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Oct 11 2015, 23:52
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Nekokon @ Oct 11 2015, 21:41)  Was trying out a few arena with my 2H setup, and I know why I was switching to DW now. Took 34985634563745 turns to kill the school girls (/ ` A') -'---'-
Bye bye 1H, it was fun grinding your proficiency yesterday. ....I lied, it wasn't Q.Q Unless you can kill them quick, best thing is probably to play SG arenas only on Normal or so, otherwise they just take too long and don't give enough profit per time compared to other battle options. DW is certainly the weapon style that provides the most single-target damage, but 1h is the weapon style that gives enough defense to warrant using powerful offensive armor, which increases damage by a whole lot more than DW gives. Of course, the drawback is that Power / Power Slaughter is expensive. If you're only playing on Normal though, you don't need the defense, so you could do both; DW or 2h combined with Power.
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Oct 12 2015, 00:07
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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And maybe mage on low diff can work too. Its probably not the big difference compare to 2h defense, but it has much more potential to oneshot monsters even without imperil. UPD. But maybe not. Non imperil mage is quite expensive and very specific.
This post has been edited by nec1986: Oct 12 2015, 00:51
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Oct 12 2015, 01:10
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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QUOTE(Superlatanium @ Oct 11 2015, 17:52)  Unless you can kill them quick, best thing is probably to play SG arenas only on Normal or so, otherwise they just take too long and don't give enough profit per time compared to other battle options.
DW is certainly the weapon style that provides the most single-target damage, but 1h is the weapon style that gives enough defense to warrant using powerful offensive armor, which increases damage by a whole lot more than DW gives. Of course, the drawback is that Power / Power Slaughter is expensive.
If you're only playing on Normal though, you don't need the defense, so you could do both; DW or 2h combined with Power.
But power armor would cost me a kidney D: or two OTZ Guess Im stuck on Hard until I can farm up a few hundred k for better gears Q.Q By the way, anyone having trouble with random encounter ? It's the 4th time I clicked the READY text and was brought to the main page with nothing there. This post has been edited by Nekokon: Oct 12 2015, 01:13
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Oct 12 2015, 02:58
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Nekokon @ Oct 11 2015, 23:10)  By the way, anyone having trouble with random encounter ? It's the 4th time I clicked the READY text and was brought to the main page with nothing there. Limit of 24 per day. Also, if you accidentally go to a gallery or to the front page after 30 minutes or up but before you click Ready, the RE will appear, and if you don't click on it before you close the page, you won't be able to spawn another for 30 minutes.
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Oct 12 2015, 03:20
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Artento
Newcomer
  Group: Members
Posts: 66
Joined: 28-August 15

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How much Hp FSM has on PFUDOR?)
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Oct 12 2015, 04:09
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Dead-ed @ Oct 11 2015, 22:07)  gratz. 4 pieces left to win & you can go full peerless.
Thanks. It's actually my second. Ironically, I found after throwing in my bid that the peerless wasn't significantly better than my current gloves. And it was really painful doing IW for my robes. On the topic of doing IW, Superlatanium previously posted some advice on IW strategies. I would like to ask if the strategy would change for Soulbound gear (doubles pxp gained which means Nightmare -> lv 1, Hell -> Lv 2, IWBTH -> Lv 4), especially with Energy Drink prices going so high. The goal is probably no longer just to minimise shard use, but to minimise consumables cost (shard + energy drink) and time spent. QUOTE(Superlatanium @ Oct 12 2015, 08:58)  Limit of 24 per day.
Also, if you accidentally go to a gallery or to the front page after 30 minutes or up but before you click Ready, the RE will appear, and if you don't click on it before you close the page, you won't be able to spawn another for 30 minutes.
Nitpicking (IMG:[ invalid] style_emoticons/default/smile.gif) - once the RE appears, you cannot spawn another for 30 minutes (regardless of whether you close the page or not) - if you do close the page/tab accidentally, you can usually get the encounter back by ctrl-shift-t. This post has been edited by mozilla browser: Oct 12 2015, 04:11
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Oct 12 2015, 04:26
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(mozilla browser @ Oct 12 2015, 02:09)  Nitpicking (IMG:[ invalid] style_emoticons/default/smile.gif) - once the RE appears, you cannot spawn another for 30 minutes (regardless of whether you close the page or not) - if you do close the page/tab accidentally, you can usually get the encounter back by ctrl-shift-t. Yeah. I neglected to include "for 30 minutes after the first page load". Another thing: if you have an overeager index finger like me, and accidentally press Ready twice, if you're quick enough, two requests will be sent before the Ready text changes to 30:00. The page will load the second request, but the random encounter link will have been only sent with the first request (which was cut off mid-load). So to avoid that, one needs to edit the script to blank or disable the <a> at the beginning of timerReset() (rather than a few milliseconds later after updateTimeToDawn(); retrieves the time).
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Oct 12 2015, 07:15
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(mozilla browser @ Oct 12 2015, 09:09) 
if you do close the page/tab accidentally, you can usually get the encounter back by ctrl-shift-t.
thanks for this info , mozilla (IMG:[ invalid] style_emoticons/default/wub.gif) QUOTE(Artento @ Oct 12 2015, 12:09)  (IMG:[ i.gyazo.com] https://i.gyazo.com/900e6a15b58a5564ef312f243cd2f8f8.png) Here how it looks on my lvl =/ Jesus christ... just remember to silence & weaken FSM if you are not strong enough to take direct hit from FSM SP attack (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by nobody_xxx: Oct 12 2015, 07:15
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Oct 12 2015, 07:28
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Artento
Newcomer
  Group: Members
Posts: 66
Joined: 28-August 15

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And i died...while i had Spark of Life on me lol... ANd this is not the first time when it doesnt work...
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Oct 12 2015, 07:38
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Artento @ Oct 12 2015, 05:25)  I know, but... I hope it'll be worth this tryhard xD My attack hits him for 900 xD +2580 bleeding =/[/img] Bleeing Wound? Use a rapier if you aren't already. It will cut your turns required by significantly more than half. QUOTE(Artento @ Oct 12 2015, 05:28)  And i died...while i had Spark of Life on me lol... ANd this is not the first time when it doesnt work... You have to keep your SP above (Spark SP) + (Spirit Shield absorb SP). Against FSM, that means have more than ~80% base SP at all times.
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Oct 12 2015, 08:12
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jacquelope
Group: Members
Posts: 10,459
Joined: 28-July 15

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QUOTE(Superlatanium @ Oct 10 2015, 23:21)  Yes, Silence.
Huh. So at some point investing in 'Better Silence' could be of benefit to me.
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Oct 12 2015, 08:32
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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After the discussion on mitigation over the past pages, what is the next best IW potency after Juggernaut?
Is it still Capacitor? Or... Holyproof?
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Oct 12 2015, 08:40
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(mozilla browser @ Oct 12 2015, 09:32)  After the discussion on mitigation over the past pages, what is the next best IW potency after Juggernaut?
Is it still Capacitor? Or... Holyproof?
I wanna check it in the evening. My idea is quite simple... just get like 100-200 attacks in row (yea, its not much, but it ll show main idea) in excel and convert it in few sets with nude, jug, mitg. Also capacitor is probably not very good (increase in draught/pot mp restoration?). Because i have feeling jug is also not very good. This post has been edited by nec1986: Oct 12 2015, 08:40
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Oct 12 2015, 09:03
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(mozilla browser @ Oct 12 2015, 12:02)  After the discussion on mitigation over the past pages, what is the next best IW potency after Juggernaut?
Is it still Capacitor? Or... Holyproof?
Definitely Holy. Capacitor is now useless. QUOTE(nec1986 @ Oct 12 2015, 12:10)  i have feeling jug is also not very good.
And why is that? There's only 3 types of potecies to get, Jug, Cap and mitigations. Cap is useless, and mitigations are only useful against Magic attacks. Besides, more HP equals less number of Cure/Full-Cure. This post has been edited by tetron: Oct 12 2015, 09:03
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Oct 12 2015, 09:04
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(nec1986 @ Oct 12 2015, 14:40)  I wanna check it in the evening. My idea is quite simple... just get like 100-200 attacks in row (yea, its not much, but it ll show main idea) in excel and convert it in few sets with nude, jug, mitg. Also capacitor is probably not very good (increase in draught/pot mp restoration?). Because i have feeling jug is also not very good.
No way jug is not the best (IMG:[ invalid] style_emoticons/default/ohmy.gif) It will increase regen and reduce sp damage, also increase ehp of course. I think cap is for lazy mana elixir, and mage only. It should be better than ele mit in terms of clear speed.
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