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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 30 2015, 06:38
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jacquelope
Group: Members
Posts: 10,457
Joined: 28-July 15

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QUOTE(karyl123 @ Sep 29 2015, 20:36)  goodluck finishing EoD pfudor with longsword
I feel that doing ED or EoD beyond Normal difficulty is unprofitable; PF is right out for me. I also feel that anything beyond Normal on these levels ( specifically due to the SG mobs) is a much larger timesink than I can handle, considering that I have a wife and children. The wife&kids thing is actually a really really really big issue and it is what is driving me to try and cut down the physical time I spend doing ED and EoD. The Longsword approach, at Normal, now cuts SG arena clear times by close to 40% in real world terms. If I were doing any arena in my usual Hell/Nintendo/IWBTH I'd use 1H+Force shield. Most importantly, I actually tried TKAG in IWBTH and it took me almost 2 hours because I had to keep stopping to fire off Weaken spells and I still got Cloak'd 12 times. Though that run earned me an astronomical 120 MILLION EXP, I'm not even close to ready for PF EoD; if I could even survive that, it would take hours considering those SG mobs. Superlatanium suggests that when I hit 300+ I may experience shorter clear times. Still, I will only ever do PF above TT&T when I reach DWD and only when I want to earn Dovahkiin. Because time. This post has been edited by jacquelope: Sep 30 2015, 06:40
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Sep 30 2015, 07:10
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(jacquelope @ Sep 30 2015, 11:38)  I feel that doing ED or EoD beyond Normal difficulty is unprofitable; PF is right out for me. I also feel that anything beyond Normal on these levels (specifically due to the SG mobs) is a much larger timesink than I can handle, considering that I have a wife and children. The wife&kids thing is actually a really really really big issue and it is what is driving me to try and cut down the physical time I spend doing ED and EoD. The Longsword approach, at Normal, now cuts SG arena clear times by close to 40% in real world terms.
If I were doing any arena in my usual Hell/Nintendo/IWBTH I'd use 1H+Force shield. Most importantly, I actually tried TKAG in IWBTH and it took me almost 2 hours because I had to keep stopping to fire off Weaken spells and I still got Cloak'd 12 times. Though that run earned me an astronomical 120 MILLION EXP, I'm not even close to ready for PF EoD; if I could even survive that, it would take hours considering those SG mobs.
Superlatanium suggests that when I hit 300+ I may experience shorter clear times. Still, I will only ever do PF above TT&T when I reach DWD and only when I want to earn Dovahkiin. Because time.
brother this is kinda personal. I am not married yet... so, did your wife not angry to you by reading some hentai mags and fap to some 2d girls ? just curious (IMG:[ invalid] style_emoticons/default/smile.gif) preparing for my future self (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by karyl123: Sep 30 2015, 07:11
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Sep 30 2015, 07:33
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jacquelope
Group: Members
Posts: 10,457
Joined: 28-July 15

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QUOTE(karyl123 @ Sep 29 2015, 22:10)  brother this is kinda personal. I am not married yet... so, did your wife not angry to you by reading some hentai mags and fap to some 2d girls ? just curious (IMG:[ invalid] style_emoticons/default/smile.gif) preparing for my future self (IMG:[ invalid] style_emoticons/default/smile.gif) Nah, man, a married man simply cannot play HV endlessly when he has a family to tend to and kids that we homeschool. I got carried way with HV for a while and had to cut back severely. Seriously, it appears that people chug energy drinks around here like soda, suggesting stamina levels of 70 or even 50 or astoundingly lower are not uncommon: to clear that many rounds would take all night for me. So it's got nothing to do with hentai mags. Shit, I write some fairly far out hentai on Eka's Portal and she reads some of that. It's that neglecting one's family just ain't cool and HV kinda encourages that.
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Sep 30 2015, 09:09
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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jacquelope, you soon ll get 310 and its probably good for trying mage. First time with mage a bit pain on mid-high diff, because prof. But reward is also nice. Its my first hit.
7 16 Flames of Loki blasts Lich Blackmore for 106155 fire damage 7 15 Drinky Crow has been defeated. 7 14 Flames of Loki blasts Drinky Crow for 125504 fire damage 7 13 Flames of Loki hits Tsukiko Tsutsukakushi for 60844 fire damage 7 12 Asian Tiger Mosquito has been defeated. 7 11 Flames of Loki hits Asian Tiger Mosquito for 73215 fire damage 7 10 Flames of Loki hits Lance002 for 37647 fire damage (50% resisted) 7 8 Flames of Loki hits Witch Of Terrence for 18977 fire damage (75% resisted) 7 5 Flames of Loki hits Bottle Fairy for 40782 fire damage (50% resisted) 7 4 Deep Burns explodes for 5487 elec damage 7 2 Flames of Loki hits Priss Asagiri for 72948 fire damage
Thats ~440k damage. Holy should hit even harder. But many turns needed for casting imperil. At the same time imperil mage is cheap and it should be quite easy on something like nintendo.
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Sep 30 2015, 10:44
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jacquelope
Group: Members
Posts: 10,457
Joined: 28-July 15

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QUOTE(nec1986 @ Sep 30 2015, 00:09)  jacquelope, you soon ll get 310 and its probably good for trying mage. First time with mage a bit pain on mid-high diff, because prof. But reward is also nice. Its my first hit.
7 16 Flames of Loki blasts Lich Blackmore for 106155 fire damage 7 15 Drinky Crow has been defeated. 7 14 Flames of Loki blasts Drinky Crow for 125504 fire damage 7 13 Flames of Loki hits Tsukiko Tsutsukakushi for 60844 fire damage 7 12 Asian Tiger Mosquito has been defeated. 7 11 Flames of Loki hits Asian Tiger Mosquito for 73215 fire damage 7 10 Flames of Loki hits Lance002 for 37647 fire damage (50% resisted) 7 8 Flames of Loki hits Witch Of Terrence for 18977 fire damage (75% resisted) 7 5 Flames of Loki hits Bottle Fairy for 40782 fire damage (50% resisted) 7 4 Deep Burns explodes for 5487 elec damage 7 2 Flames of Loki hits Priss Asagiri for 72948 fire damage
Thats ~440k damage. Holy should hit even harder. But many turns needed for casting imperil. At the same time imperil mage is cheap and it should be quite easy on something like nintendo.
Jeepers mother fucking creepers, that's not even critical damage is it? My elemental prof is only 70.19, Flames of Loki is T3 isn't it? I need another 80 prof for that. Damn. This is where I beg 10B for a facepalm smiley: because my Divine prof is 3.79.............
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Sep 30 2015, 11:08
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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Maybe a short description of difficulty setting would be welcomed, too.
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Sep 30 2015, 11:16
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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100k+ crits (it says blasts instead hits). But im sure ppl with good set doing that as ordinary without problems and its better to use holy than elemental, because monsters have quite low mitg against it. Plus higher damage. But its also usually a bit more expensive and have higher casting speed (monsters hit more per our turn) and mana price. Last one isnt big problem, because better clearspeed gives more credits and mp pots is cheap.
But to become mage ll be a bit hard: 1. Credits. Mage is expensive for high diff compare to any other style. I mean something like 1h can clear any fest without much problems. With new pots i easy cleared pf with exq gear and with my tanky leg + a bit forge i didnt even used many cures. Mage even with some good gear ll do only 100 rounds on pf and for full clear needed 30m+ or even more with side upgrades like damage perk. Even pf arenas wont be easy with cheap set. But at low-mid diff monsters dont hit hard, so its quite hard to notice big difference, specially because mage kills all fast. So even 500k-2m sets can work with imperil. 2. Prof. Its incredible important. Cloth/staff/magical (holy/elemental). Because it affects anything and its quite hard to get all 0-->310. Specially staff. For that i used a bit silly mode, but at least it gives some reward besides prof. I used ethereal staff as melee weapon with power set on low diff (sg arenas for example). It was slightly longer than with ordinary style, but there is no rly good another way to gain. 3. And finally t/s and attention. It has quite similar to 2h aim, because its also aoe, but also with imperil and 3 spells rotation (hover/spellspam needs for it) and lower defense (many cures).
And because all 3 ll be at the same time than starting with mage is big pain. UPD. Oh, yea, ive also forgot about iw. Soulfuse for imperil mage isnt very important, but iw is pretty.
This post has been edited by nec1986: Sep 30 2015, 11:33
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Sep 30 2015, 11:29
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DMonkey
Newcomer
  Group: Members
Posts: 58
Joined: 12-August 12

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Any other ways to use special items drop from orange monsters ? Those trash which shrine exchange for them make me feel sick. Which is the best enchant for ethereal weapon?
This post has been edited by DMonkey: Sep 30 2015, 11:31
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Sep 30 2015, 11:38
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jacquelope @ Sep 30 2015, 07:33)  Nah, man, a married man simply cannot play HV endlessly when he has a family to tend to and kids that we homeschool. I got carried way with HV for a while and had to cut back severely. Seriously, it appears that people chug energy drinks around here like soda, suggesting stamina levels of 70 or even 50 or astoundingly lower are not uncommon: to clear that many rounds would take all night for me. So it's got nothing to do with hentai mags. Shit, I write some fairly far out hentai on Eka's Portal and she reads some of that. It's that neglecting one's family just ain't cool and HV kinda encourages that.
if you remember, one of my first suggestions for you when i heard you have family was to not be carried away too much by this game while you still could... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(jacquelope @ Sep 30 2015, 10:44)  Jeepers mother fucking creepers, that's not even critical damage is it? My elemental prof is only 70.19, Flames of Loki is T3 isn't it? I need another 80 prof for that. Damn.
yup, everything with a northern-like name is T3 QUOTE(DMonkey @ Sep 30 2015, 11:29)  Any other ways to use special items drop from orange monsters ? Those trash which shrine exchange for them make me feel sick.
sell them. but you have to hard a shitton of them before they can give you a bit profit. QUOTE(DMonkey @ Sep 30 2015, 11:29)  Which is the best enchant for ethereal weapon?
the big deal is having a second strike, rather than which. it doesn't really matter which one you pick, as long as you avoid fire - it has the worst time gain of them all
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Sep 30 2015, 11:39
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Where did people get the idea that holy was doing higher damage than elemental on imperiled monsters?
This post has been edited by danixxx: Sep 30 2015, 11:40
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Sep 30 2015, 12:05
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(danixxx @ Sep 30 2015, 11:39)  Where did people get the idea that holy was doing higher damage than elemental on imperiled monsters?
Imperil lowers maxed "resistance" by 50%, but only elemental migs by 40%. You can perk imperil to further shorten migs on monsters, dark and holy imperil on perk list to a max of 25%. Leaving aside a dark/holy rotation (which no-one actually will do below 450, ripened soul L3 req) you can state, that an elemental mage should do more dmg, exept on SG arenas measured in dmg_total/rounds_total
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Sep 30 2015, 12:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(danixxx @ Sep 30 2015, 11:39)  Where did people get the idea that holy was doing higher damage than elemental on imperiled monsters?
i guess because of its status effect: QUOTE Breached Defense: The holy attack has penetrated the target's defenses, making it take more damage. - Caused by Holy spells - Mitigation reduction: 10%
or maybe only because they were doing a lot of SG run *shrugs* QUOTE(Frederiksc @ Sep 30 2015, 12:05)  Imperil lowers maxed "resistance" by 50%, but only elemental migs by 40%.
You can perk imperil to further shorten migs on monsters, dark and holy imperil on perk list to a max of 25%.
Leaving aside a dark/holy rotation (which no-one actually will do below 450, ripened soul L3 req) you can state, that an elemental mage should do more dmg
yup. if you also add in the fact that holy has lower casting speed than elementals, is more expensive to cast (read: it has stricter requirements to fulfill to be playable) and a few of the most dangerous mobs are innately resistant/neutral to holy, i really guess in average the proper elemental should do more damage than holy. but not a mage here (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Scremaz: Sep 30 2015, 12:11
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Sep 30 2015, 12:11
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Scremaz @ Sep 30 2015, 12:08)  i guess because of its status effect: or maybe only because they were doing a lot of SG run *shrugs* lowers what exactly? Ah, yes. All. So elemental mage without breached defence 40%, holy mage with breached defence 35%. Elemental wins.
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Sep 30 2015, 12:14
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Frederiksc @ Sep 30 2015, 12:11)  lowers what exactly? Ah, yes. All. So elemental mage without breached defence 40%, holy mage with breached defence 35%. Elemental wins.
well, i'm not a mage. it doesn't make sense to me as well, but i read in this same thread many times about this 'breached defense' thing. since i'm a melee i tend to give suggestions only on my field, but i'd be quite curious as well...
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Sep 30 2015, 12:14
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Sep 30 2015, 17:38)  the big deal is having a second strike, rather than which. it doesn't really matter which one you pick, as long as you avoid fire - it has the worst time gain of them all
Now I have a feeling the next patch will make all element the same in terms of avg (IMG:[ invalid] style_emoticons/default/blink.gif)
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Sep 30 2015, 12:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Sep 30 2015, 12:14)  Now I have a feeling the next patch will make all element the same in terms of avg (IMG:[ invalid] style_emoticons/default/blink.gif) and going against the logical fact that celestials are weak to dark or mechanoids are weak to voltage? (IMG:[ invalid] style_emoticons/default/laugh.gif) i guess it will 'only' be made that some of those which now are considered the worst monster classes will become playable, but no clue whether this will actually affect mitigations or stats...
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Sep 30 2015, 12:24
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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No. The times of the "holy rainbow" rotation (T3 holy -> 4 x T3 elements, repeat) will not be back. At least I do not think 10B will let this "Uber-Mage" wander the HV again. Therefore the huge perk list for every single element to prevent the holy rainbow rotation and the drop on effects (explosions) to be non-crit and far less than 5*avg_spell.
AFAIK our gone member "Bunko" was a rainbow mage in "Priestess" gear, and quit after a patch splitting elements?
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Sep 30 2015, 12:39
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Sep 30 2015, 18:17)  and going against the logical fact that celestials are weak to dark or mechanoids are weak to voltage? (IMG:[ invalid] style_emoticons/default/laugh.gif) i guess it will 'only' be made that some of those which now are considered the worst monster classes will become playable, but no clue whether this will actually affect mitigations or stats... Yeah and now you kill some fire elementals with fireball like in every other rpgs (IMG:[ invalid] style_emoticons/default/cool.gif) I dont think buffing weak mobs will work because they are so few. And we will need to make 100s of every other mobs to balance out the giants and Arthropods.
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Sep 30 2015, 12:50
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Void Domain @ Sep 30 2015, 12:39)  Yeah and now you kill some fire elementals with fireball like in every other rpgs (IMG:[ invalid] style_emoticons/default/cool.gif) I dont think buffing weak mobs will work because they are so few. And we will need to make 100s of every other mobs to balance out the giants and Arthropods. Giants were cool at the beginning of the monster area because of their stamina. Now in the time of equipped players they lack wisdom ,boosting their magmig against mages / enchanted weapons, and agility to have even the chance to score a hit against phase / light players before being eliminated. They are just piles of trash these days. A good perked elemental is my favorite, but players gained control over their suicidal tendencies since the "pay-per-death" patch.
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Sep 30 2015, 12:51
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(danixxx @ Sep 30 2015, 12:39)  Where did people get the idea that holy was doing higher damage than elemental on imperiled monsters?
Its easy, isnt? Base holy spells damage is 4,5/6/7,5 and elemental have 4-4,25/5,5-5,85/7-7,5. Its already lower for t1-t2. Many players dont have high lvl, so they not only have higher base, but also T3 4cd is much closer. But on high lvl its not so good, because holy mitg with imperil still remains. Oak staff have counter-resist, but lower prof and imperil reduces only 25 points.
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