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post Sep 19 2015, 12:44
Post #72041
Darukunesu



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Am i the only one who thinks that OFC is overrated?

My clear speed at least is way better just attacking with ss always on.

One of my current crits hits SG for ~45k, a crit OFC hits for ~200k, but can only be used once every 50 turns and costs 200% oc, while a normal ss attack only 10%.
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post Sep 19 2015, 13:01
Post #72042
rfEH



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QUOTE(Darukunesu @ Sep 19 2015, 10:44) *

Am i the only one who thinks that OFC is overrated?

My clear speed at least is way better just attacking with ss always on.

One of my current crits hits SG for ~45k, a crit OFC hits for ~200k, but can only be used once every 50 turns and costs 200% oc, while a normal ss attack only 10%.


I think I know what you mean by that since OFC isn't really high damage.

But don't you use OFC for crowd control?

I mean for me I found it most useful recently in the last 40 rounds of DwD which has 8+ mobs. OFC kills of all other mob which means less spirit damage and hence less pots used.

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post Sep 19 2015, 13:05
Post #72043
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QUOTE(Darukunesu @ Sep 19 2015, 10:44) *
Am i the only one who thinks that OFC is overrated?

My clear speed at least is way better just attacking with ss always on.

One of my current crits hits SG for ~45k, a crit OFC hits for ~200k, but can only be used once every 50 turns and costs 200% oc, while a normal ss attack only 10%.
It depends on how many monsters there are. If there are 6 or less, often (usually?) a player will be better off without OFC - turns saved is worth less than damage reduction regaining lost OC. But if there are 7+ monsters, OFC often is a net gain. The precise numbers depend on the HP of the monsters you're fighting in a round, and on your damage. (higher ADB = tankier or more monsters required for OFC to be worth it) Clear speed is moderately higher with OFC, if used properly.

OFC isn't for high single-target damage - against schoolgirls, for instance - but it's great at saving turns that would've been needed to cut down on the normal monsters accompanying them.
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post Sep 19 2015, 13:14
Post #72044
Darukunesu



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QUOTE(rfEH @ Sep 19 2015, 13:01) *

OFC kills of all other mob which means less spirit damage and hence less pots used.

QUOTE(Superlatanium @ Sep 19 2015, 13:05) *

OFC isn't for high single-target damage - against schoolgirls, for instance - but it's great at saving turns that would've been needed to cut down on the normal monsters accompanying them.

Yeah, but i like to leave some mobs, so i can counter and keep perma-ss, you know.

With high block, more tanky or more mobs is not a letal challenge anymore.
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post Sep 19 2015, 13:28
Post #72045
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QUOTE(Darukunesu @ Sep 19 2015, 11:14) *
Yeah, but i like to leave some mobs, so i can counter and keep perma-ss, you know.

With high block, more tanky or more mobs is not a letal challenge anymore.
Works for me, at least. On 3 SG rounds, I'll OFC and usually at least 1 or 2 normal monsters will remain. Along with the 3 schoolgirls, there is a very high chance of at least one counter-attack (and OC gain) each turn. So, if I'm lucky, I only stop Spirit Stance when the last SG is half-dead to prepare for the next round.

The damage stat and monster number / HP stat has nothing to do with survivability, but with how likely you are to have greater clear speed by using OFC on that around.

This post has been edited by Superlatanium: Sep 19 2015, 13:29
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post Sep 19 2015, 13:30
Post #72046
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OFC is cheap way for melee to feel mage power.
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post Sep 19 2015, 13:32
Post #72047
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QUOTE(Darukunesu @ Sep 19 2015, 16:44) *

With high block, more tanky or more mobs is not a letal challenge anymore.

The term "lethal challenge" only applies to 2H. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 19 2015, 13:38
Post #72048
Darukunesu



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QUOTE(Superlatanium @ Sep 19 2015, 13:28) *

Works for me, at least. On 3 SG rounds, I'll OFC and usually at least 1 or 2 normal monsters will remain. Along with the 3 schoolgirls, there is a very high chance of at least one counter-attack (and OC gain) each turn. So, if I'm lucky, I only stop Spirit Stance when the last SG is half-dead to prepare for the next round.

The only problem here is oc consumption, if i use frequently OFC i run out of oc and i can't maintain perma-ss, thus affecting clear speed badly.

It would be more useful if it would consume less oc, that strategy you mention would rock.
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post Sep 19 2015, 13:44
Post #72049
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QUOTE(Darukunesu @ Sep 19 2015, 11:38) *
The only problem here is oc consumption, if i use frequently OFC i run out of oc and i can't maintain perma-ss, thus affecting clear speed badly.

It would be more useful if it would consume less oc, that strategy you mention would rock.
It's worth it. Obviously if a player uses OFC they won't be able to perma-SS, but most of the time when there are 7+ monsters, the turn cost of reduced damage while you regain 200 OC is less than the turn gain of dead/nearly dead monsters. I've checked the numbers, for my own stats at least.
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post Sep 19 2015, 13:45
Post #72050
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QUOTE(tetron @ Sep 19 2015, 12:15) *

Currently there is no situation (other than bragging rights) where Dovahkin is better than Godslayer. (IMG:[invalid] style_emoticons/default/laugh.gif)

i heard that niten may take advantage of it. maybe DW as well... (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(Darukunesu @ Sep 19 2015, 12:44) *

Am i the only one who thinks that OFC is overrated?

My clear speed at least is way better just attacking with ss always on.

One of my current crits hits SG for ~45k, a crit OFC hits for ~200k, but can only be used once every 50 turns and costs 200% oc, while a normal ss attack only 10%.

i think it as well. surely it's good to have, but using it regularly doesn't absolutely allow you to play a mindless berserk style (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 19 2015, 13:55
Post #72051
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QUOTE(Scremaz @ Sep 19 2015, 17:15) *

i heard that niten may take advantage of it. maybe DW as well... (IMG:[invalid] style_emoticons/default/unsure.gif)

I don't see how. (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 19 2015, 14:04
Post #72052
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QUOTE(tetron @ Sep 19 2015, 13:55) *

I don't see how. (IMG:[invalid] style_emoticons/default/huh.gif)

iirc by spamming FRD and taking advantage of shade/niten's attack speed for a perma-stun-like effect (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 19 2015, 14:07
Post #72053
rfEH



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QUOTE(Darukunesu @ Sep 19 2015, 11:14) *

Yeah, but i like to leave some mobs, so i can counter and keep perma-ss, you know.

With high block, more tanky or more mobs is not a letal challenge anymore.


(I kept changing this post from reading everyone's else post)
I will stick with OFC is good for people with lower defense/ADB (like me) who can't kill mobs very fast.
But then again I think a part of me is trying to justify the cost of purchasing OFC (IMG:[invalid] style_emoticons/default/laugh.gif).

That being all said I generally don't play perma-SS since shield bash->vital strike combo is slightly faster (for me).

QUOTE(Scremaz @ Sep 19 2015, 11:45) *

i heard that niten may take advantage of it. maybe DW as well... (IMG:[invalid] style_emoticons/default/unsure.gif)

Hmm that is very interesting to know I think I'm going to look into it.
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post Sep 19 2015, 14:21
Post #72054
Darukunesu



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QUOTE(rfEH @ Sep 19 2015, 14:07) *

OFC is good for people with lower defense/ADB (like me) who can't kill mobs very fast.

I have low ADB too (5.6k), but in my experience, 7-8 turns of double dmg is better than vital strike combo, mainly because of mp cost reduction, the dmg itself is only slightly higher. Once again, I'm comparing oc costs.
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post Sep 19 2015, 14:25
Post #72055
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QUOTE(rfEH @ Sep 19 2015, 14:07) *

But then again I think a part of me is trying to justify the cost of purchasing OFC (IMG:[invalid] style_emoticons/default/laugh.gif).

it's quite cheap for what it offers, especially if compared with the past. currently you can have it for 600~700k while back then you would've been lucky if you bought it for 'only' 1.7M (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(rfEH @ Sep 19 2015, 14:07) *

That being all said I generally don't play perma-SS since shield bash->vital strike combo is slightly faster (for me).

but perma-SS is way more berserk (IMG:[invalid] style_emoticons/default/cool.gif)

QUOTE(rfEH @ Sep 19 2015, 14:07) *

Hmm that is very interesting to know I think I'm going to look into it.

mind you, currently niten is quite broken. use it only for fun (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 19 2015, 14:40
Post #72056
rfEH



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QUOTE(Darukunesu @ Sep 19 2015, 12:21) *

I have low ADB too (5.6k), but in my experience, 7-8 turns of double dmg is better than vital strike combo, mainly because of mp cost reduction, the dmg itself is only slightly higher. Once again, I'm comparing oc costs.


I did some runs in PF ED and the difference in clearance time was marginal only a few minutes less but it was consistently better using the vital strike combo for me.

For me shield bash->vital strike for me at ADB (5k) does between 300k up to 600k (critical). However bleed adds more DPS over the next few turns if it procs properly. Although I try to stack 3 PA, have spirit stance on and at least 1 overwhelming strike before I do the combo to maximize damage.

About building OC I find I need about 120 OC to initiate a SpiritStance->Shield Bash->Vital strike combo. Then depending on on the SG's hp left I will either continue Spirit Stance hits or build OC again for another strike. After the second strike SG should be dead or are pretty much close to death.

It really hard to tell which is better since I still haven't found the CLEAR best way to clear SG arena quickly (by that I mean all time improvement I found seems marginal).

But A good thing to keep in mind though as scremaz said if you start using skills you can't play "mindless berserk style" i.e. perma-SS which is super useful if you are playing whilst watching TV or something.

QUOTE(Scremaz @ Sep 19 2015, 12:25) *

mind you, currently niten is quite broken. use it only for fun (IMG:[invalid] style_emoticons/default/tongue.gif)

Yes I just looked through by search "dova" and found so many post of people asking what is dovahkiin for straight after getting it lol (exactly what I did). But yeah saw the part about stun-locking for DW and Niten.

Niten maybe not but DW. I've heard DW could be a viable melee style other than 1h. Although I probably play around with all the styles just to get my prof up even including 2H.

This post has been edited by rfEH: Sep 19 2015, 15:02
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post Sep 19 2015, 14:49
Post #72057
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QUOTE(Darukunesu @ Sep 19 2015, 17:44) *

Am i the only one who thinks that OFC is overrated?

My clear speed at least is way better just attacking with ss always on.

One of my current crits hits SG for ~45k, a crit OFC hits for ~200k, but can only be used once every 50 turns and costs 200% oc, while a normal ss attack only 10%.

nope , OFC is very nice when you have very high ADB + damage perk (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 19 2015, 15:01
Post #72058
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Before unlimited pots ofc was near musthave. But its still very solid. If rounds is 15-20+ turns than ofc gives faster clear. Lets say 25 (pretty good for 1h and near low range for ofc), than we doing 15-stance off-20 turns to finish and next wave is stance on with oneshot. If its not oneshot than we get charges instead and next time use less turns. So its 15+20+1+1+1 (38) instead 50 turns and its very solid reduction. You can see our cost is 200 charges, so high block and amount of mobs always reduce our turns for that, because overall 1h doesnt have to collect all 200. With many counters we have positive overchange. And our reward is free-skip-round with only 1 skill. If we need 15 turns and our round is 35 turns, than 27+15+2(stance)+1 its only 45 instead 70 turns. ~55% clearspeed increase. Its almost same as double adb amount, because adb gives us curvetype reduction.
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post Sep 19 2015, 15:12
Post #72059
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OFC is good for

- RE. free skip
- round with bunch monster

how to. disable OC - tic tick tick till 200+ - SS - ofc
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post Sep 19 2015, 17:32
Post #72060
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QUOTE(Darukunesu @ Sep 19 2015, 12:44) *

Am i the only one who thinks that OFC is overrated?

My clear speed at least is way better just attacking with ss always on.

One of my current crits hits SG for ~45k, a crit OFC hits for ~200k, but can only be used once every 50 turns and costs 200% oc, while a normal ss attack only 10%.


It's not very useful in SG arenas, you could queue it up at the end of the DwD round for the 3 SGs rounds (but for 1H, you mainly aim the SGs and let everything die to counter). I don't use OFC in arenas unless with permanent SS, I start a round with 220+ OC (rarely happens).

In Grindfest, for the cost of about 10 extra turns, you can turn a round from being 40+ turns into 1-4. So as an estimate I get about 25% extra damage. That is a massive amount of damage, here I'm looking at 20 million credits+ to get 5% damage. If you can stack your ADB such that you are clearing rounds in <30, then it probably isn't worth deactivating SS.
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