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post Sep 23 2015, 22:03
Post #72281
Cleavs



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QUOTE(derp-z2 @ Sep 23 2015, 18:17) *

Greetings

Uhh hmmm *clears throat* regarding the the first part ..... i disagree. there are were players eyeing for the quality material pre 0.82 era waiting .... planning to gain those items when the moment was right..... Unfortunately .........THE JUDGEMENT DAY HAPPENED (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/cool.gif) and the level restriction came to effect nerfing the equipment upper bound potential and binding it to soulfuse with its sets of Terms of Agreement *Copyright @HV 10B*.

feel free to send them my way then (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Fap.Fap @ Sep 23 2015, 21:58) *

do you think the Credit - Hath price will go down a bit again in the near future? even if its only 400-500 credits per hath less.. its quite a sum overall for the expensive hath perks : /

apart from the fact there's a minimum threshold, probably it won't go way lower than this. imo it will continue to fluctuate around 6k, at least for the next few months.
if you really need perks and have low incoming, pick those you need in the first place. which ones were you looking at?

This post has been edited by Scremaz: Sep 23 2015, 22:06
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post Sep 23 2015, 22:51
Post #72282
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I doubt hath will go down a lot. It's already a pain in the ass to gather, even if you clear 4 million rounds a day and loot three thousands artefacts.
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post Sep 23 2015, 22:58
Post #72283
Cleavs



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QUOTE(Falbala456 @ Sep 23 2015, 22:51) *

I doubt hath will go down a lot. It's already a pain in the ass to gather, even if you clear 4 million rounds a day and loot three thousands artefacts.

remember that hath price isn't decided by a couple of artifacts that me or you shrine every week, but rather by H@H barons who put everyday 100 hath each in the market (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 23 2015, 23:53
Post #72284
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Sellers at any time can increase price in 2 times without problems. Main hath income is h@h and a bit star/reward holders.

What i mean. Without that players can get hath only from artifacts. Its 20% chance for 2hath (0,4 hath from each). How many arti player can get? Maybe up to 3-4/hour, but mostly 1-2 or 0,4-0,8hath/hour. Its not very much. If i count all my perks than its 7500+. Very big about and it means up to 19k hours of playing. Its not possibly. So what i did. I got hath from other players. Actually if we look at that amount than its almost not possibly to cover without h@h. And that means price determined only by demand and supply. Actually as i remember was some hath price changes after auc where all bids for item. Someone just needed credits and sold huge amount of hath with lower price. Or maybe it was lottery. Anyway if someone from main holders sell than it drops. Same way its more or less possibly not to sell at all some time and return price back. Only some concluding an agreement.
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post Sep 24 2015, 00:00
Post #72285
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QUOTE(Fap.Fap @ Sep 24 2015, 02:58) *

do you think the Credit - Hath price will go down a bit again in the near future? even if its only 400-500 credits per hath less.. its quite a sum overall for the expensive hath perks : /


if it only 400-500 credits per hath less. everybody will turn their hath machine to sumthin else
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post Sep 24 2015, 00:07
Post #72286
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QUOTE(Scremaz @ Sep 23 2015, 22:58) *

remember that hath price isn't decided by a couple of artifacts that me or you shrine every week, but rather by H@H barons who put everyday 100 hath each in the market (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Yeah, do not forget those hath CatGirls to Goldstars get every day ^^ Renember Jenga getting the FOS perk? He decided to lend hath from every high level player to get it and he payed them off afaik. More than 3000+ hath. In less than 6 months.

Hath exchange is a nice tool if you deperately need hath, but buying hath in WTB is a lot cheaper. Exchange takes a fee up to 10% for large amounts, so a sold hath for 6000 gets you just 5400. A correct price for hath is around 5000 if you observe the shops/auctions accepting hath as payment.

Speaking of the hath exchange: It is possible to place sell and buy options at the same time. If you dump the transactions with a timed script you can see, that those barons place sell and buy at the same time. Diffence is almost exact 20% (twice the fee) and 5k to 6k is easy to calculate...

The "real" value for hath can only be seen on the WTB section where you can observe large quantities changing owners, exactly 5k atm but with a tendency to drop to 4.5k due to the ED:Artifact ratio kernel panic...

edit: wrong info. thx superlatinum!

This post has been edited by Frederiksc: Sep 24 2015, 01:42
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post Sep 24 2015, 01:20
Post #72287
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QUOTE(Frederiksc @ Sep 23 2015, 22:07) *
Hath exchange is a nice tool if you deperately need hath, but buying hath in WTB is a lot cheaper. Exchange takes a fee up to 10% for large amounts, so a sold hath for 6000 gets you just 5400. A correct price for hath is around 5000 if you observe the shops/auctions accepting hath as payment.
Eh? No way is that right, if that were true then the usually seen difference between the highest buying price and the lowest selling price would be quite a lot higher. If it was like that, no one would ever use the hath exchange, except for tiny amounts.

The revenue taken away is 1%, not 10%.

This post has been edited by Superlatanium: Sep 24 2015, 01:20
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post Sep 24 2015, 01:32
Post #72288
Sapo84



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Each time I checked the fee was exactly 1% (~60 credits less than the price I sold the haths for).
I doubt it increases with the quantity, because in that case everyone would sell a tiny amount of hath (like 50-60) every day instead of dumping them in the exchange.

QUOTE(karyl123 @ Sep 24 2015, 00:00) *

if it only 400-500 credits per hath less. everybody will turn their hath machine to sumthin else

Fun fact, I turned the machine to hath generation because I was not saturating the 100mbit/s line (<50€/year OVH 2G, no way I'm not renewing that even if I have no real use for it).
And I started playing HV because I had nothing to do with all those haths.

This post has been edited by Sapo84: Sep 24 2015, 01:32
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post Sep 24 2015, 01:41
Post #72289
Frederiksc



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QUOTE(Superlatanium @ Sep 24 2015, 01:20) *

Eh? No way is that right, if that were true then the usually seen difference between the highest buying price and the lowest selling price would be quite a lot higher. If it was like that, no one would ever use the hath exchange, except for tiny amounts.

The revenue taken away is 1%, not 10%.


yes, you are correct, 1% is taken. My error.
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post Sep 24 2015, 02:41
Post #72290
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QUOTE(Frederiksc @ Sep 24 2015, 06:07) *

The "real" value for hath can only be seen on the WTB section where you can observe large quantities changing owners, exactly 5k atm but with a tendency to drop to 4.5k due to the ED:Artifact ratio kernel panic...

edit: wrong info. thx superlatinum!


I disagree with this too. The exchange currently shows a buy order book for over 15000 hath within a range of 100 credits. This buy order book is worth more than 98 million credits.
[edit](IMG:[i.imgur.com] http://i.imgur.com/ZZpd6sL.png)[/edit]

I don't see how the openly traded hath exchange has artificial values, compared to WTB. The "real" value should be the volume weighted average, and I'd bet that the exchange has more liquidity and volume transacted than at WTB.

This post has been edited by mozilla browser: Sep 24 2015, 03:32
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post Sep 24 2015, 04:20
Post #72291
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Does anyone know the practical differences between dual wielding and 1H styles? So far 1H looks better, but I've gone faster and longer with DW.
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post Sep 24 2015, 04:26
Post #72292
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QUOTE(Barov @ Sep 23 2015, 19:20) *

Does anyone know the practical differences between dual wielding and 1H styles? So far 1H looks better, but I've gone faster and longer with DW.

1H can use shields for blocking magic and physical attacks, and it has that amazing counter attack feature. Plus it has Overwhelming strikes which is nothing to sneeze at.
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post Sep 24 2015, 04:43
Post #72293
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QUOTE(Barov @ Sep 24 2015, 02:20) *
Does anyone know the practical differences between dual wielding and 1H styles? So far 1H looks better, but I've gone faster and longer with DW.
2h: Most damage, least defense.
Niten: More damage, low defense.
DW: Some damage, low-moderate defense.
1h: Some damage, very high defense.

Past level 150-something, 1h is essential to play high difficulties with any degree of efficiency. Before then, monsters are just too pathetic for defense to be an important consideration - you could do anything and still come out fine.

Another bonus to 1h is endless Spirit Stance, which means less concentration is required.
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post Sep 24 2015, 06:09
Post #72294
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QUOTE(Superlatanium @ Sep 24 2015, 04:43) *

2h: Most damage, least defense.
Niten: More damage, low defense.
DW: Some damage, low-moderate defense.
1h: Some damage, very high defense.

Past level 150-something, 1h is essential to play high difficulties with any degree of efficiency. Before then, monsters are just too pathetic for defense to be an important consideration - you could do anything and still come out fine.

Another bonus to 1h is endless Spirit Stance, which means less concentration is required.

Thanks, by the way, how viable is a mage build?
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post Sep 24 2015, 06:13
Post #72295
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QUOTE(Barov @ Sep 24 2015, 04:09) *
Thanks, by the way, how viable is a mage build?
Not good before level ~300 due to mana costs, cost of decent equipment, availability of decent equipment, and inability to forge/IW.

After 300 or so, mage is semi playable, and after 400 or so it's preferable due to speed.
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post Sep 24 2015, 09:06
Post #72296
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I think main problem at the moment for mages is imperil cd, because its 0 only after 310 lvl. Without imperil only 3+2 playable, but its quite expensive set, because mostly needs 1000 hath perk, at least 3 soulbindings, some time to collect good prof rolls and also forge it. And it works only near hell, because for higher diff we have to use imperil. So its not very good idea in current patch.
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post Sep 24 2015, 11:54
Post #72297
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Thanks, I was also wondering how the different weapon types fare with a melee play style. Rapiers seem ideal at this point with that parry chance, but clubs don't look that bad either.

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post Sep 24 2015, 11:58
Post #72298
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I stated the dump from the buyers list right?
h??? 27 Hath 6,400 Credits
h??? 14 Hath 6,400 Credits
h??? 2 Hath 6,400 Credits
h??? 71 Hath 6,400 Credits
h??? 42 Hath 6,400 Credits
h??? 458 Hath 6,400 Credits
h??? 100 Hath 6,400 Credits
h??? 10 Hath 6,400 Credits
h??? 6 Hath 6,400 Credits
So one account buys over 700 hath in minutes. Price barrier for ask is set at 6250c with about 9k ask volume. This is a normal buy for me. This account is known to have lots of credits, so actually no big deal with 4.5m credits volume. Or is it?
Before the patch the price barrier for bid was at 5000c with a volume of 7k bid volume. When we look at the perks introduced those are not so uber you actually need to buy one. So, the main perks are still the same. Market machanics work in the exchance by "agreeing" on a price. When 1 account decides to set a high volume price blocker with a bid volume of 5k hath it is likely that many other accounts set their bid exactly or slightly above the blocker price. Some accounts thus set their bid price exactly on the blocker to prevent it being weakened.
With a fee of 1% (which WAS intended to be 10% and higher, see coding) even I can set a bid blocker with a volume of 10k hath at a price of 6000, paying just 600.000 credits to see it appear in the list. Even if I do not intend to buy hath at all, the market price will be slightly above my blocker with about 6001-6100 credits in bid. Who wants to wait until my bid is satisfied?
As long as you do not see how many accounts are on -1- bid price, you can bubble the market with very limited credits. Just do not forget to raise your blocker when market price raises blocker price +500. Yeah, you pay the 600k fee, but when you have a high hath income of 100+ hath a day, you just loose a day's income but you make more credits selling hath the other days, in this example with 100+ hath you make 50.000 credits more a day then. So every 12 days you can raise your bid blocker cost neutrally assuming nobody touched your ask volume.

So how to prevent bubbling hath price? At the current state this is not possible. As long as you have the credits to set a blocker, you are in the game. Limiting hath bids to a volume of 1k is not likely to stop it, since we are talking about accounts with tons of credits. The old capitalistic rule #1 "money creates money" applies to this market, too. A way to prevent this is maybe limiting bids to a time window, like 3 asks in 14 days with only -1- active bid, limiting bids to 1k hath or less per bid and disallowing a bid price equal to an existing bid. Maybe you should also be unable to set a bid if you have 10k+ hath (hightest possible perk, FOS). So you have strict limitations and if working as time goes by an "un-bubbled" market. with a hath price LESS than the current. But this is not going to happen. So happy bubbles, everyone.

This post has been edited by Frederiksc: Sep 24 2015, 12:28
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post Sep 24 2015, 12:13
Post #72299
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i may be a goat when it comes to finance, but all these arguments seem to me more perverted than triple-penetrating a busty with silicone boobs (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 24 2015, 12:33
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QUOTE(Scremaz @ Sep 24 2015, 12:13) *

i may be a goat when it comes to finance, but all these arguments seem to me more perverted than triple-penetrating a busty with silicone boobs (IMG:[invalid] style_emoticons/default/huh.gif)


To put it simple: I am of the oppinion that the hath exchange is manipulated by people, who want to get more credits for their hath. They do this by placing "virtual" bids (no buying intention) to raise the demand of hath at a higher price. I explained how this is done with very little amounts of credits and how this could be (not) prevented.
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