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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 12 2015, 12:02
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,765
Joined: 31-July 10

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QUOTE(nec1986 @ Sep 11 2015, 19:06)  There are few problems: 1. Resist isnt static and average here doesnt rly work.
Depends what numbers you are looking at: Counter resist mechanics threadLook at skillchips post. Just depends how conservative you want to be. QUOTE(nec1986 @ Sep 11 2015, 19:06)  2. Mitg isnt constant too.
Yeah but as long as you are not near zero then isn't mitigation reduction nearly the same percentage. Actually maybe not, there is probably a formula for it somewhere.
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Sep 12 2015, 12:09
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edu5ardo
Group: Members
Posts: 153
Joined: 6-October 11

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Sep 12 2015, 12:38
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(jacquelope @ Sep 12 2015, 07:47)  So I'm not seeing a lot of loot drops in Eve of Death, TTT, Eve of Death, or TKaD, and I'm playing these arenas in Hell or Nintendo. Maybe 3-4 weapons or armor from the whole battle. I used to get three times as many drops on lower levels.
And Nintendo TTT took over an HOUR (3316 Turns) to complete. I got Spark'd 5 times and by round 70 I was living on Sleep and Weaken spells to stop the accursed Spark triggering. Less than a turn a second? Either that's quite poor ping or you really need to get MouseMelee. Having low HP and risking the chance of Spark activating isn't bad, if your SP is nearly full - some prefer it that way for increased turn efficiency. (You can also try Fullcure instead of Cure when low) Low equipment drop is normal. Even with high training, getting <= 5 equipment isn't uncommon for a single battle series. QUOTE(tetron @ Sep 12 2015, 08:03)  Yes. Even for those styles, better to have a potency that directly contributes to increased clearing speed - Overpower, Fatality, or Butcher. Swift Strike's clearing speed increase (very slightly less frequent rebuffs, very slightly fewer Cures - that's all) is very marginal compared to all of those. It's not that SS is bad so much as the other potencies are so much better - if clearing efficiency is the goal. If someone doesn't care about minimizing turns per battle series, then they could go with whatever.
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Sep 12 2015, 13:15
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(karyl123 @ Sep 12 2015, 01:45)  you 100% waste your money on that rapier (IMG:[ invalid] style_emoticons/default/blink.gif) but I like that IW. its perfect. except the swift strike. dont increase anymore binding of slaughter. on that rapier. and buy a better power armor at least mag. I kid you not, I was given that rapier with all those improvements you saw, and I actually adore this weapon. It mops up mobs like nothing I have ever seen on here. At my level I'm not likely to find a more powerful weapon. My ever-recurring problem is defense, not offense. I'm trying to get to PFUDOR and score some mag and leg drops. QUOTE(Superlatanium @ Sep 12 2015, 03:38)  Less than a turn a second? Either that's quite poor ping or you really need to get MouseMelee.
Having low HP and risking the chance of Spark activating isn't bad, if your SP is nearly full - some prefer it that way for increased turn efficiency. (You can also try Fullcure instead of Cure when low)
Low equipment drop is normal. Even with high training, getting <= 5 equipment isn't uncommon for a single battle series.
I was having to stop and put sleep on mobs because special hitters and critters were getting way out of control. If I had fought at the speed of ping I would have died. And I was leaning on fullcure a lot until I resorted to sleep. Sleeping 3 mobs at once really saved my rear end quite a bit, Sleep coincided with a flat out stop to the Spirit shield hits and Sparks. My stress level also went down, not exactly the most insignificant benefit of using sleep. But it did cost me time. As for equipment drops, actually the drops have decreased compared to the weeks before.
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Sep 12 2015, 13:38
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(edu5ardo @ Sep 12 2015, 12:09)  if nothing else, it should allow you to survive quite decently until lv263. since your 1H prof is already high enough, don't forget to slot the 'better block' ability at lv250, you will see a significant improvement (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(jacquelope @ Sep 12 2015, 13:15)  I kid you not, I was given that rapier with all those improvements you saw, and I actually adore this weapon. It mops up mobs like nothing I have ever seen on here. At my level I'm not likely to find a more powerful weapon
ah. that's ok then, good for you (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 12 2015, 13:55
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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I forged alot my mag rapier of slaughter too in the past before upgrade it with leg rapier (IMG:[ invalid] style_emoticons/default/heh.gif) well , you can always salvaged your current equip if you find better gear or weapon (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Sep 12 2015, 13:55
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Sep 12 2015, 14:51
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(EsotericSatire @ Sep 12 2015, 13:02)  Depends what numbers you are looking at: Counter resist mechanics threadLook at skillchips post. Just depends how conservative you want to be. Yeah but as long as you are not near zero then isn't mitigation reduction nearly the same percentage. Actually maybe not, there is probably a formula for it somewhere. Well, problem isnt formula if we have true value. Problem is to get that values. If we wanna exact result instead range (like it gives from 3% to 5% increase), than we should take real situation (like 100+ rounds) and check how it can affect. No one do that because its very individual (different monsters, different players).
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Sep 12 2015, 15:39
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MarsRuby
Newcomer
  Group: Members
Posts: 78
Joined: 30-June 15

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QUOTE(jacquelope @ Sep 12 2015, 01:47)  And Nintendo TTT took over an HOUR (3316 Turns) to complete. I got Spark'd 5 times and by round 70 I was living on Sleep and Weaken spells to stop the accursed Spark triggering.
[Used Item] Mana Draught: 38 / Mana Potion: 26 / Spirit Draught: 12 / Mystic Gem: 6 / Spirit Gem: 5 / Health Gem: 5 / Health Potion: 4 / Mana Elixir: 3 / Mana Gem: 2 / Health Draught: 5
I think you should stop using Weaken and Sleep, and switch over to Silence (way better mana efficiency, almost same crowd control). Use Silence on one group of 3 when total # of monsters > 7 (higher or lower, according to your tastes), maybe 2 groups if you want to be safe. Prioritize the group that encapsulates the monsters with the most HP, they're usually the ones with the hard hitting attacks. That will be more turn efficient (only using 1 turn to cast) which is especially needed for the beginning of the battle and you need to be turn efficient to kill them before they kill you. Also once you use Silence, only do it once per round, again, for mana efficiency. For now, try to kill them in this order: from lowest HP to highest HP. That should help. And if you think your equipment is lacking, it's not your equipment. I had an exquisite shocking sword, kite shield, and crappy plate/superior power around your level and did okay. Hope that helps. Also got tips on maintaining high OC if you want those. This post has been edited by MarsRuby: Sep 12 2015, 16:27
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Sep 12 2015, 20:32
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RibbonsCan
Group: Members
Posts: 485
Joined: 1-November 13

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QUOTE(jacquelope @ Sep 12 2015, 00:47)  So I'm not seeing a lot of loot drops in Eve of Death, TTT, Eve of Death, or TKaD, and I'm playing these arenas in Hell or Nintendo. Maybe 3-4 weapons or armor from the whole battle. I used to get three times as many drops on lower levels.
Something's not right here....
You measured your drops with HVStat? Were the weapons that you got from these lower levels crap? How's your Quartermaster training levels? QUOTE(MarsRuby @ Sep 12 2015, 06:39)  Prioritize the group that encapsulates the monsters with the most HP, they're usually the ones with the hard hitting attacks.
Point of disagreement, here: I usually cast Silence on mobs closest to 100% Spirit to avoid popping Spark or boatmurdering me with 4 Spirit attacks after they are roused from Stun.
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Sep 12 2015, 20:46
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Scantraxx
Group: Members
Posts: 112
Joined: 27-May 13

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Hello everyone, I just came back after a long break from the game and have come to realize that a lot has changed. My stats have been reset so what I want to know is, what is the best way to distribute my exp if I use a 1h+shield with heavy armor?
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Sep 12 2015, 20:53
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Scantraxx @ Sep 12 2015, 20:46)  Hello everyone, I just came back after a long break from the game and have come to realize that a lot has changed. My stats have been reset so what I want to know is, what is the best way to distribute my exp if I use a 1h+shield with heavy armor?
END = WIS = STR = DEX > AGI ~ INT or something similar, since AGI and INT only give you SP points
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Sep 12 2015, 21:21
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Don't ignore INT, you're losing a lot of SP.
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Sep 12 2015, 21:27
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Scantraxx @ Sep 12 2015, 21:11)  So would this be ok? (IMG:[ i.imgur.com] http://i.imgur.com/G8f9sml.png) something like this but with more INT, yeah. keep it just a little lower than AGI [edit]: erm, let's say AGI = 220~250 and INT = 200 or so This post has been edited by Scremaz: Sep 12 2015, 21:28
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Sep 12 2015, 21:29
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mondere
Group: Gold Star Club
Posts: 482
Joined: 17-September 08

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QUOTE(Scantraxx @ Sep 12 2015, 14:46)  Hello everyone, I just came back after a long break from the game and have come to realize that a lot has changed. My stats have been reset so what I want to know is, what is the best way to distribute my exp if I use a 1h+shield with heavy armor?
I set agi to my level, int to 0.7*level, and everything else equal with whatever is left. It seems to work. Agi is not considered a stat worth pumping for 1h because it doesn't add a lot to physical mitigation, you don't want evade as a 1 hander, and attack speed doesn't increase real time clear speed by much. You don't want int at 0, even though the stat is useless. It still gives valuable SP and it's very cheap if you keep it that low. [ puu.sh] http://puu.sh/k8W6s/c9e2f5feba.png my setup This post has been edited by mondere: Sep 12 2015, 21:30
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Sep 12 2015, 21:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mondere @ Sep 12 2015, 21:29)  speaking of which, use all of your EXP points as soon as they are available (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 12 2015, 22:11
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Well, probably monster lab isnt very bad. Its not very common, but after some time check/sell loot and overall amount looks nice. And specially because its quite passive income.
This post has been edited by nec1986: Sep 12 2015, 22:12
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Sep 12 2015, 22:15
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(MarsRuby @ Sep 12 2015, 13:39)  Prioritize the group that encapsulates the monsters with the most HP, they're usually the ones with the hard hitting attacks. Although chaosed monsters tend to have a little bit more HP and more damage, monsters with lots more HP also tend to be giants, which do significantly less damage than the attacks of other monsters. The most fragile Sprites have the potential to do the most damage, followed by Celestials, which are also pretty flimsy.
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Sep 12 2015, 22:20
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mondere
Group: Gold Star Club
Posts: 482
Joined: 17-September 08

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QUOTE(Scremaz @ Sep 12 2015, 15:46)  speaking of which, use all of your EXP points as soon as they are available (IMG:[ invalid] style_emoticons/default/rolleyes.gif) it hurts me right in the autism if I don't keep the 4 main stats equal at all times I also don't pump int until my level is a multiple of 10 so I can give it an even 7 I know, I know...
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Sep 12 2015, 22:29
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(mondere @ Sep 12 2015, 20:20)  it hurts me right in the autism if I don't keep the 4 main stats equal at all times I also don't pump int until my level is a multiple of 10 so I can give it an even 7 I know, I know... You're only hurting yourself. Well, the effect is minimal, but still.
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