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post Jul 27 2011, 15:33
Post #7321
hzqr



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Do Silver/Gold/Diamond/whatever-trimmed gears still drop?
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post Jul 27 2011, 15:43
Post #7322
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QUOTE((Cheater) Tiap @ Jul 27 2011, 15:33) *

Do Silver/Gold/Diamond/whatever-trimmed gears still drop?


AFAIK no.
Some are at the bazar sometimes. It seems they still drop, but I assume some players are just selling off their old stuff at the bazar.
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post Jul 27 2011, 18:08
Post #7323
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The domino strike has got better lol? Hitting monsters across 3 slots (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 27 2011, 19:22
Post #7324
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Two-Handed Changes

- The cap for Domino Strike was increased from 70% to 80%.

- Domnio Strike can now reach up to 3 and 4 monsters away from the primary target at proficiency 100 and 200, respectively. Getting a hit on the second monster is an automatic hit on the third and fourth.

- The damage of Domino Strike has changed from 75%/50% to 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.

e: courtesy of release notes (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by dcherry: Jul 27 2011, 19:23
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post Jul 27 2011, 19:40
Post #7325
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Greets to the masters!

Just really looking for overall improvements at this point, as I'm still a relatively low level.

My general strategy going though arenas/grindfest/itemworld so far has been whacking away with dual wield and then using inferno or thunderstorm on low hp monsters to deal multi-damage.

I'm generally able to reach Round 25-30 in grindfest without much trouble, but I'll probably have burned through most of my pots/items by that time.

Should I just focus on being a pure melee fighter or is this a feasible build?
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post Jul 27 2011, 20:02
Post #7326
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QUOTE(dcherry @ Jul 28 2011, 01:22) *

Two-Handed Changes

- The cap for Domino Strike was increased from 70% to 80%.

- Domnio Strike can now reach up to 3 and 4 monsters away from the primary target at proficiency 100 and 200, respectively. Getting a hit on the second monster is an automatic hit on the third and fourth.

- The damage of Domino Strike has changed from 75%/50% to 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.

e: courtesy of release notes (IMG:[invalid] style_emoticons/default/happy.gif)


This makes 2H and niten even nicer lol By the way, I couldn't find this release notes?

This post has been edited by MidNightPass: Jul 27 2011, 20:27
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post Jul 27 2011, 20:21
Post #7327
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Just scored a perfect hit, Seven targets, 4 crits, 3 hits, 7 bleeds applied. Awwwwwwsum~
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post Jul 27 2011, 20:27
Post #7328
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QUOTE(MidNightPass @ Jul 28 2011, 01:02) *
This makes 2H and niten even nicer lol


QUOTE(Tenboro @ Jan 30 2011, 17:13) *
(These changes only apply when using the Two-Handed fighting style; not when using Niten.)


(IMG:[invalid] style_emoticons/default/dry.gif)
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post Jul 27 2011, 20:28
Post #7329
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@midnight yep, that was patch 5.0 iirc (damn shitty short term memory T_T)

@miala iirc, crit on the main hit will proc bleed on all

@skyryder looks fine although the route of battle caster is pretty tough since it's very gear dependent but i'd say the toughest part is balancing your stats so that both options are usable. if things start getting difficult for you, you may want to temporarily specialize into mage or melee

you may want a bit more wisdom for magic accuracy and +mana. it's fine to start out with balanced stats
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post Jul 27 2011, 20:35
Post #7330
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QUOTE(dcherry @ Jul 28 2011, 02:28) *

@midnight yep, that was patch 5.0 iirc (damn shitty short term memory T_T)


Hmm niten is still a bit unclear?
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post Jul 27 2011, 20:44
Post #7331
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QUOTE(dcherry @ Jul 28 2011, 01:28) *

iirc, crit on the main hit will proc bleed on all


No. Critical are rolls on per-enemy basis.

QUOTE(MidNightPass @ Jul 28 2011, 01:35) *

Hmm niten is still a bit unclear?


It's not. Niten's DOM Strike max chance is 70%, and damage is fixed at 75%/50% ... Which is why its sucks at higher level... (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by buktore: Jul 27 2011, 20:51
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post Jul 27 2011, 21:03
Post #7332
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@buktore hmm i probably misunderstood your post then. so basically each crit-ed guy was guaranteed bleed but the 3 that weren't critted by miala were unlucky?

i guess that *is* a pretty nice hit then, miala (IMG:[invalid] style_emoticons/default/smile.gif)

and oops, i forgot about the niten not receiving the same sexy changes

@midnight https://forums.e-hentai.org/index.php?showtopic=33666

This post has been edited by dcherry: Jul 27 2011, 21:03
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post Jul 27 2011, 21:07
Post #7333
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QUOTE(Rei-Tenshi @ Jul 27 2011, 15:29) *

Ask Bunko to teach you how to dualwield 2H weapons.
[indent][/indent]


Bunko teach us how to dualwield 2H weapons. LOL wth
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post Jul 27 2011, 21:07
Post #7334
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I guess something has to be done with the niten then...no prof gain, less damage than 2H

DW with 2H weapon? A bug lol?

This post has been edited by MidNightPass: Jul 27 2011, 21:08
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post Jul 27 2011, 21:20
Post #7335
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QUOTE(dcherry @ Jul 28 2011, 02:03) *

@buktore hmm i probably misunderstood your post then.


You are not misunderstood my post. It just that the information in my post is wrong. (IMG:[invalid] style_emoticons/default/wacko.gif)

God.. that was more than a year ago, I'm still a noob, 2H bug was still around (for months!), and mage were still absurdly overpower, riddled with bugs that make them ridiculously powerful... (IMG:[invalid] style_emoticons/default/heh.gif)

BTW, if you search my post, there is a somewhat recent post of mine, describing how DOM strike works in details. Just to let you know, the information in that post is only half correct.

QUOTE(dcherry @ Jul 28 2011, 02:03) *

so basically each crit-ed guy was guaranteed bleed but the 3 that weren't critted by miala were unlucky?


I think so, yes.
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post Jul 27 2011, 23:26
Post #7336
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QUOTE(dcherry @ Jul 27 2011, 14:28) *


@skyryder looks fine although the route of battle caster is pretty tough since it's very gear dependent but i'd say the toughest part is balancing your stats so that both options are usable. if things start getting difficult for you, you may want to temporarily specialize into mage or melee

you may want a bit more wisdom for magic accuracy and +mana. it's fine to start out with balanced stats


Thanks dacherry!

When you say gear dependent, what gear should I be looking for?

Also, does this mean that I should eventually specialize in one or the other as I level?
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post Jul 27 2011, 23:59
Post #7337
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well, straight up melee or mage is simplest, so i'd argue it's preferred since it's easier to handle/balance.

not sure if there would be many that could actually give you advice on battle casting since it's so delicate stat/gear wise.

for example
a melee player worries about physical damage (ADM/AAB/bleed/proficiencies) and survivability (usually from physical mitigation but evasion+parry+block is an option as well)

similarly, mages worry about magic damage (MDM/MAB/proficiencies) and survivability (pretty restricted to just evasion as means of survival)

evasion is much more useful in higher levels than lower levels imo.

in both instances, there were a lot of gear options that can provide those bonuses in one form or another, making gear finding relatively easy.

for battle caster, you need to concern yourself with *both* aspects of offense that mages and melees look for: ADM, AAB, MDM, MAB, proficiencies and you also have worry about survivability.

hence things are much more complicated since there are more constraints

now to answer your questions:

When you say gear dependent, what gear should I be looking for?

do you want higher physical damage? higher magic damage? if you want higher physical you want "slaughter suffix". if you want higher magical you want "battle caster suffix"

i'd personally suggest you concentrate on physical damage for the early levels. possibly look for a "balance" weapon for accuracy issues (melee players will give you better advice than me here)

as for armor... that's kinda up in the air. heavy armor weakens your spells pretty badly but that's where all the protection is. light armor is your middle ground for burden/interference/protection so it's arguably your best choice. cloth armor doesn't really protect you but it can have nice evasion bonuses and it's very burden/interference free.

Also, does this mean that I should eventually specialize in one or the other as I level?

whether or not you should specialize is up to you. there's been some buffs to battle caster weapons lately but whether they're actually useful remains to be seen.

you have plenty of time to experiment and find out what suits your play style best. especially since you can subtract stat points to redeem for expierience (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 28 2011, 00:02
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I get confused enough already playing mage, with all of the different statistics ingame. Playing battlecaster is just asking for mindfuck. XD
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post Jul 28 2011, 00:11
Post #7339
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Yeah, I've been dual wielding swords/daggers of balance mainly to increase my physical damage, as I really only use spells at higher rounds to damage as many monsters as possible.

So, other than battlecaster gear and cloth armor, is there any other armor or weapons that have very low interference?

Also, as a general priority, is it better to aim for survivability, damage, or accuracy? In other words, should I be focusing on DEX/WIS first and then worry about END and STR/INT?

This post has been edited by skyryder: Jul 28 2011, 00:13
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post Jul 28 2011, 00:27
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i think arcanist shade gear would be next lowest interference. but again, this is where the whole balance issue comes into place. just how important is interference to you? is it worth it to aim for 0 interference? is it worth ignoring? you need to find your ideal medium

as for survivability/damage/accuracy, they're all kind of linked together.

if you have high damage you can kill whatever you hit, if you hit it, but with low survivability/accuracy you need to consider that you can't kill what you can't hit and you can't kill if you're dead already.

if you have high accuracy but low survivability/damage you follow a similar predicament since you'll be hitting everything you see, but if you can't finish the job you'll still be taking heaps of damage

if you have high survivability but low damage/accuracy you'll be tanky as hell but considering how slow you kill the guys (poor damage+accuracy) you'll be just as much/more heat than before.

again, you'd have to tinker around and find your sweet spot.

now imagine doing that for melee *and* magic. pretty tough esp if you're just starting out. there's probably a few solutions. just no one has shared/thought of any yet
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