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post Oct 2 2015, 16:13
Post #72761
kiko159



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How can I get money for the Lottery tickets? I have credits, but it suppose to be GPs. Thanks for the help.
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post Oct 2 2015, 16:18
Post #72762
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QUOTE(izpekopon @ Oct 2 2015, 16:04) *

I just obtained my IA2. Currently have Postage Paid and IA2. Which other Hath perks (that are affordable and benefits me around my current early levels) should i work towards obtaining?


What about VV? You can never have enough HP (IMG:[invalid] style_emoticons/default/wink.gif)


QUOTE(kiko159 @ Oct 2 2015, 16:13) *

How can I get money for the Lottery tickets? I have credits, but it suppose to be GPs. Thanks for the help.


Go to the GP Exchange page. GP Exchange
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post Oct 2 2015, 16:24
Post #72763
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I have question want to ask, the wiki said:
Elemental: Gives Elemental Damage Bonus for one of the six magic elements (Ok, understood)
Gives the weapon an Elemental Strike effect (additional damage in that element) ?? (IMG:[invalid] style_emoticons/default/mellow.gif)
I don't get it much, I will have additonal damage in which case ??

This post has been edited by -Daiki-: Oct 2 2015, 16:25
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post Oct 2 2015, 16:25
Post #72764
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QUOTE(tetron @ Oct 2 2015, 14:59) *

Speaking of which, visiting the equipment shop is not as fun as before ever since the introduction of that "bazaar bought gears will become untradable" crap. (IMG:[invalid] style_emoticons/default/sad.gif)

I've gotten many decent and rare gears from the bazaar in the past.

yup. (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(tetron @ Oct 2 2015, 14:59) *

There are always some of them lurking around. (IMG:[invalid] style_emoticons/default/duck.gif)

there are even people who are almost always connected but choose to hide themselves from online people list (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 2 2015, 16:27
Post #72765
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QUOTE(-Daiki- @ Oct 2 2015, 16:24) *

I have question want to ask, the wiki said:
Elemental: Gives Elemental Damage Bonus for one of the six magic elements (Ok, understood)
Gives the weapon an Elemental Strike effect (additional damage in that element) ?? (IMG:[invalid] style_emoticons/default/mellow.gif)
I don't get it much, I will have additonal damage in which case ??

in case your weapon has and additional strike, which means it has a prefix.

ie: Exquisite Rapier of Slaughter will deal piercing damage
Exquisite Fiery Rapier of Slaughter will deal piercing damage + Fire damage
Exquisite Ethereal Rapier of Slaughter will deal piercing damage + Void damage

and so on
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post Oct 2 2015, 16:32
Post #72766
izpekopon



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QUOTE(Scremaz @ Oct 2 2015, 22:27) *

in case your weapon has and additional strike, which means it has a prefix.

ie: Exquisite Rapier of Slaughter will deal piercing damage
Exquisite Fiery Rapier of Slaughter will deal piercing damage + Fire damage
Exquisite Ethereal Rapier of Slaughter will deal piercing damage + Void damage

and so on


Doesn't Exquisite Ethereal Rapier of Slaughter just do Void damage (i dont remember ever seeing any pierce dmg from my weapon)? i think ethereal weapons work slightly differently than those elemental ones no?

This post has been edited by izpekopon: Oct 2 2015, 16:37
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post Oct 2 2015, 16:35
Post #72767
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QUOTE(Scremaz @ Oct 2 2015, 16:27) *

in case your weapon has and additional strike, which means it has a prefix.

ie: Exquisite Rapier of Slaughter will deal piercing damage
Exquisite Fiery Rapier of Slaughter will deal piercing damage + Fire damage
Exquisite Ethereal Rapier of Slaughter will deal piercing damage + Void damage

and so on

And how many addtion damage I will make ?? I don't see that stats show in equipment popup.
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post Oct 2 2015, 16:35
Post #72768
izpekopon



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QUOTE(Frederiksc @ Oct 2 2015, 22:18) *

What about VV? You can never have enough HP (IMG:[invalid] style_emoticons/default/wink.gif)


VV cost 250hath, wouldn't getting IA3 for 250hath be a better pick up?
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post Oct 2 2015, 16:45
Post #72769
rfEH



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QUOTE(-Daiki- @ Oct 2 2015, 14:35) *

And how many addtion damage I will make ?? I don't see that stats show in equipment popup.


Straight from wiki:

Elemental Strike
Can be obtained on weapons though Equipment Prefixes, achieving level 10 potency in Item World, or by infusions through The Forge.
Deals additional damage in that element
Damage done is equal to 50% of your physical damage (before mitigation by monsters) this has a separate damage roll independent from the main hit, counts as physical damage
Triggered by both main-hand and offhand melee hits
Only affects the primary target

I think an example is probably better so this is an example of what the damage looks like from the battle log from my Holy Rapier that is IW10 see all the different damages:

9 3 Void Strike hits Venoxis for 1544 void damage.
9 2 Holy Strike hits Venoxis for 880 holy damage.
9 1 You hit Venoxis for 3270 void damage.

EDIT: Oops was just editing this post to copy paste my battle log and realized that you have already answered below Falbala456.

This post has been edited by rfEH: Oct 2 2015, 16:50
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post Oct 2 2015, 16:47
Post #72770
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It appears in the logs as a "strike", either by the Void type or Elemental, just over your normal damages.

This post has been edited by Falbala456: Oct 2 2015, 16:47
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post Oct 2 2015, 16:49
Post #72771
izpekopon



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QUOTE(-Daiki- @ Oct 2 2015, 22:35) *

And how many addtion damage I will make ?? I don't see that stats show in equipment popup.


[attachembed=71367]
Hope this helps.
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post Oct 2 2015, 16:55
Post #72772
-Daiki-



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QUOTE(rfEH @ Oct 2 2015, 16:45) *

Straight from wiki:

Elemental Strike
Can be obtained on weapons though Equipment Prefixes, achieving level 10 potency in Item World, or by infusions through The Forge.
Deals additional damage in that element
Damage done is equal to 50% of your physical damage (before mitigation by monsters) this has a separate damage roll independent from the main hit, counts as physical damage
Triggered by both main-hand and offhand melee hits
Only affects the primary target

Huh, I never see this paragraph before, could you give me the link (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 2 2015, 17:01
Post #72773
rfEH



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QUOTE(-Daiki- @ Oct 2 2015, 14:55) *

Huh, I never see this paragraph before, could you give me the link (IMG:[invalid] style_emoticons/default/laugh.gif)


Sure here is Link

Oh BTW the paragraph is near the very bottom of that page.

There seems to be a few changes in wiki that I haven't noticed until now because a lot more things make sense now.

Thanks Superlatanium just went through the history to notice that you changed breached defense to include PMI reduction which make the elemental strike damage gain make sense now.

EDIT to reply to below post:
Well -Daiki- it super easy to miss like 1 line in a large wiki page, for example until just right now I thought breached defense from holy spell only had 10%MMI reduction and I have read the spell wiki pages many times before too.

This post has been edited by rfEH: Oct 2 2015, 17:24
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post Oct 2 2015, 17:08
Post #72774
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@rfEH: OMG, I read that page so many times (IMG:[invalid] style_emoticons/default/ohmy.gif), why didn't I notice that until now (IMG:[invalid] style_emoticons/default/mellow.gif)
@Falbala456 @izpekopon: Thanks very much, understood (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 2 2015, 17:10
Post #72775
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QUOTE(izpekopon @ Oct 2 2015, 16:35) *

VV cost 250hath, wouldn't getting IA3 for 250hath be a better pick up?


Ok, the long awaited question. So, we have IA2 with 20% and loke to go to IA3 with 30%. Gain is (1-0.2)*(1-0.3) = 1.143 ~ 14.3%. Question to you: you have the spells with the least cost (mp/round) assigned to IAs, right? So you can have that freaky "channeling" effect chance maxed when refreshing those high cost spells or casting something. Also it is very useful to use a channeling to refresh the high cost spells for 0 MP.

IA is designed in my eyes to save you turns, so IA only "short-running" spells, like protection etc. So get rid of frequent casting those. Long running "high-cost" spells like Heartseeker are not valuable for IA if you refresh them by channeling.

IA is also a boost to mana reg. With the running cost exactly at "casting costs / round" you get some valuable discount. I have IA3 and have not assigned a spell to it. This is due to the fact, that I need the mana reg to compensate for massive Imperil and Silence usage. (Yes, I also have RR to minimize pots)

VV grants you 10% HP. A thing which kicks in after all HP calculation is done. A plus of 10% solid. This even makes forging END more valuable. The only negative thing about VV is Spirit Shield kicking in 3-5% dmg later, but you should be able to get this compensated with ease.
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post Oct 2 2015, 17:21
Post #72776
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QUOTE(Frederiksc @ Oct 2 2015, 23:10) *

Ok, the long awaited question. So, we have IA2 with 20% and loke to go to IA3 with 30%. Gain is (1-0.2)*(1-0.3) = 1.143 ~ 14.3%. Question to you: you have the spells with the least cost (mp/round) assigned to IAs, right? So you can have that freaky "channeling" effect chance maxed when refreshing those high cost spells or casting something. Also it is very useful to use a channeling to refresh the high cost spells for 0 MP.

IA is designed in my eyes to save you turns, so IA only "short-running" spells, like protection etc. So get rid of frequent casting those. Long running "high-cost" spells like Heartseeker are not valuable for IA if you refresh them by channeling.

IA is also a boost to mana reg. With the running cost exactly at "casting costs / round" you get some valuable discount. I have IA3 and have not assigned a spell to it. This is due to the fact, that I need the mana reg to compensate for massive Imperil and Silence usage. (Yes, I also have RR to minimize pots)

VV grants you 10% HP. A thing which kicks in after all HP calculation is done. A plus of 10% solid. This even makes forging END more valuable. The only negative thing about VV is Spirit Shield kicking in 3-5% dmg later, but you should be able to get this compensated with ease.

Long running is exactly protection, also you can't IA heartseeker/arcane something and regen (IMG:[invalid] style_emoticons/default/dry.gif)
next patch will have IA7 and IAable regen (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 2 2015, 17:22
Post #72777
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QUOTE(Frederiksc @ Oct 2 2015, 23:10) *

Ok, the long awaited question. So, we have IA2 with 20% and loke to go to IA3 with 30%. Gain is (1-0.2)*(1-0.3) = 1.143 ~ 14.3%. Question to you: you have the spells with the least cost (mp/round) assigned to IAs, right? So you can have that freaky "channeling" effect chance maxed when refreshing those high cost spells or casting something. Also it is very useful to use a channeling to refresh the high cost spells for 0 MP.

IA is designed in my eyes to save you turns, so IA only "short-running" spells, like protection etc. So get rid of frequent casting those. Long running "high-cost" spells like Heartseeker are not valuable for IA if you refresh them by channeling.

IA is also a boost to mana reg. With the running cost exactly at "casting costs / round" you get some valuable discount. I have IA3 and have not assigned a spell to it. This is due to the fact, that I need the mana reg to compensate for massive Imperil and Silence usage. (Yes, I also have RR to minimize pots)

VV grants you 10% HP. A thing which kicks in after all HP calculation is done. A plus of 10% solid. This even makes forging END more valuable. The only negative thing about VV is Spirit Shield kicking in 3-5% dmg later, but you should be able to get this compensated with ease.


So the gains from IA2-> IA3 is diminishing and not as useful compared to a straight up 10% hp boost. I'l slowly save up for VV then (while prioritizing upgrading my equips). Thanks for the advice (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 2 2015, 17:25
Post #72778
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QUOTE(-Daiki- @ Oct 2 2015, 17:08) *

@rfEH: OMG, I read that page so many times (IMG:[invalid] style_emoticons/default/ohmy.gif), why didn't I notice that until now (IMG:[invalid] style_emoticons/default/mellow.gif)
@Falbala456 @izpekopon: Thanks very much, understood (IMG:[invalid] style_emoticons/default/laugh.gif)


-Daiki-, you can temporarily make any weapon use "void" as main strike, when you "enchant" it with a voidseeker shard. Also use timed infusions in the enchant tab in your forge to beef up your dmg, so you have
void as main strike (changed by voidseeker enchant)
+ 50% infusion enchant 1
+ 50% infusion enchant 2
+ ??% void strike (added with voidseeker enchant)

If a weapon already has an elementa strike (seen als +cold strike), you can only add one infusion enchant.
With a cold strike weaopn this would look like
void as main strike (changed by voidseeker enchant)
+ 50% cold strike
+ 50% infusion enchant 1
+ ??% void strike (added with voidseeker enchant)

The 2k crit you saw with piercing will surely be higher, plus if main strike crits, also the follow ups (enchantments) crit.
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post Oct 2 2015, 17:40
Post #72779
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QUOTE(Frederiksc @ Oct 2 2015, 17:10) *

IA is designed in my eyes to save you turns, so IA only "short-running" spells, like protection etc. So get rid of frequent casting those. Long running "high-cost" spells like Heartseeker are not valuable for IA if you refresh them by channeling.

IA is also a boost to mana reg. With the running cost exactly at "casting costs / round" you get some valuable discount. I have IA3 and have not assigned a spell to it. This is due to the fact, that I need the mana reg to compensate for massive Imperil and Silence usage. (Yes, I also have RR to minimize pots)

VV grants you 10% HP. A thing which kicks in after all HP calculation is done. A plus of 10% solid. This even makes forging END more valuable. The only negative thing about VV is Spirit Shield kicking in 3-5% dmg later, but you should be able to get this compensated with ease.


IA, unless for REs, is for lazy play 1st, mana saving 2nd. Saving 1 turn every hundred isn't a big deal. If you are a mage, the saving are less since you play less turns/round. If you have 100% upkeep on an extra spell, then assigning it to IA will save mana on average (you can always overwrite the IA if you have a spare channeling).

VV's has no negative effects towards SS since your cure and regen is based off "base hp". Unless you are using
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post Oct 2 2015, 17:46
Post #72780
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The Elemental Strike will be count as physical attack or magical attack ??
I mean, the Elemental Strike' damage will be decreased by specific Resistances and which one of these two: monster's PMI or MMI ??
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