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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 1 2015, 15:10
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jacquelope
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Joined: 28-July 15

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QUOTE(Superlatanium @ Sep 1 2015, 03:43)  Something isn't adding up... if you can beat Killzone on Nintendo, with a number of rounds with 7-8 monsters each (and one with 10), you should be more than able to beat one RE @ Nintendo with an average of 7-8 monsters, especially if you use Sleep/Weaken and don't have the need to conserve mana/spirit like you do in long arenas. What happens in RE, do you just take too much spirit damage and Spark procs that draught + potion isn't enough to stay above 50% base? But that shouldn't be the case only on Nintendo, I would think...
I honestly think that the monsters in RE are more powerful than the ones in Arena on the same difficulty level. They seem to hit way harder. In my experience, RE with 10 mobs is consistently tougher on any difficulty level than any Arena final round with 10 mobs, even with the bosses and a Legendary (in the case of To Kill a God). That is why I speak with fear of RE so much. Another factor is Arenas like Killzone start with only a few monsters outright while RE comes at you with up to ten at one time. I've found that when Killzone moves up to 8 it can get a little dicey for me on Nintendo without Elixirs, especially that final level with 10; but in RE, 8 automatically means Elixirs, and as of late, 9/10 monsters means my ass sometimes gets handed to me while I'm using health and mana Elixirs. (If Killzone started with 10 mobs at once and stayed at 10 the whole time for 45 rounds? LOLOL noep I'll pass on doing Nintendo in that scenario, I'd run out of all my Pots.)
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Sep 1 2015, 15:13
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jacquelope
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Joined: 28-July 15

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QUOTE(Void Domain @ Sep 1 2015, 03:39)  Try to use scroll of protection and others for pf re, that should help a lot.
Scroll of Protection did tend to improve my defense as well as it advertises. I'll try that on my next Killzone run on IWBTH tomorrow. QUOTE(rfEH @ Sep 1 2015, 05:10)  You probably have your own method for playing but I remember using this strategy (after dying alot and some experimentation) to help better survive PF RE or IWBTH RE at a level when my defense wasn't that great.
Feel free to ignore it if it doesn't suit your build or anything because as you said everyone had different experiences but the method below is something that I use to actually prevent being oneshotted at first turn.
I used this for 10MOB PF RE
Scroll of switfness->hp draught->mp draught ->Protection ->Spirit Shield -> Regen -> Heartseeker (if channelling) Silence a set of 3 mob first (fishing for a channelling) Sleep another set of 3 mobs (regardless of whether you have channelling or not) Hit till above 50% overcharge Spirit stance Start killing mobs one by one using the priority of activity (if you really want to be safe immediately silence another 3 mob upon cooldown of silence spell) Kill unsilenced/nonsleeping mobs first because they can still sp attack you Kill silenced mob next as their cooldown for silence will likely expire first. Kill sleeping mob last since if you disturb them they wake up Maintain silence or sleep at all time and adjust your kill priority accordingly. (use mp potion if you for some reason don't have mana)
Note: Cure at any time your hp is below 65% (possibly up to 75% if you want to be ultra safe or just cast SOL before protection) If cure is on cooldown use Health Potion If Health Potion is on cooldown use Health Elixir (or just try to flee because probably may not be profitable) If All pots are on cooldown use Full Cure
Channeling fishing and silence... yup, I do that a LOT in my Arena and RE battles. Man, everything you described is scary similar to what I do (right down to your cure tactics and also attacking non-sleeping mobs and hoping for 3 to go to sleep in one spell) except I am a habitual fool and I wait for nearly 250 overcharge (like I do in Arena). I should do spirit stance at 50%, what was I thinking... I prioritize the non-sleeping mobs weakened the most from my counter-attacks. I don't have the ability to silence 3 at once. I took all my AP away from offensive spells except sleep. In retrospect, that would be awesome, although my high ITR (121) makes my spells too expensive. I probably won't have enough left over for Silence even if I had that AP tree filled out. QUICK EDIT: I finished this post and went and did IWBTH RE using rfEH's advice... I got Cloak'd twice (panicked and used a scroll of life because I was low on mana) and nearly suffered a heart attack because I was down with my health draughts/pots/elixirs on cooldowns and in RED for health and my spirit was drained so Spark was off, I was also in between 2-turn Cure cooldowns (even those minimized cooldowns has gotten me killed in Nintendo RE several times, damned mobs are smart little buggers). But I used swiftness and protection scrolls and shadow scrolls near the end (don't beat me, LOL) and I survived. Over 1.2 million XP but pathetic drops (2 edibles, 1 crystal, 1 mana pot, and no heart medicine pill drops). This post has been edited by jacquelope: Sep 1 2015, 15:33
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Sep 1 2015, 15:33
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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121 interference, holy shit. You use plates if I remember correctly ?
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Sep 1 2015, 15:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Falbala456 @ Sep 1 2015, 15:33)  121 interference, holy shit. You use plates if I remember correctly ?
121 or so is quite standard if you use power heavy + force shield. you may cut it to roughly 110 or so by using a kite shield or even 100 with a buckler, but then you should forge the shit out of them to be comparable with a force shield. however it's not so high
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Sep 1 2015, 16:00
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rfEH
Group: Members
Posts: 564
Joined: 12-February 15

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QUOTE(jacquelope @ Sep 1 2015, 13:13)  Scroll of Protection did tend to improve my defense as well as it advertises. I'll try that on my next Killzone run on IWBTH tomorrow. Channeling fishing and silence... yup, I do that a LOT in my Arena and RE battles. Man, everything you described is scary similar to what I do (right down to your cure tactics and also attacking non-sleeping mobs and hoping for 3 to go to sleep in one spell) except I am a habitual fool and I wait for nearly 250 overcharge (like I do in Arena). I should do spirit stance at 50%, what was I thinking... I prioritize the non-sleeping mobs weakened the most from my counter-attacks.
I don't have the ability to silence 3 at once. I took all my AP away from offensive spells except sleep. In retrospect, that would be awesome, although my high ITR (121) makes my spells too expensive. I probably won't have enough left over for Silence even if I had that AP tree filled out.
Didn't know too many who used my method since sleep is generally not recommended for melee. You can increase some training to gain some additional ability points but don't go too far since after a while you probably will have enough AP points later if you stay melee. Then you can silence 3 mobs. As you get stronger by level or getting better gear you won't need too many deprecating spell and can probably start getting away with just weaken. Try spirit stance at either 50% or just slightly above like 70% just so you don't lose spirit stance. But yeah you need to kill with spirit stance early to thin out the ranks as quick as possible. I forgot to say I generally prioritize 100% SP mobs first and yeah leave tanky mobs last (you should begin to recognize them). But prioritizing weak mobs is also good since the aim is to reduce mob number. Haha lol, if you use my cure strategy you must be trying to always conserve mana all the time. I'm slightly baffled by your mana usage situation since my ITR is like 131 (that the lowest I've had it since changing to power). Although that being said Mana cost is quite high especially sleep but I kinda got use to 160%+ mana modifier after playing with it for so long (my ITR use to be much higher). Use a mana pot sometime straight after casting silence and sleep, I remember that was when my mana was low. Overall I think by changing to use spirit stance at about 50 to 70% will probably allow you to do better since you will be killing mobs quicker which means less mp/sp attack. Also remember spirit stance reduces mana usage sometimes when I want to risk it I cast spell only after gaining spirit stance. EDIT: Corrected the mana modifier, it was the wrong number, as it was only 160ish. Removed the section here on OFC since its pricey and not really a helpful solution. Oh one more thing I sacrificed my Better Spirit Pots ability till much later (like now) since SP doesn't really decrease that quickly for me. Which might explain why I had so much excess AP points to get better silence. Sorry for my wall of text, I keep telling myself I will stop doing that. Heading off to sleep now. Good night (or day) to everyone. This post has been edited by rfEH: Sep 1 2015, 16:42
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Sep 1 2015, 16:12
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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Ah yeah, the shield. I said nothing then.
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Sep 1 2015, 16:54
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Artento
Newcomer
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Posts: 66
Joined: 28-August 15

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Guys, I need your help! So, i have this monster it is PL 200+ It has a name and 2 skills. How to receive gifts? It pops out like random encounter or how?)
This post has been edited by Artento: Sep 1 2015, 16:57
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Sep 1 2015, 17:03
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Artento @ Sep 1 2015, 21:54)  Guys, I need your help! So, i have this monster it is PL 200+ It has a name and 2 skills. How to receive gifts? It pops out like random encounter or how?)
you will receive randomly when open the monster lab. if not receive in 3 days. it will give something random
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Sep 1 2015, 17:09
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Artento
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Posts: 66
Joined: 28-August 15

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QUOTE(karyl123 @ Sep 1 2015, 21:03)  you will receive randomly when open the monster lab.
if not receive in 3 days. it will give something random
Oh, now i see. Thank you, Sir ( i assume)
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Sep 1 2015, 21:27
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Falbala456 @ Sep 1 2015, 06:33)  121 interference, holy shit. You use plates if I remember correctly ?
Power with 1 shielding plate greaves. QUOTE(Scremaz @ Sep 1 2015, 06:54)  121 or so is quite standard if you use power heavy + force shield. you may cut it to roughly 110 or so by using a kite shield or even 100 with a buckler, but then you should forge the shit out of them to be comparable with a force shield. however it's not so high
I need to worry more about spirit pots... the 2nd IWBTH RE run had only 8 mobs and I got 2 Channeled's this time. 3rd run they hit my spirit shield over and over again, had TONS of mana thanks to Channeled triggering for Spark and Protection (saved me 355 for Heartseeker and 177 for Regen!!!) but I was facing 10 mobs again and they brought friggin White Bunneh (first time I've seen a BOSS in RE!). If I hadn't had Spirit Elixir I'd gotten DEAD. Too rich (and expensive) for my blood, I'll stick with lower diff's until my profs get higher. IWBTH is a special breed of hardcore.
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Sep 1 2015, 21:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jacquelope @ Sep 1 2015, 21:27)  I need to worry more about spirit pots... the 2nd IWBTH RE run had only 8 mobs and I got 2 Channeled's this time.
3rd run they hit my spirit shield over and over again, had TONS of mana thanks to Channeled triggering for Spark and Protection (saved me 355 for Heartseeker and 177 for Regen!!!) but I was facing 10 mobs again and they brought friggin White Bunneh (first time I've seen a BOSS in RE!). If I hadn't had Spirit Elixir I'd gotten DEAD.
Too rich (and expensive) for my blood, I'll stick with lower diff's until my profs get higher. IWBTH is a special breed of hardcore.
actually, even SGs can appear in REs. only goddesses, gods and dragons cannot. btw, do heartseeker/regen cost 355/177 MP via spirit stance or as normal spells?
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Sep 1 2015, 22:57
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Scremaz @ Sep 1 2015, 12:54)  actually, even SGs can appear in REs. only goddesses, gods and dragons cannot.
btw, do heartseeker/regen cost 355/177 MP via spirit stance or as normal spells?
Normal spells - I'm too nervous to wait until Overpower 50 before casting Regen, but usually I can get Heartseeker for free via Channeled. Usually. The first IWBTH RE run that did not happen. I will try holding off until spirit stance when my 1H hits 200 and I can do 3 counter-attacks. I'm at 190 now. Also in IWBTH RE my uber rapier gets demoted to a Wakizashi against them things. I'll repeat: I think the #1 problem is that monsters in Random Encounter are significantly stronger than the same mobs in Arena. I survived 9 mobs and a God in Nintendo TKAG. I would have been mulch doing that fight in RE. This post has been edited by jacquelope: Sep 1 2015, 22:59
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Sep 1 2015, 23:11
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(jacquelope @ Sep 1 2015, 20:57)  Also in IWBTH RE my uber rapier gets demoted to a Wakizashi against them things. I'll repeat: I think the #1 problem is that monsters in Random Encounter are significantly stronger than the same mobs in Arena. I survived 9 mobs and a God in Nintendo TKAG. I would have been mulch doing that fight in RE. They're not, RE monsters have the same amount of damage/health as monsters in Arena. Only in GF and IW does monster damage scale up. (otherwise, it's always 100%) The issue is likely the MP/SP attacks - when you have to cast all your buffs first in RE, and then maybe Sleep/Weaken a few of the mobs, that gives them all a lot of time to build up their MP/SP bars and use the skills, whereas in arena you usually kill a few of the monsters before they get to that point.
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Sep 1 2015, 23:21
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Superlatanium @ Sep 1 2015, 14:11)  They're not, RE monsters have the same amount of damage/health as monsters in Arena. Only in GF and IW does monster damage scale up. (otherwise, it's always 100%) The issue is likely the MP/SP attacks - when you have to cast all your buffs first in RE, and then maybe Sleep/Weaken a few of the mobs, that gives them all a lot of time to build up their MP/SP bars and use the skills, whereas in arena you usually kill a few of the monsters before they get to that point.
And you can find yourself facing 10 mobs all at once in RE, so they're all going to be swinging at you all at once, and some of them are critters. If Arena, GF or IW had that going, at every single round, I don't even know...
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Sep 1 2015, 23:31
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Falbala456
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Joined: 21-April 09

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It's the same problem, on a different scale, you have when you launch an Arena. I have, anyway. It's just a matter of being already in the flow of fighting or being right at the first round "in the nude".
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Sep 1 2015, 23:40
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Superlatanium
Group: Gold Star Club
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Joined: 27-November 13

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QUOTE(Falbala456 @ Sep 1 2015, 21:31)  It's the same problem, on a different scale, you have when you launch an Arena. I have, anyway. Yeah, I feel it too. I have to Fullcure/Cure on the first round a lot more than I do when I start a round with buffs already cast.
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Sep 2 2015, 00:44
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,767
Joined: 31-July 10

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I thought res were stronker too. Pfudor REs can blow my brains out if I don't pay attention.
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Sep 2 2015, 01:05
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Dead-ed
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Matter of luck i think, just got 10 mobs re & most of them are new (low chaosed), i felt invincible.
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Sep 2 2015, 01:13
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Crush85
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There's also the lack of OC when you start an RE.
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Sep 2 2015, 01:55
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jacquelope
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(I had the sense to record this one.) Okay, on the SECOND turn of Hell mode RE, this happened: [ pastebin.com] http://pastebin.com/kSDzLgauThat knocked me from 9479 HP to 5287 HP. I didn't even have time to fire up my Spirit Shield yet. THIS is why I always go Spark first. Picture that happening but in IWBTH with 10 mobs instead of 8: triple critter hits by round 2 and they haven't even gotten their MP/SP attacks up yet. Now imagine White Bunneh in that mix and you got what happened to me the third time in IWBTH RE... Be careful out there, LOL This post has been edited by jacquelope: Sep 2 2015, 01:57
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