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post Oct 12 2015, 09:14
Post #73361
tetron



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QUOTE(Void Domain @ Oct 12 2015, 12:34) *

No way jug is not the best (IMG:[invalid] style_emoticons/default/ohmy.gif)
It will increase regen and reduce sp damage, also increase ehp of course.

Jug doesn't increase regen in any way.

QUOTE(Void Domain @ Oct 12 2015, 12:34) *

I think cap is for lazy mana elixir, and mage only. It should be better than ele mit in terms of clear speed.

Nope. More elemental mitigation means less overall incoming damage, hence less Cure used, hence saving some turns, hence more clear speed. (IMG:[invalid] style_emoticons/default/heh.gif)

Cap does almost nothing except for increasing the MP pool. It's only good if you use Elixirs, but using Elixirs extensively isn't a optimal strategy anyway. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 12 2015, 09:18
Post #73362
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QUOTE(tetron @ Oct 12 2015, 09:14) *

Jug doesn't increase regen in any way.
Nope. More elemental mitigation means less overall incoming damage, hence less Cure used, hence saving some turns, hence more clear speed. (IMG:[invalid] style_emoticons/default/heh.gif)

Cap does almost nothing except for increasing the MP pool. It's only good if you use Elixirs, but using Elixirs extensively isn't a optimal strategy anyway. (IMG:[invalid] style_emoticons/default/laugh.gif)

basically, Jug first, Holy/Dark/Fire second, other elementals third and Cap as last?
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post Oct 12 2015, 09:22
Post #73363
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QUOTE(Scremaz @ Oct 12 2015, 12:48) *

basically, Jug first, Holy/Dark/Fire second, other elementals third and Cap as last?

Yep. And speaking of which, aren't there way too many Undeads roaming around lately? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Oct 12 2015, 09:30
Post #73364
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QUOTE(tetron @ Oct 12 2015, 15:22) *

Yep. And speaking of which, aren't there way too many Undeads roaming around lately? (IMG:[invalid] style_emoticons/default/ph34r.gif)

Undead is good, its the middle between giant and arthropod.
And from a meta perspective no one use fire spells (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 12 2015, 09:32
Post #73365
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The problem with jug it also increases Max edge damage. I mean our income damage (for mages) looks like:
1500
1500
1500
3500 (+sp shield absorb)
And if we increase our max hp, than we also get 3500-->somethinghigher side effect. Its not very common, but also mage almost doesnt have overhealing. Thats why i wanna test it and look how much jug helps.
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post Oct 12 2015, 09:34
Post #73366
tetron



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QUOTE(Void Domain @ Oct 12 2015, 13:00) *

And from a meta perspective no one use fire spells (IMG:[invalid] style_emoticons/default/rolleyes.gif)

That must be the cause! (IMG:[invalid] style_emoticons/default/ph34r.gif)

QUOTE(nec1986 @ Oct 12 2015, 13:02) *

The problem with jug it also increases Max edge damage. I mean our income damage (for mages) looks like:
1500
1500
1500
3500 (+sp shield absorb)
And if we increase our max hp, than we also get 3500-->somethinghigher side effect.

Nice theory, but I'm not convinced yet.
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post Oct 12 2015, 09:54
Post #73367
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QUOTE(Void Domain @ Oct 12 2015, 00:04) *

No way jug is not the best (IMG:[invalid] style_emoticons/default/ohmy.gif)
It will increase regen and reduce sp damage, also increase ehp of course.
I think cap is for lazy mana elixir, and mage only. It should be better than ele mit in terms of clear speed.

If jug increased your base HP by 50% then I'd value it. As it stands all the jug I've ever seen wouldn't (in theory) even help you survive one extra hit in PF. Jugg's max is what, 10% if I read the Wiki right?
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post Oct 12 2015, 09:54
Post #73368
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QUOTE(tetron @ Oct 12 2015, 09:34) *

That must be the cause! (IMG:[invalid] style_emoticons/default/ph34r.gif)

all hail the comeback of fiery weapons! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 12 2015, 09:59
Post #73369
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which is the most efficient way to use the OFC?
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post Oct 12 2015, 10:02
Post #73370
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math expert , I want to know how much damage different between holy/dark strike and elemental strike for SG (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Oct 12 2015, 10:03
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post Oct 12 2015, 10:03
Post #73371
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QUOTE(jacquelope @ Oct 12 2015, 13:24) *

If jug increased your base HP by 50% then I'd value it. As it stands all the jug I've ever seen wouldn't (in theory) even help you survive one extra hit in PF. Jugg's max is what, 10% if I read the Wiki right?

50% Base HP? Are you out of your mind? 50% on each armor would result in 250% extra Base HP. (IMG:[invalid] style_emoticons/default/heh.gif)

Max jug is 25% (total), if you get Jug-5 on each armor piece. And it's quite a huge benefit.

This post has been edited by tetron: Oct 12 2015, 10:09
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post Oct 12 2015, 10:10
Post #73372
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QUOTE(tetron @ Oct 12 2015, 15:03) *

50% Base HP? Are you out of your mind? 50% on each armor would result in 250% extra Base HP. (IMG:[invalid] style_emoticons/default/heh.gif)

Max jug is 50% (total), if you get Jug-5 on each armor piece. And it's quite a huge benefit.

jug potency is myth for me (IMG:[invalid] style_emoticons/default/cry.gif)

95% is elemental or cap potency (IMG:[invalid] style_emoticons/default/cry.gif)
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post Oct 12 2015, 10:11
Post #73373
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QUOTE(nobody_xxx @ Oct 12 2015, 13:40) *

jug potency is myth for me (IMG:[invalid] style_emoticons/default/cry.gif)

95% is elemental or cap potency (IMG:[invalid] style_emoticons/default/cry.gif)

For the last few weeks, that the same case here too. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 12 2015, 10:20
Post #73374
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QUOTE(nobody_xxx @ Oct 12 2015, 10:10) *

jug potency is myth for me (IMG:[invalid] style_emoticons/default/cry.gif)

95% is elemental or cap potency (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(tetron @ Oct 12 2015, 10:11) *

For the last few weeks, that the same case here too. (IMG:[invalid] style_emoticons/default/dry.gif)

aye-aye (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 12 2015, 10:30
Post #73375
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QUOTE(edu5ardo @ Oct 12 2015, 09:59) *

which is the most efficient way to use the OFC?

assuming you go 1H - the style which can use OFC the most - i suggest you to wait for a difficult round (7+ mobs) and shot it. if you want to re-build OC fast enough, use it when OC = 210~220 so SS will immediately exhaust. roughly 10~15 turns needed to fully replenish it. or at least, this is how i use it, with OC needed for perma-spirit stance and OFC as an ornament (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(nobody_xxx @ Oct 12 2015, 10:02) *

math expert , I want to know how much damage different between holy/dark strike and elemental strike for SG (IMG:[invalid] style_emoticons/default/heh.gif)

i guess it depends on how many times you have to deal with Konata. and if you go melee, on the distribution of the others as well, since everyone of them is weak to a different proc. oh, and busty mikur cannot afford to be pierced (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 12 2015, 10:56
Post #73376
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QUOTE(tetron @ Oct 12 2015, 15:11) *

For the last few weeks, that the same case here too. (IMG:[invalid] style_emoticons/default/dry.gif)

plus amnesia shard is become more
expensive now (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(Scremaz @ Oct 12 2015, 15:30) *

assuming you go 1H - the style which can use OFC the most - i suggest you to wait for a difficult round (7+ mobs) and shot it. if you want to re-build OC fast enough, use it when OC = 210~220 so SS will immediately exhaust. roughly 10~15 turns needed to fully replenish it. or at least, this is how i use it, with OC needed for perma-spirit stance and OFC as an ornament (IMG:[invalid] style_emoticons/default/tongue.gif)
i guess it depends on how many times you have to deal with Konata. and if you go melee, on the distribution of the others as well, since everyone of them is weak to a different proc. oh, and busty mikur cannot afford to be pierced (IMG:[invalid] style_emoticons/default/tongue.gif)

I just want to know how much difference for this (IMG:[invalid] style_emoticons/default/heh.gif)
I don't have another ethereal rapier to test it myself (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 12 2015, 11:16
Post #73377
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Seems ive got quite good model for that.

First, sp damage. I ll use 3 models for that.
Max hp 15640 (no jug) - 1k sp points damage
Max hp 17204 (10 jug) - 800
Max hp 19550 (25 jug) - 550
Its arena. We can see its quite big difference, and because sp is important in fest (we cant continue without spark) than i also increased damage in 2 times and got 3k/2,7k/2,3k. With higher damage i just get cap for that, but thats probably because my mage set is quite bad.

And second is amount of full cures (lower 30% hp). Restoration is 149k hp
No jug - 27 (429k inc damage)
10 jug - 24 (437k inc damage)
25 jug - 20 (437k inc damage)
Twice damage.
No jug - 52 (730k)
10 jug - 48 (760k)
25 jug - 42 (790k)

So it indeed works quite well. Not so good against very high damage, because i skipped 10s cd for full-cure and with twice damage it counted maybe 5 times before it (cure/pot less effective). So in reality difference d be a bit lower. But main idea keeps same. Incoming damage is higher, but with fullcure we can cure less and get less sp damage.

This post has been edited by nec1986: Oct 12 2015, 11:19
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post Oct 12 2015, 11:27
Post #73378
tetron



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QUOTE(nec1986 @ Oct 12 2015, 14:46) *

Incoming damage is higher

I still don't understand how on Midgard having more jug increases incoming damage! (IMG:[invalid] style_emoticons/default/wacko.gif)

And besides, where the hell did you test all those scenarios?

QUOTE(nobody_xxx @ Oct 12 2015, 14:26) *

plus amnesia shard is become more
expensive now (IMG:[invalid] style_emoticons/default/dry.gif)

Yep. May be getting that amnesia perk will be useful after all.

This post has been edited by tetron: Oct 12 2015, 11:30
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post Oct 12 2015, 11:29
Post #73379
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QUOTE(tetron @ Oct 12 2015, 16:03) *

Max jug is 25% (total), if you get Jug-5 on each armor piece. And it's quite a huge benefit.

Typo? Max jug is 25 (50%hp) am i right?
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post Oct 12 2015, 11:37
Post #73380
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Thank you for your hard work. I have no idea what you've just said (IMG:[invalid] style_emoticons/default/unsure.gif)

As for the idea of using full cures, I've tried doing full cure when HP drops below 30% (and other percentages), and I've found it to save turns early on, but I just don't get so far in GF and I die more easily. Eg, I can safely get past round 250 and often 300 when simply doing cure and leaving full-cure as backup... but when I prefer full-cure and leave cure as backup, I tend to struggle to round 250 or die before that. What's more, by the time I get to the higher rounds, it seems that the reverse is happening and I'm actually spending more turns on average per round.

Is this expected for the full-cure strategy, and I just have to flee earlier?
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