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post Sep 28 2015, 09:29
Post #72501
jacquelope



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Someone on my WTB thread is saying that scythes are better than longswords.

Is this true?
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post Sep 28 2015, 09:49
Post #72502
edu5ardo



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QUOTE(Superlatanium @ Sep 27 2015, 23:31) *

If you really want to mage before 310, which you probably shouldn't:

Equipment should be as said in that post: probably 2 proficiency, 3 phase, as well as a staff of the right with a useful prefix and suffix. (For Holy, that means Oak or Katalox with both the prefix and the suffix giving either proficiency, EDB, MDB, or maybe Focus if you don't want to IW). Quality (Exquisite, Magnificent, etc) is 100% determined by your budget. Higher is better, obviously. Just don't use Superior (IMG:[invalid] style_emoticons/default/tongue.gif)

Stats: Wis=Intel=Agi>End>Dex>Str is not a bad distribution, though really, it doesn't matter much.


i playing 1h now, but starting from 310 want to change mague, now playing in IW, i want to get mague equipament after lvl 310

in armor and weapon need especific prefix and suffix for find equipament

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post Sep 28 2015, 09:57
Post #72503
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Legendary pieces can still be dropped by monsters at Hell, by the looks of it.

QUOTE(issary @ Sep 28 2015, 04:30) *

QUOTE(issary @ Sep 28 2015, 04:40) *

There's a really really small chance,I think maybe 500,000 round to drop a Leg in HELL,if not more.



This post has been edited by djackallstar: Sep 28 2015, 09:58
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post Sep 28 2015, 10:06
Post #72504
m118w11



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QUOTE(djackallstar @ Sep 27 2015, 16:52) *

A small error here. Should have been:
Artifact rate = monsters*drop chance*(1-equipment chance)*artifact chance.


That is correct. (I took out the proper factor in the calculations though, so no change in the number unless...)


QUOTE(nec1986 @ Sep 27 2015, 17:10) *

Why you think pl bonus is 1,5%?
Ive checked a bit and after 1321 monsters in fest i got 665 drops (50,4%). Its not very accurate value, because 1321 monsters isnt much, but main idea is simple.

Crystals 242 times (18,3%)
Credits 233 times (17,64%)
Gear 15 times (1,14%)
Draughts hp25 (1,89%), mp35 (2,65%), sp14(1,06%)
Pots and elixirs 11/14+1/4 (2,27%)
Inf 4 (0,3%)
Scrolls 8 (0,61%)
Food 58 (4,39%)
token and pills 2 (0,15%)

If we completely delete crystals and credits than its still 14,53%. But some part of crystals should be included also. That should have 1,5x ratio.
If we have 1000 drops and 40 is gear with 3 arti/token, than rest is 957 where ~35% is crystals. In other words 665 is non crystals drop and 1000/665 is 1,5x ratio. So 14,53*1,5=21,8% our drop chance and 18,3-7,27=11,03 (second roll for additional crystals in fest, its close to 10+scavenger).
UPD. Collected a bit more samples.


I guessed the PL bonus being 1% because somewhere it was said that it is (PL-500)/50 ~10% for PL 1000. It made [my] numbers work if we guessed that it was added to the scavenger bonus. How every this is merely to match monsters->equipment->artifacts. It might be possible that all the numbers are half as big and the item drop rate is double for instance.

For credits, I did this a while ago and I think it was quite accurately a roll such that if no item dropped, then a credit drop is rolled. This is what is said in the wiki and I believe it was based on patch notes.

For crystals, in grindfest there is an extra roll for crystals, we have no idea whether it happens before or after the credit roll.

Taking the two last points together, it can be guessed that we ignore credits, and half the number of crystal drops to get 312 => 23.6% drop rate.

What are your drop trainings?
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post Sep 28 2015, 12:44
Post #72505
nec1986



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32/15(lotd)/12/6
Actually its much better to check in arenas, but ive already done it all.
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post Sep 28 2015, 13:14
Post #72506
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Guys, just for your maths:
If you take numbers in consideration taken by Grind Fests, you have to take these facts into your formulas:

Credits are not drops. They are the static 20% (or 0.2) checked at the 1st 0 to 1 roll. (drop | credits | nothing)
Crystals have a 2nd 0 to 1 drop roll at Grind Fests, if "nothing" was rolled on 1st roll (drop=crystal | nothing)

Wiki states a cap on PL drop bonus as 15%. So Max training + cap PL drop bonus = 0.125 + 0.15 = 0.275
I am not sure if it is multiplied, but likely when wiki speaks of "bonus" and "base", but numbers seem to favor an addition.
This results in the maxed grindfest rolls:
credit 0.2
drop 0.275 (including 1st roll crystals, percentage not exactly known)
2nd roll crystals (1-drop) * drop = 0.725 * 0.275 = 0.199375 about 20% chance to roll these if "nothing" rolled on 1st roll.

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post Sep 28 2015, 14:22
Post #72507
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QUOTE(karyl123 @ Sep 28 2015, 06:35) *

quick question.

is luck of the draw ability has beed fixed ? before it has no effect.

is it good to train it now ?


bump this question
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post Sep 28 2015, 14:28
Post #72508
nobody_xxx



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QUOTE(karyl123 @ Sep 28 2015, 20:22) *

bump this question

LoTD just get different effect now since 0.82 (IMG:[invalid] style_emoticons/default/smile.gif)

dulunya buat ngeboost quality roll drop , sekarang cuman buat bikin rare tier drop (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 28 2015, 15:02
Post #72509
Frederiksc



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QUOTE(nobody_xxx @ Sep 28 2015, 14:28) *

LoTD just get different effect now since 0.82 (IMG:[invalid] style_emoticons/default/smile.gif)

It affects now not quality but tier drops. Which is certainly a nerf. You get less mag and leg items, but a I prefer shitty mags for salvaging to shitty 2PAB(!) exq for bazaar selling. Main changes seen according to the wiki:

Loot rolls:
-Maximum of 2 PABs at Superior/Exquisite quality
-At Legendary/Peerless quality will always have 3 PABs (4 for Light armor)

Quality and prefix:
Equipment with the quality grade of "Superior" or higher have a chance to drop with a prefix. (nerf)
Quality Chance
Sup 10% <- nerf
Exq 25% <- nerf
Mag 50% <- nerf
Leg 100%
Peerless 100%

Rarity roll:
Armor Only: Rarity Chance is multiplied directly by Luck of the Draw training (up to +25%)
But 25% of what? 1%, 5%? 10%? my numbers indicate about 5%, which means maxed 6.25% total. May be wrong, but I do not invest in LOTD any further until I get validated data on it.

So anything that drops for me below LEG quality is shitty, because no-one I think is interested in soulfusing a lvl400+ item even I do not dare to think selling. What about MAG quality you ask? Check the WTS and auctions. Most mag items do not get even the 50k min bid. So why keeping?
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post Sep 28 2015, 15:12
Post #72510
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QUOTE(Frederiksc @ Sep 28 2015, 21:02) *

It affects now not quality but tier drops. Which is certainly a nerf. You get less mag and leg items, but a I prefer shitty mags for salvaging to shitty 2PAB(!) exq for bazaar selling. Main changes seen according to the wiki:

Loot rolls:
-Maximum of 2 PABs at Superior/Exquisite quality
-At Legendary/Peerless quality will always have 3 PABs (4 for Light armor)

Quality and prefix:
Equipment with the quality grade of "Superior" or higher have a chance to drop with a prefix. (nerf)
Quality Chance
Sup 10% <- nerf
Exq 25% <- nerf
Mag 50% <- nerf
Leg 100%
Peerless 100%

Rarity roll:
Armor Only: Rarity Chance is multiplied directly by Luck of the Draw training (up to +25%)
But 25% of what? 1%, 5%? 10%? my numbers indicate about 5%, which means maxed 6.25% total. May be wrong, but I do not invest in LOTD any further until I get validated data on it.

So anything that drops for me below LEG quality is shitty, because no-one I think is interested in soulfusing a lvl400+ item even I do not dare to think selling. What about MAG quality you ask? Check the WTS and auctions. Most mag items do not get even the 50k min bid. So why keeping?


well , I'm tired complaining about this LoTD nerf since 0.82 in patch thread or request thread (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 28 2015, 15:20
Post #72511
karyl123



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so with new LoTD

we will see more phase / power / shade whatever the quality ?

[78206433] Legendary Ruby Phase Robe of Heimdall | Lv. 368

just drop la.

This post has been edited by karyl123: Sep 28 2015, 15:20
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post Sep 28 2015, 15:21
Post #72512
Frederiksc



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We all live in a yellow submarine
Attached Image
idea and concept by Scremaz, you may know his Dancing Bear Shop
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post Sep 28 2015, 15:28
Post #72513
Cleavs



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QUOTE(Frederiksc @ Sep 28 2015, 15:21) *

We all live in a yellow submarine

lol. already time to unveil it? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 28 2015, 15:44
Post #72514
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QUOTE(Superlatanium @ Sep 28 2015, 04:37) *

Go to e-hentai.org every 30 minutes and you can get up to 24 REs in a day. Main gallery pages also generate REs every 30 minutes.


Thanks for the info.
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post Sep 28 2015, 16:00
Post #72515
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I'm playing melee style. Should I need to care about Offensive Spells and raise Intelligence attribute ?? Or I just need to use physical attack (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 28 2015, 16:07
Post #72516
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QUOTE(-Daiki- @ Sep 28 2015, 07:00) *

I'm playing melee style. Should I need to care about Offensive Spells and raise Intelligence attribute ?? Or I just need to use physical attack (IMG:[invalid] style_emoticons/default/laugh.gif)


Offensive spells are useless for melee.
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post Sep 28 2015, 16:21
Post #72517
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QUOTE(karyl123 @ Sep 28 2015, 09:20) *

so with new LoTD

we will see more phase / power / shade whatever the quality ?


http://ehwiki.org/wiki/Loot_Drop_Rolls
QUOTE
Armor Only: Rarity Chance is multiplied directly by Luck of the Draw training (up to +25%)
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post Sep 28 2015, 19:48
Post #72518
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QUOTE(Dammon @ Sep 28 2015, 07:07) *

Offensive spells are useless for melee.

Though sleep (with max Mind Control) and weaken (with max Faster Weaken) make for great last-ditch mob control when you're in over your head against 8-10 IWBTH/PFUDOR mobs and there be habitual critters amongst them. I reckon I've faced dozens of defeats that didn't happen because of weaken alone.

BTW to Superltanium: after some tests, it seems that a really good longsword doesn't offer a significant clear speed increase versus a really good 1H/force shield setup in, say, the normal diff EoD run that I just did. It seems that a proper force shield adds a critical amount of +STR that apparently cuts down the longsword's advantages. Saturday my 1H/Force Shield setup averaged 5 turns to kill a Schoolgirl; today the same run with the Longsword, about 4. A 20% cut might be of use to some but my target was more like 40% or cutting it down by 2 turns.

Of course my 1H prof of 277 vs my 2H of 131 could be biasing my results, too. Perhaps the 2H advantage could be more spectacular if the profs were the same?
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post Sep 28 2015, 19:56
Post #72519
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lol i tried doing normal EoD with my measly 80 prof 2hander. what a disaster, it took forever.
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post Sep 28 2015, 20:00
Post #72520
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QUOTE(jacquelope @ Sep 28 2015, 19:48) *

Of course my 1H prof of 277 vs my 2H of 131 could be biasing my results, too. Perhaps the 2H advantage could be more spectacular if the profs were the same?


thats it exactly.. i tried the same with DW.. with my usual rapier and a leg axe of slaughter.. was just a bit slower.. but its 140 PROF lower after all... watching the Prof increae after the arena.. it gave a lot more dmg .. so if you have the same PROF it will be faster than 1H
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