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post Nov 6 2015, 14:22
Post #75261
nec1986



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Increasing without "useless" stats is too expensive.

Btw, there is simple way to check what is better. Because any 25pl monster has ~10 gifts/month, than without gold star 1 scavenging lvl = 0,5 gifts/month. Its 1:20 ratio. If new monster cost 60+ chaos, than we can easy upgrade 60/20 = 3 scavenging levels for all monsters. WIth gold star 1 unlock gives 2 monsters, so its 1:40 ratio. And it works pretty well for any 25pl. A bit problem if monster has higher pl, because as i said ~750pl has in 2 times higher profit. But even this way we just change ratio. 1:20 becomes 1:10 (in 2 times higher profit) or even 1:6 for 1k monster (in 3+).

Its not perfect, but its quite easy way for more or less optimized invest.
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post Nov 6 2015, 14:37
Post #75262
Frederiksc



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QUOTE(Logii @ Nov 6 2015, 12:53) *

I have used more than 250 Chaos Tokens on my monster, he's now at PL 648. I would say getting as many mosnsters as you can is probably the better way if you are looking for profit. My monster has 17 battles won and one killing blow, pretty much all of them came when it was lower PL. I even got a Phazon from him pretty early on. At the moment I don't expect him to win any battles or bring me valuable gifts until the PL is somewhere in 750-1000 range and fully chaosed.

By the way, how should WIS be treated for non-magical monsters? I know INT isn't useful, but does the mitigation, resist or base magic of WIS matter?

WIS does matter, especially if you plan to get a better (well slightly better) chance against mages, infused and/or IW10 weapons. Both lowers incomming damage, but do not underestimate how poorly monsters perform in the current state:
Raising a monster too high without corresonding perks results in easy defeat
Raising a monster perks too high without leveling it results in the same.
There is curently no way of setting a valuable mage or melee backbreaker. Even PL 2250 is an "average" kill, when you look on Jenga's HVList... Sure, it will be harder if you just match that PL, but it won't kill you. You just spark and walk on...

No need to raise monsters above 1499 for mats (does not pay anymore)
No need to raise monsters above 400, you already have all 3 attacks.

So all 2250 monsters are just a kind of status project (credit sink) or (even worse) created because of misinterpretation of given facts.
I even blame the wiki for motivating players to level monsters too high. Facing the other side of the balance, we get lower XP and drops from those utility orientated monsters, but why should I invest millions in a single critter if I get more and faster gifts by a crowd of low-bobs?
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post Nov 6 2015, 15:01
Post #75263
tetron



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Speaking of which, how much does it cost to increase a PL from 1000 to 1500? How many crystal packs are required?
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post Nov 6 2015, 15:07
Post #75264
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QUOTE(tetron @ Nov 6 2015, 14:01) *

Speaking of which, how much does it cost to increase a PL from 1000 to 1500? How many crystal packs are required?

about 500 if distributed on all crystals. (did not calc, just estimate)
-> http://ehwiki.org/wiki/File:Crystal_packs_vs_PL.png
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post Nov 6 2015, 15:14
Post #75265
tetron



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QUOTE(Frederiksc @ Nov 6 2015, 18:37) *

about 500 if distributed on all crystals. (did not calc, just estimate)
-> http://ehwiki.org/wiki/File:Crystal_packs_vs_PL.png

Nice chart! What's the value of 1x crystal pack nowadays?
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post Nov 6 2015, 15:16
Post #75266
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Now to something completely different: Auction scripts/bots

I had a pleasant conversation with VriskaSerket about auction scripts/bots, since there was a small debate in W's current auction about the limited possibilies on proxy bidding and automatic bid tracing. We both agreed, that it is not a technical problem to write and use such a script, but I had some stomach aches actually doing so.

The main script thread is for scripts on hentaiverse.org, so the do's and dont's are clearly stated in the wiki and that thread.
For e-hantai.org scripts I had to refer to other wiki sites to get a clue on 10B's site policy:
1. Hath Exchange
Here even as part of e-hentai bots (seen as timed/reoccuring scripts) are forbidden by all means.
2. robots.txt
A site policy can be also seen in there, as for bots we have a "bots=nofollow", so parsing into the structure of the site is denied.
3. ban terms
In the wiki you can find "ban" redirecting to the 13 Commandments of this forum. There is no direct relation to the auction script/bot, but you can read: "This is not a codex that fully defines what you can and cannot do."
4. Bots running on this site with administrator's permission:
MoogleMail, Hath/GP bots, etc

So has anyone a solid prove of an auction script/bot being legal or is it against the site policy and could result in a ban? I am sure there was once or twice a discussion, but I lost the links...

This post has been edited by Frederiksc: Nov 6 2015, 15:25
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post Nov 6 2015, 15:19
Post #75267
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QUOTE(tetron @ Nov 6 2015, 13:14) *

Nice chart! What's the value of 1x crystal pack nowadays?

28-33k
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post Nov 6 2015, 15:19
Post #75268
Frederiksc



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QUOTE(tetron @ Nov 6 2015, 14:14) *

Nice chart! What's the value of 1x crystal pack nowadays?

30-36k, about 3 HG cloth or 6 Hath, some offered ED trades are even cheaper.
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post Nov 6 2015, 15:20
Post #75269
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QUOTE(VriskaSerket @ Nov 6 2015, 14:19) *

28-33k

damn, I paid too much recently *facepalm*
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post Nov 6 2015, 15:28
Post #75270
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We need an auction house from the system.
Charge a small fee, another credit sink (IMG:[invalid] style_emoticons/default/cool.gif)

Or item shop bot 2.0, now the 50% fee makes it useless (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Nov 6 2015, 15:30
Post #75271
tetron



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QUOTE(VriskaSerket @ Nov 6 2015, 18:49) *
28-33k
QUOTE(Frederiksc @ Nov 6 2015, 18:49) *
30-36k, about 3 HG cloth or 6 Hath, some offered ED trades are even cheaper.

I see. So around 15m to raise the PL from 1000 to 1500.
Hmm. To do or not to do...Attached Image
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post Nov 6 2015, 15:32
Post #75272
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QUOTE(Void Domain @ Nov 6 2015, 14:28) *

We need an auction house from the system


Agreed, we just need to help 10B to create one... Maybe he could provide some key variables and preffered script language and we could help him code it.

This post has been edited by Frederiksc: Nov 6 2015, 15:32
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post Nov 6 2015, 15:32
Post #75273
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QUOTE(tetron @ Nov 6 2015, 14:30) *

I see. So around 15m to raise the PL from 1000 to 1500.
Hmm. To do or not to do...Attached Image

if you have that much credits, simply send them my way. i'll give you a phazon every now and then as a reward (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Nov 6 2015, 15:34
Post #75274
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QUOTE(Scremaz @ Nov 6 2015, 19:02) *

if you have that much credits, simply send them my way. i'll give you a phazon every now and then as a reward (IMG:[invalid] style_emoticons/default/ph34r.gif)

Such generosity, much refused. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Nov 6 2015, 15:36
Post #75275
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QUOTE(tetron @ Nov 6 2015, 14:34) *

Such generosity, much refused. (IMG:[invalid] style_emoticons/default/duck.gif)

you'll regret it! (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Nov 6 2015, 15:45
Post #75276
Frederiksc



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QUOTE(tetron @ Nov 6 2015, 14:30) *

I see. So around 15m to raise the PL from 1000 to 1500.
Hmm. To do or not to do...Attached Image

Maths for monster lab:

100% gift after 3 days. Monster performance set to crap, 72h cycle:
1 monster PL 1000: 0.9*0.333 HG, 0.9*0.667 MG, 0.090 crap binding, 0.010 useful binding
1 monster PL 1500: 0.9*1.000 HG, 0.9*0.000 MG, 0.086 crap binding, 0.014 useful binding

for 15m or raising 500 PL of -1- PL 1000 monster you can have -6- PL 1000 monsters...
Any questions based on logic, Tetron?
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post Nov 6 2015, 15:51
Post #75277
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QUOTE(Frederiksc @ Nov 6 2015, 21:45) *

Maths for monster lab:

100% gift after 3 days. Monster performance set to crap, 72h cycle:
1 monster PL 1000: 0.9*0.333 HG, 0.9*0.667 MG, 0.090 crap binding, 0.010 useful binding
1 monster PL 1500: 0.9*1.000 HG, 0.9*0.000 MG, 0.086 crap binding, 0.014 useful binding

for 15m or raising 500 PL of -1- PL 1000 monster you can have -6- PL 1000 monsters...
Any questions based on logic, Tetron?

The hardest part is to think of a name (IMG:[invalid] style_emoticons/default/blink.gif)
So most of my mobs are at 200 (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 6 2015, 15:57
Post #75278
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QUOTE(nec1986 @ Nov 6 2015, 20:22) *

Btw, there is simple way to check what is better. Because any 25pl monster has ~10 gifts/month, than without gold star 1 scavenging lvl = 0,5 gifts/month. Its 1:20 ratio. If new monster cost 60+ chaos, than we can easy upgrade 60/20 = 3 scavenging levels for all monsters. WIth gold star 1 unlock gives 2 monsters, so its 1:40 ratio. And it works pretty well for any 25pl. A bit problem if monster has higher pl, because as i said ~750pl has in 2 times higher profit. But even this way we just change ratio. 1:20 becomes 1:10 (in 2 times higher profit) or even 1:6 for 1k monster (in 3+).

Its not perfect, but its quite easy way for more or less optimized invest.

Thanks for sharing your method with us. Incidentally, I have a question on my mind for so long, i.e. how to reasonably model the cost-effectiveness of a chaos upgrade without investing too many credits, e.g. 2m or more on average per monster. When I first thought of the question, I was perplexed, because there are 13 monster classes, 12 kinds of chaos upgrades; a trainer also has to take the level and the play style of a player into consideration, that is, who you want to target. I find your method clever, in that it reasonably bypasses many things to be considered (to a certain degree), yet still yields a plausible model. I've enjoyed modeling things like this myself, for not only profit, but I also think it's kinda fun doing so. I'd like to ask your opinion about this question: "How important do you think the chaos upgrade Fortitude is, compared to Scavanger?", and I'm also curious about how you'll derive a conclusion in a clever way like the method you use, because if I understand it well enough, I may be able to answer similar questions by myself, like "How important Brutality is compared to Scavenger?".


This post has been edited by djackallstar: Nov 6 2015, 16:45
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post Nov 6 2015, 15:59
Post #75279
tetron



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QUOTE(Frederiksc @ Nov 6 2015, 19:15) *

Maths for monster lab:

100% gift after 3 days. Monster performance set to crap, 72h cycle:
1 monster PL 1000: 0.9*0.333 HG, 0.9*0.667 MG, 0.090 crap binding, 0.010 useful binding
1 monster PL 1500: 0.9*1.000 HG, 0.9*0.000 MG, 0.086 crap binding, 0.014 useful binding

for 15m or raising 500 PL of -1- PL 1000 monster you can have -6- PL 1000 monsters...
Any questions based on logic, Tetron?

Logic points his middle finger at PL-1500.

One more question: How much more frequent (to appear in a battle) is a PL-1500 compared to a PL-1000?
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post Nov 6 2015, 15:59
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QUOTE(Void Domain @ Nov 6 2015, 20:51) *

The hardest part is to think of a name (IMG:[invalid] style_emoticons/default/blink.gif)
So most of my mobs are at 200 (IMG:[invalid] style_emoticons/default/unsure.gif)

(IMG:[invalid] style_emoticons/default/laugh.gif)


how about void one , void two , void three ........................................ (IMG:[invalid] style_emoticons/default/heh.gif)
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