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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 6 2015, 14:22
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Increasing without "useless" stats is too expensive.
Btw, there is simple way to check what is better. Because any 25pl monster has ~10 gifts/month, than without gold star 1 scavenging lvl = 0,5 gifts/month. Its 1:20 ratio. If new monster cost 60+ chaos, than we can easy upgrade 60/20 = 3 scavenging levels for all monsters. WIth gold star 1 unlock gives 2 monsters, so its 1:40 ratio. And it works pretty well for any 25pl. A bit problem if monster has higher pl, because as i said ~750pl has in 2 times higher profit. But even this way we just change ratio. 1:20 becomes 1:10 (in 2 times higher profit) or even 1:6 for 1k monster (in 3+).
Its not perfect, but its quite easy way for more or less optimized invest.
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Nov 6 2015, 14:37
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Logii @ Nov 6 2015, 12:53)  I have used more than 250 Chaos Tokens on my monster, he's now at PL 648. I would say getting as many mosnsters as you can is probably the better way if you are looking for profit. My monster has 17 battles won and one killing blow, pretty much all of them came when it was lower PL. I even got a Phazon from him pretty early on. At the moment I don't expect him to win any battles or bring me valuable gifts until the PL is somewhere in 750-1000 range and fully chaosed.
By the way, how should WIS be treated for non-magical monsters? I know INT isn't useful, but does the mitigation, resist or base magic of WIS matter?
WIS does matter, especially if you plan to get a better (well slightly better) chance against mages, infused and/or IW10 weapons. Both lowers incomming damage, but do not underestimate how poorly monsters perform in the current state: Raising a monster too high without corresonding perks results in easy defeat Raising a monster perks too high without leveling it results in the same. There is curently no way of setting a valuable mage or melee backbreaker. Even PL 2250 is an "average" kill, when you look on Jenga's HVList... Sure, it will be harder if you just match that PL, but it won't kill you. You just spark and walk on... No need to raise monsters above 1499 for mats (does not pay anymore) No need to raise monsters above 400, you already have all 3 attacks. So all 2250 monsters are just a kind of status project (credit sink) or (even worse) created because of misinterpretation of given facts. I even blame the wiki for motivating players to level monsters too high. Facing the other side of the balance, we get lower XP and drops from those utility orientated monsters, but why should I invest millions in a single critter if I get more and faster gifts by a crowd of low-bobs?
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Nov 6 2015, 15:01
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Speaking of which, how much does it cost to increase a PL from 1000 to 1500? How many crystal packs are required?
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Nov 6 2015, 15:07
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(tetron @ Nov 6 2015, 14:01)  Speaking of which, how much does it cost to increase a PL from 1000 to 1500? How many crystal packs are required?
about 500 if distributed on all crystals. (did not calc, just estimate) -> http://ehwiki.org/wiki/File:Crystal_packs_vs_PL.png
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Nov 6 2015, 15:14
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Frederiksc @ Nov 6 2015, 18:37)  about 500 if distributed on all crystals. (did not calc, just estimate) -> http://ehwiki.org/wiki/File:Crystal_packs_vs_PL.pngNice chart! What's the value of 1x crystal pack nowadays?
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Nov 6 2015, 15:16
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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Now to something completely different: Auction scripts/bots
I had a pleasant conversation with VriskaSerket about auction scripts/bots, since there was a small debate in W's current auction about the limited possibilies on proxy bidding and automatic bid tracing. We both agreed, that it is not a technical problem to write and use such a script, but I had some stomach aches actually doing so.
The main script thread is for scripts on hentaiverse.org, so the do's and dont's are clearly stated in the wiki and that thread. For e-hantai.org scripts I had to refer to other wiki sites to get a clue on 10B's site policy: 1. Hath Exchange Here even as part of e-hentai bots (seen as timed/reoccuring scripts) are forbidden by all means. 2. robots.txt A site policy can be also seen in there, as for bots we have a "bots=nofollow", so parsing into the structure of the site is denied. 3. ban terms In the wiki you can find "ban" redirecting to the 13 Commandments of this forum. There is no direct relation to the auction script/bot, but you can read: "This is not a codex that fully defines what you can and cannot do." 4. Bots running on this site with administrator's permission: MoogleMail, Hath/GP bots, etc
So has anyone a solid prove of an auction script/bot being legal or is it against the site policy and could result in a ban? I am sure there was once or twice a discussion, but I lost the links...
This post has been edited by Frederiksc: Nov 6 2015, 15:25
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Nov 6 2015, 15:19
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(tetron @ Nov 6 2015, 13:14)  Nice chart! What's the value of 1x crystal pack nowadays?
28-33k
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Nov 6 2015, 15:19
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(tetron @ Nov 6 2015, 14:14)  Nice chart! What's the value of 1x crystal pack nowadays?
30-36k, about 3 HG cloth or 6 Hath, some offered ED trades are even cheaper.
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Nov 6 2015, 15:20
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(VriskaSerket @ Nov 6 2015, 14:19)  28-33k
damn, I paid too much recently *facepalm*
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Nov 6 2015, 15:30
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(VriskaSerket @ Nov 6 2015, 18:49)  28-33k QUOTE(Frederiksc @ Nov 6 2015, 18:49)  30-36k, about 3 HG cloth or 6 Hath, some offered ED trades are even cheaper. I see. So around 15m to raise the PL from 1000 to 1500. Hmm. To do or not to do... 
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Nov 6 2015, 15:32
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Void Domain @ Nov 6 2015, 14:28)  We need an auction house from the system
Agreed, we just need to help 10B to create one... Maybe he could provide some key variables and preffered script language and we could help him code it. This post has been edited by Frederiksc: Nov 6 2015, 15:32
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Nov 6 2015, 15:32
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Nov 6 2015, 14:30)  I see. So around 15m to raise the PL from 1000 to 1500. Hmm. To do or not to do...  if you have that much credits, simply send them my way. i'll give you a phazon every now and then as a reward (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Nov 6 2015, 15:45
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(tetron @ Nov 6 2015, 14:30)  I see. So around 15m to raise the PL from 1000 to 1500. Hmm. To do or not to do...  Maths for monster lab: 100% gift after 3 days. Monster performance set to crap, 72h cycle: 1 monster PL 1000: 0.9*0.333 HG, 0.9*0.667 MG, 0.090 crap binding, 0.010 useful binding 1 monster PL 1500: 0.9*1.000 HG, 0.9*0.000 MG, 0.086 crap binding, 0.014 useful binding for 15m or raising 500 PL of -1- PL 1000 monster you can have -6- PL 1000 monsters... Any questions based on logic, Tetron?
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Nov 6 2015, 15:51
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Frederiksc @ Nov 6 2015, 21:45)  Maths for monster lab:
100% gift after 3 days. Monster performance set to crap, 72h cycle: 1 monster PL 1000: 0.9*0.333 HG, 0.9*0.667 MG, 0.090 crap binding, 0.010 useful binding 1 monster PL 1500: 0.9*1.000 HG, 0.9*0.000 MG, 0.086 crap binding, 0.014 useful binding
for 15m or raising 500 PL of -1- PL 1000 monster you can have -6- PL 1000 monsters... Any questions based on logic, Tetron?
The hardest part is to think of a name (IMG:[ invalid] style_emoticons/default/blink.gif) So most of my mobs are at 200 (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Nov 6 2015, 15:57
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(nec1986 @ Nov 6 2015, 20:22)  Btw, there is simple way to check what is better. Because any 25pl monster has ~10 gifts/month, than without gold star 1 scavenging lvl = 0,5 gifts/month. Its 1:20 ratio. If new monster cost 60+ chaos, than we can easy upgrade 60/20 = 3 scavenging levels for all monsters. WIth gold star 1 unlock gives 2 monsters, so its 1:40 ratio. And it works pretty well for any 25pl. A bit problem if monster has higher pl, because as i said ~750pl has in 2 times higher profit. But even this way we just change ratio. 1:20 becomes 1:10 (in 2 times higher profit) or even 1:6 for 1k monster (in 3+).
Its not perfect, but its quite easy way for more or less optimized invest.
Thanks for sharing your method with us. Incidentally, I have a question on my mind for so long, i.e. how to reasonably model the cost-effectiveness of a chaos upgrade without investing too many credits, e.g. 2m or more on average per monster. When I first thought of the question, I was perplexed, because there are 13 monster classes, 12 kinds of chaos upgrades; a trainer also has to take the level and the play style of a player into consideration, that is, who you want to target. I find your method clever, in that it reasonably bypasses many things to be considered (to a certain degree), yet still yields a plausible model. I've enjoyed modeling things like this myself, for not only profit, but I also think it's kinda fun doing so. I'd like to ask your opinion about this question: "How important do you think the chaos upgrade Fortitude is, compared to Scavanger?", and I'm also curious about how you'll derive a conclusion in a clever way like the method you use, because if I understand it well enough, I may be able to answer similar questions by myself, like "How important Brutality is compared to Scavenger?". This post has been edited by djackallstar: Nov 6 2015, 16:45
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Nov 6 2015, 15:59
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Frederiksc @ Nov 6 2015, 19:15)  Maths for monster lab:
100% gift after 3 days. Monster performance set to crap, 72h cycle: 1 monster PL 1000: 0.9*0.333 HG, 0.9*0.667 MG, 0.090 crap binding, 0.010 useful binding 1 monster PL 1500: 0.9*1.000 HG, 0.9*0.000 MG, 0.086 crap binding, 0.014 useful binding
for 15m or raising 500 PL of -1- PL 1000 monster you can have -6- PL 1000 monsters... Any questions based on logic, Tetron?
Logic points his middle finger at PL-1500. One more question: How much more frequent (to appear in a battle) is a PL-1500 compared to a PL-1000?
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