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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Aug 21 2015, 16:28
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jacquelope
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QUOTE(mozilla browser @ Aug 21 2015, 05:16)  Sorry, I do not think that you are lying, and I apologise if you felt that I was accusing you of such. There is no need for you to prove it. What I meant is that what we need to understand the situation better before discarding what we knew before the patch.
In your case, if the not-enough-mana situation is caused by using Cure/Full-Cure frequently, it suggests that your defense is not good enough at this difficulty. (it could also suggest that your offense is not good enough, along the lines that the best defense is a good offense, but we know that you have a better rapier than many of us so that certainly isn't the problem). This is the situation Superlatanium is probably thinking about when he reconsiders the recommendation for plate/power, because you don't have sufficient toughness. And I would suggest to review this situation when your 1H and HA proficiencies are higher, to understand whether this is really true.
However, if the situation is really caused by recasting the necessary buffs when they expire, that might suggest that your equipment have very high interference stats, or the mana recovery rate is too poor. In this case, we would need understand this in more detail.
Yes, my issue is very high ITR - 121.2 in fact, which is driving my mana cost modifier to 160%, which I was previously told was average/normal. Here's my armor: http://hentaiverse.org/pages/showequip.php...;key=930bce18c1http://hentaiverse.org/pages/showequip.php...;key=20ade9f752http://hentaiverse.org/pages/showequip.php...;key=484ba45e86http://hentaiverse.org/pages/showequip.php...;key=6af94241c2http://hentaiverse.org/pages/showequip.php...;key=0bc69b431dhttp://hentaiverse.org/pages/showequip.php...;key=96be39476bNow I do understand this is better than my mixed gear but with that setup I had I was cruising through even with offensive spells. Then I salvaged/sold that gear and now cannot go back. So I am thinking maybe arcanist+negation shade armor might help bring that ITR down, though since I ain't ever losing that shield, there's ultimately only so far I can get it down. I'm hoping to cut my ITR in half. Maybe find some frugal gear? Something? Failing that I'm just gonna have to use Featherweights and farm several high-level Arenas and recharge my Stamina by sticking to RE's after that - this has proven to be a profitable work-around for me, although GF is probably no longer profitable. (I haven't tried this technique on IW yet.) I'd be interested in seeing how this works out for others at my level.
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Aug 21 2015, 16:43
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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You won't find frugal melee gear. I think 160% mana cost isn't excessively high when playing with heavy armor.
I did some rough estimates, and your buffs at 160% should cost ~ 400 MP, which I think you should be able to recover over 5-10 rounds using draughts and pots. Do you cast anything apart from the renewing your buffs every 5-10 rounds? For sure you will cast Cure and Full Cure, but is there anything else?
How frequently do you cast Cure and Full Cure? Have you tried playing one difficulty lower?
How do you use mana draught/potion?
Do you have MP tank and Better Mana Pots abilities maxed for your level and slotted?
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Aug 21 2015, 16:43
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jacquelope
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QUOTE(rfEH @ Aug 21 2015, 05:38)  I think you can possibly keep recommendation.
Imho Power/Plate is a good recommendation even below lvl230. I used to be leather/shade up to lvl150 but when I first changed it was just a transitional thing where you had to relearn to use spells and pots differently when your mana cost is 170% (bad equipment).
Although before 0.82 I think leather or shade might be better because you can normally find 4 PAB even on superior equipment but afterwards it just not worth it since only 2 PAB unless you got mags.
Another tip to save mana is to deliberately use channeling on more than just heartseeker but also on relatively expensive spell especially Regen even though you still have turns left on it because spells like protection and spirit shield are dirt cheap in comparison.
Last night I started switching to Channeling on Regen with Heartseeker being optional. Often, Channeling doesn't even happen at all in the opening round of defensive buffs. (IMG:[ invalid] style_emoticons/default/mad.gif) Things may have changed about Shade armor, BTW. A quick browse of my one of my two favorite WTS shops showed a few Exq LU Shades with Five or even SIX PAB's. Plus nice attack damage, too, if not flat-out astounding (for my level) like my power armor. I've been seriously eyeing a set of this, with some negation mixed in, though negation is significantly higher ITR and fewer PABs.
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Aug 21 2015, 17:03
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rfEH
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Posts: 564
Joined: 12-February 15

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QUOTE(jacquelope @ Aug 21 2015, 14:43)  Last night I started switching to Channeling on Regen with Heartseeker being optional. Often, Channeling doesn't even happen at all in the opening round of defensive buffs. (IMG:[ invalid] style_emoticons/default/mad.gif) Things may have changed about Shade armor, BTW. A quick browse of my one of my two favorite WTS shops showed a few Exq LU Shades with Five or even SIX PAB's. Plus nice attack damage, too, if not flat-out astounding (for my level) like my power armor. I've been seriously eyeing a set of this, with some negation mixed in, though negation is significantly higher ITR and fewer PABs. Hmm normally get 1 to 2 channelling. However I go in the slightly modified priority order of protection->haste->spirit shield->regen->heartseeker. Notice I cast regen/heartseeker last basically i'm always trying try to fish for channeling at start. Also when casting buff at start regen does nothing because mobs hasn't even attacked yet for first few turns. Few more tip for mana savings: I nearly forgot this but another thing to keep in mind is that spirit stance reduce mana cost by 25%. So beside double damage its great for rebuffing yourself. Another thing you can do (particularly at lowish difficulties) is to use "focus" skill to generated mana I think from memory 5% base mana at a cost of 25%OC per cast. Use to do when i'm lazy and was doing arenas at normal to farm credit but pretty much zero pots a required then. Just remember that focus is a double edge sword since parry/evasion is zero meaning you get hit pretty hard on next turn, so only do this when there is 1 mob left. BTW base mana is not your total mana pool it a separate stat that can be calculated with formula but it is easier for you to just read it on you stat screen to find out what it is. Yeah I was talking about shade/leather stuff before 0.82 when everything changed where even average can have 3 PABs and superior stuff had up to 4. Arcanist stuff well actually I'm not so sure about it. I think for shade stuff only savage of shadow dancer is any good (could be very mistaken here but this was just my understanding).
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Aug 21 2015, 17:12
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count12
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Wiki advice says that even melee should invest into intelligence. (like 0.6 of player level) Why? It does absolutely 0 for melee. Why would I want magic dmg/crit like ever?
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Aug 21 2015, 17:18
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jacquelope
Group: Members
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Joined: 28-July 15

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QUOTE(mozilla browser @ Aug 21 2015, 07:43)  You won't find frugal melee gear. I think 160% mana cost isn't excessively high when playing with heavy armor.
I did some rough estimates, and your buffs at 160% should cost ~ 400 MP, which I think you should be able to recover over 5-10 rounds using draughts and pots. Do you cast anything apart from the renewing your buffs every 5-10 rounds? For sure you will cast Cure and Full Cure, but is there anything else?
No, I specifically avoided casting any other spells beyond Spark/Prot/Regen/Haste/cure for my test runs. Lemme do a current cost check in Grindfest... Spark=85 Prot=66 Regen=128 Haste=82 Total: 361My mana = 640 My first re-cast is Regen (of all things) around Round 5, and even with Regen, by Round 7 I'm taking hard enough hits (in my armor that I posted above (IMG:[ invalid] style_emoticons/default/ohmy.gif) ) that my HP bar is flashing red so I need to do cure for 62 mana. I'm down to 207 Mana at this point. Coalesced came AFTER recharging Regen so I put that to Spark because it was about to expire. Haste expired Round 8 so I spent another 62 on that (reduction due to spirit stance?). Round 9 meant another Regen recharge and Round 10 was another Cure. I'm now down to 15 mana. By round 13 my buffs have expired and I need to use pots. When I was using mixed armor sets (amped up cloth + heavy) I was keeping ahead of my mana expenditures WHILE using offensives. I didn't need to use pots at all then, so my long haul runs were expense-free. However[b], that was ~lvl 150, the way things changed from there to now I'd probably be dead many times over by now if I stuck with that. QUOTE How frequently do you cast Cure and Full Cure? Have you tried playing one difficulty lower?
How do you use mana draught/potion?
Do you have MP tank and Better Mana Pots abilities maxed for your level and slotted? Draught doesn't keep up with mana usage. Potions partially restore mana. I spend time praying for mana and channeling gems. MP tank/Better Mana Pots are full up for my level and slotted. Heavy armor is also full up and slotted. HA is now 105.61 and 1H is 66.51, STR 202 DEX 202 END 202 WIS 205 INT 172 AGL 174. I play at Nintendo but Normal only takes longer for everything to run out: it's still not suitable to make a 60-round Arena run without going into pots and then elixirs when I'm caught during pots cooldowns (in later levels I'm taking multiple hits and crits when I'm up against 8-9 mobs), although it's been over 10 levels since I did pots in Arena so I should see if it's less costly than Featherweights now; Spirit Stance has been of great use to me as of late. This post has been edited by jacquelope: Aug 21 2015, 17:22
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Aug 21 2015, 17:19
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derp-z2
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Posts: 455
Joined: 17-September 14

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Greetings
Quick question what is the cool down for health potion after use in battle?
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Aug 21 2015, 17:29
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villaloy
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40 turns, according to patch notes, and what I've read.
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Aug 21 2015, 17:31
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derp-z2
Group: Members
Posts: 455
Joined: 17-September 14

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QUOTE(villaloy @ Aug 21 2015, 17:29)  40 turns, according to patch notes, and what I've read.
Thank you
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Aug 21 2015, 17:34
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rfEH
Group: Members
Posts: 564
Joined: 12-February 15

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QUOTE(count12 @ Aug 21 2015, 15:12)  Wiki advice says that even melee should invest into intelligence. (like 0.6 of player level) Why? It does absolutely 0 for melee. Why would I want magic dmg/crit like ever?
I think people have points allocated to INT not because of magic dmg/crit but because its a cheap stat to dump points after a while and more points = more spirit pool if i'm not mistaken. But otherwise I think some people mentioned it is safe to keep INT at zero for melee if you want to. Yup here is straight from wiki: "Every point invested in any attribute: Raises base Spirit Points by 0.2 Raises Spirit Regen by 1/600 " QUOTE(derp-z2 @ Aug 21 2015, 15:19)  Greetings
Quick question what is the cool down for health potion after use in battle?
40 turns but is slightly modified by speed modifiers like haste or scrolls. By modified in speed I don't think you actually heal any more or anything but the turn CD just appears to go faster. QUOTE(jacquelope @ Aug 21 2015, 15:18)  ... My first re-cast is Regen (of all things) around Round 5, and even with Regen, by Round 7 I'm taking hard enough hits (in my armor that I posted above (IMG:[ invalid] style_emoticons/default/ohmy.gif) ) that my HP bar is flashing red so I need to do cure for 62 mana. I'm down to 207 Mana at this point. Coalesced came AFTER recharging Regen so I put that to Spark because it was about to expire. Haste expired Round 8 so I spent another 62 on that (reduction due to spirit stance?). Round 9 meant another Regen recharge and Round 10 was another Cure. I'm now down to 15 mana. By round 13 my buffs have expired and I need to use pots. ... I have remove most of my post but one thing I would say is on normal you can pretty much "focus" your mana problems away without using a single draught/pots or anything. Protection and regen is all you need on normal and I'm slightly concerned that you said everything still runs out? Perhaps you are having some survivability issue due to low prof in heavy or support magic? EDIT: Remove large portion of post since it is best for an expert to analyse this. This post has been edited by rfEH: Aug 21 2015, 18:18
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Aug 21 2015, 17:36
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(count12 @ Aug 21 2015, 22:12)  Wiki advice says that even melee should invest into intelligence. (like 0.6 of player level) Why? It does absolutely 0 for melee. Why would I want magic dmg/crit like ever?
every point contribute to spirit point value. for example. I over invest. but still affordable. to increase from 250 to 251 int, it need 2M exp while to increase from 394 to 395, it need 180M exp. you can sacrifice 1 point of STR (180M of exp) to add 0 to 250 point of INT (~180M exp or less). This post has been edited by karyl123: Aug 21 2015, 17:37
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Aug 21 2015, 18:10
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mozilla browser
Group: Gold Star Club
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Joined: 22-December 11

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Your stats are much higher than what you posted a few days ago. Are your stats (202 for almost everything) the base stats, or do these include your equipment bonuses?
This post has been edited by mozilla browser: Aug 21 2015, 19:02
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Aug 21 2015, 18:25
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Can anyone please tell me how much will it cost to Train the Ability Boost
1. From Lv.200 to Lv.300 2. From Lv.300 to Lv.400
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Aug 21 2015, 18:27
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jacquelope
Group: Members
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Joined: 28-July 15

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QUOTE(mozilla browser @ Aug 21 2015, 09:10)  What is your supportive proficiency?
SUP = 147.88 HA = 106.57 1H = 67.39 (fortunately my offense is rock solid, so far) Major Update: Pots are coming closer to being profitable in Arena. Just tried Endgame and had to use magic pots but additional credit drops + crystals/etc. add up to more profit than the pots cost. Still, it's disturbing that I had to use them at all; but in retrospect I must re-think my stance and consider the entire cause of my issues is the mobs are absolutely skyrocketing in hitting power.
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Aug 21 2015, 18:39
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djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

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QUOTE(tetron @ Aug 22 2015, 00:25)  Can anyone please tell me how much will it cost to Train the Ability Boost
1. From Lv.200 to Lv.300 2. From Lv.300 to Lv.400
CODE var cost = function(base_cost, level_cost, N, exponent) { return Math.round(Math.pow(base_cost + level_cost * N, (1 + exponent * N))); }
1. CODE for(var i=199, sum=0; i<=299; i++) { sum += cost(100, 100, i, 0.0005548607); } console.log(sum)
10623490 2. CODE for(var i=299, sum=0; i<=399; i++) { sum += cost(100, 100, i, 0.0005548607); } console.log(sum)
27712638 This post has been edited by djackallstar: Aug 21 2015, 18:40
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Aug 21 2015, 18:42
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(djackallstar @ Aug 21 2015, 22:09)  CODE var cost = function(base_cost, level_cost, N, exponent) { return Math.round(Math.pow(base_cost + level_cost * N, (1 + exponent * N))); }
1. CODE for(var i=199, sum=0; i<=299; i++) { sum += cost(100, 100, i, 0.0005548607); } console.log(sum)
10623490 2. CODE for(var i=299, sum=0; i<=399; i++) { sum += cost(100, 100, i, 0.0005548607); } console.log(sum)
27712638 A lot less than what I was expecting. Thanks for the info. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 21 2015, 19:21
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Darukunesu
Group: Gold Star Club
Posts: 216
Joined: 20-September 14

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Anybody knows if Frugal Phase Cloth is still popular, with the revamped potion system? Yesterday i dropped these Magnificent Frugal Phase Pants of Heimdall and i don't know if they are worth for selling/auction/own use.
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Aug 21 2015, 20:38
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(rfEH @ Aug 21 2015, 15:03)  Another thing you can do (particularly at lowish difficulties) is to use "focus" skill to generated mana I think from memory 5% base mana at a cost of 25%OC per cast. Use to do when i'm lazy and was doing arenas at normal to farm credit but pretty much zero pots a required then. Just remember that focus is a double edge sword since parry/evasion is zero meaning you get hit pretty hard on next turn, so only do this when there is 1 mob left. BTW base mana is not your total mana pool it a separate stat that can be calculated with formula but it is easier for you to just read it on you stat screen to find out what it is.
Yeah I was talking about shade/leather stuff before 0.82 when everything changed where even average can have 3 PABs and superior stuff had up to 4. Arcanist stuff well actually I'm not so sure about it. I think for shade stuff only savage of shadow dancer is any good (could be very mistaken here but this was just my understanding). Better to stay in Spirit Stance permanently than to spend OC - if the cost is a mana potion in exchange, so be it, but I'm sure it's more cost-turn efficient that way. QUOTE(jacquelope @ Aug 21 2015, 15:18)  Lemme do a current cost check in Grindfest... Spark=85 Prot=66 Regen=128 Haste=82 Total: 361My mana = 640 My first re-cast is Regen (of all things) around Round 5, and even with Regen, by Round 7 I'm taking hard enough hits (in my armor that I posted above (IMG:[ invalid] style_emoticons/default/ohmy.gif) ) that my HP bar is flashing red so I need to do cure for 62 mana. I'm down to 207 Mana at this point. Coalesced came AFTER recharging Regen so I put that to Spark because it was about to expire. Haste expired Round 8 so I spent another 62 on that (reduction due to spirit stance?). Round 9 meant another Regen recharge and Round 10 was another Cure. I'm now down to 15 mana. By round 13 my buffs have expired and I need to use pots. Should probably use a Draught starting on turn 2 of the first round, right after your first buff is cast, and then keep re-using them whenever their effect expires. They last around 50 turns * 1.0 action speed = ~75 player turns, and during that time should restore 65% of base mana (at your ability level). By round 10, unless you're playing on super low difficulty and are one-shotting everything, you should've had enough time to go through at least one full draught, likely part of a second as well. (So maybe 640 - (361 + re-Regen, re-Spark, one or two Cures) = nearly 0 mana left, but during that time you should've also been able to +~400 mana. Maybe you're still slightly in the red, but draughts still take care of a large majority of mana demand, which is good enough. One or two IA will help a lot in getting over the large spending at the very beginning of a battle series. I got my first two IA around your level. There's no problem at all switching to a lower difficulty from Nintendo if you're feeling you're having to play too carefully and spend too much on Cure, especially if there's any chance of hitting 99 stamina in the future. QUOTE(Darukunesu @ Aug 21 2015, 17:21)  Anybody knows if Frugal Phase Cloth is still popular, with the revamped potion system? Yesterday i dropped these Magnificent Frugal Phase Pants of Heimdall and i don't know if they are worth for selling/auction/own use. Sure, especially since their level isn't too high, those likely to want that quality of equip will likely have at least some trouble with mana usage (no heavy forging). EDB is meh for the current patch, but it's still definitely usable. This post has been edited by Superlatanium: Aug 21 2015, 20:39
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Aug 21 2015, 21:34
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jacquelope
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QUOTE(Superlatanium @ Aug 21 2015, 11:38)  Better to stay in Spirit Stance permanently than to spend OC - if the cost is a mana potion in exchange, so be it, but I'm sure it's more cost-turn efficient that way.Should probably use a Draught starting on turn 2 of the first round, right after your first buff is cast, and then keep re-using them whenever their effect expires. They last around 50 turns * 1.0 action speed = ~75 player turns, and during that time should restore 65% of base mana (at your ability level). By round 10, unless you're playing on super low difficulty and are one-shotting everything, you should've had enough time to go through at least one full draught, likely part of a second as well. (So maybe 640 - (361 + re-Regen, re-Spark, one or two Cures) = nearly 0 mana left, but during that time you should've also been able to +~400 mana. Maybe you're still slightly in the red, but draughts still take care of a large majority of mana demand, which is good enough.
Sounds like good advice, I will try it out and see how it works. QUOTE One or two IA will help a lot in getting over the large spending at the very beginning of a battle series. I got my first two IA around your level. IA? As in Innate Arcana? QUOTE There's no problem at all switching to a lower difficulty from Nintendo if you're feeling you're having to play too carefully and spend too much on Cure, especially if there's any chance of hitting 99 stamina in the future. I think I have gotten to the real problem here, which is bigger than mana usage: the monsters are simply hitting harder at a way faster rate than I expected. I wanted to do IWBTH or PFUDOR and up my loot quality, but (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/heh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/heh.gif) NOEP not happening yet. Can I feasibly compensate for this by soulfusing my stuff?
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Aug 21 2015, 21:53
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(jacquelope @ Aug 21 2015, 19:34)  Can I feasibly compensate for this by soulfusing my stuff? Not really, you won't see much improvement over what you have now. But you can compensate for it by getting to level 230+, at which point you're moderately past the big difficulty bump between 150 and 220. By that point, if you have gear similar in quality to what you have now (at that level), things should be significantly easier (even though monsters are even harder, player toughness from levels/abilities will scale up even more). IA = Innate Arcana
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