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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 3 2015, 06:44
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(jacquelope @ Nov 3 2015, 11:24)  What do you mean weapon skill? I have the 1H abilities all filled and I had Dark infusion active when I was taking 40 hits to kill SG's. Yeah my power slaughter is soulforged except one that is L304. That Exq gear really is holding me back as I suspected.
void mean using shield bash > vital strike > merciful blow (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 3 2015, 07:15
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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QUOTE(zantrax.cl @ Nov 2 2015, 23:46)  Well, i started today for the very first time... Im lvl 22 now and I been doing some arenas, weapon worlds (hard) and messing with grindfest (i reach round 14 i think and got my ass destroyed) I really appreciate any help from experts... Maybe im going for light armor and dual weapons for crits (IMG:[ invalid] style_emoticons/default/biggrin.gif) Im following some advices with my build (i read them from a few topics back) but i really appreciate any help with items (your junk could be a treassure fr me) You should check out free shops in WTS, they usually have tons of unassigned equipment and free pots to help you start O 3O I sent you some to start off too O 3O Buy the rest of your gear from bazzar, average grade and below are all level unassigned now. There're some nice advice here too ` 3`But beware of some outdated info here and there http://ehwiki.org/wiki/advice QUOTE What do you mean weapon skill? I have the 1H abilities all filled and I had Dark infusion active when I was taking 40 hits to kill SG's. Yeah my power slaughter is soulforged except one that is L304. That Exq gear really is holding me back as I suspected. You should clear all normal monsters with spirit stance first O 3O Then turn it off to build up oc while stacking penetration armor, then shield bash > vital strike > merciful blow O 3O The T3 skill instantly kills anything <25% hp (according to wiki, but usually when I do it they die from the damage anyway O xO). Should cut it down to 20 turns ish I hope ` 3` But still, if it were me I won't touch any difficulties where I have to constantly spam cure and pots. Just a few last rounds is ok, but for the whole arena then it isn't worth the trouble.
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Nov 3 2015, 09:26
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jacquelope @ Nov 3 2015, 04:14)  It's now 2 hours into IWBTH DwD and I'm at Round 70. Sparked 11 times already due to SG one-shots. I haven't even gotten to 2 SG's yet.
(IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(jacquelope @ Nov 3 2015, 05:24)  Yeah my power slaughter is soulforged except one that is L304. That Exq gear really is holding me back as I suspected.
i can assure you that's not the case - neither the former, nor the latter. i'm still going with all exq power of slaughter except one, not all of them are soulforged and a couple are only 2PABs - yet no problems, only too lazy to do PF SGs (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 3 2015, 09:57
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Superlatanium @ Nov 3 2015, 04:23)  So 2.0 prof with a soulfused set at level 400 might only be 1.85 prof at level 500. I forget the exact numbers.
Yea, but not so much. Prof has 35,71 scaling, so at 300 we have 9,4*prof (270/9,4=28,72 which is req for 2,0 with perk). Same at 500 gives 430,8, so even with perk player have to get 19,2 points more from something else. QUOTE(Superlatanium @ Nov 3 2015, 04:23)  I've been thinking about mage damage. On one hand, I want to do more damage - more MDB, EDB, intel/wis, prof, perks - but on the other hand, something like half of all turns are spent on Imperil - unaffected by damage. So even without any overkill/spillover, double damage would only reduce turns required by 1/4th or so. (A bit more due to less damage taken -> fewer Cures) Unlike for melee, more damage seems underwhelming. Useful, but not as useful as it could be.
I also was thinking about it and have decided to reforge staff for more counter resist. Actually it looks nice, because it affects both (our damage and out imperil cast). D be nice to get depr prof too, but its mostly only for Elec/wind/dark mages with willow staff. Or holy/dark with katalox. This post has been edited by nec1986: Nov 3 2015, 09:58
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Nov 3 2015, 12:43
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Hi. I have a qustion about the effect from Deprecating proficiency.
Currnetly my prof is at 244.02. What would be the effect on Imperil if it was maxed at currently 471?
Would it last longer or affect more targets?
This post has been edited by Mantra64: Nov 3 2015, 12:44
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Nov 3 2015, 12:52
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Mantra64 @ Nov 3 2015, 11:43)  Hi. I have a qustion about the effect from Deprecating proficiency.
Currnetly my prof is at 244.02. What would be the effect on Imperil if it was maxed at currently 471?
Would it last longer or affect more targets?
lasts longer and iirc raises the chances for it to connect. raising the number of targets is possible only via Ability page - and still, you can reach up to 3 targets per cast at best
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Nov 3 2015, 12:53
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Mantra64 @ Nov 3 2015, 17:43)  Hi. I have a qustion about the effect from Deprecating proficiency.
Currnetly my prof is at 244.02. What would be the effect on Imperil if it was maxed at currently 471?
Would it last longer or affect more targets?
last longer , mantra my depre prof same with my lvl coz I spams alot of imperil in SG arenas (IMG:[ invalid] style_emoticons/default/heh.gif) 423 ~ 34 turns imperil to enemy
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Nov 3 2015, 12:59
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nobody_xxx @ Nov 3 2015, 11:53)  last longer , mantra
423 ~ 34 turns imperil to enemy
244 means 11 turns. basically you'll bring Imperil to last thrice. not bad
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Nov 3 2015, 13:14
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Mantra64 @ Nov 3 2015, 13:43)  Currnetly my prof is at 244.02. What would be the effect on Imperil if it was maxed at currently 471?
1. Faster cast. 2. Longer duration. 3. Lower mp price. Imperil cap is 495 prof (wiki), so its not rly close to max potential at 244.
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Nov 3 2015, 14:05
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Thank you. So I still have a long way to go until I will reach my cap. (IMG:[ invalid] style_emoticons/default/cool.gif)
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Nov 3 2015, 14:26
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Its not very important. Mp price is very insignificant, because it only means slightly more mp pots. Same way duration for whom? Only fsm tanky enough. And cast is already quite low, but its the only thing which is more or less good.
Standart action speed for imperil is 0,8. Minimal at cap is 0,64. But we already have haste 50% and usually at least 10% of casting speed bonus from cloth prof and charged gear. So its very fast spell. But you can skip something like 0,2 turns damage with 4 casts and also slightly less mp attacks, because its lower overall frame. In long distance its few tens-hundreds cures. Still not very considerable. So you can easy let it grow itself.
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Nov 3 2015, 14:45
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(jacquelope @ Nov 3 2015, 10:25)  Finally trying IWBTH DwD..
it takes 41 hits to kill a SG... using Heartseeker and Spirit mode on, and SG has Imperil!!!
QUOTE(jacquelope @ Nov 3 2015, 11:14)  It's now 2 hours into IWBTH DwD and I'm at Round 70. Sparked 11 times already due to SG one-shots. I haven't even gotten to 2 SG's yet.
I still think there must be something odd with your play style. I recall that when I switched to 1h at ~ L314, I was clearing PF DwD in ~ 3 hrs with worse gear than I have in my sig -- basically Exq gear with S-- ADB. That means it should be worse than your current gear too. Seriously, make a video of how you fight. I get the impression that something can be tweaked every few weeks, with the most recent being the order in which you cast your buffs.
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Nov 3 2015, 14:59
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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QUOTE(Scremaz @ Nov 3 2015, 11:59)  244 means 11 turns. basically you'll bring Imperil to last thrice. not bad
244 give me 24 turns. So it appears that every 10 points give you a turn, or not? (IMG:[ invalid] style_emoticons/default/blink.gif) This post has been edited by Mantra64: Nov 3 2015, 15:00
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Nov 3 2015, 16:00
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Logii
Group: Gold Star Club
Posts: 1,475
Joined: 18-April 13

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QUOTE(jacquelope @ Nov 3 2015, 04:25)  Finally trying IWBTH DwD..
it takes 41 hits to kill a SG... using Heartseeker and Spirit mode on, and SG has Imperil!!!
QUOTE(jacquelope @ Nov 3 2015, 05:14)  It's now 2 hours into IWBTH DwD and I'm at Round 70. Sparked 11 times already due to SG one-shots. I haven't even gotten to 2 SG's yet.
There has to be something odd going on with your playing style. Even I cleared IWBTH DwD in 2 hours on first try somewhere in levels 300-303. I was wearing unforged mix of Mag and Leg light armor and base attack damage was in 4300-4400 range and HP pool ~14k. I don't think I had to use any potions either. Now I can clear arenas on PFUDOR after I accepted that my Spirit Draught income will be slightly negative. However, I don't usually do the last three arenas because they take too much time. Most overkill preparations I did for RoB FSM and TT&T on PFUDOR. I enchanted my weapon with Voidseeker for accuracy and Divinity for FSM, used Scroll of Swiftness and put draughts on immediately when the battle started. I even trained one level of Pack Rat to slot Last Elixir, I have never had to use one yet. Later I realized I could have just used my regular strategy for it.
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Nov 3 2015, 17:40
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Actually i was doing fest for amnesia (wanna reforge my staff) and got idea to use different cure strategy. Maybe someone tested it? With spellspam we can create many conditions and easy to change one to other. We dont get much incoming damage in early stage, so we can even reduce fullcure threshold. But in mid increase it and specially in latestage. We mostly flee only because dont have enough sp and spark triggers which cost 1/4 of total sp is huge waste.
Any sense in that? Or it triggers mostly in huge income damage situation where even higher threshold doesnt give difference. UPD. Actually maybe it wont work. 1 21 Firefly Queen hits you for 2897 piercing damage. 1 24 Saionji Kazari hits you for 2579 piercing damage. 1 28 Hong Meiling My Wife hits you for 3984 crushing damage 1 32 Mantra 64 hits you for 3927 crushing damage 2/3 of total hp in 1 turn.
This post has been edited by nec1986: Nov 3 2015, 17:44
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Nov 3 2015, 18:45
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(nec1986 @ Nov 3 2015, 23:40)  Actually i was doing fest for amnesia (wanna reforge my staff) and got idea to use different cure strategy. Maybe someone tested it? With spellspam we can create many conditions and easy to change one to other. We dont get much incoming damage in early stage, so we can even reduce fullcure threshold. But in mid increase it and specially in latestage. We mostly flee only because dont have enough sp and spark triggers which cost 1/4 of total sp is huge waste.
I've tried something like this. eg, FC at 20% HP early in GF, raise to 25, 30, 35% as I get deeper. It just doesn't seem to work for me, but I'm not sure why. FC first and Cure as backup just doesn't seem to work out for me, regardless of the cut-off point at which I FC, or tweaking my strategy like you said.
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Nov 3 2015, 18:59
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Another question about Imperil. Since my rapier has dark strike, would Imperil have an even better effect if I would max Dark Imperil?
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