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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 20 2015, 17:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Mantra64 @ Oct 20 2015, 17:20)  you're on a whole other level sir. yours is leg, right? however, i demand bindings of fury or whatever else could upgrade crit damage! (IMG:[ invalid] style_emoticons/default/cool.gif)
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Oct 20 2015, 17:44
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jacquelope
Group: Members
Posts: 10,459
Joined: 28-July 15

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QUOTE(izpekopon @ Oct 20 2015, 08:08)  Maybe the dmg u took wasn't high enough to proc spirit shield (25% for ur current level). How much dmg did they deal and whats ur max hp?
i can't rmb but i think somebody mentioned before in one of the previous posts, about instances where chunks of dmg manage to bypass spirit shield being just below the % amount.
Yup, that was me who whined excessively about that. Looks like it's starting to happen to others, too. That's why I always start off with Spark. Always.
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Oct 20 2015, 17:48
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(jacquelope @ Oct 20 2015, 23:44)  Yup, that was me who whined excessively about that. Looks like it's starting to happen to others, too. That's why I always start off with Spark. Always.
Hi 5! Same here. My buffing sequence -> My IA1(haste) & 2(protection) then i will first cast spark > spirit shield > Regen (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Oct 20 2015, 18:06
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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I dumped spirit shield for spark too (/ ` A')/ -'---'- At the difficulty I grind at (Hell/Nintendo) monster's attack usually hit around 2500, and spirit shield only takes 100 - 200 hp off at max (if it did at all >"<) I think it only suits leather, where you rarely get hit but each hit hurts a lot more.
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Oct 20 2015, 18:08
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cappel
Newcomer
 Group: Members
Posts: 32
Joined: 23-July 10

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Emmm anyone have a suggestion for a melee build at my level?. Was rocking DW/light armor build based on hentai verse advice wiki but the lack of survivability rly hit me back a notch . Thinking of going 2h/1h+Shield but don't know the build for it e.g weapon/armor/stat. Tried searching the forum for answer but got nothing. Thanks for the help. Heres my current build btw 
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Oct 20 2015, 18:15
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Eraldo Coil
Group: Catgirl Camarilla
Posts: 2,804
Joined: 27-February 13

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QUOTE(Eraldo Coil @ Oct 20 2015, 14:21)  I just got a similar one but with hallowed. http://hentaiverse.org/pages/showequip.php...;key=831cc5bf00Is this HG wood too? QUOTE(djackallstar @ Oct 20 2015, 16:51)  A so-so beginner staff, but still better than HG Wood, that's for sure.
QUOTE(cirrux @ Oct 20 2015, 18:31)  I think it's quite good, my staff's base stats are a bit worse ... staffThanks for the responses. I guess I'll try sending it to an auction and if it doesn't sell it shall be salvaged.
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Oct 20 2015, 18:17
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(cappel @ Oct 20 2015, 16:08)  Emmm anyone have a suggestion for a melee build at my level?. Was rocking DW/light armor build based on hentai verse advice wiki but the lack of survivability rly hit me back a notch . Thinking of going 2h/1h+Shield but don't know the build for it e.g weapon/armor/stat. Tried searching the forum for answer but got nothing. 1h is necessary for good survivability past level 170 or so, and very useful (at least) past level 150. Weapon should be a rapier. Leather armor is fine.
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Oct 20 2015, 18:19
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(cappel @ Oct 21 2015, 00:08)  Emmm anyone have a suggestion for a melee build at my level?. Was rocking DW/light armor build based on hentai verse advice wiki but the lack of survivability rly hit me back a notch . Thinking of going 2h/1h+Shield but don't know the build for it e.g weapon/armor/stat. Tried searching the forum for answer but got nothing. Thanks for the help. Heres my current build btw  Main-hand : Rapier of Slaughter Off-hand : Force shield (stat priority Block% > PABs DEX/END) Armor : Leather armor (level closer to 200s) Can start transitioning into Power Armor of Protection, Stat priority PAB on armor (DEX/END) if only 2 PAB if u have enough survivability u can opt for Power of Slaughter. As for stat allocation STR=DEX=END=WIS>AGI=LVL>INT this was what was recommended to me. This post has been edited by izpekopon: Oct 20 2015, 18:33
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Oct 20 2015, 18:30
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(izpekopon @ Oct 20 2015, 16:19)  Armor : Power Armor of Protection, Stat priority PAB on armor (DEX/END) if only 2 PAB Not at his level, leather is better and cheaper. The main benefit of using heavy armor is the ability to use Power Slaughter, but if a player doesn't have the level or the funds for that, leather will be easier, for the protection against Celestials and Sprites, and for the reduced need for mana potions. I think switching to Plate is only really a good choice after a player can equip at least one Power Slaughter. This post has been edited by Superlatanium: Oct 20 2015, 18:32
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Oct 20 2015, 18:32
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Superlatanium @ Oct 21 2015, 00:30)  Not at his level, leather is better and cheaper.
Opps yeah, i forgot. I remember u saying to stay leather til nearing 200s before switching armor. (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Oct 20 2015, 18:37
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cappel
Newcomer
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Thanks for the help guys
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Oct 20 2015, 20:06
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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Oct 20 2015, 20:56
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jacquelope
Group: Members
Posts: 10,459
Joined: 28-July 15

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QUOTE(Scremaz @ Oct 20 2015, 11:06)  Aw, MAN, AGL instead of STR, I'd put up quite a sum for that if it had STR.
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Oct 20 2015, 21:01
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Superlatanium @ Oct 20 2015, 18:30)  Not at his level, leather is better and cheaper. The main benefit of using heavy armor is the ability to use Power Slaughter, but if a player doesn't have the level or the funds for that, leather will be easier, for the protection against Celestials and Sprites, and for the reduced need for mana potions. I think switching to Plate is only really a good choice after a player can equip at least one Power Slaughter.
Past level 200 I'd say switching to plate is needed to maximize the counterattacks. With good enough block (and spirit shield to save you from SP), plate mitigation should grant the same survivability of leather but with increased clearing speed. I also think that while power of slaughter is fantastic for high level player, for <300 lvl block, health and mitigations are very important for maximum clearing speed (if you have to cure every 5 turns the clearing speed will be bad despite how many power of slaughter you have). @scremaz: that block (IMG:[ invalid] style_emoticons/default/ohmy.gif) (higher than wiki mmax) This post has been edited by Sapo84: Oct 20 2015, 21:02
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Oct 20 2015, 21:34
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Sapo84 @ Oct 20 2015, 19:01)  Past level 200 I'd say switching to plate is needed to maximize the counterattacks. With good enough block (and spirit shield to save you from SP), plate mitigation should grant the same survivability of leather but with increased clearing speed. I also think that while power of slaughter is fantastic for high level player, for <300 lvl block, health and mitigations are very important for maximum clearing speed (if you have to cure every 5 turns the clearing speed will be bad despite how many power of slaughter you have). Regardless of style, players 200-280ish still have to seriously worry about survivability - equipping heavy armor for the sake of not evading attacks is a luxury for those strong enough to not care much about the increased damage taken. I'm pretty sure it's not worth the huge drain on Spark/Spirit Shield from Sprites and Celestials, in addition to the mana problems. Probably. Lower level players can't count on having good block (which might otherwise give them the leeway to switch). I'd wait until level 220 at least, where Spirit Shield will be high enough to prevent Sprites/Celestials from inflicting more than 35% HP in damage. (preferably 240-260, though maybe less if the player has gotten lucky enough / rich enough to get a decent Power Slaughter.) Otherwise the potential of being oneshot from just a couple of magic attacks in one turn might be too troublesome.
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Oct 20 2015, 21:49
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kkooll
Newcomer
 Group: Members
Posts: 45
Joined: 31-August 14

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Oct 20 2015, 22:22
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Hoheneim
Group: Members
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Joined: 4-January 09

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I'm positive I've read somewhere in this thread a few posts about the best cost/effectiveness ratio between raising up Adept Learner and getting XP hath perks... but I can't seem to find them anymore.
Can anyone shed some light on this matter?
And, above all, are the old suggestions still valid in the current version of HV?
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Oct 20 2015, 22:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Hoheneim @ Oct 20 2015, 22:22)  And, above all, are the old suggestions still valid in the current version of HV?
which ones exactly? as for melee style, 1H is still OP. second best, shade DW with rapier of slaughter/waki of nimble. 2H and niten still a bit broken as for mage style, no clue (IMG:[ invalid] style_emoticons/default/biggrin.gif) [edit]: also, non-slaughter weapons/armors and shade armors were buffed, so you may want to change some of your gears even if they were really good back then This post has been edited by Scremaz: Oct 20 2015, 22:43
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Oct 20 2015, 22:43
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Hoheneim @ Oct 20 2015, 22:22)  I'm positive I've read somewhere in this thread a few posts about the best cost/effectiveness ratio between raising up Adept Learner and getting XP hath perks... but I can't seem to find them anymore.
Can anyone shed some light on this matter?
And, above all, are the old suggestions still valid in the current version of HV?
I did the calculation once, and remember that Thinking Cap became interesting past AL 210 (and mandatory around AL 250), and Mentats required maxing out AL first. That calculation was made a while ago, and I don't know if it still holds true. This post has been edited by Dan31: Oct 20 2015, 22:46
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Oct 20 2015, 22:57
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Superlatanium @ Oct 20 2015, 21:34)  Regardless of style, players 200-280ish still have to seriously worry about survivability - equipping heavy armor for the sake of not evading attacks is a luxury for those strong enough to not care much about the increased damage taken. I'm pretty sure it's not worth the huge drain on Spark/Spirit Shield from Sprites and Celestials, in addition to the mana problems. Probably. Lower level players can't count on having good block (which might otherwise give them the leeway to switch).
I'd wait until level 220 at least, where Spirit Shield will be high enough to prevent Sprites/Celestials from inflicting more than 35% HP in damage. (preferably 240-260, though maybe less if the player has gotten lucky enough / rich enough to get a decent Power Slaughter.) Otherwise the potential of being oneshot from just a couple of magic attacks in one turn might be too troublesome.
Well, depends on the equip I guess. I'm pretty sure I could do RE @ IWBTH before level 240, but it was with mag/leg gear. With a mag force shield and a mixture of mag/leg plate it should be doable. Also Power of Slaughter is really that essential for a low level (at least post 0.82 slaughter)? I would actually go for 3 PAB power of protection (better) /warding (cheaper) before thinking of slaughter. (3PAB mag slaughter is easily >500k so it's probably out of the question) Losing STR should by itself lowers a slaughter damage to that of a non slaughter. Example: Magnificent Power Leggings of WardingSTR alone increases damage by 125, each ADB is ~18,7 damage. To even the loss of STR we need 6,7ADB, which are roughly the difference between mag slaughter and non-slaughter (based on wiki stats). Adds the crit increase from STR and the added mmi and 3PAB warding ends up being better than 2PAB slaughter. Shielding plates are also very useful for level 200-300. QUOTE(Dan31 @ Oct 20 2015, 22:43)  I did the calculation once, and remember that Thinking Cap became interesting past AL 210 (and mandatory around AL 250), and Mentats required maxing out AL first. That calculation was made a while ago, and I don't know if it still holds true.
Now the exp gain is not multiplicative, so it's probably not true anymore. Thinking Cap is 10hath/1%. I'm not sure AL reaches 60+k before 300 (I'm at 182 and it's at 18405). This post has been edited by Sapo84: Oct 21 2015, 01:40
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