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post Oct 12 2015, 18:20
Post #73421
Frederiksc



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VV is Vigorous Vitality, a Hath Perk, that increases your base health by 10%.
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post Oct 12 2015, 18:21
Post #73422
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QUOTE(Frederiksc @ Oct 12 2015, 20:20) *

VV is Vigorous Vitality, a Hath Perk, that increases your base health by 10%.


Oh,Thanks!
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post Oct 12 2015, 18:27
Post #73423
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If I can only get one of IA3 and VV (or anything <= 250 hath), which one should I get?
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post Oct 12 2015, 18:32
Post #73424
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QUOTE(name censored @ Oct 12 2015, 23:27) *

If I can only get one of IA3 and VV (or anything <= 250 hath), which one should I get?

if you are lazy to cast that regular buff like me , IA3 is very good choice (IMG:[invalid] style_emoticons/default/heh.gif)

VV is good perk , but not that important since we have unlimited pot system (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 12 2015, 18:32
Post #73425
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QUOTE(name censored @ Oct 12 2015, 18:27) *

If I can only get one of IA3 and VV (or anything <= 250 hath), which one should I get?

go for VV. you may still need to manually cast the third supportive spell to earn a channelling. furthermore, VV affects *ALL* builds and scales with HP tank, END... whatever, so it's quite solid of an investment
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post Oct 12 2015, 18:35
Post #73426
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QUOTE(nec1986 @ Oct 12 2015, 21:20) *

As i remember it was start of fest (it should be 2/3+ of arena). Ive tested it once, but dont remember well... seems fest starts with 0,66 of arena damage and at the end its something like 4,33. Spawn pattern is same, so generally its similar. Thats why im not sure how mage can clear it, because if i have average at start 1,5k, than at the end it should be 6k+. Well, sure protection scroll reduce it in 1,5x times, but it ll be anyway 4k. So even with good defense (forge and so on) and offense (almost 0mp incoming attacks) im not sure how to clear without weaken. I d die even before full imperil cast and to do 1-2imperil-T3 doesnt looks very good too.


Well, my figures are similar to yours. 345 rounds of PF-GF and:
[Received Damage] Average: 7781.1 / Crushing: 47.51% / Piercing: 36.17% / Slashing: 8.70% / Holy: 3.29% / Fire: 1.85% / Cold: 1.73% / Wind: 0.44% / Elec: 0.31%

Zilch for Dark and Void.

That's with Specific Mitigation
28.5 % Fire
20.0 % Cold
27.6 % Elec
11.7 % Wind
0.0 % Holy
44.9 % Dark
11.5 % Crushing
0.0 % Slashing
0.0 % Piercing
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post Oct 12 2015, 18:35
Post #73427
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QUOTE(name censored @ Oct 12 2015, 16:27) *
If I can only get one of IA3 and VV (or anything <= 250 hath), which one should I get?
Agree with VV, it'll be very useful with player flimsiness before level ~300, and even after that it'll keep being quite nice. Starting around IA3, the benefit per cost goes down a lot.
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post Oct 12 2015, 18:37
Post #73428
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QUOTE(nobody_xxx @ Oct 12 2015, 18:32) *

if you are lazy to cast that regular buff like me , IA3 is very good choice (IMG:[invalid] style_emoticons/default/heh.gif)

VV is good perk , but not that important since we have unlimited pot system (IMG:[invalid] style_emoticons/default/heh.gif)

EE isn't so important, since it's quite unlikely you'll deplete your whole MP tank in less than 40 turns. maybe SS as well, since you should proc spark ten times in a row to deplete your SP tank.

but if estending your HP tank by all possible means isn't important, then what's the point in IWing your armors for juggernaut or even only mitigations? bragging rights? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Superlatanium @ Oct 12 2015, 18:35) *

Agree with VV, it'll be very useful with player flimsiness before level ~300, and even after that it'll keep being quite nice. Starting around IA3, the benefit per cost goes down a lot.

especially since the benefit earned is costant, but the cost of the perk grows linearly

This post has been edited by Scremaz: Oct 12 2015, 18:38
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post Oct 12 2015, 18:40
Post #73429
Frederiksc



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QUOTE(name censored @ Oct 12 2015, 18:27) *

If I can only get one of IA3 and VV (or anything <= 250 hath), which one should I get?


This is highly related to your favorited play style.
If you e.g. use heavy armor, you should have a solid protection and therefore not need to boost HP and the IA softens your high mana costs slightly - exept you like to play on razors edge (or power leveling) and every battle should be as diffucult as the game can get - then you should go for VV.

If you decided, that light armor is best for you, then I would go for VV since below 300 defences are not at their sweet spot. VV helps to survive such situations, when the random number generator says "fail, fail, fail!"

If you prefer cloth go for VV, EE, RR then SS and also any IA you can afford.
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post Oct 12 2015, 18:45
Post #73430
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QUOTE(Fap.Fap @ Oct 12 2015, 18:03) *

after readin through the Jug/SS discussion, Ive been wondering.. is Jug really that nice?


Melee players have curve-type hp changes. Many monsters - high damage (at start), less monsters - low damage (and we restore hp back). So for melee mostly important to keep hp first few monsters, because after that it wont be rly hard and last mosters completely restore our hp. This way jug is good, isnt? High hp pool - no need cure at all. Sure we ll take more damage, but if we can increase max for like 5k, than i doubt difference in damage can reach it and we just restore all at the end of round. Of course if our defense is good enough.

For mages its a bit different, because mage kills almost all in one time and quite fast. So absorbed damage is relatively rare and compensated by full-cure amount.

Its quite good. But id say its good for collected set. If player already have solid gear, maybe a bit forge and so on. Because iw isnt very easy and if we speak about 5x5jug than its many amnesia, runs and overall price for that is quite big. And it worth it, because it gives good sustain, easy play with lower cures, less sp points losing.

QUOTE(mozilla browser @ Oct 12 2015, 19:35) *

Average: 7781.1

How you deal with it? It should be high sp damage.

This post has been edited by nec1986: Oct 12 2015, 18:51
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post Oct 12 2015, 18:48
Post #73431
Superlatanium



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QUOTE(Scremaz @ Oct 12 2015, 16:37) *
EE isn't so important, since it's quite unlikely you'll deplete your whole MP tank in less than 40 turns. maybe SS as well, since you should proc spark ten times in a row to deplete your SP tank.
SS only increases base spirit now. 99% useless since it doesn't help Spark or Spirit Shield at all.

EE is only for mages or bored rich people.
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post Oct 12 2015, 18:54
Post #73432
Frederiksc



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QUOTE(nobody_xxx @ Oct 12 2015, 18:32) *

VV is good perk , but not that important since we have unlimited pot system (IMG:[invalid] style_emoticons/default/heh.gif)

Just for your info: The "cast time" of a pot is zero. Nevertheless afaik you loose a turn. So incoming damage is also increased by 1 turn. With a level above 350 this may be of lesser importance, but all raise hands who is above 350 and has not VV...
VV is creating / enlarging a buffer of HP which helps to survive oh-shit-situations. The higher your level is, the more buffer you are allowed to have. Look in the ability screen to see level dependend HP tanks. Use them.
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post Oct 12 2015, 19:06
Post #73433
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QUOTE(nec1986 @ Oct 12 2015, 18:45) *

if we speak about 5x5jug than its many amnesia, runs and overall price for that is quite big. And it worth it, because it gives good sustain, easy play with lower cures, less sp points losing.

I burned about 200 Amnesia to get Jug5 on -4- slots. It is a pain to get, but when you have it, you do not want to miss it. I needed that much because I made the mistake of soul fusing stuff to early. Now I soulfuse after IW'ing it.

When you run for a specific aim in IW, you start at hell difficulty so you just get 1 item level. If it is not the desired one, you clear the item. If you have soulfused the item you get 2 item levels at hell meaning 2 shards to clear it...

And when you think (like I did) IW'ing soulfused items at PF is cool, you pay bad in Amnesia Shards. You get 4 levels in one run and that kills the fun if you miss the aim subsequently. (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Oct 12 2015, 19:09
Post #73434
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QUOTE(Frederiksc @ Oct 12 2015, 19:06) *

When you run for a specific aim in IW, you start at hell difficulty so you just get 1 item level. If it is not the desired one, you clear the item. If you have soulfused the item you get 2 item levels at hell meaning 2 shards to clear it...

then simply lower your difficulty even further. it's not like 90 rounds at low difficulty will affect yoou so badly (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Frederiksc @ Oct 12 2015, 19:06) *

And when you think (like I did) IW'ing soulfused items at PF is cool

i don't see any reason to IW at PF difficulty. same PXP earning than IWTBH but way more tedious to deal with
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post Oct 12 2015, 19:23
Post #73435
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QUOTE(Scremaz @ Oct 12 2015, 19:09) *

i don't see any reason to IW at PF difficulty. same PXP earning than IWTBH but way more tedious to deal with

Let a good friend reply for me:
Picture a dark cave. The scene is enlightend by a breach in the cave's top. Water drops falling into an underground lake. Our protagonist and anti-hero enters the scene crawling on the floor.
*Gollum's voice*
"It's the drops.. My precious...Drops! What should we do with average? No, NO! Fair or crude? BEH! Taste like dead rats! Exquisite? Since a few moons I need to puke when I feast on them... But there is so much more... Good and tasty for me... No, not for me... For us, my love... For us!"
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post Oct 12 2015, 19:42
Post #73436
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QUOTE(Scremaz @ Oct 12 2015, 17:09) *
i don't see any reason to IW at PF difficulty. same PXP earning than IWTBH but way more tedious to deal with
Except for the first run to get a desired potency, I always IW on PF. High level players who are 1h just don't care about damage taken. In fact, I think my clear time on PF might be higher than my clear time on IWBTH, especially on equips with <80 rounds.
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post Oct 12 2015, 19:47
Post #73437
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QUOTE(Superlatanium @ Oct 13 2015, 00:42) *

Except for the first run to get a desired potency, I always IW on PF. High level players who are 1h just don't care about damage taken. In fact, I think my clear time on PF might be higher than my clear time on IWBTH, especially on equips with <80 rounds.

yup , PFU mobs get attack more often than IWBTH so that mean more counter damage (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: Oct 12 2015, 19:48
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post Oct 12 2015, 19:48
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Sometimes i miss my 1h set. Cleared 84 iw with 0 cures and few draughts (was lazy to wait for free heartseeker), but it was almost 25min. So long...
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post Oct 12 2015, 19:49
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QUOTE(Scremaz @ Oct 13 2015, 01:09) *

i don't see any reason to IW at PF difficulty. same PXP earning than IWTBH but way more tedious to deal with



QUOTE(Superlatanium @ Oct 13 2015, 01:42) *

Except for the first run to get a desired potency, I always IW on PF. High level players who are 1h just don't care about damage taken. In fact, I think my clear time on PF might be higher than my clear time on IWBTH, especially on equips with <80 rounds.

Its true you should try 1h to gf (IMG:[pbs.twimg.com] https://pbs.twimg.com/profile_images/508348068819791872/FuTVCykc_bigger.jpeg)
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post Oct 12 2015, 19:59
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QUOTE(Frederiksc @ Oct 12 2015, 18:54) *

Just for your info: The "cast time" of a pot is zero. Nevertheless afaik you loose a turn. So incoming damage is also increased by 1 turn. With a level above 350 this may be of lesser importance, but all raise hands who is above 350 and has not VV...

Not sure if i understood it right but you don't get more damage after taking a pot.
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