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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 6 2015, 20:37
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jacquelope @ Oct 6 2015, 20:27)  A BUCKLER with 60+ block? I'd like to land one of those somehow. DAMN. Mine's <40.
60% block chance on your character. after some forging and at lv400 (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Oct 6 2015, 20:41
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Oct 6 2015, 23:36)  ~2-3m at max. QUOTE(nec1986 @ Oct 6 2015, 23:36)  Nowadays even ppl with buckler get 60+ block. I was so glad when i got something like old L-1max block force shield as selfdrop. It was quite expensive... and now its probably doesnt even worth 100k.
True enough. New Buckler of Barrier is just as good (or may be even better) than Force shield. QUOTE(Scremaz @ Oct 6 2015, 23:37)  uhu. 2M for a L-2 one (IMG:[ invalid] style_emoticons/default/dry.gif) Stop gloating in the past. Time has changed. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(jacquelope @ Oct 6 2015, 23:57)  A BUCKLER with 60+ block? I'd like to land one of those somehow. DAMN. Mine's <40.
*ahem* That'll be with quite a bit of forging. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Oct 6 2015, 20:52
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(derp-z2 @ Oct 6 2015, 18:11)  According to wiki stamina<80 = no bonus or penalty but i do not understand the income point ? with regards
arena from exile to the trio for level between 200-300 how can staying below 80 stamina result in more income even 24 stamina/day Playing at 80+ stamina: 24 stamina = 600 rounds of income gained, ~1200 rounds of XP gained Playing at 79- stamina: 24 stamina = 1200 rounds of income gained, 1200 rounds of XP gained Same stamina usage, more income (but more time spent, of course).
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Oct 6 2015, 20:53
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Has anyone ever cleared the GF?
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Oct 6 2015, 20:56
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(nec1986 @ Oct 6 2015, 10:07)  There is no much sense in exp. After like 300-330 lvl its same clearspeed. We get a bit from abilities, but also mobs becomes stronger. For example:
300lvl 1h without much forge 4940 adb. 400lvl with same gear. 6420 adb (~30% increase).
300lvl 1600pl giant has up to 152k hp with max 68,5% defense (reduces to 17,1% with 3pa stacks... i think). 400lvl has 202k hp (33% increase) with up to 73,9% defense (reduces to 18,475). Sure there are side increases like crit chance and so on, but we can see mobs also getting slightly better defense and hp increase is higher than our adb. And sometimes leveling is even worse (for example holy has ~max potential at 400lvl). So if you wanna better clearspeed than only way is forge. And its available at any lvl and req only credits.
you might want to keep track on exp/turn. By rough calculation i found it worse & worse as i level up.
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Oct 6 2015, 21:14
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nobody_xxx @ Oct 6 2015, 20:47)  yup , cheaper forging + nearly same with lmax old block force shield (IMG:[ invalid] style_emoticons/default/heh.gif) not sure. i mean, let's take a LMax force shield and a LMax buckler of the barrier and let's bring them to the same block - maxed buckler's? how many credits needed in both cases? let's say 8.5k for HG Wood, 500C for MG (or zero, if you prefer), 40k for matrixes, 6k for bindings, 2250 for Robust Catalysts, 4500 for Vibrants and 9k for Coruscatings. i'd be really interested in knowing the answer, so may someone put out (again (IMG:[ invalid] style_emoticons/default/heh.gif) ) cats' image on material tiers?
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Oct 6 2015, 21:21
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Oct 7 2015, 03:14)  not sure. i mean, let's take a LMax force shield and a LMax buckler of the barrier and let's bring them to the same block - maxed buckler's? how many credits needed in both cases? let's say 8.5k for HG Wood, 500C for MG (or zero, if you prefer), 40k for matrixes, 6k for bindings, 2250 for Robust Catalysts, 4500 for Vibrants and 9k for Coruscatings. i'd be really interested in knowing the answer, so may someone put out (again (IMG:[ invalid] style_emoticons/default/heh.gif) ) cats' image on material tiers? well 50 dmm there is 2m. If you forge a buckler's block to 13 or 25 its pretty cheap But what is cats' image on material tiers?
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Oct 6 2015, 21:29
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Oct 6 2015, 21:21)  well 50 dmm there is 2m. If you forge a buckler's block to 13 or 25 its pretty cheap
we were wondering whether (try to say it 5 times! (IMG:[ invalid] style_emoticons/default/tongue.gif) ) forging bucklers would be more convenient than force shields, so we have to think about reching the same block. obviously we have to think about maximizing bucklers' block and then comparing with forces, which may be... hmmm... lv20, perhaps? QUOTE(Void Domain @ Oct 6 2015, 21:21)  But what is cats' image on material tiers?
he forged a leg item and posted screenshots of the materials needed for every level. i already asked someone to repost it 5 or 6 times but always forgot to save it (IMG:[ invalid] style_emoticons/default/heh.gif)
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Oct 6 2015, 21:45
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(CronoBoA @ Jun 5 2015, 04:52)  ... Upgrading Block Chance on Legendary Mithril Kite Shield of Dampening: CODE Levels 01-05: Robust Catalyst x1, Mid-Grade Wood x6 Levels 06-08: Robust Catalyst x1, Mid-Grade Wood x5, High-Grade Wood x1, Binding of the Barrier x1 Levels 09-12: Robust Catalyst x1, Mid-Grade Wood x4, High-Grade Wood x2, Binding of the Barrier x1 Level 13: Robust Catalyst x1, Mid-Grade Wood x3, High-Grade Wood x3, Binding of the Barrier x1 Levels 14-16: Vibrant Catalyst x1, Mid-Grade Wood x3, High-Grade Wood x3, Binding of the Barrier x1 Levels 17-20: Vibrant Catalyst x1, Mid-Grade Wood x2, High-Grade Wood x4, Binding of the Barrier x1 Levels 21-??: Vibrant Catalyst x1, Mid-Grade Wood x1, High-Grade Wood x5, Binding of the Barrier x1 ... Well, its not exactly an image.... but maybe that helps... In the same thread there is also a full depicted forge on MDB. There was used: 84 mid, 216 high, 13 robust, 12 vibrant, 25 coruscating for a full forge. PXP 348
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Oct 6 2015, 21:46
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Numby
Group: Members
Posts: 174
Joined: 19-July 12

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I just found this: http://hentaiverse.org/pages/showequip.php...;key=5240ef6041Is it any good? I'm a melee type so I have no idea. I just saw Legendary Ethereal and got excited, but all the other words confuse me. And price check if anyone knows. I will probably never use it. Thanks.
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Oct 6 2015, 22:11
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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(IMG:[ invalid] style_emoticons/default/lurk.gif) I'm gonna leave you some questions here for my next visti if you don't mind: 1) What is SG arena? 2) If anyone ever had the patience to clear 1000 rounds of GF, do you know what the credit reward at the end is? 3) Is it worth to keep monsters? I made a monster early on (when i made it it was stronger than me). It got 3 early wins and ever since nothing more. Every now and then it brings me some low grade materials and once a worthless binding, but that's that. Do i ignore the monster thing completely or do i make as many monsters as i can and just let them be at 25 PL so that every 3 days the give me some trash with 0.000000001% to get something that is not trash? 4) In training, when you get 5% BASE equipment drop chance that "base" refers to the drop %, not that you get base equip and not better Legendary drop chance, right? 5) Artifacts in the drop rate is staff like precursor artifacts, figurines and the such? 6) If so the "rare drop chance" is tokens? Thank you for you patience.
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Oct 6 2015, 22:30
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Oct 7 2015, 00:44)  i'd be really interested in knowing the answer, so may someone put out (again (IMG:[ invalid] style_emoticons/default/heh.gif) ) cats' image on material tiers? QUOTE(Void Domain @ Oct 7 2015, 00:51)  But what is cats' image on material tiers? 
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Oct 6 2015, 22:42
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Numby @ Oct 6 2015, 19:46)  Is it any good? I'm a melee type so I have no idea. I just saw Legendary Ethereal and got excited, but all the other words confuse me. Ethereal is the worst staff type, since it means no added EDB. Maybe it'll become useful in the future, but I doubt it. At best I think it'd be something for self-use until you can manage to find something with a useful prefix and a better suffix - it's likely not sellable except for future-patch-gamblers. QUOTE(Epion @ Oct 6 2015, 18:53)  Has anyone ever cleared the GF? Many. Even PFUDOR-GF is easy with high level + decent equipment, especially so if forged. QUOTE(Epion @ Oct 6 2015, 20:11)  1) What is SG arena? Here. The last 3 arenas with at least one SG on most rounds. QUOTE(Epion @ Oct 6 2015, 20:11)  2) If anyone ever had the patience to clear 1000 rounds of GF, do you know what the credit reward at the end is? http://ehwiki.org/wiki/GrindfestQUOTE(Epion @ Oct 6 2015, 20:11)  3) Is it worth to keep monsters? I made a monster early on (when i made it it was stronger than me). It got 3 early wins and ever since nothing more. Every now and then it brings me some low grade materials and once a worthless binding, but that's that. Do i ignore the monster thing completely or do i make as many monsters as i can and just let them be at 25 PL so that every 3 days the give me some trash with 0.000000001% to get something that is not trash? You've got the right idea. Many very low PL monsters is probably the most efficient use of Monster Lab. The first monster I ever made, which has been active for maybe 10 months, has only gotten me 23 wins ever. Depressing, but it's par for the course. And now, win rate will be even less due to 0.82 and 0.83. QUOTE(Epion @ Oct 6 2015, 20:11)  4) In training, when you get 5% BASE equipment drop chance that "base" refers to the drop %, not that you get base equip and not better Legendary drop chance, right? http://ehwiki.org/wiki/Loot_Drop_RollsRight. You get more equipment overall, but at the same rates of quality. QUOTE(Epion @ Oct 6 2015, 20:11)  5) Artifacts in the drop rate is staff like precursor artifacts, figurines and the such? http://ehwiki.org/wiki/Loot_Drop_RollsQUOTE(Epion @ Oct 6 2015, 20:11)  6) If so the "rare drop chance" is tokens? It refers to rare-tier armor. For instance, Phase vs Cloth armor, Power vs Plate, Shade vs Leather.
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Oct 6 2015, 22:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Frederiksc @ Oct 6 2015, 21:45)  Well, its not exactly an image.... but maybe that helps... In the same thread there is also a full depicted forge on MDB. There was used: 84 mid, 216 high, 13 robust, 12 vibrant, 25 coruscating for a full forge. PXP 348
QUOTE(gilf @ Jun 9 2015, 08:43)  These are the costs for a Legendary equip from lv5-26: source
this is what i was speaking about, many thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif) alright, let's consider: Bucklers: P block = 35.15 (Barrier suffix) Kites: P block = 35.97 Force: P block = 38.35 using ln formula we see that max forging for a P Buckler would give +36% gain, so 47.75 base block. same block can be earned by forging a P force shield 24 tiimes. at this point, using cats' image and the datas i posted above, we can earn the same block by spending 2.54M on a buckler or 1.72M on a force shield full details on the following spreadsheet: [attachmentid=71667]
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Oct 6 2015, 22:47
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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1. SG is last 3 arenas. And reward for clearing fest if 5k credits (not much). Monsters gives random gifts and it looks not very good, but actually its ~20k/month for each 25pl monster. One time you ll get slaughter/phazon for 130k or something from mid range (destruction, dmm, ra or similar for ~40k). So it rly worth to train many low pl monsters. Mostly 25-800pl has same win ratio (free gift each 3 days) and only 900 or i d say 1k+ has higher rate.
Training gives both at the same time. Look at it as road... lets say 1Leg each 200 gear drops. This way 5% base gives additional 5% gear at specific time range. More drops - faster you get legendary. But dont expect much from it, because its almost always trash drop. But training is good, because it pay back you like 1k+ each 8k monsters. So you can spend big amount and return it back soon with profit (usually higher diff - faster pay back). At pf even trash drop usually 500+ credits each. If you get even something like 60 base drops daily than training 10lvls gives 30*500+=15k+. Quite solid, right? 450k in month. Also you right about arti, but be careful, because 0,1% (1/1000 drops) is a bit wrong info. Usually per 2k drops i get 5+ arti and i have something like 6 trainings. Rare drop (you mean lotd training?) is quite useless atm, but it gives additional chance to get rare type (for example power armor instead plate) and also some rare items like elixir instead draught.
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Oct 6 2015, 23:53
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Darukunesu
Group: Gold Star Club
Posts: 216
Joined: 20-September 14

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QUOTE(Scremaz @ Oct 6 2015, 22:44)  Bucklers: P block = 35.15 (Barrier suffix) Kites: P block = 35.97 Force: P block = 38.35
Nope, right now, Pmax block of force shield is 38.52, and Void said that he has seen one buckler of the Barrier with 36.8 block, are you sure about those ranges? This post has been edited by Darukunesu: Oct 6 2015, 23:57
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Oct 7 2015, 00:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Darukunesu @ Oct 6 2015, 23:53)  Nope, right now, Pmax block of force shield is 38.52, and Void said that he has seen one buckler of the Barrier with 36.8 block, are you sure about those ranges?
picked from wiki, so actually not (IMG:[ invalid] style_emoticons/default/heh.gif) but if we pick 38.52 as force PMax and 36.8 as buckler PMax, then max forging a PMax buckler gives 50% block. same result by forging a force shield 34 times. if you modify that spreadsheet by adding the 24~34 section on the force area and matrixes, then you will see 2.54M for bucklers and 2.78M for forces. bucklers are moderately cheaper to forge till PMax buckler block ( = 50%) and so it remains until matrixes cost 35k and HGW 9k or so. QUOTE(tetron @ Oct 7 2015, 00:05)  alright, alright. i won't look at equipment ranges anymore (IMG:[ invalid] style_emoticons/default/heh.gif) btw, are we sure that P block for force is actually 38 or so? This post has been edited by Scremaz: Oct 7 2015, 00:19
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