , sorry for out of topic but I just get some internet problem today (IMG:[ invalid] style_emoticons/default/sad.gif) my ping can reach any site but my browser ( FF , IE , chrome , iron ) cannot reach any site at all even google (IMG:[ invalid] style_emoticons/default/cry.gif) I don't use any AV (IMG:[ invalid] style_emoticons/default/smile.gif) problem can be solved with using another ISP but back again using my regular ISP , problem come back (IMG:[ invalid] style_emoticons/default/wacko.gif) I just solved this problem with "netsh winsock reset" (IMG:[ invalid] style_emoticons/default/happy.gif) wanna ask , what is going on ? ISP problem or browser configuration conflict (IMG:[ invalid] style_emoticons/default/huh.gif) tried changing DNS? [ en.wikipedia.org] OpenDNS is a valid choice verified that in 'internet settings' on IE options there isn't a proxy with 127.0.0.1 address? they affect *all* of your internet connections, you know no other ideas atm...
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Nov 6 2015, 18:01
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Scremaz @ Nov 6 2015, 22:46)  tried changing DNS? [ en.wikipedia.org] OpenDNS is a valid choice verified that in 'internet settings' on IE options there isn't a proxy with 127.0.0.1 address? they affect *all* of your internet connections, you know no other ideas atm... err , DNS like open DNS or google DNS isn't working here (IMG:[ invalid] style_emoticons/default/sad.gif) gov force all ISP to redirect any connection into ISP DNS first ~ that why I need VPN to reach HV and EH ~ (IMG:[ invalid] style_emoticons/default/dry.gif) blocked (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by nobody_xxx: Nov 6 2015, 18:01
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Nov 6 2015, 18:08
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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A small out of topic as well if i may. I'm doing my first DwD clear (in PF.. yes i'm a masochist (IMG:[ invalid] style_emoticons/default/tongue.gif)) So far i have ONLY encountered giants as random monsters. ONLY giants. Is this normal? o_O
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Nov 6 2015, 18:12
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Void Domain @ Nov 6 2015, 23:05)  What about edit your host file to direect connect hv from the ip? Should be faster
my friend who is the richest HV player from my country also already been told me about this too ,void (IMG:[ invalid] style_emoticons/default/smile.gif) but I still prefer VPN add ons/extension , so I can turn it on off (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Nov 6 2015, 18:12
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Nov 6 2015, 18:31
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Epion @ Nov 6 2015, 17:08)  A small out of topic as well if i may. I'm doing my first DwD clear (in PF.. yes i'm a masochist (IMG:[ invalid] style_emoticons/default/tongue.gif)) So far i have ONLY encountered giants as random monsters. ONLY giants. Is this normal? o_O *Morpheus' voice*: Welcome to the real world, Epion.
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Nov 6 2015, 19:40
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(nec1986 @ Nov 6 2015, 22:18)  -snip QUOTE(Void Domain @ Nov 6 2015, 22:35)  -snip- Roger, thanks. QUOTE(register1997 @ Nov 6 2015, 23:34)  any tips to maintain a high mana point usage?
Assuming you are talking about mages. Two directions: - Reduce mana consumption
- Enhance mana regen
- Enhance the speed of mana regen
- Enhance the amount of mana regen
Details are as follows. 1. Reduce mana consumption: 1-A and 1-B 1-AQUOTE Spell Cost = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * [*] (1 - suffused_aether))
- Red: Mage with Wind/Elec/Cold/Fire instead of Holy/Dark, as the former elementals have lower Base_cost.
- Orange: Don't wear hybrid pieces.
- Yellow: Unlock Economizer on your staff; wear Frugal-prefixed pieces; use a Focus staff if your budget is tight.
- Green: Slot ED in your Battle Items to use it in a battle when necessary, as ED can half-fill OC to trigger SS for a short amount of time.
- Blue: Max out the chance of triggering Coalesced Mana.
- Indigo: Use an Aether Shard when needed.
1-B- Use 4+1 or 3+2 build, rather than 5+0 build, especially in GF.
- Unlock Penetrator on your staff, because every resist greately reduces the power of an offensive spell and more spells are needed to kill mobs.
- Unlock proficiency Hath perks. They will slightly reduce corresponding spell costs.
- Strike the monster to death with the staff when its HP is low, that way you cast one less spell to save the mana.
- Unlock IA to reduce Spell Cost of supportive spells.
- Unlock IA to save turns. By saving turns you may lose less HP to be exempt from Full Cure or Cure, which helps to save mana.
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Channeling makes Spell Cost become one. The chance of Channeling proc is:
2. Enhance mana regen: 2-A and 2-B 2-A. Enhance the amount of mana regen
QUOTE MP gained per turn = (5 + (WIS / 25) * perk_bonus) / 15 - Red: Forge WIS on your pieces; use Willow/Oak staffs rather than Katalox/Redwood staffs if you desire, as the former ones have higher base WIS.
- Orange: Unlock the RR Hath perk; be a Gold Star.
2-B. Enhance the speed of mana regen Enhance your action speed in hope of gaining extra turns, as mana regen happens every turn. Note that casting speed and attack speed are two separate stats and you'll have to increase the former, not the latter.- Mage with Wind/Elec/Cold/Fire instead of Holy/Dark, as the former elementals have shorter casting time.
- Cast the Haste spell (25-50%), or use Scroll of Swiftness or Scroll of the Avatar (60%).
- Unlock Spellweaver on your staff (not recommened); wear Charged-prefixed pieces.
- Lower the difficulty to a certain degree when necessary, as at high difficulties monsters have a faster action speed.
Hopefully you'll be able to achieve this: QUOTE(jenga201 @ Jul 26 2015, 23:12)  I'm holy maging and using draughts only (no longer potions and elixers).
This post has been edited by djackallstar: Nov 6 2015, 19:52
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Nov 6 2015, 19:58
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Logii
Group: Gold Star Club
Posts: 1,475
Joined: 18-April 13

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Interesting info about monsters, thanks for sharing. QUOTE(nec1986 @ Nov 6 2015, 14:22)  -snip-
Yeah, I noticed the upgrade price goes up really sharply, especially on primary stats. I still find it intriguing concept to rise only useful stats. Sometimes I wonder if those really tanky giants actually have all stats on the same upgrade level, their HP is 10-20% higher than other giants. For example I Am The Justice and Hong Meiling usually seem to have higher HP than Darksoul, there are others like this too. Could be the chaos level too I guess. QUOTE(Frederiksc @ Nov 6 2015, 14:37)  -snip-
Thanks for the info. I have feel like preparing monster against mages is pretty hard, mainly needing inverstment in Warding and Dissipation Chaos Upgrades. So far I have been prioritizing Scavenging and Fortitude. Also since I'm a melee player I don't know what kind of monsters are hard for mages. Do you think the wiki info about "Scavenging > Fortitude > Swiftness > Brutality > Dissipation > (Everything Else)" is correct? I agree that monsters are not very hard at the moment, even the high PL ones. The worst they can usually do is hit that 100+ SP spirit shield damage or trigger spark of a careless player. Dying is really not possible if you play smart. I don't see why anyone would die when you can use Cure, Fullcure, Health Potion, Health Elixir or Last Elixir to heal before fleeing from a tight situation, and if those are all on cooldown, you can use other draughts, potions, elixirs and items to get over Cure cooldown. I think the main way monsters win battles is by fleeing, especially from GrindFests. Maybe we could make a group effort and encourage people to flee from random battles (like IW) daily to create more materials for the market (IMG:[ invalid] style_emoticons/default/heh.gif) Fleeing does not harm the player in any way, but will usually make the monster bring materials for its owner. Too bad most monsters that actually appear in battles are owned by handful of players... QUOTE(Epion @ Nov 6 2015, 18:08)  A small out of topic as well if i may. I'm doing my first DwD clear (in PF.. yes i'm a masochist (IMG:[ invalid] style_emoticons/default/tongue.gif)) So far i have ONLY encountered giants as random monsters. ONLY giants. Is this normal? o_O I feel like giants are really overrepresented in battles, especially on high difficulty. This is obviously because many high PL monsters are giants and because in HV you face only couple types of monsters at a time in a single round. I wish Tenboro would do something about the situation with the mitigation patch, but even then it would take ages for players to create new high level monsters. It would also create lots of anger as I have already seen complaints about giants being useless (and even needing buff). Also like most people say here, creating high PL mosnters isn't profitable anymore, so maybe there will never be change to the GiantVerse. In the last patch notes Tenboro said that there are now plenty of high PL mosnters available, so it was ok to make them appear more for high level players. I feel like I'm fighting the same ~100 monsters over and over again when playing on PFUDOR and IWBTH. This has remained the same from around level ~250 and makes me think that lower PL monsters get to fight really rarely. It doesn't take too long for a player to level up from 0 to 200-250, at least compared to 300 to 500, so I think there are no players to fight low PL mosnters.
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Nov 6 2015, 20:06
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Logii @ Nov 6 2015, 17:58)  Maybe we could make a group effort and encourage people to flee from random battles (like IW) daily to create more materials for the market (IMG:[ invalid] style_emoticons/default/heh.gif) Fleeing does not harm the player in any way, but will usually make the monster bring materials for its owner. Too bad most monsters that actually appear in battles are owned by handful of players... The best strategy for someone would be to push for others to flee while doing nothing himself - a prisoner's dilemma-esque situation.
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