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post Oct 8 2015, 00:59
Post #73161
Superlatanium



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QUOTE(Frederiksc @ Oct 7 2015, 21:32) *
Just to make it clear as I am reading: SoL triggers and you instantly re-spark? The buff Cloak of the Fallen should last longer than 1 turn, so when CotF is active, do not waste it's uptime to re-spark, do a re-spark when CotF has 0 turns left.

Standing with 1 HP is well, a quite common case after SoL triggers, but always do something to raise your HP. As far as I renember - and I may be wrong! - CotF is not refreshed if another SoL is triggered while active. Meaning you have no "trigger turn" in which you are immune to dmg. That was the main cause for me cursing IWTBH long ago until somebody told me not to respark instantly. So just relax after SoL triggers. Do something to raise your HP, and survive until CotF has 0 turns left, then respark. You should add health, spirit and last elixiers to your battle inventory and use them in such situations. The spirit elixiers are for the excessive SP drain.
The only turn when you become immune to additional damage is the exact turn Spark triggers. I don't think CotF has anything to do with it - CotF is just an additional buff that comes with Spark that reduces damage and also happens to last a couple of turns.

I just tested it anyway, and it looks like CotF does indeed refresh back to its full ~2 turn duration even if another CotF is already active.
CODE
I now have 1 turn remaining on CotF
7    4    Sherry Birkin uses dangmadebainzhibiandang, and hits you for 3431 crushing damage
7    3    You gain the effect Cloak of the Fallen.
7    2    Your Spark of Life restores you from the brink of defeat.
When I pressed Focus, I had "0" turns remaining on CotF
7    1    You gain the effect Focusing.
6    4    Ever17 The Out Of Infinity uses This is not an end yet, and hits you for 4697 piercing damage
6    3    Chibi Ryu hits you for 1012 piercing damage.
6    2    You gain the effect Spark of Life.
6    1    You cast Spark of Life.
5    5    Regen restores 1494 points of health.
5    4    Sherry Birkin hits you for 939 crushing damage.
5    3    Ever17 The Out Of Infinity hits you for 1054 piercing damage.
5    2    You are healed for 8298 Health Points.
5    1    You cast Cure.
There's nothing wrong with re-Sparking ASAP, once you have enough HP to survive that one turn casting without getting down to 1 HP. Re-casting immediately is the safest choice. Actually, putting Spark on IA is probably the safest choice.

jacquelope, if you don't have IA1 yet, that's definitely more cost-effective than getting OFC, which is only moderately useful, in a relatively small minority of rounds.
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post Oct 8 2015, 02:52
Post #73162
Frederiksc



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QUOTE(Superlatanium @ Oct 8 2015, 00:59) *

The only turn when you become immune to additional damage is the exact turn Spark triggers. I don't think CotF has anything to do with it - CotF is just an additional buff that comes with Spark that reduces damage and also happens to last a couple of turns.

I just tested it anyway, and it looks like CotF does indeed refresh back to its full ~2 turn duration even if another CotF is already active.
CODE
I now have 1 turn remaining on CotF
7    4    Sherry Birkin uses dangmadebainzhibiandang, and hits you for 3431 crushing damage
7    3    You gain the effect Cloak of the Fallen.
7    2    Your Spark of Life restores you from the brink of defeat.
When I pressed Focus, I had "0" turns remaining on CotF
7    1    You gain the effect Focusing.
6    4    Ever17 The Out Of Infinity uses This is not an end yet, and hits you for 4697 piercing damage
6    3    Chibi Ryu hits you for 1012 piercing damage.
6    2    You gain the effect Spark of Life.
6    1    You cast Spark of Life.
5    5    Regen restores 1494 points of health.
5    4    Sherry Birkin hits you for 939 crushing damage.
5    3    Ever17 The Out Of Infinity hits you for 1054 piercing damage.
5    2    You are healed for 8298 Health Points.
5    1    You cast Cure.
There's nothing wrong with re-Sparking ASAP, once you have enough HP to survive that one turn casting without getting down to 1 HP. Re-casting immediately is the safest choice. Actually, putting Spark on IA is probably the safest choice.

jacquelope, if you don't have IA1 yet, that's definitely more cost-effective than getting OFC, which is only moderately useful, in a relatively small minority of rounds.


Alright, you just proved that you have IA'ed Spark. You also did as I recommended, since the other Spark did trigger after focus ( 1 exact turn duration) and you pressed Focus at CotF duration = 0. Since the battle log does not show this, you oberved immunity in both rounds SoL triggered? The battle log only states one Spark proc and one gain of CotF, but I think this is good enough to prove it should be so as you say. Thanks for testing it ^^
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post Oct 8 2015, 03:09
Post #73163
Superlatanium



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QUOTE(Frederiksc @ Oct 8 2015, 00:52) *

Alright, you just proved that you have IA'ed Spark. You also did as I recommended, since the other Spark did trigger after focus ( 1 exact turn duration) and you pressed Focus at CotF duration = 0. Since the battle log does not show this, you oberved immunity in both rounds SoL triggered? The battle log only states one Spark proc and one gain of CotF, but I think this is good enough to prove it should be so as you say. Thanks for testing it ^^
Oops, forgot to include turn 4, which was when the first Spark procced.

That test was with IA off (as you can see from the battle log). But yeah, I did not die that second time Spark procced. From personal experience I know that Sparks multiple times in quick succession when Spark is on IA also behave as expected - the player lives.

Focus usually lasts more than 1 turn, even occasionally 3 turns IIRC - due to high player action speed - that's one of the reasons why buffs like CotF, which start out with a listed duration of 2.0?, last many more turns than their "Turns Left" indicates. I know, it does make things a bit confusing.
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post Oct 8 2015, 03:53
Post #73164
Frederiksc



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The time for focus is exact 1 turn, like defend. The effect of focus is more than 1 turn depending on your action speed. CotF is listed under supportive spells with a basic duration of "3.0?". So I guess the effect scales like any other spell duration with supportive profociency and maybe even with the SoL perks. Well, maybe time to click IA4 instead of something else...

This post has been edited by Frederiksc: Oct 8 2015, 03:53
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post Oct 8 2015, 05:04
Post #73165
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QUOTE(Scremaz @ Oct 8 2015, 01:38) *

hmm... while we are at it, why not making katanas a hybrid PA/BW weapon as it actually is in RL? this way even niten would be heavily buffed (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Like 1 PA and 3 Bleed?
In RL you can't slash/pierce a plate armor. All you can do is stab through the gap between part joints. And crushing damage should be much better than in hv.
Well in RL longsword, shortsword, dagger, waki etc.... should also be PA/BW too (IMG:[invalid] style_emoticons/default/dry.gif) But nothing can pierce through plate armor, maybe a heavy crossbow

And you ask monsters wear armor? Next patch monsters will have their own equipment slots (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 8 2015, 05:09
Post #73166
izpekopon



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QUOTE(jacquelope @ Oct 8 2015, 05:15) *

BTW how much should I offer to pay for a full figurine set? I've decided I need that OFC real bad.


This person sells figurines @30k each for bulk buys : https://forums.e-hentai.org/index.php?showtopic=165595 (Bought most of mine from here).
OFC is awesome,
1. Start PF RE,
2. Self buffs,
3. Silence/Sleep mobs,
4. Stab at each of them alittle (10% hp),
5. 210OC checked,
6. On spirit stance,
7. IMMA FIRING MA LASERRR-,
8. Profit ???

(IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by izpekopon: Oct 8 2015, 05:13
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post Oct 8 2015, 05:19
Post #73167
Superlatanium



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QUOTE(izpekopon @ Oct 8 2015, 03:09) *
5. 210OC checked,
210 is good if survival is an issue; OFC ASAP. Otherwise, 250 is better, especially if there are tanky monsters, since you want to OFC and continue with SS on until the end, which might last a few turns.
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post Oct 8 2015, 05:28
Post #73168
izpekopon



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QUOTE(Superlatanium @ Oct 8 2015, 11:19) *

210 is good if survival is an issue; OFC ASAP. Otherwise, 250 is better, especially if there are tanky monsters, since you want to OFC and continue with SS on until the end, which might last a few turns.


Well the extra 10 OC was sort of a buffer to on spirit stance due to the spirit drain (sometimes i find myself below the 200 OC required for OFC when my counterattack doesn't proc)

This post has been edited by izpekopon: Oct 8 2015, 05:29
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post Oct 8 2015, 06:26
Post #73169
Superlatanium



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QUOTE(izpekopon @ Oct 8 2015, 03:28) *
Well the extra 10 OC was sort of a buffer to on spirit stance due to the spirit drain (sometimes i find myself below the 200 OC required for OFC when my counterattack doesn't proc)
Yeah, 210 is the absolute minimum to ensure the ability works, but you also want to continue using SS a few turns past OFC to kill the stragglers, rather than running out right after you use OFC - which is why I OFC on 250 instead of 210.
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post Oct 8 2015, 06:49
Post #73170
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QUOTE(Superlatanium @ Oct 7 2015, 20:19) *

210 is good if survival is an issue; OFC ASAP. Otherwise, 250 is better, especially if there are tanky monsters, since you want to OFC and continue with SS on until the end, which might last a few turns.

I can easily finish IWBTH RE with no spirit stance at all if I want. One pot after all my buffs, then one draught. True story. I put my OC to Shield Bash/Vital Strike/Merciful Blow more often than I put it to Spirit Stance.

The danger differential between PF and IWBTH is just that extreme.

Oh, and... spirit stance enhances OFC?

This post has been edited by jacquelope: Oct 8 2015, 06:50
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post Oct 8 2015, 07:04
Post #73171
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QUOTE(jacquelope @ Oct 8 2015, 11:49) *

I can easily finish IWBTH RE with no spirit stance at all if I want. One pot after all my buffs, then one draught. True story. I put my OC to Shield Bash/Vital Strike/Merciful Blow more often than I put it to Spirit Stance.

The danger differential between PF and IWBTH is just that extreme.

Oh, and... spirit stance enhances OFC?

it increase OFC damage (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 8 2015, 08:24
Post #73172
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QUOTE(Void Domain @ Oct 8 2015, 05:04) *

And you ask monsters wear armor? Next patch monsters will have their own equipment slots (IMG:[invalid] style_emoticons/default/rolleyes.gif)

actually not. but since they can wear their own equipments it wouldn't be unlikely for them to be variously IWed as well (IMG:[invalid] style_emoticons/default/rolleyes.gif)

[edit]: and what about [it.wikipedia.org] kusarigamas, the only weapon with all three procs at once? (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(jacquelope @ Oct 8 2015, 06:49) *

I put my OC to Shield Bash/Vital Strike/Merciful Blow more often than I put it to Spirit Stance.

try using SS only for a berserker 1H style (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(jacquelope @ Oct 8 2015, 06:49) *

Oh, and... spirit stance enhances OFC?

yup. it enhances everything, as long as you have enough OC to keep it

This post has been edited by Scremaz: Oct 8 2015, 08:36
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post Oct 8 2015, 08:25
Post #73173
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Dunno if it's cause of a glitch or not, but 2 days ago i insta died under Spark of Life.
RE PF. 9 monsters (not even 10... humiliation (IMG:[invalid] style_emoticons/default/sad.gif) )
I start protect, take substantial damage right away. Channeling procs from protect. i use Health + mana draught. Since i took a big hit 1st turn, rather than using channeling for heartseaker or regen i use it on spark of life. Dead...
The numbers in the battle log made no sense, but the veil did activate. They took me down all the same.
Probably a glitch, but... who knows.
Perhaps it's snowflake's revenge for holding onto the Noodly Appendages instead of giving them to her (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 8 2015, 08:33
Post #73174
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QUOTE(Epion @ Oct 8 2015, 14:25) *

Dunno if it's cause of a glitch or not, but 2 days ago i insta died under Spark of Life.
RE PF. 9 monsters (not even 10... humiliation (IMG:[invalid] style_emoticons/default/sad.gif) )
I start protect, take substantial damage right away. Channeling procs from protect. i use Health + mana draught. Since i took a big hit 1st turn, rather than using channeling for heartseaker or regen i use it on spark of life. Dead...
The numbers in the battle log made no sense, but the veil did activate. They took me down all the same.
Probably a glitch, but... who knows.
Perhaps it's snowflake's revenge for holding onto the Noodly Appendages instead of giving them to her (IMG:[invalid] style_emoticons/default/tongue.gif)

Probably because of casting time, the monster is faster
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post Oct 8 2015, 08:38
Post #73175
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QUOTE(nobody_xxx @ Oct 7 2015, 22:04) *

it increase OFC damage (IMG:[invalid] style_emoticons/default/smile.gif)

In the words of Grunt the Krogan... I've got to see this.
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post Oct 8 2015, 10:21
Post #73176
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Is there any good reason to go Divine over Elemental considering Smite's mana cost? I have decent equipment for both styles.
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post Oct 8 2015, 10:45
Post #73177
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Hard to say. In few words divine has higher damage, but longer cast (more incoming damage) and higher mp price. Specially it should be noticeable before you get imperil. Not sure about mp, but casting speed is also important, because mage is quite weak and many hits is painful. But also the best way to reduce incoming damage is power and holy should have much higher damage at your lvl.
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post Oct 8 2015, 11:10
Post #73178
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QUOTE(Scremaz @ Oct 8 2015, 08:24) *


try using SS only for a berserker 1H style (IMG:[invalid] style_emoticons/default/rolleyes.gif)



And So the logan's legacy continues (IMG:[invalid] style_emoticons/default/wink.gif)
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post Oct 8 2015, 12:08
Post #73179
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I just got a bunch of crystals from the shrine. Should I use them right now or hold on to them to keep my monster's morale high?
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post Oct 8 2015, 14:41
Post #73180
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QUOTE(Vilis @ Oct 8 2015, 18:08) *

I just got a bunch of crystals from the shrine. Should I use them right now or hold on to them to keep my monster's morale high?

Just hold on to them first, your monster wont see much play until ~1000 pl, unless its heavily chaosed.
But high level player pretty much wont die, so making more high pl mobs to leech should be better.
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