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post Oct 28 2015, 04:30
Post #74561
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QUOTE(Superlatanium @ Oct 28 2015, 11:16) *

So right now the average expected outcome is 6.5 good potencies and 2.5 bad potencies. How many shards on average does it take to ensure at least 7 good potencies and no more than 2 bad potencies, for a melee weapon? Probably 20+ shards. Stick with what you have, it's all right. IW perfection is too costly for anything but a near-perfect equip. What really matters is what element you get on the extra strike, anyway.


Thanks, the advice is much appreciated. Actually, on the subject of the extra strike element, I've been wondering if stopping short of leveling all the way to 10 is viable. Aside from not having to use up infusions all the time, what's the purpose of getting an ethereal weapon to level 10 anyway? Or is that it; no longer needing to spend infusions? After all, isn't having the choice of two elements better than just one? Not to mention if the level 10 strike element is.. well, shit. Which is always a possibility. ¬_¬'


Update: Swift Strike level 3 confirmed. Fuck my life.

This post has been edited by Ka-Datenshi: Oct 28 2015, 04:41
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post Oct 28 2015, 04:52
Post #74562
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QUOTE(Ka-Datenshi @ Oct 28 2015, 02:30) *
Thanks, the advice is much appreciated. Actually, on the subject of the extra strike element, I've been wondering if stopping short of leveling all the way to 10 is viable. Aside from not having to use up infusions all the time, what's the purpose of getting an ethereal weapon to level 10 anyway? Or is that it; no longer needing to spend infusions? After all, isn't having the choice of two elements better than just one? Not to mention if the level 10 strike element is.. well, shit. Which is always a possibility. ¬_¬'
Not-level-10-weapon: Requires 2 infusions to inflict maximum damage
Level 10 weapon: Requires 1 infusion to inflict maximum damage

It's unfortunate if it turns out to be non-Holy and non-Dark strike, but it feels much less annoying to spend only one item rather than two. Which has the maximum average clearing time per credit upkeep? I don't know.
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post Oct 28 2015, 05:05
Post #74563
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well , you need alot of infusion for lvl 9 (IMG:[invalid] style_emoticons/default/smile.gif)

So lvl 10 for eth weapon is credit saver (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 28 2015, 05:58
Post #74564
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QUOTE(Superlatanium @ Oct 28 2015, 10:52) *

Not-level-10-weapon: Requires 2 infusions to inflict maximum damage
Level 10 weapon: Requires 1 infusion to inflict maximum damage

It's unfortunate if it turns out to be non-Holy and non-Dark strike, but it feels much less annoying to spend only one item rather than two. Which has the maximum average clearing time per credit upkeep? I don't know.

Some data for your reference, pf dwd

holy + dark strike 42min
cold + dark strike +1.5% dmg 42min

I'd say the difference is within margin of error
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post Oct 28 2015, 06:05
Post #74565
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QUOTE(Void Domain @ Oct 28 2015, 11:58) *

Some data for your reference, pf dwd

holy + dark strike 42min
cold + dark strike +1.5% dmg 42min

I'd say the difference is within margin of error


I don't feel alot of different with my cold + holy strike too in PFU DwD (IMG:[invalid] style_emoticons/default/smile.gif)


btw , I can clear PFU DwD in 39min now if my ping good enough ~ below 250ms (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 28 2015, 06:38
Post #74566
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QUOTE(Superlatanium @ Oct 28 2015, 12:52) *

It's unfortunate if it turns out to be non-Holy and non-Dark strike, but it feels much less annoying to spend only one item rather than two.


Consolation prize. Almost makes up for those friggin' Swift Strike levels.

Yeeeeessss.
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post Oct 28 2015, 07:32
Post #74567
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1st run of IW on Nightmare, they died in a few turns each, but hit as hard as IWBHT from round 50 up Q AQ
Mage >>>> Melee for IW Q xQ
I'm switching to estoc for this >"< defend is kind of useless here >"<

Edit, nevermind Q xQ They parried like 50% of my attack >"<
Gonna try mace instead.

This post has been edited by Nekokon: Oct 28 2015, 07:37
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post Oct 28 2015, 07:36
Post #74568
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QUOTE(Void Domain @ Oct 28 2015, 10:58) *

Some data for your reference, pf dwd

holy + dark strike 42min
cold + dark strike +1.5% dmg 42min

I'd say the difference is within margin of error


what is this 1.5% damage ?
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post Oct 28 2015, 07:40
Post #74569
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QUOTE(Nekokon @ Oct 28 2015, 13:32) *

1st run of IW on Nightmare, they died in a few turns each, but hit as hard as IWBHT from round 50 up Q AQ
Mage >>>> Melee for IW Q xQ
I'm switching to estoc for this >"< defend is kind of useless here >"<

Edit, nevermind Q xQ They parried like 50% of my attack >"<
Gonna try mace instead.

http://ehwiki.org/wiki/battle#Battle_Modes
Item World
10 - 100 rounds
base difficulty 100% to start, increases by 2%? each round.

There u go (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 28 2015, 08:07
Post #74570
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Still have to chunk draughts and potions off cool down nonstop with mace >"<
And worst, all of that for the level 1 swift strike from the very start (/ ` A')/
http://hentaiverse.org/pages/showequip.php...;key=959c60b682

IW is definitely designed for masochist Q xQ Should I buy another rapier to IW, or just try to get this to lv10 and take whatever potencies I got Q xQ ?
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post Oct 28 2015, 08:23
Post #74571
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I spent 20 shards trying for first potency fatality. 75% of the time its swift-strike.
Simply not happening, i give up.

Randomly IW my other junk rapiers and i get fatality =____=|||
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post Oct 28 2015, 08:28
Post #74572
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I don't wanna spend shard on that rapier, it's kind of a waste.
Just wanna get the bonus elemental strike Q xQ
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post Oct 28 2015, 08:41
Post #74573
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QUOTE(karyl123 @ Oct 28 2015, 13:36) *

what is this 1.5% damage ?

Another weapon, more dmg.
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post Oct 28 2015, 09:13
Post #74574
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QUOTE(Vanz/452 @ Oct 28 2015, 01:30) *

I just noticed my PAs are kinda weird for a DW style..

Any of you playing DW what do you recommend? More DEX and AGI than END/STR? Changing my stats makes any difference? Do they hit you less with more DEX/AGI? Cuz really hurts when they hit in Nintendo and up.

keep them even. as latanium said, the more you level up, the less important stat distribution is

QUOTE(Nekokon @ Oct 28 2015, 03:19) *

Soul forged equipment's stats do not "grow" as you level up, but they "scale" accordingly to your current level ` 3`
Its base stats don't change,
For example if you look at a lv 400 equipment you will see their stats at lv 400, if you soul forge it to your level (350) you will see their stats at lv 350, when you level up to 400 that equipment will have the same stats as you saw before you soul forged it.

I have no idea what "level unassigned" equipment's stats are based on though O 3O Maybe the same level before the new patch hit O xO ? Or maybe your current level ` 3`

By the way, HV does become faster when I disable HV stat O AO

level unassigneds are based on your current level, just like soulfused.
and HV stat has to do a lot of tracking, so it will obviously slow down your gameplay after a while

QUOTE(Nekokon @ Oct 28 2015, 06:32) *

1st run of IW on Nightmare, they died in a few turns each, but hit as hard as IWBHT from round 50 up Q AQ
Mage >>>> Melee for IW Q xQ
I'm switching to estoc for this >"< defend is kind of useless here >"<

Edit, nevermind Q xQ They parried like 50% of my attack >"<
Gonna try mace instead.

2H isn't really good nowadays, especially given the lack of ACC and parry. casual players will only make it work at low difficulties (yesterday i went DwD at hell with my mace and it took forever. not 42min, literally hours =.= ). good styles nowadays are 1H and DW

This post has been edited by Scremaz: Oct 28 2015, 09:14
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post Oct 28 2015, 09:20
Post #74575
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There's a unassigned Superior Hallowed Rapier of Slaughter in the Bazaar at the moment if anyone is interested.

[Edit]
Nvm. Too late (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by izpekopon: Oct 28 2015, 09:21
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post Oct 28 2015, 10:08
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QUOTE(Ka-Datenshi @ Oct 27 2015, 19:30) *

Thanks, the advice is much appreciated. Actually, on the subject of the extra strike element, I've been wondering if stopping short of leveling all the way to 10 is viable. Aside from not having to use up infusions all the time, what's the purpose of getting an ethereal weapon to level 10 anyway? Or is that it; no longer needing to spend infusions? After all, isn't having the choice of two elements better than just one? Not to mention if the level 10 strike element is.. well, shit. Which is always a possibility. ¬_¬'
Update: Swift Strike level 3 confirmed. Fuck my life.

GROUP HUG!!!!!!
But i'm super happy with my rapier regardless.

Double thumbs up on your rapier's ADB.
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post Oct 28 2015, 10:44
Post #74577
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QUOTE(Void Domain @ Oct 28 2015, 13:41) *

Another weapon, more dmg.


so holy and cold is on par on clear speed ?
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post Oct 28 2015, 11:10
Post #74578
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QUOTE(karyl123 @ Oct 28 2015, 09:44) *

so holy and cold is on par on clear speed ?

i guess we're speaking about cold strike + fire spike shield. since a certain bunch of mobs around are elementals, celestials, sprites... thus resistant to holy i'd be curious to see the effect of dark strike + cold with fire spikes
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post Oct 28 2015, 11:29
Post #74579
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QUOTE(jacquelope @ Oct 28 2015, 18:08) *
QUOTE(Ka-Datenshi @ Oct 28 2015, 12:30) *
Update: Swift Strike level 3 confirmed. Fuck my life.

GROUP HUG!!!!!!


Much appreciated. And debatably also much needed. (IMG:[invalid] style_emoticons/default/sleep.gif)

QUOTE(jacquelope @ Oct 28 2015, 18:08) *

Double thumbs up on your rapier's ADB.


Thanks. It's decent ADB stat is exactly why I've actually given a damn about potencies for once. I intend to use it for a very, very long time. Especially considering the time and resources I've poured into just getting it ready for regular use; for example it took 136 soul fragments just to soulfuse the bloody thing, 26 of which I ended up buying directly from the bazzar at great expense. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(jacquelope @ Oct 28 2015, 18:08) *


Your rapier is pretty great too. What style/armour are you using it with by the way? If light then Swift Strike isn't too bad, I reckon. I'm using 1h/Heavy so it's not particularly helpful in my case.

General question to the room: Should I reforge this and/or this until Juggernaut shows up or is that not worth the effort? The rest of my armour save my boots also have Capacitor level 1 and nothing else on 'em, but there's a better chance I can replace/upgrade them in the future.. probably.

Actually, fuck it. I'll just link everything.

Helmet
Body
Hands
Legs
Feet


So, what's everyone's thoughts on my current gear? Do I burn though my limited supply of shards in the hope of getting Juggernaut on one or more choice pieces, or not bother and level everything to 10 eventually. Y'see, now that I've finished with my rapier I'm not quite sure what to aim for next. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 28 2015, 11:47
Post #74580
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QUOTE(Ka-Datenshi @ Oct 28 2015, 10:29) *

Thanks. It's decent ADB stat is exactly why I've actually given a damn about potencies for once. I intend to use it for a very, very long time. Especially considering the time and resources I've poured into just getting it ready for regular use; for example it took 136 soul fragments just to soulfuse the bloody thing, 26 of which I ended up buying directly from the bazzar at great expense. (IMG:[invalid] style_emoticons/default/dry.gif)

well, soul fragments are a credit sink afterall (IMG:[invalid] style_emoticons/default/rolleyes.gif)
personally i prefer not to buy them, even if it means i buy an item today and i will be able to use it only within a tenish levels or so. but i'm a dirty cheapskate, so probably it doesn't count so much (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Ka-Datenshi @ Oct 28 2015, 10:29) *

General question to the room: Should I reforge this and/or this until Juggernaut shows up or is that not worth the effort? The rest of my armour save my boots also have Capacitor level 1 and nothing else on 'em, but there's a better chance I can replace/upgrade them in the future.. probably.

Actually, fuck it. I'll just link everything.

Helmet
Body
Hands
Legs
Feet


So, what's everyone's thoughts on my current gear? Do I burn though my limited supply of shards in the hope of getting Juggernaut on one or more choice pieces, or not bother and level everything to 10 eventually. Y'see, now that I've finished with my rapier I'm not quite sure what to aim for next. (IMG:[invalid] style_emoticons/default/unsure.gif)

they are either non-slaughter or slaughter with missing PABs. either way, none of them is savage, so there's a high chance you will replace them even in the near future. not worth the effort imo. take whatever it comes and save shards for better gears
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