Ok... this is how i see things after trying for a little every available for me melee combination.
At the moment my proficiency has the following numbers:
1H: 110 / 2H: 183 / DW: 12.
Light Armor: 172 / Heavy Armor 132.
1) Best of the best for low difficulty fast clears (and i mean FAST) for what i experienced is really 2H/Light Armor.
Let's say in "hard" difficulty i get the first 50 levels from arena TT&T in 1 minute something if i use items (just a little more without).
High agility + shadow veil + storm spike shield makes you almost untouchable and constant domino strike deals with all (most) enemies at the same time. 2H has huge damage, aoe armor penetration and aoe stun so seriously it allows you to deal with any situation.
You do have mitigation, regen deals with what passes through and stuns prevent you from getting hurt anyway. At the end of every turn before killing the last mob, quickly recast the spells that are about to expire, use focus to replenish mana and you are good to go. 3-5 monsters are a piece of cake and you ruuuuuuuuuuuun like crazy.
Massive advantage. STAMINA. You can do the entire arena and still have stamina to spare.
PROBLEMS: Random encounters can be delt with up to Nintendo difficulty only. And even at Nintendo if you get 8-10 monsters against you you might die 1st turn.
I can do the first 3 arena challenges at pfudor and after that even mention pfudor becomes a joke.
In short i can play up to "hell" or "nintendo" with this set.
2) DW/Light armor.
Since i have high agility for my level, shadow veil + storm spike shield + my agility bonus makes for more than 50% evade and the rapier/wakizashi build get's almost 50% block (i only have this for now
http://hentaiverse.org/pages/showequip.php...;key=28b719ff79 but as soon as i hit lv. 239 i'll soulfuse this instead
http://hentaiverse.org/pages/showequip.php...;key=086096e2af in order to be able to equip it. Well till then we will see. Anyway this makes you very very hard to hit all the same (add blind to the equation) and this build has a very high damage so the clear is pretty fast.
Not reliant to stuns however and having a slower clear allows the enemy when they get 9-10 monsters to keep on using skills on you so you are at the risk of getting one shoted at max difficulty. Random encounters at max difficulty seem like something out of the question, but possible.
In short you need to have yourself buffed 24/24 and be ready to use some potions. You might get yourself killed at the 1st turn at max difficulty same as you might go full arena without getting touche once.
3) 1H/Heavy Armor.
SLOW. Damn do i feel the difference in how slow this is.
Took me more than 15 minutes (infusion effect wore off) to get the 2nd part of the TT&T arena.
But i have to admit it. Forgiving.
I go Nintendo random encounter vs 10 monsters and i clear it 100% of the times, while otherwise (light armor) i would be dead 50% of the times. I can do max difficulty arena challenge without that suicide fear i had before. But damn it takes forever.
All in all i DO feel like light armor is better right now, but knowing that harder hitting monsters are coming my way,
makes it obvious that heavy armor will soon be indispensable.
As soon as i get a decent rapier and manage to get it to lv.10 the 1H/Shield should become fast enough. What's great is that you have less of the fear of getting killed like nothing even in random encounters.
However there is this casual thing that bothers me. Drop rates.
I know it's not related, but boy did i get many drops while playing with 2H. The 4% drop rate gems would drop in almost EVERY round in all arenas. I didn't make it in time to use the gem and a new one would come out. With H/Shield i hardly got 2 gems in the entire run of TT&T. I would get precursor artifacts (I HATE THOSE) all the time, while since yesterday i haven't found a single one. Even the crystal drop rates look like they got less...
Mah... Weird.
This post has been edited by Epion: Sep 26 2015, 18:47