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Oct 10 2015, 18:11
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Oct 10 2015, 20:09)  I d prefer fire. Actually i have some tests with unmitg damage (without defense, without mitg)... i ll look for it. So. I was wrong. Average holy hit is 27k, minimal 10,5k and maximal 50k. Fire is common, but in 1,5x lower with 1,3k minimal and 36,7k maximal, 8,8k average. Ive checked and thats because celestials sp attacks.
UPD. Also ive checked overall damage and holy is only 3,7%. So thats why i said its not rly important. Melee is usually very safe and it wont affect at all. Holy is mostly sp damage, because minimal hit is 10k from skills. Fire is mix between ordinary hits (many elementals with 1000-1600pl) and skills. If we reduce minimal hits, than we can use less cures (if we use it). If we reduce maximal, than our sp damage ll be lower (less sp draughts/pots).
Restoratives are no longer a major factor in battle, so I think focusing on reducing the number of Cure would be more desirable. And what do you mean by holy is mostly SP damage? Celestial users prefer to use Void as SP rather than Holy, which falls in the MP damage category. And even for mages, MP damage is somewhat of a nuisance. QUOTE(Void Domain @ Oct 10 2015, 20:31)  -snip- I'd say holy is better, this img is pretty accurate
Interesting info. But what was your effective Holy and Fire Mitigation at that time?
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Oct 10 2015, 18:17
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Void Domain @ Oct 10 2015, 18:55) 
Np. Im just curios... that holy ratio is so high. Even slashing is only 6,93%. Sure 1h has good phys defense, so any other ll scale/increase... but to 9,8% for only holy... probably he also has no mitg against it and low mmi/high pmi. In my case it was only 3,3% (64,5% mmi, 33,7% mitg) after mitg and 3,7% with 0/0 and 0 resist. Its almost in 3 times lower. Maybe i should recheck it later. QUOTE(tetron @ Oct 10 2015, 19:11)  And what do you mean by holy is mostly SP damage?
I mean damage to sp points, not from sp attacks (easily confuse, they both sp). We convert any damage higher than 20% of max hp. That numbers i got some time ago and my defense was only 64,5% mmi with max hp probably ~22k or something like that. So any damage higher than 4,4k hp is equal hp damage and different sp damage. Thats only 4400/0,355=12,4k without mitg. So i mean if monsters hit average 27k, than its probably almost constant sp damage and if we increase mitg, than we probably only reduce our sp damage from spirit shield and it wont affect our cure amounts, because we lose same hp. This post has been edited by nec1986: Oct 10 2015, 18:52
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Oct 10 2015, 18:39
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Oct 10 2015, 18:11)  And what do you mean by holy is mostly SP damage? Celestial users prefer to use Void as SP rather than Holy, which falls in the MP damage category.
yup. actually, if one attack can be void type, i don't see a single reason to downgrade it to holy (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Oct 10 2015, 18:57
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prefnorel
Newcomer
 Group: Gold Star Club
Posts: 14
Joined: 27-September 15

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So I've mostly just been messing around but now I tried to do the Konata thing on hard and got killed embarrassingly fast. I underestimated the amount of damage they could deal out in a turn. I don't want to waste another token so I could use some advice. Realize now I need to keep my health up and try it on normal but any tips or criticism of my haphazard stats would be helpful. I'm playing as a mage. Thanks. Stats: [ i1168.photobucket.com] http://i1168.photobucket.com/albums/r482/p...zpsj0kgypee.jpgEquipment: [ i1168.photobucket.com] http://i1168.photobucket.com/albums/r482/p...zps2dim0svj.pngI'm sure my equipment is worthless but it's all that has dropped for me. I soulbound, upgraded and IW'd the staff for no particular reason. Also not sure how I was supposed to add the images to this post without taking up too much space.
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Oct 10 2015, 19:25
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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maging is particularly bad at low levels. i highly suggest you to go 2H melee. as for armors, leather as first choice and (shielding?) plate as second.
as for the weapon, at very low levels you may want a longsword for higher damage, but now you may want a mace for mass-stun.
as for stats, raise them evenly except for INT: keep it at roughly 70% of the others - not really useful now, but it will be later on
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Oct 10 2015, 19:38
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Celestial becomes more popular? Seems my numbers rly got very outdated. Thats only 70 rounds, but it keeps more or less same. My mitg is 35% holy, 32% fire, 0% wind.
[Received Damage] Average: 848.63 / Crushing: 35.91% / Piercing: 30.39% / Holy: 8.65% / Void: 7.47% / Slashing: 6.88% / Wind: 5.61% / Fire: 1.78% / Cold: 1.71% / Elec: 1.6%
So much holy damage. And with "slow" mage (~12t/round) a bit. This time 54% fire, 0% holy. [Received Damage] Average: 1541.66 / Crushing: 41.1% / Piercing: 38.69% / Slashing: 15.65% / Holy: 1.19% / Wind: 1.14% / Fire: 0.91% / Elec: 0.8% / Cold: 0.51%
This post has been edited by nec1986: Oct 10 2015, 19:41
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Oct 10 2015, 19:58
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(nec1986 @ Oct 10 2015, 17:38)  Seems my numbers rly got very outdated. Thats only 70 rounds, but it keeps more or less same. I've seen a whole lot of variation even over a seemingly large number of rounds, probably due to how monsters typically spawn with many other monsters of the same type, so many (500+?) rounds needed to have a small margin of error.
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Oct 10 2015, 20:03
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prefnorel
Newcomer
 Group: Gold Star Club
Posts: 14
Joined: 27-September 15

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QUOTE(Scremaz @ Oct 10 2015, 12:25)  maging is particularly bad at low levels. i highly suggest you to go 2H melee. as for armors, leather as first choice and (shielding?) plate as second.
as for the weapon, at very low levels you may want a longsword for higher damage, but now you may want a mace for mass-stun.
as for stats, raise them evenly except for INT: keep it at roughly 70% of the others - not really useful now, but it will be later on
Thanks. I sort of want to stick with mage but I'll keep the 2h melee in mind. Maybe I'll just steer clear of the ring for now.
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Oct 10 2015, 20:11
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Oct 10 2015, 23:28)  I've seen a whole lot of variation even over a seemingly large number of rounds, probably due to how monsters typically spawn with many other monsters of the same type, so many (500+?) rounds needed to have a small margin of error.
I second this.
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Oct 10 2015, 20:17
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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Coming back after 2 years, is there anything new on HV I should take note of guys :3 ? Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ
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Oct 10 2015, 20:43
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Nekokon @ Oct 10 2015, 20:17)  Coming back after 2 years, is there anything new on HV I should take note of guys :3 ? Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ
Read the patch notes: https://forums.e-hentai.org/index.php?showforum=79
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Oct 10 2015, 20:45
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Nekokon @ Oct 11 2015, 01:17)  Coming back after 2 years, is there anything new on HV I should take note of guys :3 ? Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ
main important thing now , equipment have lvl and you need to soulbound them in order to match up your lvl (IMG:[ invalid] style_emoticons/default/heh.gif)
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Oct 10 2015, 20:57
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(tetron @ Oct 11 2015, 00:11)  Interesting info. But what was your effective Holy and Fire Mitigation at that time?
QUOTE(nec1986 @ Oct 11 2015, 00:17)  Np. Im just curios... that holy ratio is so high. Even slashing is only 6,93%. Sure 1h has good phys defense, so any other ll scale/increase... but to 9,8% for only holy... probably he also has no mitg against it and low mmi/high pmi. In my case it was only 3,3% (64,5% mmi, 33,7% mitg) after mitg and 3,7% with 0/0 and 0 resist. Its almost in 3 times lower.
 CODE 82.1% physical mitigation 76.3% magical mitigation 12.9% evade chance 68.3% block chance 65.2% parry chance 23.3% resist chance Specific Mitigation 41.4 %Fire 26.3 %Cold 32.8 %Elec 16.0 %Wind 39.6 %Holy 45.1 %Dark 53.3 %Crushing 59.9 %Slashing 59.8 %Piercing
Just collected some data I am using fire shield so fire mit will be higher, but 20% holy should still be better. Also holy is no.3 (IMG:[ invalid] style_emoticons/default/blink.gif)
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Oct 10 2015, 21:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Oct 10 2015, 19:58)  I've seen a whole lot of variation even over a seemingly large number of rounds, probably due to how monsters typically spawn with many other monsters of the same type, so many (500+?) rounds needed to have a small margin of error.
yup. distribution isn't really casual: first rounds tend to have less mobs than the last ones (and this already requires a high number of rounds to level this distortion), plus distribution is forced to not have more than 3 species spawned at once, one mob per trainer, the same mob every 10 rounds and so on. these are all factors that really remove a good amount of random from randomness QUOTE(Nekokon @ Oct 10 2015, 20:17)  Coming back after 2 years, is there anything new on HV I should take note of guys :3 ? Btw, I forgot to post at least 1 before getting new dawn bonus OTZ. 10 exp and 5 credit OTZ
yes. now everybody wins (IMG:[ invalid] style_emoticons/default/cool.gif)
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Oct 10 2015, 21:13
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Void Domain @ Oct 11 2015, 00:27)   CODE 82.1% physical mitigation 76.3% magical mitigation 12.9% evade chance 68.3% block chance 65.2% parry chance 23.3% resist chance Specific Mitigation 41.4 %Fire 26.3 %Cold 32.8 %Elec 16.0 %Wind 39.6 %Holy 45.1 %Dark 53.3 %Crushing 59.9 %Slashing 59.8 %Piercing
Just collected some data I am using fire shield so fire mit will be higher, but 20% holy should still be better. Also holy is no.3 (IMG:[ invalid] style_emoticons/default/blink.gif) Okay, I'm sold. Umm, one more question: Except for Celestials, which other creatures can use Holy?
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Oct 10 2015, 21:25
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Oct 10 2015, 21:13)  Okay, I'm sold.
Umm, one more question: Except for Celestials, which other creatures can use Holy?
the unicorn
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Oct 10 2015, 21:30
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Void Domain @ Oct 10 2015, 21:57)  Also holy is no.3 (IMG:[ invalid] style_emoticons/default/blink.gif) Yea, this way holy mitg looks very good. QUOTE(tetron @ Oct 10 2015, 22:13)  Umm, one more question: Except for Celestials, which other creatures can use Holy?
Only em. With mp and sp attack. And yea, many players use holy as sp. This post has been edited by nec1986: Oct 10 2015, 21:51
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Oct 10 2015, 21:32
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Oct 10 2015, 21:30)  Only em. With mp and sp attack. And yea, many players use holy as sp.
why? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Oct 10 2015, 21:36
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(Scremaz @ Oct 10 2015, 21:32)  Laziness, it's the default attack type.
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