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post Sep 18 2015, 17:52
Post #72001
karyl123



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turn doesnt matter

PING matter
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post Sep 18 2015, 18:12
Post #72002
djackallstar



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QUOTE(karyl123 @ Sep 18 2015, 23:52) *

turn doesnt matter

PING matter

imo time-dependent factors aren't suitable for comparing the overall effectiveness's of different characters stats.
For example, if player A and player B have the same builds and levels, say, 5+0 and Lv.450.
player A: magic score 27k, DD1, xxx turns
player B: magic score 30k, DD2, yyy turns
then player A would be able to know the fact that by unlocking DD2, he could possibly reduce the turns needed for a specific game mode from yyy to xxx. (while time-dependent factors can't help him to know the effectiveness of DD2, in this example.)

EDIT: fixed a typo.

This post has been edited by djackallstar: Sep 18 2015, 18:24
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post Sep 18 2015, 18:33
Post #72003
nec1986



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QUOTE(tetron @ Sep 18 2015, 18:24) *

Mage or Melee?

Fire Mage. But actually im using as remember 6 turns T3cd. Dont have enough points for imperil and t3 at the same time and lazy to train more.

QUOTE(djackallstar @ Sep 18 2015, 18:35) *

Just curious, how many turns does it take for you guys to clear FSM@PF and DwD@PF?

Well, Magic score/Damage perks works nice mostly only against very strong monsters like fsm or for sustain in pffest, because fast killing is all mage need in it. At your lvl and magic score its something like 5-6% difference in clearspeed between 10 and 30 against ordinary mobs on pf (with imperil). It can be more only if mobs hits noticeably weaker and you can use less cures.

My time is quite bad:
DwD PF - 5350
FSM PF - 220

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post Sep 18 2015, 18:44
Post #72004
tetron



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QUOTE(djackallstar @ Sep 18 2015, 21:05) *

Just curious, how many turns does it take for you guys to clear FSM@PF and DwD@PF?
The best record of FSM@PF I heard is MidNightPass's 53 turns. I know that his magic score is more than 33k, but I have no idea about his level of damage perk.
I need about 80 turns for FSM@PF and about 2800 turns for DwD@PF. (Those are old stats. At that time my magic score was less than 30k, and I'm at 32k now. I only have level one of damage perk)

As Elec Mage with 14k Magic score, my turns are these:

PF FSM - ~130 turns
PF DwD - ~3500 turns

Yep. That's pretty low. So I'm thinking of upgrading my armors.

QUOTE(karyl123 @ Sep 18 2015, 21:22) *

turn doesnt matter

PING matter

Can you make any strategy to make your build any better depending on your Ping? I think not. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(nec1986 @ Sep 18 2015, 22:03) *

Fire Mage. But actually im using as remember 6 turns T3cd. Dont have enough points for imperil and t3 at the same time and lazy to train more.

Now THAT was unexpected. I never expected any Mage to play without full AP assignment! (IMG:[invalid] style_emoticons/default/blink.gif)
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post Sep 18 2015, 18:48
Post #72005
Falbala456



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PING is da shit, man.
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post Sep 18 2015, 18:57
Post #72006
tetron



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QUOTE(Falbala456 @ Sep 18 2015, 22:18) *

PING is da shit, man.

Indeed it is. But does it help with making strategies which can let you play better? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 18 2015, 18:58
Post #72007
nec1986



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QUOTE(tetron @ Sep 18 2015, 19:44) *

Now THAT was unexpected. I never expected any Mage to play without full AP assignment! (IMG:[invalid] style_emoticons/default/blink.gif)


Why? Its not very useful in ordinary pf rounds. Also you probably checked wrong magic score. Your damage looks nice, so probably you missed weapon score. I have that error in script. It shows only armor score and if i press on weapon than it shows +7k or something like that.
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post Sep 18 2015, 19:03
Post #72008
tetron



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QUOTE(nec1986 @ Sep 18 2015, 22:28) *

Why? Its not very useful in ordinary pf rounds.

Well, I simply can't understand why anyone playing mage, which is costly, will not be training some more AP to fill up the slots. Compared to the Staff/Armor cost, training some AP is cheap, isn't it? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(nec1986 @ Sep 18 2015, 22:28) *

Also you probably checked wrong magic score. Your damage looks nice, so probably you missed weapon score. I have that error in script. It shows only armor score and if i press on weapon than it shows +7k or something like that.

Seriously??? (IMG:[invalid] style_emoticons/default/blink.gif)

HOLY SHIT you were right. My magic score is 19k!! (IMG:[invalid] style_emoticons/default/ohmy.gif)

This post has been edited by tetron: Sep 18 2015, 19:05
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post Sep 18 2015, 19:18
Post #72009
nec1986



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Thats because i have 13,5k magic score and im clearing much slower (IMG:[invalid] style_emoticons/default/biggrin.gif)

But yea, maybe i ll train a bit ap for that. I always was doing hellfest, so it was more than enough. But now its quite useless mode and actually T3 is very important for sg.
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post Sep 18 2015, 19:46
Post #72010
tetron



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QUOTE(nec1986 @ Sep 18 2015, 22:48) *

i have 13,5k magic score

That's your total Magic Score? Without the script glitch? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(nec1986 @ Sep 18 2015, 22:48) *

actually T3 is very important for sg.

Well, seeing how we are not reaching Lv.450 any time soon, I guess we'll have to stay satisfied with our current cooldowns. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 18 2015, 20:10
Post #72011
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QUOTE(Scremaz @ Sep 18 2015, 03:42) *

yup. the big deal in a 1H build is that the most part of defense is given by the block stat (thus the shield), which is also a good offensive chance (thanks to counter-stun). for all the rest there is Spirit Shield (which you should have maxed by now), Protection and when everything else fails PMI/MMI. on though fights, Spark may be a valid option as well.
all that's left is big room to improve ADB, thus power of slaughter. no need to look for Mgs, Exq pieces are good enough (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Just as long as the defense is comparable, if not equal. But yeah, exq would fetch a lower price. I can't max spirit shield until L285, though that's the requirement for Stronger Spirit L5. I could use stronger Regen but WTF you can't max that out until level 500??? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Sep 18 2015, 20:13
Post #72012
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Im not sure.
If i count as formula than its 2706*(1+3,11)*1,205=13401.
But magic score shows me 9420+6044=15464. Maybe it scales my phase, because i soulbinded only staff and prof.

This post has been edited by nec1986: Sep 18 2015, 20:13
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post Sep 18 2015, 20:18
Post #72013
djackallstar



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QUOTE(tetron @ Sep 19 2015, 01:03) *

HOLY SHIT you were right. My magic score is 19k!! (IMG:[invalid] style_emoticons/default/ohmy.gif)

Maybe you are using an older version? I'm using the latest one modified by oohmrparis (or simplesimon32, not sure ...) and it seems to work just fine without the said bug.

This post has been edited by djackallstar: Sep 18 2015, 20:19
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post Sep 18 2015, 20:34
Post #72014
tetron



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QUOTE(djackallstar @ Sep 18 2015, 23:48) *

Maybe you are using an older version? I'm using the latest one modified by oohmrparis (or simplesimon32, not sure ...) and it seems to work just fine without the said bug.

Nope. It's the latest Magic Score for ELP script. Strange that I never noticed this bug before. (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by tetron: Sep 18 2015, 20:34
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post Sep 19 2015, 01:01
Post #72015
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QUOTE(jacquelope @ Sep 18 2015, 18:10) *
Just as long as the defense is comparable, if not equal. But yeah, exq would fetch a lower price. I can't max spirit shield until L285, though that's the requirement for Stronger Spirit L5. I could use stronger Regen but WTF you can't max that out until level 500??? (IMG:[invalid] style_emoticons/default/blink.gif)
The higher levels of Regen aren't as good as you might think. Although regeneration amount goes up slightly, mana cost goes up a notable amount as well. The increased extra regeneration only really helps if you spend many turns below 100% HP, but you take just enough damage to stay above your fullcure threshold with the additional AP level. Since players often either stay very close to 100% or are taking big hits and will be forced to Fullcure regardless, higher Regen levels past level 245 actually don't really help clear speed, usually. Since you're having mana problems, you might prefer the lower Regen.

This is closely related to why VV's +25% HP Tank -> +10% Base HP was more of a nerf - slightly increased regeneration (as a proportion of total HP) isn't commonly helpful.

This post has been edited by Superlatanium: Sep 19 2015, 01:03
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post Sep 19 2015, 02:17
Post #72016
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QUOTE(tetron @ Sep 19 2015, 02:34) *

Nope. It's the latest Magic Score for ELP script. Strange that I never noticed this bug before. (IMG:[invalid] style_emoticons/default/huh.gif)


Which bug is this?

[snipped, too much info?]

This post has been edited by mozilla browser: Sep 19 2015, 08:07
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post Sep 19 2015, 03:40
Post #72017
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QUOTE(Superlatanium @ Sep 18 2015, 16:01) *

The higher levels of Regen aren't as good as you might think. Although regeneration amount goes up slightly, mana cost goes up a notable amount as well. The increased extra regeneration only really helps if you spend many turns below 100% HP, but you take just enough damage to stay above your fullcure threshold with the additional AP level. Since players often either stay very close to 100% or are taking big hits and will be forced to Fullcure regardless, higher Regen levels past level 245 actually don't really help clear speed, usually. Since you're having mana problems, you might prefer the lower Regen.

This is closely related to why VV's +25% HP Tank -> +10% Base HP was more of a nerf - slightly increased regeneration (as a proportion of total HP) isn't commonly helpful.

What in the world were they thinking when they did that nerf? This isn't the only nerf that I've heard of around here.
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post Sep 19 2015, 04:29
Post #72018
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Is weapon's attack speed bonus affected by burden?
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post Sep 19 2015, 04:31
Post #72019
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QUOTE(name censored @ Sep 19 2015, 02:29) *
Is weapon's attack speed bonus affected by burden?
http://ehwiki.org/wiki/Burden
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post Sep 19 2015, 04:32
Post #72020
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QUOTE(name censored @ Sep 18 2015, 19:29) *

Is weapon's attack speed bonus affected by burden?


http://ehwiki.org/wiki/Burden

Yes, when total burden > 40.
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