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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 1 2015, 10:44
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Superlatanium @ Sep 1 2015, 16:24)  Celestials are popular because 1h/heavy is popular, right?
But why? They are supposed to counter 1h? I just feel they are so squishy. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Sep 1 2015, 10:58
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Ragner Angel
Newcomer
 Group: Gold Star Club
Posts: 22
Joined: 18-April 10

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Proficiency grinding here i come! What's the best potency for weapons like staff and melee?
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Sep 1 2015, 11:02
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Void Domain @ Sep 1 2015, 10:44)  But why? They are supposed to counter 1h? I just feel they are so squishy. (IMG:[ invalid] style_emoticons/default/unsure.gif) I just assumed it was a mitigation thing.
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Sep 1 2015, 11:16
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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anyone have tried estoc + shielding plate ?
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Sep 1 2015, 11:18
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Sep 1 2015, 10:44)  But why? They are supposed to counter 1h? I just feel they are so squishy. (IMG:[ invalid] style_emoticons/default/unsure.gif) they have powerful magical MP/SP attacks, which heavy armors are weak against because of low resist. first basic/MP attack may be crushing type, which are strong heavy armors. furthermore, SP may be Void type, which is universally strong QUOTE(Ragner Angel @ Sep 1 2015, 10:58)  Proficiency grinding here i come! What's the best potency for weapons like staff and melee?
for melee it depends on playstyle: - 1H: Fatality and Butcher
- 2H:
- Mace: Fatality and Butcher
- Estoc, Longsword, Katana and everything else: Overpower and Fatality; Butcher accepted as well
- DW:
- Club + Rapier: Fatality + Butcher for Club; Fatality for Rapier
- Rapier + Wakizashi or Axe + Rapier: Fatality + Overpower for mainhand, Butcher accepted as well; Fatality + Overpower for offhand, Swift accepted as well
not quite sure for staff, but i guess archmage is good, a couple levels of eco as well...
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Sep 1 2015, 11:19
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Ragner Angel @ Sep 1 2015, 08:58)  Proficiency grinding here i come! What's the best potency for weapons like staff and melee? Staff: Eco for anyone without heavy forging, Penetrator, Archmage if forged Destruction Melee: Overpower for any weapon other than for 1h style, Butcher for any weapon other than offhand, Fatality for any - seems to be the consensus. But probably don't IW unless the equip is valuable enough for it, and you can afford the costly shards, and you can do it without taking forever.
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Sep 1 2015, 11:24
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Sep 1 2015, 17:18)  they have powerful magical MP/SP attacks, which heavy armors are weak against because of low resist. first basic/MP attack may be crushing type, which are strong heavy armors. furthermore, SP may be Void type, which is universally strong
I just checked, the basic atk of celestial is already 50 power which is the same as giant t3 atk. I still think giant is the best, highest hp, waste the most of your time (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 1 2015, 11:49
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Sep 1 2015, 11:24)  I just checked, the basic atk of celestial is already 50 power which is the same as giant t3 atk. I still think giant is the best, highest hp, waste the most of your time (IMG:[ invalid] style_emoticons/default/rolleyes.gif) giants are quite weak, their only strong point is their stamina. arthropods are more versatile because their attacks can have two natures and they are also quite agile however, both giants and arthropods are indeed the best against low-mid levels because tanky and piercing attacks. if you remember, back then when we had to deal with 5/6 of G's mobs per round the game was almost unplayable if you had the bad luck to be in the lv200~250 range. past this threshold it was a bit better. now, a lv300 with 1H style can easily eat the tankiest monster with 5 hits or so. even less if he has the lucky of that mob being hit by some counters. even at my level it can still be troublesome to face many mobs with high token levels and strong magical attacks like celestials, sprites, dragonkins and daimons though. a certain number of elementals may be dangerous as well - ichy's are quite strong, for example This post has been edited by Scremaz: Sep 1 2015, 11:51
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Sep 1 2015, 11:57
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Superlatanium @ Sep 1 2015, 01:24)  It's very difficult for low level players to IW because they can't handle higher difficulties, so it takes ages, waste a lot of stamina, and don't even get many credits or crystals while playing. If I were you, I'd wait until you can handle IWBTH without too much trouble before seriously IWing anything - probably level 230+ with 1h.
You need to use one shard for every IW level gained on an equip. The more levels it has, the more shards it costs. So, best way to conserve shards is to level up the equip once, and reset if you didn't get Jug. But the shards cost 10k apiece, which is way more than you can afford right now (right?). Unless an equip is amazing, I'd aim for "3+ Juggernaut" only, which is nearly guaranteed when you start with Jug 1 on the first level.Last time I checked, after accounting for my mitigations, Holy was in first, though it's possible I just got an odd distribution.
Celestials are popular because 1h/heavy is popular, right?
FYI at L232 I personally am not IWBTH'ing anything. In fact I'm in that "Nintendo mode will kill me" cycle again (at least with RE).
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Sep 1 2015, 12:05
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(jacquelope @ Sep 1 2015, 09:57)  FYI at L232 I personally am not IWBTH'ing anything. In fact I'm in that "Nintendo mode will kill me" cycle again (at least with RE). It's possible, at least. Well, it was in the past, with decent gear, before the equipment rust patch. REs are the most important to play on as high a difficulty as possible, and they should also be pretty easy to do successfully, even if you have to use Sleep/Weaken - you have Spirit Shield, Spark, and 0-action-time-items. REs have the best chance of legendaries by far.
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Sep 1 2015, 12:09
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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Scremaz > Personally, the real problem is the high number of monsters dealing crushing damages. And the few doing magic/void as my magic mits are very very low.
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Sep 1 2015, 12:21
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Sep 1 2015, 17:49)  giants are quite weak, their only strong point is their stamina. arthropods are more versatile because their attacks can have two natures and they are also quite agile however, both giants and arthropods are indeed the best against low-mid levels because tanky and piercing attacks. if you remember, back then when we had to deal with 5/6 of G's mobs per round the game was almost unplayable if you had the bad luck to be in the lv200~250 range. past this threshold it was a bit better.
now, a lv300 with 1H style can easily eat the tankiest monster with 5 hits or so. even less if he has the lucky of that mob being hit by some counters. even at my level it can still be troublesome to face many mobs with high token levels and strong magical attacks like celestials, sprites, dragonkins and daimons though. a certain number of elementals may be dangerous as well - ichy's are quite strong, for example
Interesting... I dont remember the early levels anymore I got them over the years from RE and passive leveling. For your case I think you need more avoidance, because strong atk always cap at 20% hp. When I was using my old shield I get 1-5 spark per gf. Now with more block its always 0 spark. btw I also prefer arthropods over giant (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ i.imgur.com] http://i.imgur.com/Tev2Otz.jpg)
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Sep 1 2015, 12:29
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Superlatanium @ Sep 1 2015, 03:05)  It's possible, at least. Well, it was in the past, with decent gear, before the equipment rust patch.
REs are the most important to play on as high a difficulty as possible, and they should also be pretty easy to do successfully, even if you have to use Sleep/Weaken - you have Spirit Shield, Spark, and 0-action-time-items. REs have the best chance of legendaries by far.
In my recent experience I have found a correlation - any level that I will certainly DIE on in RE will not be doable for me in long-run plays like Arena. For instance my post-225 experience has shaped up as follows: Nintendo RE = 75% of the time I get defeated. In Arena I can do Nintendo up to Killzone with serious hardship - any of the higher, "adult levels" (as I call it) has gone back to being a suicide run. I can still survive Hell RE; I can do Kill a God in Hell difficulty with serious expenditure of draughts and pots, but I can do it. As I said, this seems to be a cycle. The thing is, killing these bastiches is still no problem. It's the damage they do that waxes and wanes, and in my Lvl 230 experience it's waxing heavily. Disclaimer: YMMV other newbs, my experience won't necessarily be yours, especially if your Heavy Armor gear and prof are better than mine.
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Sep 1 2015, 12:39
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(jacquelope @ Sep 1 2015, 18:29)  In my recent experience I have found a correlation - any level that I will certainly DIE on in RE will not be doable for me in long-run plays like Arena.
For instance my post-225 experience has shaped up as follows: Nintendo RE = 75% of the time I get defeated. In Arena I can do Nintendo up to Killzone with serious hardship - any of the higher, "adult levels" (as I call it) has gone back to being a suicide run. I can still survive Hell RE; I can do Kill a God in Hell difficulty with serious expenditure of draughts and pots, but I can do it. As I said, this seems to be a cycle.
The thing is, killing these bastiches is still no problem. It's the damage they do that waxes and wanes, and in my Lvl 230 experience it's waxing heavily.
Disclaimer: YMMV other newbs, my experience won't necessarily be yours, especially if your Heavy Armor gear and prof are better than mine.
Try to use scroll of protection and others for pf re, that should help a lot.
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Sep 1 2015, 12:43
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(jacquelope @ Sep 1 2015, 10:29)  For instance my post-225 experience has shaped up as follows: Nintendo RE = 75% of the time I get defeated. In Arena I can do Nintendo up to Killzone with serious hardship - any of the higher, "adult levels" (as I call it) has gone back to being a suicide run. I can still survive Hell RE; I can do Kill a God in Hell difficulty with serious expenditure of draughts and pots, but I can do it. As I said, this seems to be a cycle.
The thing is, killing these bastiches is still no problem. It's the damage they do that waxes and wanes, and in my Lvl 230 experience it's waxing heavily. Something isn't adding up... if you can beat Killzone on Nintendo, with a number of rounds with 7-8 monsters each (and one with 10), you should be more than able to beat one RE @ Nintendo with an average of 7-8 monsters, especially if you use Sleep/Weaken and don't have the need to conserve mana/spirit like you do in long arenas. What happens in RE, do you just take too much spirit damage and Spark procs that draught + potion isn't enough to stay above 50% base? But that shouldn't be the case only on Nintendo, I would think...
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Sep 1 2015, 12:45
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Ragner Angel
Newcomer
 Group: Gold Star Club
Posts: 22
Joined: 18-April 10

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QUOTE(jacquelope @ Sep 1 2015, 19:57)  FYI at L232 I personally am not IWBTH'ing anything. In fact I'm in that "Nintendo mode will kill me" cycle again (at least with RE).
I guess we both can't (•_•) ( •_•)>⌐■-■ (⌐■_■) Be The Hentai. YEAHHHHHHHHHHHHHHHHHHH
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Sep 1 2015, 13:44
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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Sep 1 2015, 14:10
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rfEH
Group: Members
Posts: 564
Joined: 12-February 15

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QUOTE(jacquelope @ Sep 1 2015, 10:29)  In my recent experience I have found a correlation - any level that I will certainly DIE on in RE will not be doable for me in long-run plays like Arena.
For instance my post-225 experience has shaped up as follows: Nintendo RE = 75% of the time I get defeated. In Arena I can do Nintendo up to Killzone with serious hardship - any of the higher, "adult levels" (as I call it) has gone back to being a suicide run. I can still survive Hell RE; I can do Kill a God in Hell difficulty with serious expenditure of draughts and pots, but I can do it. As I said, this seems to be a cycle.
The thing is, killing these bastiches is still no problem. It's the damage they do that waxes and wanes, and in my Lvl 230 experience it's waxing heavily.
Disclaimer: YMMV other newbs, my experience won't necessarily be yours, especially if your Heavy Armor gear and prof are better than mine.
You probably have your own method for playing but I remember using this strategy (after dying alot and some experimentation) to help better survive PF RE or IWBTH RE at a level when my defense wasn't that great. Feel free to ignore it if it doesn't suit your build or anything because as you said everyone had different experiences but the method below is something that I use to actually prevent being oneshotted at first turn. I used this for 10MOB PF RE Scroll of switfness->hp draught->mp draught ->Protection ->Spirit Shield -> Regen -> Heartseeker (if channelling) Silence a set of 3 mob first (fishing for a channelling) Sleep another set of 3 mobs (regardless of whether you have channelling or not) Hit till above 50% overcharge Spirit stance Start killing mobs one by one using the priority of activity (if you really want to be safe immediately silence another 3 mob upon cooldown of silence spell) Kill unsilenced/nonsleeping mobs first because they can still sp attack you Kill silenced mob next as their cooldown for silence will likely expire first. Kill sleeping mob last since if you disturb them they wake up Maintain silence or sleep at all time and adjust your kill priority accordingly. (use mp potion if you for some reason don't have mana) Note: Cure at any time your hp is below 65% (possibly up to 75% if you want to be ultra safe or just cast SOL before protection) If cure is on cooldown use Health Potion If Health Potion is on cooldown use Health Elixir (or just try to flee because probably may not be profitable) If All pots are on cooldown use Full Cure
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Sep 1 2015, 14:38
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mondere
Group: Gold Star Club
Posts: 482
Joined: 17-September 08

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I have a fiery rapier. That means I want to be using shock spike shield, for the extra elemental damage, right?
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Sep 1 2015, 15:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mondere @ Sep 1 2015, 14:38)  I have a fiery rapier. That means I want to be using shock spike shield, for the extra elemental damage, right?
in theory yes. but the increase isn't so high, so you can still choose to stick with fire if you're heavy user (for damage reduction + mitigation against dragonkins) or wind/cold if you're light user (for increased miss/slow effect)
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