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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 11 2015, 14:17
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doom9ra
Group: Members
Posts: 789
Joined: 11-December 10

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QUOTE(Dan31 @ Oct 11 2015, 14:00)  Crude IW is where you will find the weakest monsters. The aim is not to clear rounds but to get hit again and again without it being life threatening.
how it is started 105 6 Regen restores 311 points of health. 105 5 Kuriko Akiyama hits you for 113 fire damage. 105 4 You gain 0.02 points of cloth armor proficiency. how it is ended^__^ 539 4 You parry the attack from Kuriko Akiyama. 539 3 Kuriko Akiyama hits you for 473 fire damage. no one told me,that monster will have damage increase after 100+ turn;(
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Oct 11 2015, 14:19
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doom9ra
Group: Members
Posts: 789
Joined: 11-December 10

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QUOTE(Dan31 @ Oct 11 2015, 16:14)  izpekopon, try this:
HVMousemeleeLightPlus.user.js.txt ( 3.07k )
Number of downloads: 31 Tested on Firefox. Comment/uncomment the code according to the spell you wanna use by default. You didn't get prof by evading, look at the line right under the prof gain. under this line.. scan... 33 4 You parry the attack from Kuroe Von Einzbern. 33 3 You gain 0.02 points of cloth armor proficiency. 33 2 Scanning Kuroe Von Einzbern... HP: 10685/10685 MP: 672/672 SP: 248/634 Monster Class: Arthropod, Power Level 1104 Monster Trainer: Alicia Florence Melee Attack: Piercing Fire:+59% Cold:+26% Elec:+59% Wind:+59% Holy:+42% Dark:+42% Crushing:-25% Slashing:+25% Piercing:+0% 33 1 You use Scan. 1stly you get ur prof,that you hit/evade/take hit 82 4 Kuroe Von Einzbern hits you for 123 piercing damage. 82 3 Void Strike hits Kuroe Von Einzbern for 403 void damage. 82 2 Arcane Blow hits Kuroe Von Einzbern for 893 void damage. 82 1 You gain 0.02 points of staff proficiency. This post has been edited by doom9ra: Oct 11 2015, 14:22
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Oct 11 2015, 14:20
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Dan31 @ Oct 11 2015, 20:14)  izpekopon, try this:
HVMousemeleeLightPlus.user.js.txt ( 3.07k )
Number of downloads: 31 Tested on Firefox. Comment/uncomment the code according to the spell you wanna use by default. thanks. i'll try it later, now installing and trying firefox (IMG:[ invalid] style_emoticons/default/blink.gif)
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Oct 11 2015, 14:22
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txop
Newcomer
  Group: Members
Posts: 57
Joined: 31-May 09

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QUOTE(doom9ra @ Oct 11 2015, 14:57)  401 5 Regen restores 566 points of health. 401 4 Mnp004 uses 222. You evade the attack. 401 3 You gain 0.03 points of cloth armor proficiency.
so,if i evade,i'll still gane Prof?
http://ehwiki.org/wiki/ProficienciesQUOTE When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.
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Oct 11 2015, 14:25
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doom9ra
Group: Members
Posts: 789
Joined: 11-December 10

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QUOTE(txop @ Oct 11 2015, 16:22)  thanks,sry;*
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Oct 11 2015, 14:27
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(txop @ Oct 11 2015, 14:22)  http://ehwiki.org/wiki/ProficienciesWhen a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain. Oh, I didn't remember that, my bad. This post has been edited by Dan31: Oct 11 2015, 14:28
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Oct 11 2015, 14:37
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Dan31 @ Oct 11 2015, 20:14) 
i switched over to firefox, seems to be much faster than using chrome for me. Now spellspam works fine. Thanks. As for that text doc u posted, how to use it?
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Oct 11 2015, 14:43
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(izpekopon @ Oct 11 2015, 14:37)  i switched over to firefox, seems to be much faster than using chrome for me. Now spellspam works fine. Thanks.
As for that text doc u posted, how to use it?
Copy/paste the content in a new script in Greasemonkey. When prompted for a name and namespace for the new script, just put whatever, Greasemonkey will take the correct values from what you paste and save. You can also use the code to switch the default along with the AJAX script in my sig, Reloader. It should be even faster with it. I'm seeking feedback for this one.
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Oct 11 2015, 15:07
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(mozilla browser @ Oct 11 2015, 15:04)  Welcome back, Dan31 sempai (IMG:[ invalid] style_emoticons/default/happy.gif) You mean senpai, with an 'n'. You seem to be doing fine. Still using your dark mage set?
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Oct 11 2015, 15:22
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Dan31 @ Oct 11 2015, 21:07)  You mean senpai, with an 'n'.
You seem to be doing fine. Still using your dark mage set?
Doh. Yup. I've been grinding away. I had half-switched to fire mage after all pre-0.82 equipment turned to trash, then went back to dark after getting replacements.
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Oct 11 2015, 15:37
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Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

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Does Arena token drop chance increase with difficulty?
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Oct 11 2015, 15:46
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Nope. There are static token chance and arena clear bonus (more rounds - higher chance, but max as i remember 25%).
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Oct 11 2015, 15:48
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(doom9ra @ Oct 11 2015, 12:17)  how it is ended^__^
no one told me,that monster will have damage increase after 100+ turn;( Oh. Then you might want to Attack with a bad weapon instead of Scan such that it takes a few hundred turns to finish. You almost certainly need to train Staff proficiency, which is notoriously annoying to get close to your level, so you might use that. But - unless you're already at the point where you're going to start maging now, you probably shouldn't train proficiency - the time required to gain prof from [0 to 236 at level 236] and then [236 to 260 at level 260] is significantly higher than the time required to gain prof from [0 to 260 at level 260], because prof gains slow down the closer your prof gets to your level. QUOTE(doom9ra @ Oct 11 2015, 12:19)  1stly you get ur prof,that you hit/evade/take hit Kind of like how Spark activates before you get hit as well.
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Oct 11 2015, 16:07
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(mozilla browser @ Oct 11 2015, 06:22)  Doh.
Yup. I've been grinding away. I had half-switched to fire mage after all pre-0.82 equipment turned to trash, then went back to dark after getting replacements.
gratz. 4 pieces left to win & you can go full peerless.
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Oct 11 2015, 16:48
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Raurusama
Group: Members
Posts: 103
Joined: 16-October 12

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I hate light armor and suffixes. Second Legendary drop, second light piece one step away from being worthwhile. Negation was a no-no right? Legendary Amber Shade Gauntlets of Negation I guess shade its better than leather at least. That curse man...
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Oct 11 2015, 16:51
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Raurusama @ Oct 11 2015, 14:48)  I hate light armor and suffixes. Second Legendary drop, second light piece one step away from being worthwhile. Negation was a no-no right? Legendary Amber Shade Gauntlets of Negation I guess shade its better than leather at least. That curse man... Shadowdancer > Agile > others from what I've heard. At least it isn't useless Arcanist.
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Oct 11 2015, 17:48
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Superlatanium @ Oct 11 2015, 16:51)  Shadowdancer > Agile > others from what I've heard. At least it isn't useless Arcanist.
O rly? So thats why it gets cheaper and cheaper.. People stop fitting out niche builds because are expected to do different by those who give advice to them. Instead of analyzing the build they have all that comes is "go mage at x, use 1h heavy at y, grind until you have z millions to afford x or y"... I think we need to approach those problems in a different way. 10b was reading the forum today, so I think he also did some research on what to nerf and what to boost the next patch. If we continue in this way, we sure will have the utility of builds changed. Mages are still optimized for high to very high level, so we can be sure all will be quiet on the Mages front. Low levels got the faster leveling, so no changes to be expected there. So what's left is a range 200 - 350 where people struggle with our "x, y and z" advices. Oh, and again for the records: I use a full set of Arcanist, since I have a different stat weighting (and also a quite different view on utility)
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Oct 11 2015, 17:50
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Superlatanium @ Oct 11 2015, 22:51)  Shadowdancer > Agile > others from what I've heard. At least it isn't useless Arcanist.
But Arcanist can sell more than negation, because its cool? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Oct 11 2015, 17:57
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Frederiksc @ Oct 11 2015, 15:48)  10b was reading the forum today, so I think he also did some research on what to nerf and what to boost the next patch. If we continue in this way, we sure will have the utility of builds changed. Mages are still optimized for high to very high level, so we can be sure all will be quiet on the Mages front. Low levels got the faster leveling, so no changes to be expected there. So what's left is a range 200 - 350 where people struggle with our "x, y and z" advices. Let's hope so. 0.84 can't come soon enough. Ideally, things would be balanced enough so anyone could play any style with at least some efficiency on some difficulties, rather than our current "1h or mage and nothing else" for clear speed.
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