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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 21 2011, 00:58
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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dunno the difference is, with light you don't have that much migtation and absorb like heavy, but you have more resist and evasion.
so the point ma be, with Light you get less often damage but when you get you're nearly screwed. if you were to compare heavy to cloth you can say you are screwed when getting hit. most (I think all) mages would like undo the last patch and get again onehitted by monsters but in return also get back their imbalanced killing rate
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Jul 21 2011, 01:14
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Vasistas @ Jul 21 2011, 06:58)  dunno the difference is, with light you don't have that much migtation and absorb like heavy, but you have more resist and evasion.
so the point ma be, with Light you get less often damage but when you get you're nearly screwed. if you were to compare heavy to cloth you can say you are screwed when getting hit. most (I think all) mages would like undo the last patch and get again onehitted by monsters but in return also get back their imbalanced killing rate
Then can I assume supportive spells (eg. SV, haste) go better with light than heavy?
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Jul 21 2011, 01:19
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE(MidNightPass @ Jul 20 2011, 19:14)  Then can I assume supportive spells (eg. SV, haste) go better with light than heavy?
If you talk about spell, cloth>light>heavy.
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Jul 21 2011, 01:20
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(cmal @ Jul 21 2011, 05:56)  Light sucks ass... Heavy sucks ass...
It's kinda funny to think that they use to be much, much suckier not so long ago... (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 21 2011, 01:21
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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QUOTE(MidNightPass @ Jul 21 2011, 01:14)  Then can I assume supportive spells (eg. SV, haste) go better with light than heavy?
Just the costs, you'll have to spend a lot more mana for such spells with heavy gear than with light or even cloth gear + cloth gear may give you proficiency to extend duration of spells and wisdom to extend mana regen during battle.
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Jul 21 2011, 01:25
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Vasistas @ Jul 21 2011, 07:21)  Just the costs, you'll have to spend a lot more mana for such spells with heavy gear than with light or even cloth gear + cloth gear may give you proficiency to extend duration of spells and wisdom to extend mana regen during battle.
I used light armor when I just started playing HV, then I switched to heavy. Now I am considering going back to light... (Proficiencies - light: 55.52; heavy: 111.80)
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Jul 21 2011, 01:33
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE(cmdct @ Jul 20 2011, 18:45)  Like CW only increases the duration of spells.
supportive spells only need duration, right? Or EW increases other areas besides duration before 0.60? For example, if you cast haste in the past, the spell will make you faster than what we have now. Is my above statement correct? So how people utilize EW set before? And now if possible? One side note: where are all the shade+shadow-dancer? Are people keeping them from the market? Because I rarely see them in the auctions. This post has been edited by foolboy: Jul 21 2011, 01:36
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Jul 21 2011, 01:37
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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QUOTE(MiAla @ Jul 20 2011, 20:52)  Just tried to cut something with light armor set instead of heavy Power armor set. GOD WHY DID I PICK PLATE?!! I mean it! I could never imagine just how HIGH is the penalty of Interference on my spells! Now I understand why you guys were talking about "Regen>Cure" even before the 0.6.0 revamp. Godgodgodgod I want my heavy prof. to be changed to light one... >________<
...Strange, it's more or less like I felt when I changed from Cloth/Light to full Heavy. "OMG, I don't even need Shield anymore!" and the like ^^ Though I'm gonna experiment a bit with full Light one day or the other; I'm currently hoarding some Dragon Hide and Kevlar pieces.
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Jul 21 2011, 01:39
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE(MidNightPass @ Jul 20 2011, 19:21)  I would just say, mages were over powered (IMG:[ invalid] style_emoticons/default/tongue.gif) Mage is good, no doubt about that. Even after some nerfs on the mage, maging is still powerful. I just hope melee can get some love. cough*physical skill*cough.
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Jul 21 2011, 01:43
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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I'm leveling on IWBTH atm in order to save stamina. With a light or cloth gear I'm constantly healing + regen. with heavy I can hit like 5 times befor I have to heal. so it doesn't change much, I still use too much mana. with light and cloth I use mana basically for heal. with heavy basically for keeping up those IA spells, that are spirit shield, haste and shadow veil
prof is 180 cloth 200 light 166 heavy
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Jul 21 2011, 03:47
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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QUOTE(foolboy @ Jul 21 2011, 07:33)  One side note: where are all the shade+shadow-dancer? Are people keeping them from the market? Because I rarely see them in the auctions.
I usually have 1 or 2 pieces in the shop. Haven't seen a lot of shadow-dancer though, so I don't really know what constitutes a good shadow-dancer piece (IMG:[ serve.mysmiley.net] http://serve.mysmiley.net/indifferent/indifferent.gif)
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Jul 21 2011, 03:55
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE(Ballistic9 @ Jul 20 2011, 21:47)  I usually have 1 or 2 pieces in the shop. Haven't seen a lot of shadow-dancer though, so I don't really know what constitutes a good shadow-dancer piece (IMG:[ serve.mysmiley.net] http://serve.mysmiley.net/indifferent/indifferent.gif) I want to know the answer to that question, too. QUOTE(Vasistas @ Jul 20 2011, 19:43)  I'm leveling on IWBTH atm in order to save stamina. With a light or cloth gear I'm constantly healing + regen. with heavy I can hit like 5 times befor I have to heal. so it doesn't change much, I still use too much mana. with light and cloth I use mana basically for heal. with heavy basically for keeping up those IA spells, that are spirit shield, haste and shadow veil
prof is 180 cloth 200 light 166 heavy
I would like arenas consume less stamina. This post has been edited by foolboy: Jul 21 2011, 03:57
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Jul 21 2011, 04:43
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youngfolk
Group: Members
Posts: 336
Joined: 6-November 10

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Figured I'd ask here instead of making a new topic.
I've browsed around a little bit, but haven't really found an answer for my question. Is there a consensus on what the best way to level up when you're around my level is?
I'm only around 33 right now, so I grabbed a staff/full cloth and have been spamming spells on Hard mode, but I'm not sure if that's better than going light/heavy and meleeing. Any tips?
Thanks.
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Jul 21 2011, 06:58
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coykili
Group: Members
Posts: 694
Joined: 2-August 10

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Exactly what is the new channeling formula? Is it straight % of base mana? or maybe x2 ?
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Jul 21 2011, 08:44
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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so i'm playing around with the idea of creating a monster but i dont know which class has the most potential in the long run. i was thinking of creating a mechanoid type and want to hear some opinions from people who have experimented with a variety of monster classes.
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Jul 21 2011, 09:43
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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QUOTE(youngfolk @ Jul 21 2011, 02:43)  Figured I'd ask here instead of making a new topic.
I've browsed around a little bit, but haven't really found an answer for my question. Is there a consensus on what the best way to level up when you're around my level is?
I'm only around 33 right now, so I grabbed a staff/full cloth and have been spamming spells on Hard mode, but I'm not sure if that's better than going light/heavy and meleeing. Any tips?
Thanks.
Like,is better to be a magic user or a melee fighter? Though question... For certain, something that helps leveling is improving the experience bonus via Adept Learner training or Exp Tanks ability, that can be gained via the Ability Boost training to leave more ability points for direct combat abilities (spells,other tanks, aura bonuses, X-Abilities and the like). So a very good thing for hoarding Credits to afford those trainings would be: - trying to use up as few potions and consumables as possible; - Doing Arenas every day; - Posting galleries on the main site, to convert Gallery Points into Credits. About magic/melee, I've only ever been a melee and I find it quite comfortable, but in all honesty I can't say if it's the most efficient way of leveling, just the one that requires less thought an pianification. Easier somehow, while not quicker. QUOTE(PSPhreak @ Jul 21 2011, 06:44)  so i'm playing around with the idea of creating a monster but i dont know which class has the most potential in the long run. i was thinking of creating a mechanoid type and want to hear some opinions from people who have experimented with a variety of monster classes.
I haven't a great experience in monster creation, but my first thought on the matter is that is quite difficult to define what would be the best monster class "in the long run", as currently the ability/magic system for monsters is incomplete. So currently monsters are mainly combat-oriented and stats like Strength and Endurance are quite important, but after some abilities will be devised it is possible that Intelligence and Wisdom will shine. Currently anyway, one thing that's for certain is that as long as monsters share the same traits than players, probably Endurance will share the same importance too - that is, quite high. Just my two cents ^^
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Jul 21 2011, 09:58
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(PSPhreak @ Jul 21 2011, 14:44)  so i'm playing around with the idea of creating a monster but i dont know which class has the most potential in the long run. i was thinking of creating a mechanoid type and want to hear some opinions from people who have experimented with a variety of monster classes.
Giants. Everybody loves them fucking easymode Giants.
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Jul 21 2011, 10:07
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(PSPhreak @ Jul 21 2011, 08:44)  so i'm playing around with the idea of creating a monster but i dont know which class has the most potential in the long run. i was thinking of creating a mechanoid type and want to hear some opinions from people who have experimented with a variety of monster classes.
Giants, Dragons, Reptilian, Insects are pretty good. Daimons, Humans, Mechs, Undeads, Birds are doing well. Celestials are... okay. Elementals and Sprites... (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 21 2011, 10:09
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(streetfelineblue @ Jul 21 2011, 00:43)  - trying to use up as few potions and consumables as possible;
Sorry to correct you, but I feel this is the most misdirected piece of advice to give. In almost all cases, using a potion so you can get a little furthur in your grindfests/itemworlds/arenas will pay off several times the sale price of the potion. Of course, you don't want to chug away your godly potions when a lesser would accomplish the same thing. Otherwise, I can't disagree with the rest of your advice. I'd give my input, but I feel too many changes have taken place since I was last melee.
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