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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 7 2015, 00:16
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edu5ardo
Group: Members
Posts: 153
Joined: 6-October 11

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Quizás quisiste decir: pronto voy a cambiar a mago y quisiera saber la rotación de habilidades de mago y los talentos indispensables de divino y elemental soon I will change and I wonder Wizard rotation magician skills and talents essential and elemental divine
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Oct 7 2015, 00:39
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(edu5ardo @ Oct 6 2015, 22:16)  Quizás quisiste decir: pronto voy a cambiar a mago y quisiera saber la rotación de habilidades de mago y los talentos indispensables de divino y elemental soon I will change and I wonder Wizard rotation magician skills and talents essential and elemental divine T3, T2, T1 in Spellspam, for whichever element - highest damage first. If you want to play high difficulty you'll have to use Imperil instead; Imperil everything, then T3 -> T2 -> T1. Fill out all relevant abilities for the element you use, as well as Imperil; just like the last 2 times you asked this, don't rotate elements. This post has been edited by Superlatanium: Oct 7 2015, 00:40
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Oct 7 2015, 02:13
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Numby
Group: Members
Posts: 174
Joined: 19-July 12

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QUOTE(Superlatanium @ Oct 6 2015, 16:42)  Ethereal is the worst staff type, since it means no added EDB. Maybe it'll become useful in the future, but I doubt it. At best I think it'd be something for self-use until you can manage to find something with a useful prefix and a better suffix - it's likely not sellable except for future-patch-gamblers.
You're breaking my heart. Oh well, I'm sure I'll find something good eventually.
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Oct 7 2015, 04:50
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Hmm. Agile vs Reinforced - which is preferred?
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Oct 7 2015, 05:45
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omgwtflolfaggot
Group: Members
Posts: 980
Joined: 25-September 11

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Have peerless shields ever been a lotto prize? I don't think I've ever seen one.
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Oct 7 2015, 06:26
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name censored
Newcomer
  Group: Members
Posts: 75
Joined: 13-September 15

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Oct 7 2015, 06:52
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(mozilla browser @ Oct 7 2015, 10:50)  Hmm. Agile vs Reinforced - which is preferred?
I would say agile, just because it helps with magic damage also and evade is better than mitigation in gf.
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Oct 7 2015, 07:47
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Oct 7 2015, 06:16)  picked from wiki, so actually not (IMG:[ invalid] style_emoticons/default/heh.gif) but if we pick 38.52 as force PMax and 36.8 as buckler PMax, then max forging a PMax buckler gives 50% block. same result by forging a force shield 34 times. if you modify that spreadsheet by adding the 24~34 section on the force area and matrixes, then you will see 2.54M for bucklers and 2.78M for forces. bucklers are moderately cheaper to forge till PMax buckler block ( = 50%) and so it remains until matrixes cost 35k and HGW 9k or so. alright, alright. i won't look at equipment ranges anymore (IMG:[ invalid] style_emoticons/default/heh.gif) btw, are we sure that P block for force is actually 38 or so? Now I see what you mean, of course you want a force shield and forge the block. I am just saying buckler with light forge is much cheaper than force shield with light forge. Btw Legendary Mithril Buckler of the Barrier 37.13 block (IMG:[ invalid] style_emoticons/default/blink.gif) This post has been edited by Void Domain: Oct 7 2015, 07:49
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Oct 7 2015, 08:09
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Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

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Is there any merit to switching to Divine over Elemental? Smite seems to cost more than the elemental spells but doesn't deal more damage. I'm asking because I dropped this staff earlier: http://hentaiverse.org/pages/showequip.php...;key=3ce17ad453
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Oct 7 2015, 08:47
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Oct 7 2015, 07:47)  Now I see what you mean, of course you want a force shield and forge the block. I am just saying buckler with light forge is much cheaper than force shield with light forge.
yup. and also less ITR, should someone really care about it. but forces leave you rooms for further improving (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Void Domain @ Oct 7 2015, 07:47)  uh... erm, not bad. at this point why not keeping only bucklers? (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(nobody_xxx @ Oct 7 2015, 08:27)  there are DEX and END. as for me, it's good enough. AGI won't be that much good but still useful for SP tank and PMI This post has been edited by Scremaz: Oct 7 2015, 08:49
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Oct 7 2015, 09:09
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Uyappy
Newcomer
 Group: Members
Posts: 35
Joined: 7-September 15

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Checking my stats with HV Stat, I found this: Average damage dealt per hit: 2690.32 Average damage dealt per crit: 2979.68 But from my Character Page: Physical Attack 2254 attack base damage 29.5% crit chance / +50 % damage I'm dealing piercing damage with a holy strike. How is it possible that my damage dealt per hit is more than my base damage, and each crit adds so little? (IMG:[ invalid] style_emoticons/default/ohmy.gif) Can any expert explain please, I don't really understand the formulas in HV (IMG:[ invalid] style_emoticons/default/cry.gif)
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Oct 7 2015, 09:12
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(name censored @ Oct 7 2015, 12:26)  Power and shade maybe sellable at auction, being low level is a plus.
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Oct 7 2015, 09:18
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Uyappy @ Oct 7 2015, 14:09)  Checking my stats with HV Stat, I found this: Average damage dealt per hit: 2690.32 Average damage dealt per crit: 2979.68 But from my Character Page: Physical Attack 2254 attack base damage 29.5% crit chance / +50 % damage I'm dealing piercing damage with a holy strike. How is it possible that my damage dealt per hit is more than my base damage, and each crit adds so little? (IMG:[ invalid] style_emoticons/default/ohmy.gif) Can any expert explain please, I don't really understand the formulas in HV (IMG:[ invalid] style_emoticons/default/cry.gif) http://ehwiki.org/wiki/Physical_DamagePhysical Attack 10530 attack base damage 186% hit chance 44.2% crit chance / +62 % damage I can deal nearly 70k damage to SG with crit ~ main damage ~ with stats above + 10% damage perk (IMG:[ invalid] style_emoticons/default/heh.gif) just increase your ADB stats and unlock some damage perk (IMG:[ invalid] style_emoticons/default/heh.gif)
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Oct 7 2015, 09:22
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Uyappy @ Oct 7 2015, 09:09)  Checking my stats with HV Stat, I found this: Average damage dealt per hit: 2690.32 Average damage dealt per crit: 2979.68 But from my Character Page: Physical Attack 2254 attack base damage 29.5% crit chance / +50 % damage I'm dealing piercing damage with a holy strike. How is it possible that my damage dealt per hit is more than my base damage, and each crit adds so little? (IMG:[ invalid] style_emoticons/default/ohmy.gif) Can any expert explain please, I don't really understand the formulas in HV (IMG:[ invalid] style_emoticons/default/cry.gif) damage dealt is more than base because base doesn't consider mitigations, PA etc. you can consider it as the raw firepower you launch, but how it will land on the mob is a whole other thing. as for crit (base) damage, it depends on both your crit chance and crit bonus: if your ADB is 2254, then your crit should be 1.5*2254 = 3381 therefore your average damage will be: crit_chance * crit_damage + (1-crit_chance) * base_damage = 2592, with roughly a 15% overall increase as a en-passant suggestion, try to raise both stats and overall damage will surely increase (IMG:[ invalid] style_emoticons/default/smile.gif) whether your crit damage is actually so low though is a whole another story. it seems that elemental strike don't crit, so probably Avg damage per hit considers also second strike's effect while crit doesn't? (IMG:[ invalid] style_emoticons/default/unsure.gif) QUOTE(nobody_xxx @ Oct 7 2015, 09:18)  http://ehwiki.org/wiki/Physical_DamagePhysical Attack 10530 attack base damage 186% hit chance 44.2% crit chance / +62 % damage I can deal nearly 70k damage to SG with crit ~ main damage ~ with stats above + 10% damage perk (IMG:[ invalid] style_emoticons/default/heh.gif) just increase your ADB stats and unlock some damage perk (IMG:[ invalid] style_emoticons/default/heh.gif) he asked for an answer, so please don't only show off your own stats This post has been edited by Scremaz: Oct 7 2015, 09:28
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Oct 7 2015, 09:33
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Uyappy
Newcomer
 Group: Members
Posts: 35
Joined: 7-September 15

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^ I see, thx for recommendations and explanation (IMG:[ invalid] style_emoticons/default/biggrin.gif) One more thing (sorry for being a nuisance (IMG:[ invalid] style_emoticons/default/tongue.gif) ) - I see people talking about keeping monsters at PL 25. However, my monster creation page says 100 is the minimum to 'activate' my monster... I'd just like to ask: what's the benefit of a sub-100 monster and why is PL 25 recommended in particular? (Any special reason for the number 25?) Finally, is it even profitable to keep a monster? Happy Pills seem to cost a fortune... Will the scrap I get really cover my pill/food losses?
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Oct 7 2015, 09:36
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Oct 7 2015, 15:22)  he asked for an answer, so please don't only show off your own stats
Its called subtle trolling (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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