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post Aug 21 2015, 21:55
Post #70781
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I think I have gotten to the real problem here, which is bigger than mana usage: the monsters are simply hitting harder at a way faster rate than I expected. I wanted to do IWBTH or PFUDOR and up my loot quality, but (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/heh.gif) NOEP not happening yet.

Can I feasibly compensate for this by soulfusing my stuff?



theres no reason to soulfuse something, which you wont use for long... fragments are way too important for that. soulfusing rapier/shield is fine, but for armour u should wait for ur right purchases.

from wiki
-----------------
Difficulty
Nintendo and above have 0% chance for Fair/Crude
Nightmare and below have 0% chance for Legendary/Peerless
---------------------------------

that means its fine if u play on nintendo if u want chances for higher quality drops, since fair/crude wont drop anymore.

if nintendo is too difficult.. which should surely be the case without any IA and combinated gear ( all 1 type heavy plate/or slaughter ) Hell is just fine since its the first difficulty where u (can) drop legendaries.
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post Aug 21 2015, 21:55
Post #70782
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QUOTE(Superlatanium @ Aug 21 2015, 05:57) *

Another guy with the not-enough-mana problem... are you using heavy or Shade armor?

Maybe it's true that draughts aren't enough even for decently equipped players if they're low-level. Heroic mana potions used to give a whole lot at once, and with a bit of Pack Rat it was good enough for most, but I guess past 0.82 that's not true anymore. I think we should stop recommending heavy armor and mentioning Power to those under 230ish.

consider that we also have almost-max Better Mana Potions (which isn't so much, but still something)

QUOTE(jacquelope @ Aug 21 2015, 16:28) *

Yes, my issue is very high ITR - 121.2 in fact, which is driving my mana cost modifier to 160%, which I was previously told was average/normal.

just FYI, it's a bit lower than mine, and mine is already decent value

QUOTE(jacquelope @ Aug 21 2015, 16:43) *

Last night I started switching to Channeling on Regen with Heartseeker being optional. Often, Channeling doesn't even happen at all in the opening round of defensive buffs. (IMG:[invalid] style_emoticons/default/mad.gif)

yes, it may happen. simply hang on heartseeker for the next channelling

QUOTE(count12 @ Aug 21 2015, 17:12) *

Wiki advice says that even melee should invest into intelligence. (like 0.6 of player level)

wiki is outdated somewhere. don't take it for gold

QUOTE(jacquelope @ Aug 21 2015, 17:18) *

No, I specifically avoided casting any other spells beyond Spark/Prot/Regen/Haste/cure for my test runs.

Lemme do a current cost check in Grindfest...
Spark=85
Prot=66
Regen=128
Haste=82
Total: 361

My mana = 640

use a health draught while building ~70 OC, then trigger spirit stance and cast those same spells: total mana used will become something like 275 or so. also, use spirit stance for plain hits as much as possible - better to pass 2 rounds this way than one with skills and the other without anything
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post Aug 21 2015, 22:29
Post #70783
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QUOTE(Superlatanium @ Aug 21 2015, 12:53) *

Not really, you won't see much improvement over what you have now. But you can compensate for it by getting to level 230+, at which point you're moderately past the big difficulty bump between 150 and 220. By that point, if you have gear similar in quality to what you have now (at that level), things should be significantly easier (even though monsters are even harder, player toughness from levels/abilities will scale up even more).

IA = Innate Arcana

Here's hoping Acegi still has kickass gear by then. He and ST-Ru are my fave vendors. *Starts saving hv-pennies*
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post Aug 21 2015, 23:30
Post #70784
MarsRuby



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My two cents for the talk about the 1H build for noobs. I used DW to 175 and switched to 1H+shield plate.

I started recently too, after 0.82 (two weeks or so before jacquelope). I haven't bought any equipment because my credits were only going towards pots (specifically mana). I think during levels 150-215, I was doing the arenas on Nintendo difficulty and the credits I gained were only enough to cover pots and trainings. Always poor, penniless. That was why I was always perplexed as to how you are suppose to make 100k at level 200 (or was it 200k). But that started to change a little after 225, when I could do the arenas on IWBTH and started getting access to SG arenas. I started getting more money and as my levels increased, my MP went up while my MP costs stayed the same. So the roughest patch was probably 150-225 and ends around 250. Then you start seeing some hope.

So, the keys I found to the credit problem are the difficulty you are playing at and getting access to SG arenas. With difficulty, the higher you go, the more money you earn, but you can't just charge onto the next difficulty without being careful. You can lose more money if you're not well prepared or your character isn't at the right levels. And with SG arenas, play them at normal to get those trophies to sell to people. I made the mistake of playing them on Nintendo/IWBTH and that took for freaking ever.

Here's my guideline for arena difficulties after just going through it:
level 150-215: Nintendo (Spark of Life on 6/7+ monsters)
level 215-275: IWBTH (Spark of Life on 4/5+ monters)
level 275+: PFUDOR (Spark of Life all the time)
SG arenas: Normal

Random encounters are arena difficulties + 1. And Regen only when HP goes down to 40-50%.

If you guys have any pointers for how to even better minimize Regen or SoL usage, I am all ears.

I still haven't bought anything (still crappy homegrown equips) but now I can start eyeing stuff in the 50-100k. I am probably going to get IA 1 first or maybe OFC. So yay, I am out of the credit crisis.

This post has been edited by MarsRuby: Aug 22 2015, 00:00
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post Aug 21 2015, 23:34
Post #70785
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QUOTE
I still haven't bought anything (still homegrown equips) but now I can start eyeing stuff in the 50-100k. So yay, I am out of the credit crisis.


ur sure? in ur level range u can afford gear for prices x10 which u mentioned and why did u always had to buy potions to contuine fighting?
I only leveled up recently too and never even once did i buy or was in the urge of needing more draughts/potions from other players.. just may be it IS because u never bought new gear from others? cos u will never drop enough to make a good set on ur own.. u must buy something.
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post Aug 22 2015, 00:14
Post #70786
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QUOTE(MarsRuby @ Aug 21 2015, 21:30) *
Here's my guideline for arena difficulties after just going through it:
level 150-215: Nintendo (Spark of Life on 6/7+ monsters)
level 215-275: IWBTH (Spark of Life on 4/5+ monters)
level 275+: PFUDOR (Spark of Life all the time)

SG arenas: Normal

Random encounters are arena difficulties + 1. And Regen only when HP goes down to 40-50%.

If you guys have any pointers for how to even better minimize Regen or SoL usage, I am all ears.

I still haven't bought anything (still crappy homegrown equips) but now I can start eyeing stuff in the 50-100k. I am probably going to get IA 1 first or maybe OFC. So yay, I am out of the credit crisis.
Although those level/difficulty ranges are true for what is doable, I'm pretty sure the difficulties are too high for what gains the most income per time. Credit income doesn't scale up much the higher difficulty you play, and the only place to really care about getting good equipment is REs (and PF DwD) - so, especially for someone who has any chance of getting above 80 stamina in the near future, might as well play a low but very comfortable difficulty.

When I was ~200, I put Spark on IA regardless of difficulty and never looked back. There were way too many times when I got unlucky and died even when it seemed there was no danger.

OFC is only somewhat useful when there are 6+ monsters on the field, or 7+ or 8+ if your damage is high. (otherwise, OC is better spent on just attacking than on using OFC). IA1 is definitely better, and probably IA2 as well, before looking at getting OFC.
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post Aug 22 2015, 00:16
Post #70787
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QUOTE(MarsRuby @ Aug 21 2015, 14:30) *

My two cents for the talk about the 1H build for noobs. I used DW to 175 and switched to 1H+shield plate.

I started recently too, after 0.82 (two weeks or so before jacquelope). I haven't bought any equipment because my credits were only going towards pots (specifically mana). I think during levels 150-215, I was doing the arenas on Nintendo difficulty and the credits I gained were only enough to cover pots and trainings. Always poor, penniless. That was why I was always perplexed as to how you are suppose to make 100k at level 200 (or was it 200k). But that started to change a little after 225, when I could do the arenas on IWBTH and started getting access to SG arenas. I started getting more money and as my levels increased, my MP went up while my MP costs stayed the same. So the roughest patch was probably 150-225 and ends around 250. Then you start seeing some hope.

So, the keys I found to the credit problem are the difficulty you are playing at and getting access to SG arenas. With difficulty, the higher you go, the more money you earn, but you can't just charge onto the next difficulty without being careful. You can lose more money if you're not well prepared or your character isn't at the right levels. And with SG arenas, play them at normal to get those trophies to sell to people. I made the mistake of playing them on Nintendo/IWBTH and that took for freaking ever.

Here's my guideline for arena difficulties after just going through it:
level 150-215: Nintendo (Spark of Life on 6/7+ monsters)
level 215-275: IWBTH (Spark of Life on 4/5+ monters)
level 275+: PFUDOR (Spark of Life all the time)
SG arenas: Normal

Random encounters are arena difficulties + 1. And Regen only when HP goes down to 40-50%.

If you guys have any pointers for how to even better minimize Regen or SoL usage, I am all ears.

I still haven't bought anything (still crappy homegrown equips) but now I can start eyeing stuff in the 50-100k. I am probably going to get IA 1 first or maybe OFC. So yay, I am out of the credit crisis.

What is SG arenas?
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post Aug 22 2015, 00:17
Post #70788
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QUOTE(Fap.Fap @ Aug 21 2015, 15:34) *

in ur level range u can afford gear for prices x10 which u mentioned and why did u always had to buy potions to contuine fighting?

Hey hey, you can't just start telling me to spend 1 mil like that. (IMG:[invalid] style_emoticons/default/tongue.gif)

That is a whole whole lot of money for me. I'll get there someday, maybe next week or two. And when I get that much I am going to prioritize IA 1, IA 2, and OFC. In the order of cheapest cost.
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post Aug 22 2015, 00:21
Post #70789
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QUOTE(jacquelope @ Aug 21 2015, 16:16) *

What is SG arenas?

The last 3 arenas, where these bosses appear almost every round after the initial starter rounds. They have a 10% chance of dropping a trophy no matter the difficulty.

You can see how many of these bosses appear at the arena wiki page.

This post has been edited by MarsRuby: Aug 22 2015, 00:22
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post Aug 22 2015, 00:39
Post #70790
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QUOTE(Superlatanium @ Aug 21 2015, 16:14) *

Although those level/difficulty ranges are true for what is doable, I'm pretty sure the difficulties are too high for what gains the most income per time. Credit income doesn't scale up much the higher difficulty you play, and the only place to really care about getting good equipment is REs (and PF DwD) - so, especially for someone who has any chance of getting above 80 stamina in the near future, might as well play a low but very comfortable difficulty.

I think in the end, after going through it all, I would rather plow through the levels and gain them as fast as possible. If I slow down to get a trickle more of income, there's not much to get that will be long term (except IA1/IA2 but that's a lot to save up at those levels: 310k just for IA1). If I stop to get equips, they become useless and outdated faster than I can blink my eye (and I would be wasting time hunting for equips and buying them). I would rather get to a more stable level where I am not flying through them, then I can start spending on the right stuff. Which is around now or so...

QUOTE(Superlatanium @ Aug 21 2015, 16:14) *

When I was ~200, I put Spark on IA regardless of difficulty and never looked back. There were way too many times when I got unlucky and died even when it seemed there was no danger.

OFC is only somewhat useful when there are 6+ monsters on the field, or 7+ or 8+ if your damage is high. (otherwise, OC is better spent on just attacking than on using OFC). IA1 is definitely better, and probably IA2 as well, before looking at getting OFC.

Good to hear, sounds like a good plan. IA1, IA2, then OFC. I'm going to note that down.

This post has been edited by MarsRuby: Aug 22 2015, 02:01
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post Aug 22 2015, 01:42
Post #70791
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I got a hath generating thing from one of the raffles a while back for participation or something. Before that I just got all the hath I owned from precursors and maybe you guys could run H@H or something for hath (I don't know because I don't run H@H) because otherwise it gets a bit expensive.

This post has been edited by ChanForu: Aug 22 2015, 01:44
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post Aug 22 2015, 08:02
Post #70792
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QUOTE(MarsRuby @ Aug 21 2015, 15:21) *

The last 3 arenas, where these bosses appear almost every round after the initial starter rounds. They have a 10% chance of dropping a trophy no matter the difficulty.

You can see how many of these bosses appear at the arena wiki page.

Oh I see, they don't look friendly at all.

QUOTE(ChanForu @ Aug 21 2015, 16:42) *

I got a hath generating thing from one of the raffles a while back for participation or something. Before that I just got all the hath I owned from precursors and maybe you guys could run H@H or something for hath (I don't know because I don't run H@H) because otherwise it gets a bit expensive.

A hath generating thing? Wait, something that makes hath for you? Sounds valuable...
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post Aug 22 2015, 08:25
Post #70793
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QUOTE(jacquelope @ Aug 22 2015, 06:02) *
A hath generating thing? Wait, something that makes hath for you? Sounds valuable...
http://ehwiki.org/wiki/Toplists#Awards
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post Aug 22 2015, 08:40
Post #70794
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We'll just pray there's another participation prize involving hath generating stoof this year. They're really useful for saving up for perks, although I think hath used to be 1:8k c and now it's 1:6.4k c after last year's thin mints.

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post Aug 22 2015, 08:46
Post #70795
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QUOTE(ChanForu @ Aug 22 2015, 13:40) *

We'll just pray there's another participation prize involving hath generating stoof this year. They're really useful for saving up for perks, although I think hath used to be 1:8k c and now it's 1:6.4k c after last year's thin mints.


I hope another cookie/thin mint.

I dont even have 1.









<<<< empty

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post Aug 22 2015, 09:19
Post #70796
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QUOTE(karyl123 @ Aug 22 2015, 08:46) *

I hope another cookie/thin mint.

I dont even have 1.
<<<< empty


You and me both (IMG:[invalid] style_emoticons/default/cry.gif)

Hopefully that will change come January.
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post Aug 22 2015, 09:33
Post #70797
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QUOTE(Crush85 @ Aug 22 2015, 14:19) *

You and me both (IMG:[invalid] style_emoticons/default/cry.gif)

Hopefully that will change come January.


you Joined: 5-February 15

me from 2011, missed cookie and thinmint
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post Aug 22 2015, 14:30
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question

(IMG:[i.imgur.com] http://i.imgur.com/7A5i9gw.png)

should I increase my agi and wis or stop ?

1H
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post Aug 22 2015, 14:37
Post #70799
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QUOTE(karyl123 @ Aug 22 2015, 14:30) *

question

(IMG:[i.imgur.com] http://i.imgur.com/7A5i9gw.png)

should I increase my agi and wis or stop ?

1H

wis for sure. if meanwhile you do plan to play with shade as well, then raise agi as well. otherwise it seems fine enough to me
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post Aug 22 2015, 18:06
Post #70800
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QUOTE(Superlatanium @ Aug 21 2015, 23:25) *

Oh, okay, that's the super rich side of the train tracks. (IMG:[invalid] style_emoticons/default/laugh.gif)
Goals, goals, goals...
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