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post Oct 10 2015, 18:11
Post #73241
tetron



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QUOTE(nec1986 @ Oct 10 2015, 20:09) *

I d prefer fire. Actually i have some tests with unmitg damage (without defense, without mitg)... i ll look for it.
So. I was wrong. Average holy hit is 27k, minimal 10,5k and maximal 50k. Fire is common, but in 1,5x lower with 1,3k minimal and 36,7k maximal, 8,8k average. Ive checked and thats because celestials sp attacks.

UPD. Also ive checked overall damage and holy is only 3,7%. So thats why i said its not rly important. Melee is usually very safe and it wont affect at all. Holy is mostly sp damage, because minimal hit is 10k from skills. Fire is mix between ordinary hits (many elementals with 1000-1600pl) and skills. If we reduce minimal hits, than we can use less cures (if we use it). If we reduce maximal, than our sp damage ll be lower (less sp draughts/pots).

Restoratives are no longer a major factor in battle, so I think focusing on reducing the number of Cure would be more desirable.

And what do you mean by holy is mostly SP damage? Celestial users prefer to use Void as SP rather than Holy, which falls in the MP damage category. And even for mages, MP damage is somewhat of a nuisance.

QUOTE(Void Domain @ Oct 10 2015, 20:31) *

-snip-
I'd say holy is better, this img is pretty accurate

Interesting info. But what was your effective Holy and Fire Mitigation at that time?
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post Oct 10 2015, 18:17
Post #73242
nec1986



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QUOTE(Void Domain @ Oct 10 2015, 18:55) *


Np. Im just curios... that holy ratio is so high. Even slashing is only 6,93%.
Sure 1h has good phys defense, so any other ll scale/increase... but to 9,8% for only holy... probably he also has no mitg against it and low mmi/high pmi. In my case it was only 3,3% (64,5% mmi, 33,7% mitg) after mitg and 3,7% with 0/0 and 0 resist. Its almost in 3 times lower.

Maybe i should recheck it later.

QUOTE(tetron @ Oct 10 2015, 19:11) *

And what do you mean by holy is mostly SP damage?

I mean damage to sp points, not from sp attacks (easily confuse, they both sp). We convert any damage higher than 20% of max hp. That numbers i got some time ago and my defense was only 64,5% mmi with max hp probably ~22k or something like that. So any damage higher than 4,4k hp is equal hp damage and different sp damage. Thats only 4400/0,355=12,4k without mitg. So i mean if monsters hit average 27k, than its probably almost constant sp damage and if we increase mitg, than we probably only reduce our sp damage from spirit shield and it wont affect our cure amounts, because we lose same hp.

This post has been edited by nec1986: Oct 10 2015, 18:52
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post Oct 10 2015, 18:39
Post #73243
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QUOTE(tetron @ Oct 10 2015, 18:11) *

And what do you mean by holy is mostly SP damage? Celestial users prefer to use Void as SP rather than Holy, which falls in the MP damage category.

yup. actually, if one attack can be void type, i don't see a single reason to downgrade it to holy (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 10 2015, 18:57
Post #73244
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So I've mostly just been messing around but now I tried to do the Konata thing on hard and got killed embarrassingly fast. I underestimated the amount of damage they could deal out in a turn. I don't want to waste another token so I could use some advice. Realize now I need to keep my health up and try it on normal but any tips or criticism of my haphazard stats would be helpful. I'm playing as a mage. Thanks.

Stats:

[i1168.photobucket.com] http://i1168.photobucket.com/albums/r482/p...zpsj0kgypee.jpg

Equipment:

[i1168.photobucket.com] http://i1168.photobucket.com/albums/r482/p...zps2dim0svj.png

I'm sure my equipment is worthless but it's all that has dropped for me. I soulbound, upgraded and IW'd the staff for no particular reason.

Also not sure how I was supposed to add the images to this post without taking up too much space.
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post Oct 10 2015, 19:25
Post #73245
Cleavs



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maging is particularly bad at low levels. i highly suggest you to go 2H melee. as for armors, leather as first choice and (shielding?) plate as second.

as for the weapon, at very low levels you may want a longsword for higher damage, but now you may want a mace for mass-stun.

as for stats, raise them evenly except for INT: keep it at roughly 70% of the others - not really useful now, but it will be later on
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post Oct 10 2015, 19:38
Post #73246
nec1986



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Celestial becomes more popular?
Seems my numbers rly got very outdated. Thats only 70 rounds, but it keeps more or less same. My mitg is 35% holy, 32% fire, 0% wind.

[Received Damage] Average: 848.63 / Crushing: 35.91% / Piercing: 30.39% / Holy: 8.65% / Void: 7.47% / Slashing: 6.88% / Wind: 5.61% / Fire: 1.78% / Cold: 1.71% / Elec: 1.6%

So much holy damage. And with "slow" mage (~12t/round) a bit. This time 54% fire, 0% holy.
[Received Damage] Average: 1541.66 / Crushing: 41.1% / Piercing: 38.69% / Slashing: 15.65% / Holy: 1.19% / Wind: 1.14% / Fire: 0.91% / Elec: 0.8% / Cold: 0.51%

This post has been edited by nec1986: Oct 10 2015, 19:41
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post Oct 10 2015, 19:58
Post #73247
Superlatanium



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QUOTE(nec1986 @ Oct 10 2015, 17:38) *
Seems my numbers rly got very outdated. Thats only 70 rounds, but it keeps more or less same.
I've seen a whole lot of variation even over a seemingly large number of rounds, probably due to how monsters typically spawn with many other monsters of the same type, so many (500+?) rounds needed to have a small margin of error.
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post Oct 10 2015, 20:03
Post #73248
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QUOTE(Scremaz @ Oct 10 2015, 12:25) *

maging is particularly bad at low levels. i highly suggest you to go 2H melee. as for armors, leather as first choice and (shielding?) plate as second.

as for the weapon, at very low levels you may want a longsword for higher damage, but now you may want a mace for mass-stun.

as for stats, raise them evenly except for INT: keep it at roughly 70% of the others - not really useful now, but it will be later on


Thanks. I sort of want to stick with mage but I'll keep the 2h melee in mind. Maybe I'll just steer clear of the ring for now.
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post Oct 10 2015, 20:11
Post #73249
tetron



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QUOTE(Superlatanium @ Oct 10 2015, 23:28) *

I've seen a whole lot of variation even over a seemingly large number of rounds, probably due to how monsters typically spawn with many other monsters of the same type, so many (500+?) rounds needed to have a small margin of error.

I second this.
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post Oct 10 2015, 20:17
Post #73250
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Coming back after 2 years, is there anything new on HV I should take note of guys :3 ?
Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ
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post Oct 10 2015, 20:43
Post #73251
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QUOTE(Nekokon @ Oct 10 2015, 20:17) *

Coming back after 2 years, is there anything new on HV I should take note of guys :3 ?
Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ

Read the patch notes: https://forums.e-hentai.org/index.php?showforum=79
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post Oct 10 2015, 20:45
Post #73252
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QUOTE(Nekokon @ Oct 11 2015, 01:17) *

Coming back after 2 years, is there anything new on HV I should take note of guys :3 ?
Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ

main important thing now , equipment have lvl and you need to soulbound them in order to match up your lvl (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 10 2015, 20:57
Post #73253
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QUOTE(tetron @ Oct 11 2015, 00:11) *

Interesting info. But what was your effective Holy and Fire Mitigation at that time?



QUOTE(nec1986 @ Oct 11 2015, 00:17) *

Np. Im just curios... that holy ratio is so high. Even slashing is only 6,93%.
Sure 1h has good phys defense, so any other ll scale/increase... but to 9,8% for only holy... probably he also has no mitg against it and low mmi/high pmi. In my case it was only 3,3% (64,5% mmi, 33,7% mitg) after mitg and 3,7% with 0/0 and 0 resist. Its almost in 3 times lower.

Attached Image
CODE

82.1% physical mitigation
76.3% magical mitigation
12.9% evade chance
68.3% block chance
65.2% parry chance
23.3% resist chance
Specific Mitigation
41.4 %Fire
26.3 %Cold
32.8 %Elec
16.0 %Wind
39.6 %Holy
45.1 %Dark
53.3 %Crushing
59.9 %Slashing
59.8 %Piercing

Just collected some data I am using fire shield so fire mit will be higher, but 20% holy should still be better.
Also holy is no.3 (IMG:[invalid] style_emoticons/default/blink.gif)
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post Oct 10 2015, 21:04
Post #73254
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QUOTE(Superlatanium @ Oct 10 2015, 19:58) *

I've seen a whole lot of variation even over a seemingly large number of rounds, probably due to how monsters typically spawn with many other monsters of the same type, so many (500+?) rounds needed to have a small margin of error.

yup. distribution isn't really casual: first rounds tend to have less mobs than the last ones (and this already requires a high number of rounds to level this distortion), plus distribution is forced to not have more than 3 species spawned at once, one mob per trainer, the same mob every 10 rounds and so on.
these are all factors that really remove a good amount of random from randomness

QUOTE(Nekokon @ Oct 10 2015, 20:17) *

Coming back after 2 years, is there anything new on HV I should take note of guys :3 ?
Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ

yes. now everybody wins (IMG:[invalid] style_emoticons/default/cool.gif)
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post Oct 10 2015, 21:05
Post #73255
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QUOTE(Dan31 @ Oct 10 2015, 20:43) *

you're still around then! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 10 2015, 21:13
Post #73256
tetron



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QUOTE(Void Domain @ Oct 11 2015, 00:27) *

Attached Image
CODE

82.1% physical mitigation
76.3% magical mitigation
12.9% evade chance
68.3% block chance
65.2% parry chance
23.3% resist chance
Specific Mitigation
41.4 %Fire
26.3 %Cold
32.8 %Elec
16.0 %Wind
39.6 %Holy
45.1 %Dark
53.3 %Crushing
59.9 %Slashing
59.8 %Piercing

Just collected some data I am using fire shield so fire mit will be higher, but 20% holy should still be better.
Also holy is no.3 (IMG:[invalid] style_emoticons/default/blink.gif)

Okay, I'm sold.

Umm, one more question: Except for Celestials, which other creatures can use Holy?
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post Oct 10 2015, 21:25
Post #73257
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QUOTE(tetron @ Oct 10 2015, 21:13) *

Okay, I'm sold.

Umm, one more question: Except for Celestials, which other creatures can use Holy?

the unicorn
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post Oct 10 2015, 21:30
Post #73258
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QUOTE(Void Domain @ Oct 10 2015, 21:57) *

Also holy is no.3 (IMG:[invalid] style_emoticons/default/blink.gif)

Yea, this way holy mitg looks very good.

QUOTE(tetron @ Oct 10 2015, 22:13) *

Umm, one more question: Except for Celestials, which other creatures can use Holy?

Only em. With mp and sp attack. And yea, many players use holy as sp.

This post has been edited by nec1986: Oct 10 2015, 21:51
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post Oct 10 2015, 21:32
Post #73259
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QUOTE(nec1986 @ Oct 10 2015, 21:30) *

Only em. With mp and sp attack. And yea, many players use holy as sp.

why? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 10 2015, 21:36
Post #73260
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QUOTE(Scremaz @ Oct 10 2015, 21:32) *

why? (IMG:[invalid] style_emoticons/default/huh.gif)

Laziness, it's the default attack type.
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