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post Nov 3 2015, 19:04
Post #75061
Dan31



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QUOTE(Mantra64 @ Nov 3 2015, 17:59) *

Another question about Imperil.

Since my rapier has dark strike, would Imperil have an even better effect if I would max Dark Imperil?

Yes. Not by much, but at your level, ability points are not a problem, I guess.
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post Nov 3 2015, 19:05
Post #75062
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QUOTE(Mantra64 @ Nov 3 2015, 16:59) *
Another question about Imperil.

Since my rapier has dark strike, would Imperil have an even better effect if I would max Dark Imperil?
Monsters' elemental mitigation does affect how much damage elemental strikes do, so yes, less Dark resistance would mean more damage.

But the effect would be relatively small, and very likely not worth a turn of manually casting it, given how melee players don't pay any attention normally.
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post Nov 3 2015, 19:06
Post #75063
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I know it's offtopic, but what is the purpose of karma system on forums? Is it just e-penis thingy?

This post has been edited by cichy133: Nov 3 2015, 19:07
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post Nov 3 2015, 19:14
Post #75064
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QUOTE(cichy133 @ Nov 3 2015, 17:06) *
I know it's offtopic, but what is the purpose of karma system on forums? Is it just e-penis thingy?
Right. No point at all.
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post Nov 3 2015, 19:40
Post #75065
tetron



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QUOTE(Superlatanium @ Nov 3 2015, 22:35) *

Monsters' elemental mitigation does affect how much damage elemental strikes do, so yes, less Dark resistance would mean more damage.

But the effect would be relatively small, and very likely not worth a turn of manually casting it, given how melee players don't pay any attention normally.

I think he is asking for the SG scenario.
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post Nov 3 2015, 20:15
Post #75066
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Melee has void damage (-100% specific mitigation) and -75% physic mitigation with penetration stacks already, I wouldn't waste my time recasting imperil every 20 turns just to add a small bit of damage, even when fighting boss. With mage every turn worths a lot more, and they don't have any other mean to decrease mitigation so imperil is a must, but not melee O 3O
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post Nov 3 2015, 20:19
Post #75067
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QUOTE(cichy133 @ Nov 3 2015, 18:06) *

I know it's offtopic, but what is the purpose of karma system on forums? Is it just e-penis thingy?

It's deprecated, but still serves as a way to send thanks and other small messages.
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post Nov 3 2015, 20:30
Post #75068
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QUOTE(Nekokon @ Nov 3 2015, 18:15) *
Melee has void damage (-100% specific mitigation) and -75% physic mitigation with penetration stacks already, I wouldn't waste my time recasting imperil every 20 turns just to add a small bit of damage, even when fighting boss. With mage every turn worths a lot more, and they don't have any other mean to decrease mitigation so imperil is a must, but not melee O 3O
Only a bit more than half of melee's damage is void - the other half is elemental/Holy/Dark (assuming IW + infusion).

Still, yeah, the damage added is small. The difference between Dark Strike (good) and Fire Strike (bad) against the schoolgirls is noticeable, but that's automatic. Using Imperil manually to decrease a specific mitigation probably wouldn't even be a net gain in terms of time.
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post Nov 3 2015, 20:55
Post #75069
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QUOTE(nobody_xxx @ Nov 2 2015, 20:44) *

void mean using shield bash > vital strike > merciful blow (IMG:[invalid] style_emoticons/default/smile.gif)

I recall that took like 10 hits off so they died around what, 30 hits instead of 40? And I dunno how to record my session. Maybe get the battle logs next time?

Not sure what else I can do when my ABD is 5386, all my ability tree (1h/general/etc) activated and maxed as far as level 306 can go, spirit stance, heartseeker, doing void damage, dark damage and holy damage, totally maxed wind spike shield, and also putting SGs on imperil. Damn.

I guess I should have recorded the SGs max hit points. But damned if I'm going through that again any time soon.
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post Nov 3 2015, 21:02
Post #75070
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QUOTE(jacquelope @ Nov 3 2015, 19:55) *

I recall that took like 10 hits off so they died around what, 30 hits instead of 40? And I dunno how to record my session. Maybe get the battle logs next time?

Not sure what else I can do when my ABD is 5386, all my ability tree (1h/general/etc) activated and maxed as far as level 306 can go, spirit stance, heartseeker, doing void damage, dark damage and holy damage, totally maxed wind spike shield, and also putting SGs on imperil. Damn.

I guess I should have recorded the SGs max hit points. But damned if I'm going through that again any time soon.

several screen capture software allow you to record a video, even freewares - just pick a codec like xvid or h264

however, woah, you have an enviable amount of powerups, even too much. you should cut them like they were butter. but just wondering, why wind spike? wouldn't fire be better - at least for dragonkins, if nothing else?
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post Nov 3 2015, 21:21
Post #75071
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QUOTE(jacquelope @ Nov 3 2015, 21:55) *

I recall that took like 10 hits off so they died around what, 30 hits instead of 40? And I dunno how to record my session. Maybe get the battle logs next time?

Not sure what else I can do when my ABD is 5386, all my ability tree (1h/general/etc) activated and maxed as far as level 306 can go, spirit stance, heartseeker, doing void damage, dark damage and holy damage, totally maxed wind spike shield, and also putting SGs on imperil. Damn.

I guess I should have recorded the SGs max hit points. But damned if I'm going through that again any time soon.


really no one can tell you what exactly you are doing wrong ^^ only way is maybe a recording of it..

once I hit level 300 i started instantly DWD on PFUDOR with less Damage than you.. took me 1,30hours
usually you should be quite good if u reach round 100 after 30~ mins
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post Nov 3 2015, 21:23
Post #75072
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QUOTE(Scremaz @ Nov 3 2015, 11:02) *

several screen capture software allow you to record a video, even freewares - just pick a codec like xvid or h264

however, woah, you have an enviable amount of powerups, even too much. you should cut them like they were butter. but just wondering, why wind spike? wouldn't fire be better - at least for dragonkins, if nothing else?

Ok I'll switch to fire spikes and see how that goes.
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post Nov 3 2015, 21:38
Post #75073
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QUOTE(jacquelope @ Nov 4 2015, 01:55) *

I recall that took like 10 hits off so they died around what, 30 hits instead of 40? And I dunno how to record my session. Maybe get the battle logs next time?

Not sure what else I can do when my ABD is 5386, all my ability tree (1h/general/etc) activated and maxed as far as level 306 can go, spirit stance, heartseeker, doing void damage, dark damage and holy damage, totally maxed wind spike shield, and also putting SGs on imperil. Damn.

I guess I should have recorded the SGs max hit points. But damned if I'm going through that again any time soon.


that depend on how high your damage (IMG:[invalid] style_emoticons/default/smile.gif)

usually I can kill PFU SG with SB>Vital strike chain , but my ADB is twice higher than you + I got damage perk too plus I'm rarely casting cure on PFU DwD (IMG:[invalid] style_emoticons/default/smile.gif)

well , I think it's better for you just lower difficulty to hell maybe for much faster clearing DwD since I think you need more than 4 hours to clear IWBTH DwD ~ from your previous post info (IMG:[invalid] style_emoticons/default/heh.gif)

btw , I just realize that you said spark alot in previous post (IMG:[invalid] style_emoticons/default/huh.gif)
that mean you are busy casting cure too (IMG:[invalid] style_emoticons/default/unsure.gif)
better change your gear , use power of prot at this moment will make you casting cure & spark less (IMG:[invalid] style_emoticons/default/smile.gif)

that will help your clear time (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Nov 3 2015, 21:44
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post Nov 3 2015, 21:48
Post #75074
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QUOTE(nobody_xxx @ Nov 3 2015, 13:38) *
better change your gear , use power of prot at this moment will make you casting cure & spark less

that will help your clear time (IMG:[invalid] style_emoticons/default/heh.gif)
I don't think so. Slaughter's ADB is just too great compared to non-Slaughter. Also, the SGs often do magic damage, unlike ordinary monsters - so Protection's defense boost wouldn't be that great. Plus, getting (yet another) high-tier Power is costly. Not worth it.
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post Nov 3 2015, 21:52
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Quick question, what improves in item world... i been getting into some of my armor worlds but i didnt find any upgrade or at least not a visible one
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post Nov 3 2015, 21:53
Post #75076
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QUOTE(zantrax.cl @ Nov 3 2015, 13:52) *
Quick question, what improves in item world... i been getting into some of my armor worlds but i didnt find any upgrade or at least not a visible one
http://ehwiki.org/wiki/Item_World
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post Nov 3 2015, 22:03
Post #75077
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QUOTE(Superlatanium @ Nov 3 2015, 15:53) *

Oh snap... i been doing worlds for old equipment (according to wiki, i had to unequip them before enter)
#LeFail (IMG:[invalid] style_emoticons/default/cry.gif)
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post Nov 3 2015, 22:14
Post #75078
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QUOTE(Superlatanium @ Nov 3 2015, 20:48) *

I don't think so. Slaughter's ADB is just too great compared to non-Slaughter. Also, the SGs often do magic damage, unlike ordinary monsters - so Protection's defense boost wouldn't be that great. Plus, getting (yet another) high-tier Power is costly. Not worth it.


Depends on his stats.
Exq will still have less magic defences, more burden (he may be >70 if he's using the kite shield), more interference, less crit chance and damage, less str, less dex, less end etc etc.
Sum everything and for a 1% of damage he will have visibly lower defences.
If the results if many cures and sparks I'd say it's not worth it.
At least it's obvious that 5 exq setup is not working for him.

If he can find some warding (cheaper) or protection with ADB >PMax-1.5 (or something like that) he may slightly improve his defences and lower the number of cures (which will probably improve his speed).
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post Nov 3 2015, 22:24
Post #75079
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QUOTE(Sapo84 @ Nov 3 2015, 14:14) *
Depends on his stats.
Exq will still have less magic defences, more burden (he may be >70 if he's using the kite shield), more interference, less crit chance and damage, less str, less dex, less end etc etc.
Sum everything and for a 1% of damage he will have visibly lower defences.
If the results if many cures and sparks I'd say it's not worth it.
At least it's obvious that 5 exq setup is not working for him.

If he can find some warding (cheaper) or protection with ADB >PMax-1.5 (or something like that) he may slightly improve his defences and lower the number of cures (which will probably improve his speed).
Slaughter adds quite a bit of damage compared to non-Slaughter, much more than 1%. Eg. one of mine gives me +701 ADB out of my total ~7000 ADB. Everything else the same, non-Slaughter ADB would be around 300 or 400 ADB, depending on whether it's pre or post patch. The difference of 350 (average) ADB is a very hefty 5% extra damage (the sort of figure that people pay 4000 hath or more to achieve).

Is it worth the slightly increased cures? Likely, especially since finding a replacement is costly.

Like others've said, there must be something odd going on particular to him that's making things difficult.
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post Nov 3 2015, 23:10
Post #75080
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QUOTE(Sapo84 @ Nov 3 2015, 12:14) *

Depends on his stats.
Exq will still have less magic defences, more burden (he may be >70 if he's using the kite shield), more interference, less crit chance and damage, less str, less dex, less end etc etc.
Sum everything and for a 1% of damage he will have visibly lower defences.
If the results if many cures and sparks I'd say it's not worth it.
At least it's obvious that 5 exq setup is not working for him.

If he can find some warding (cheaper) or protection with ADB >PMax-1.5 (or something like that) he may slightly improve his defences and lower the number of cures (which will probably improve his speed).

In normal mode, SG hit points are over 110,000 according to my scans. That takes about 5 hits to kill with every buff set up.

Scaling to IWBTH that increases their power by 15 fold... so I assume that's 15x the HP. Again I wish I had scanned them in IWBTH but SGs only need to have 8-10x the hit points to justify taking 40 turns to kill them.

My force shield pushed me over 70 burden, my kite shield of course has a little more burden than force but way less ITR.

HV Battle stats says:
Crit chance: 38.87%
Overwhelming Strikes chance: 20.20%
Counter chance on block/parry: 70.02%
Number of counters in turn:
One - 60.71% | Two - 25.19% | Three - 14.10%
Stun chance on counter: 102.97%
Average Counter damage: 5937.33
Average damage dealt per hit: 15359.39 <--- this presumably counts Heartseeker and Spirit + Dark+Void+Holy
Average damage dealt per crit: 11898.88 <---^^^

Pit that against a SG at IWBTH and it seems clear to me now why it takes 40 turns to kill them.
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