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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 1 2015, 21:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Nov 1 2015, 20:52)  If you can't make it with a 1H set, you won't make it with a mage set.
i'm not a mage but i feel like seconding this. actually 1H is the tankiest and safest possible build, even if maybe not the most powerful one - not that it really matters: what's the meaning in being able to use the most powerful attack in this world if you don't survive enough to unleash it? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 1 2015, 22:27
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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I have to cure a lot around round 50ish even with 1h, but monsters all die within 4 5 turns each, so I'm pretty sure mage can burn them all down before they can use sp attack. I'm not at the point where they practically can't kill me yet (far far far from it actually Q xQ)
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Nov 1 2015, 22:33
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jacquelope
Group: Members
Posts: 10,459
Joined: 28-July 15

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@Dan31 Well I'm glad to be wrong about sensing a sadistic streak in this game's design QUOTE(Fap.Fap @ Nov 1 2015, 11:33)  i would like Exquisite to be UA ^^ im getting so many power ones with warding/protection.. could get rich from selling those for like 5 each lol
This update is actually logical, it enables newbs to survive while largely reserving better gear for experienced users. Though I cannot disagree with you entirely because I benefited greatly from LU Mag gear.
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Nov 1 2015, 22:52
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Nekokon @ Nov 1 2015, 23:27)  mage can burn them all down before they can use sp attack.
Average for top mages full round (8-9 mobs) on pf takes only ~8-9 turns. Without forge/perks something like 12-13 turns.
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Nov 1 2015, 23:00
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(jacquelope @ Nov 1 2015, 20:33)  @Dan31 Well I'm glad to be wrong about sensing a sadistic streak in this game's design I don't think you're wrong, it's just that this time Skillchip (?) managed to persuade the boss. QUOTE(Nekokon @ Nov 1 2015, 20:27)  I have to cure a lot around round 50ish even with 1h, but monsters all die within 4 5 turns each, so I'm pretty sure mage can burn them all down before they can use sp attack. I'm not at the point where they practically can't kill me yet (far far far from it actually Q xQ) SP attack is never the problem. (If any mage ever lets monsters even get close to SP attack, they should give up on mage completely) It's the MP attacks that are dangerous, and you only get 4-5 turns before most monsters are ready to use them: 3 6 In Memory Of Dark Mages Z uses Ragnarok, and hits you for 3766 piercing damage 3 5 Your spirit shield absorbs 6358 points of damage from the attack into 98 points of spirit damage. ^^MP attack. Were it not for Spirit Shield that would've removed more than half my total HP. And that's only a hit, not a crit. And on high difficulty, monsters can sometimes hit us more than once a turn - this is just one attack from one monster. And this is with all the innate tankyness I have from level 443, plus gear defense, some forging, and perks. Surviving as mage on any interesting difficulty can be quite difficult. This post has been edited by Superlatanium: Nov 1 2015, 23:02
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Nov 1 2015, 23:06
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Guys (and grills)... How do you calculate the values of a weapon? Say we have this and this. On the soulbinded one i see 792 AD. I have 5% damage upgrade and lv.4 butcher, so i suppose that's more or less 13%+ ad? I'm level 292 so does that mean that i go (792 -13%)/292? So 2,36 per level? So the leg one, is 580/262 or 2,2 per level? (Or all this is wrong and i have to find a way to read this page with my almost non existent English?)
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Nov 1 2015, 23:16
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derp-z2
Group: Members
Posts: 456
Joined: 17-September 14

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Greetings Folks just a quick question I was playing yesterday and usually got a decent amount of leveled scrap material crude average when suddenly i noticed that i received 5-6 crudes with unassigned level . Just wanted to confirm if anyone else has also encountered this for the inventory grade they get or was it just a coincidence with me ?! (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by derp-z2: Nov 1 2015, 23:16
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Nov 1 2015, 23:19
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name censored
Newcomer
  Group: Members
Posts: 75
Joined: 13-September 15

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QUOTE(derp-z2 @ Nov 1 2015, 17:16)  Greetings Folks just a quick question I was playing yesterday and usually got a decent amount of leveled scrap material crude average when suddenly i noticed that i received 5-6 crudes with unassigned level . Just wanted to confirm if anyone else has also encountered this for the inventory grade they get or was it just a coincidence with me ?! (IMG:[ invalid] style_emoticons/default/huh.gif) All crude/fair/average equips dropped after the micro-patch yesterday have unassigned level.
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Nov 1 2015, 23:20
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Epion @ Nov 1 2015, 22:06)  Guys (and grills)... How do you calculate the values of a weapon? Say we have this and this. On the soulbinded one i see 792 AD. I have 5% damage upgrade and lv.4 butcher, so i suppose that's more or less 13%+ ad? I'm level 292 so does that mean that i go (792 -13%)/292? So 2,36 per level? So the leg one, is 580/262 or 2,2 per level? (Or all this is wrong and i have to find a way to read this page with my almost non existent English?) Use HV Equipment Comparison. For lvl 0, I see 35.70 (base) and 42.78 (forged) for the soulbound one, which is +19.83%. And by the way, the first levels of forge give more than the latter ones (it's not 1% per level of forge).
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Nov 1 2015, 23:23
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Epion @ Nov 1 2015, 21:06)  Guys (and grills)... How do you calculate the values of a weapon? Say we have this and this. On the soulbinded one i see 792 AD. I have 5% damage upgrade and lv.4 butcher, so i suppose that's more or less 13%+ ad? I'm level 292 so does that mean that i go (792 -13%)/292? So 2,36 per level? So the leg one, is 580/262 or 2,2 per level? (Or all this is wrong and i have to find a way to read this page with my almost non existent English?) Trying to work off of scaled ranges is annoying and makes you prone to errors, I'd just look at the base stats instead. Exq: 42.76 base ADB. Forging to 5 gives it *1.11307 base damage. I don't know how Butcher interacts with that (multiplicative or additive), but assuming the worst it's only additive, so worst case displayed ADB = 1.19307 * true base ADB -> true base is 42.76/1.19307 = 35.84. I assume you'd soulfuse, IW, and forge to 5 anything you'd consider using for a weapon, so you can compare the previous number directly to the base ADB on the other one: 34.69. Is the decreased ADB worth the increased crit chance? Probably, you can do the math on that if you want. The real question is, is it enough of an improvement to be worth going to the trouble of getting soul fragments, IWing for Butcher/Fatality again, and forging again? IMO, no.
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Nov 1 2015, 23:26
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Epion @ Nov 1 2015, 22:06)  Guys (and grills)... How do you calculate the values of a weapon? Say we have this and this. On the soulbinded one i see 792 AD. I have 5% damage upgrade and lv.4 butcher, so i suppose that's more or less 13%+ ad? I'm level 292 so does that mean that i go (792 -13%)/292? So 2,36 per level? So the leg one, is 580/262 or 2,2 per level? (Or all this is wrong and i have to find a way to read this page with my almost non existent English?) base for Exq is 42.76 so 35.57 without IW and forging - Butcher lv4 (1.08x) and forge lv5 (1.113x) stack, thus a 1.2x overall multiplier. only 1 more than that balance. as for the balance, i'd say 642 at your level. imagine to have a straight line starting from base value and inclined depending on level scaling factors you find on wiki. though knowing them it's not even that important: since it's a first degree equation you can easily interpolate it by knowing two points - let's say lv0 and lv262. at this point you'll have: CODE ADB_292 = ( ADB_262 - ADB_0 ) * 292 / 262 + ADB_0 = 642 if you're familiar with math you will easily see the y = mx + q formula. otherwise, simply know that it works for every stat, afaik (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 1 2015, 23:37
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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I'm using "Hentaiverse Equipment Comparison for ELP 0.6.4.3". Pressing "B" shows me 47.73 ADB, and "T" shows me 39.79 ADB - neither of which are remotely accurate. Are you guys getting the 35.57 from personal calculation or from a script?
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Nov 1 2015, 23:42
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Superlatanium @ Nov 1 2015, 22:37)  I'm using "Hentaiverse Equipment Comparison for ELP 0.6.4.3". Pressing "B" shows me 47.73 ADB, and "T" shows me 39.79 ADB - neither of which are remotely accurate. Are you guys getting the 35.57 from personal calculation or from a script?
I'm using the same script, so I guess the script isn't accurate at all...
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Nov 1 2015, 23:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Nov 1 2015, 22:37)  I'm using "Hentaiverse Equipment Comparison for ELP 0.6.4.3". Pressing "B" shows me 47.73 ADB, and "T" shows me 39.79 ADB - neither of which are remotely accurate. Are you guys getting the 35.57 from personal calculation or from a script?
personal calculations. forging lv5 gives 1.113 multiplier, while Butcher lv4 gives 1.08 multiplier. now: - assuming forging and IW stack multiplicatively, total multiplier will be 1.113 * 1.08 = 1.20, so 42.76/1.2 = 35.6
- assuming they stack additively, total multiplier will be 1.113 + 1.08 = 1.193, so 35.84
i guess that if both multipliers are low enough, it doesn't really matter how they do stack afterall. or, if you prefer CODE x, y -> 0 x * y -------------> x + y
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Nov 2 2015, 00:05
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jacquelope
Group: Members
Posts: 10,459
Joined: 28-July 15

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QUOTE(Superlatanium @ Nov 1 2015, 14:00)  I don't think you're wrong, it's just that this time Skillchip (?) managed to persuade the boss.
Well hooray for whoever did that! QUOTE SP attack is never the problem. (If any mage ever lets monsters even get close to SP attack, they should give up on mage completely) It's the MP attacks that are dangerous, and you only get 4-5 turns before most monsters are ready to use them:
3 6 In Memory Of Dark Mages Z uses Ragnarok, and hits you for 3766 piercing damage 3 5 Your spirit shield absorbs 6358 points of damage from the attack into 98 points of spirit damage.
^^MP attack. Were it not for Spirit Shield that would've removed more than half my total HP. And that's only a hit, not a crit. And on high difficulty, monsters can sometimes hit us more than once a turn - this is just one attack from one monster. And this is with all the innate tankyness I have from level 443, plus gear defense, some forging, and perks. Surviving as mage on any interesting difficulty can be quite difficult.
This is why I rely so much on Weaken, Silence and scrolls of absorption on that particular family of mobs (and several others that I've identified) at IWBTH+ Oh and multiple hits... that might have been what was dogging me so much in RE. I didn't notice that.
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Nov 2 2015, 00:10
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jacquelope @ Nov 1 2015, 23:05)  This is why I rely so much on Weaken, Silence and scrolls of absorption on that particular family of mobs (and several others that I've identified) at IWBTH+
i can understand scrolls of absorption, but still relying heavily on silence and weaken at your level? i mean, not that it's wrong if it works, but you should be able to do at least PF T&T without a single deprecative, as far as i remember from back then (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(jacquelope @ Nov 1 2015, 23:05)  Oh and multiple hits... that might have been what was dogging me so much in RE. I didn't notice that.
almost surely. multiple hits are always a pain in the ass for whoever.
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Nov 2 2015, 00:30
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jacquelope
Group: Members
Posts: 10,459
Joined: 28-July 15

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QUOTE(Scremaz @ Nov 1 2015, 15:10)  i can understand scrolls of absorption, but still relying heavily on silence and weaken at your level? i mean, not that it's wrong if it works, but you should be able to do at least PF T&T without a single deprecative, as far as i remember from back then (IMG:[ invalid] style_emoticons/default/huh.gif) almost surely. multiple hits are always a pain in the ass for whoever. At IWBTH, even with Regen, Spirit Shield and Scroll of Protection active, I sometimes get Spark triggered. I take a lot of critical hits from high-PL mobs now, and I'm also encountering celestials, often 2 and 3 of these badasses in one round. And this is just Arena runs, to say nothing of RE which is 5x as hard on the same diff level. I go through a LOT of scrolls at IWBTH+. Deprecatives have seriously cut down on the Sparking, particularly cutting down on the now frequent incidents in which I go from max health to SPARK in one turn. (Getting hit twice in one turn is probably some of the problem, I need to study my battles more the next time I go IWBTH) The problem is my Power Slaughter is Exq and its defenses and mitigations are naturally weak, not like Mag or Leg like most people at my level have. With people wanting to sell Mag gear at 15 million+ I'm just going to have to wait this out. This post has been edited by jacquelope: Nov 2 2015, 00:34
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Nov 2 2015, 00:37
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jacquelope @ Nov 1 2015, 23:30)  At IWBTH, even with Regen, Spirit Shield and Scroll of Protection active, I sometimes get Spark triggered. I take a lot of critical hits from high-PL mobs now, and I'm also encountering celestials, often 2 and 3 of these badasses in one round. And this is just Arena runs, to say nothing of RE which is 5x as hard on the same diff level.
I go through a LOT of scrolls at IWBTH+. Deprecatives have seriously cut down on the Sparking, particularly cutting down on the now frequent incidents in which I go from max health to SPARK in one turn. (Getting hit twice in one turn is probably some of the problem, I need to study my battles more the next time I go IWBTH)
The problem is my Power Slaughter is Exq and its defenses and mitigations are naturally weak, not like Mag or Leg like most people at my level have. With people wanting to sell Mag gear at 15 million+ I'm just going to have to wait this out.
i'm going with Exqs as well - for the sake of Savage prefix two of them are even 2PABs, btw. your shield and therefore your block?
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