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post Jul 29 2011, 23:55
Post #7361
hgbdd



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QUOTE(frostyb2003 @ Jul 29 2011, 21:00) *

Is it better to use Freyr or Mjolnir gear at high levels? I was wondering if the grandmasters prefer electric/fire or wind/electric/dash of fire for pesky undead at your levels in HV 0.60? Any help will be greatly appreciated (will give shiny karma)!
Choose whatever "color" you prefer, at this point there's too many mobs with resistances for every element.
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post Jul 30 2011, 00:22
Post #7362
Mi-Ala Starbreeze



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For some reason I hit on ArPenetrated target for 600 void damage noncrit, sometimes it is 1400 noncrit on another, also ArPen'ed mob. What is the difference? I thought Void damage type is absolute so nothing can reduce it right now, am I right?
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post Jul 30 2011, 00:36
Post #7363
Bealz



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QUOTE(MiAla @ Jul 29 2011, 18:22) *

For some reason I hit on ArPenetrated target for 600 void damage noncrit, sometimes it is 1400 noncrit on another, also ArPen'ed mob. What is the difference? I thought Void damage type is absolute so nothing can reduce it right now, am I right?


Ima guess barrier/shield rating of the mobs has something to do with it, but im not 100%.
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post Jul 30 2011, 00:48
Post #7364
Mi-Ala Starbreeze



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QUOTE(Bealz @ Jul 30 2011, 01:36) *

Ima guess barrier/shield rating of the mobs has something to do with it, but im not 100%.

But the Armor Penetration proc pierces the shield rating, no?
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post Jul 30 2011, 01:29
Post #7365
hgbdd



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QUOTE(MiAla @ Jul 29 2011, 23:48) *

But the Armor Penetration proc pierces the shield rating, no?
Yes, that's why you do a bigger dmg with PA.
What can't "reduce" void dmg is other thing, after the dmg roll(where mob's shield rating entered), the dmg is increased or reduced with corresponding the element attack's resistance or weakness. Since all monsters has 0 resistance to void, they can't reduce that dmg. (nor it's increased)

This post has been edited by cmdct: Jul 30 2011, 01:30
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post Jul 30 2011, 01:54
Post #7366
Mi-Ala Starbreeze



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QUOTE(cmdct @ Jul 30 2011, 02:29) *

Yes, that's why you do a bigger dmg with PA.
What can't "reduce" void dmg is other thing, after the dmg roll(where mob's shield rating entered), the dmg is increased or reduced with corresponding the element attack's resistance or weakness. Since all monsters has 0 resistance to void, they can't reduce that dmg. (nor it's increased)

>____<
You dont get my point.
Alright, lets see:
First, Armor penetration cuts down mob's shield rating to zero. Right? Then, void damage cannot be mitigated/boosted by weakness/resistance of any type (for now). Right? That means I should hit for approximately the same damage on, say, Giant and Daimon monster, am I correct? Then why sometimes I hit like this:
7 2 Fat Bottomed Girls gains the effect Penetrated Armor.
8 1 You hit Fat Bottomed Girls for 1126 void damage.

7 4 Mind Raper gains the effect Penetrated Armor.
8 1 You hit Mind Raper for 1859 void damage.
The difference is obvious, but why the damage varies that much?
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post Jul 30 2011, 02:00
Post #7367
buktore



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It could be that those mobs have shield rating more than 500, since what PA did, it seem, is -500 monster's shield rating.
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post Jul 30 2011, 02:01
Post #7368
Bealz



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same overcharge ?
same stamina ?
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post Jul 30 2011, 02:05
Post #7369
Mi-Ala Starbreeze



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QUOTE(Bealz @ Jul 30 2011, 03:01) *

same overcharge ?
same stamina ?

Both cases the same stats.

QUOTE(buktore @ Jul 30 2011, 03:00) *

It could be that those mobs have shield rating more than 500, since what PA did, it seem, is -500 monster's shield rating.


So ArPen proc does not completely negate shield rating but rather removes the static amount?
I guess that makes ArPen weapons much less viable on higher levels?
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post Jul 30 2011, 02:14
Post #7370
Slobber



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It's still pretty valuable on higher levels from what I can tell. -500 shield rating is pretty crazy. I think the only monsters that could reliably not be wiped clean by the PA (shield rating wise) are giants.
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post Jul 30 2011, 02:19
Post #7371
Maximum_Joe



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QUOTE(buktore @ Jul 29 2011, 08:54) *

DW is the best for Gods. Your new void rapier would do the job pretty well. (dang... I want one!) (IMG:[invalid] style_emoticons/default/heh.gif)

You seriously don't need special consumable to fight gods on normal...


Tell that to my mage... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 30 2011, 08:46
Post #7372
buktore



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QUOTE(MiAla @ Jul 30 2011, 07:05) *

I guess that makes ArPen weapons much less viable on higher levels?


No. In fact, it's the opposite IMO.

4 2 Your offhand hits Bunko for 2931 piercing damage.
4 1 You crit Bunko for 5748 piercing damage.
3 3 Bunko gains the effect Penetrated Armor.
3 2 Your offhand hits Bunko for 603 piercing damage.
3 1 You crit Bunko for 1471 piercing damage.

QUOTE(Maximum_Joe @ Jul 30 2011, 07:19) *

Tell that to my mage... (IMG:[invalid] style_emoticons/default/cry.gif)


Sure.

"You seriously don't need special consumable to fight gods on normal..." (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 30 2011, 14:45
Post #7373
Mi-Ala Starbreeze



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I suddenly realized that since I downed the FSM I have nowhere to put my emaining Tokens of Blood. What do other people use it for? Constant farming FSM for the trophy?
As for trophies, do the FSM ones yield better lewt than the ordinary ones?

This post has been edited by MiAla: Jul 30 2011, 14:45
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post Jul 30 2011, 16:24
Post #7374
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The noodle does have better average yields than the other trophies, and you can often get superior items (though that doesn't really mean much). So if you can beat FSM in a reasonable amount of time, you can use your tokens for that. Alternately you could use the three tokens to beat some of the bosses for a quick 3k. The only other use for them is testing builds against harder opponents or proficiency grinding.
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post Jul 30 2011, 20:50
Post #7375
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Hail Experts !
And just incase you're wondering if I can use search, I thought so but trying to search 2 words right next to each other was too much for me. Try searching for "power armor" what do you get ?

My question.
The dropping of artifacts....
Is it better to go fight on Cake difficulty (and lose stamina doing it)
OR
Can I just play on IWBTH for exp and trust that the system drops an artifact every few hours, disregarding the possiblity that I could have been doing thousands of rounds instead for a few hundred ?

Please consider these in your answer:
* I knows itemworld uses less stamina than grindfest
* I do NOT know if playing on exquisite itemworld has better chance of artifact than Flimsy.

Reason for this questioning is running out of cash buying crystals AND !!!...
Earlier today after completing the arenas and swithing to leveling up items, Boom ! 4 artifacts in first levelling an item up.
Got a few more after that, but now they've stopped.

Thanks for helping a noob out.

This post has been edited by Bunko: Jul 30 2011, 21:05
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post Jul 30 2011, 21:10
Post #7376
hgbdd



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Increasing difficulty doesn't increase drops. If you want more artifact drops per x rounds, play more rounds with more monsters on the same time.
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post Jul 30 2011, 21:21
Post #7377
Bunko



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QUOTE(cmdct @ Jul 30 2011, 22:10) *

Increasing difficulty doesn't increase drops. If you want more artifact drops per x rounds, play more rounds with more monsters on the same time.

That seems like it should be.
Problem with that is, not getting any drops, instead of getting just EXP.
It's the work of the devil I tells you.

Doing many rounds gets you many energy drinks but little exp
Doing little rounds gets you lots of exp but you'll end up poor and thirsty.

That's how I figured it. It's not like anyone of us can actually confirm it, except the master of bugs,nerfs and benefits.
Thanks.

==EDIT==
To clarify for those of you (and me) what we just said:
Playing on a high difficulty uses little stamina because you do a few rounds for your experience.
But you also get fewer drops and chances of getting an energy drink goes down.

Doing easy peasy battle gives you drops and rounds go by fast, but you will lose stamina which eventally means reduced exp and drops for hyperactive players. Was it 19 Stamina when benefits got decreased ?

Having stamina of 80-99 gives you damage and exp boost, but stamina decreases fast until it reaches 79.

You all might want to find a balanced combat level that suits you. For me it's Hell. Not that I can level my items up with that. When you have items around 300, you also need to complete those rounds to level your item up.

What I meant. I am balanced at Exquisite Hell.
But there was a time when it was Average Hell.
As your stats level up, the benefits of your equipment become less noticeable if you're melee.
I use priestess armor now days, and input 2 pieces of heavy armor with high mitigation if I was close to death before I wanted to be.
Burden slows you down. Interference reduces duration support buffs, costing more mana (since last patch)

Great beginners tip: Entering lower quality of item world, means softer hitting monsters and less experience.
Balancing is nasty.

When in doubt, start by using Average itemworld. For us melee, superior itemworlds are much easier than exquisite ones.
Energy drink increases stamina by 20
Not so much right ? It increases slightly when you're out of combat, so take that into account when you leave yourself in middle of combat when going to sleep.
But when using energy drinks, go as high as you can. Energy drinks are costly, and I'm out of them.
When you only have less than .... 3 ? energy drinks, you will not want to use them to raise your STA to 80+ unless you has money to buy more.

Also don't forget this, because it will stress you out further...
Grindfest gives you credits, itemworld does not.
Grindfest uses more stamina than itemworld.

When I was starting out, I made most of my money selling hath I got from running hentai at home, H@H, hentai@home.
If you can't upload 100, kiloBytes per second, forget that.
If you can, hooray, now you can has some hentai, search forums and wiki.
The cash you get from H@H will be great at start.
You'll want to keep using it to get free hentai ! you pervert.
It's that (download using hentai@home - thing)

Thanks for not bothering me with questions in PMs ! You might not know it, but it will severely shorten your lifespan.
Lolz, why would it do that ? Because I do what I can.
Be scared (IMG:[invalid] style_emoticons/default/unsure.gif) OOooooOOoooo !

This post has been edited by Bunko: Jul 30 2011, 23:15
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post Jul 31 2011, 00:37
Post #7378
RajaNagaSoz



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Does intelligence effect bleed damage? I finally made use of the stat re-allocation ability we got in a recent update along with Bunko's observations in another thread (int not helping mana regen or helping with interference), bringing my int down 10 points, from 45 int to 35 int, and replacing it in other stats. I noticed the bleed damage with my katana went down by 1 point from 133 to 132. (as displayed in the sidebar on the character stat screen)

Not that this is anything noticable, but it seems odd that lowering intelligence would effect a weapon's bleed chances. Unless there's some hidden modifier somewhere acting up, i might do more re-allocating later tonight to see if it changes again.

for what it's worth, i'm using these Superior Katana of the Ox and Fine Ethereal Wakizashi of the Cheetah

along with a full set of power armor, but that and the katana/wakizashi are unchanged, but none of that should change the bleed anyway, should it?

This post has been edited by RajaNagaSoz: Jul 31 2011, 00:39
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post Jul 31 2011, 06:24
Post #7379
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Whatever happened to the "... of the Shielding Aura" armors? They don't drop anymore or are they just so rare, that I haven't seen any yet?
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post Jul 31 2011, 06:58
Post #7380
MidNightPass



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QUOTE(odine @ Jul 31 2011, 12:24) *

Whatever happened to the "... of the Shielding Aura" armors? They don't drop anymore or are they just so rare, that I haven't seen any yet?


To be honest I won't be bothered too much about it. Soul mitigation sucks on these equipments (as far as I can see). Just use silence.
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