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post Aug 20 2015, 15:14
Post #70681
derp-z2



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QUOTE(Falbala456 @ Aug 20 2015, 15:06) *

Hello again.

Is there a specific way to drop Soul Fragments ? I can't seem to find the little bitches and seriously if I need 50 of them just for a weapon I'm nowhere near finished.


1) Random Encounters [cumulative 4-6 per day 1 obtained in each encounter for span of about random 12-16 encounters IMHO ] [6 at most allowed to be granted per day capped -- HV release notes]

2) bazaar @ 10k credits/unit

Enjoy (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by derp-z2: Aug 20 2015, 15:17
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post Aug 20 2015, 15:18
Post #70682
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I have to ask experts about my build and arena strategy, melee for less rounds and high difficulty,and mage for a lot of rounds and normal,is that right?
I know my choice may be wrong because of proficiency and ability point,but now I feel good for it.
For high difficulty random battle(even 10 monsters),I choose melee DW and light armor,and it works,at least for nintendo.(first 2 arenas PFUDOR,following 4 arenas nintendo)
But for later arenas with over 50 rounds,light armor DW build become very slow,and I can only pass hell or nightmare(although I can defeat 10 monsters under nintendo level,I have to consume potions for that,and potion cooldown means I cannot deal with another 10 monsters).
So after some attempts,I changed to holy mage,with good equipments , mage can clear a group of monsters in 1-2 rounds under normal difficulty,this provide fast speed,and for lv100+ arena the main benefit becomes trophies,which are not affected by difficulty level.

The cost of training abilities is high as I have to maintain 2 lines.I know it's not a good choice,but I don't know how to change.

Now on both lines I invests on legendary weapons and soulfused them.

I know mage line with good equipments and high level means 1 round clear,but low difficulty.
I should made melee faster,or should attempt higher difficulty with better mage equipments?
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post Aug 20 2015, 15:26
Post #70683
advocatezz



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QUOTE(Dead-ed @ Aug 20 2015, 22:55) *

read patch notes, tenboro changed 1h bleed into flat 20%.
Yes, it ignores mitigation. Moreover, it ignores parry & evade, me like it.



Um, I couldn't find the patch note regarding this? which one is it from??
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post Aug 20 2015, 15:46
Post #70684
Falbala456



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derp-z2 > Only in RE so ?
I tried to search the bazaar on and on but didn't see anything actually :<.

Edit : Found it, it only appears in the "All" tab.

This post has been edited by Falbala456: Aug 20 2015, 15:49
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post Aug 20 2015, 15:52
Post #70685
Dead-ed



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QUOTE(advocatezz @ Aug 20 2015, 06:26) *

Um, I couldn't find the patch note regarding this? which one is it from??

sorry i didn't give details.
From patch 0.82
QUOTE
- Turn duration (and for bleed, damage) for weapon procs are now always the same.

i assume they follow axe's bleed.
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post Aug 20 2015, 15:56
Post #70686
rfEH



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QUOTE(jacquelope @ Aug 20 2015, 08:48) *

There's 26 levels of Block Chance on my shielding plate greaves and my power shield... what could that theoretically add to my block %? Theoretically... I've no delusions of even finding enough materials to max that out. I just want to fantasize. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)


Block doesn't stack directly. Save you credits and material for later you probably won't need to forge to do PF RE. I believe you will probably just need spirit shield which you get at lvl 200. (EDIT: eh giving up on writing the right thing here,my brain just not working today.)

QUOTE(Falbala456 @ Aug 20 2015, 13:06) *

Hello again.

Is there a specific way to drop Soul Fragments ? I can't seem to find the little bitches and seriously if I need 50 of them just for a weapon I'm nowhere near finished.


It is also a prize on lottery. (possibly the worse way to get them but still an option I guess)

One more thing if you are still reading this. You can get more than 6 per day due to reset counter every 4 hour. However it accurate to say that you can get an max average of 6 per day . I think Tenboro said himself that it you can get a theoretically get 11 in 24hr if you have not gotten any in the last 24 hour you can get 6 and then 5 more due to 20hr (5 counts) of reset on the counter

EDIT: Removed a random sentence on drops that was out of place in this post.

This post has been edited by rfEH: Aug 20 2015, 16:23
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post Aug 20 2015, 16:01
Post #70687
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Thank you both of you.

Seems like another way to lost time. Way to go Tenbi ~~.
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post Aug 20 2015, 16:02
Post #70688
jacquelope



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QUOTE(mozilla browser @ Aug 20 2015, 02:45) *

http://ehwiki.org/wiki/Upgrade#Upgrading

Block is non-ADB, so use this formula: 1 + 0.2 * ln(0.1 * forge_count + 1)

26 levels ==> additional 25.6% Which means that your shield (base 31.81, scaled 34.40%) would be upgraded to base 39.95 or scaled 43.2%.

43.2% is pretty nice, but 26 DMMs @ 40k each would be over 1m. You can camp for a nice force shield for less than 1m. Eg, see recently concluded auction where Legendary Onyx Force Shield of Warding went for 50k. (yeah, it's level 410 and beyond your reach now, but still...)

Fantasy ruined. (IMG:[invalid] style_emoticons/default/laugh.gif)

I see some high-lvl shade arcanist armor can boost attack damage and has huge amounts of stat boosts. Would a magnificent shade arcanist armor set make a good light armor set for me at my level if I were to make that an alternate? I could see myself getting back to mega-round arena battles again without pots!
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post Aug 20 2015, 16:14
Post #70689
advocatezz



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QUOTE(Dead-ed @ Aug 20 2015, 23:52) *

sorry i didn't give details.
From patch 0.82

i assume they follow axe's bleed.


Awesome thanks . Bleeding wound is actually very awesome (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Aug 20 2015, 17:27
Post #70690
Superlatanium



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QUOTE(zhaoshuais @ Aug 20 2015, 13:18) *
I have to ask experts about my build and arena strategy, melee for less rounds and high difficulty,and mage for a lot of rounds and normal,is that right?

For high difficulty random battle(even 10 monsters),I choose melee DW and light armor,and it works,at least for nintendo.(first 2 arenas PFUDOR,following 4 arenas nintendo)
Yes, mage is best for quick low difficulty, but it usually requires a relatively high level to be worth doing without chugging pots.

DW is starting to get too vulnurable at your level. 1h will let you survive Nintendo/IWBTH/PF with much more ease. I'd either play high difficulty 1h, or low difficulty mage.
QUOTE(zhaoshuais @ Aug 20 2015, 13:18) *
The cost of training abilities is high as I have to maintain 2 lines.I know it's not a good choice,but I don't know how to change.

Now on both lines I invests on legendary weapons and soulfused them.
At your level, it is extremely likely that the best option is to stop training completely, if you're at the point where it eats any significant fraction of your income. Training takes many many rounds to pay off, and I'm sure you don't play enough for that yet.
QUOTE(zhaoshuais @ Aug 20 2015, 13:18) *
I know mage line with good equipments and high level means 1 round clear,but low difficulty.
I should made melee faster,or should attempt higher difficulty with better mage equipments?
Like I said above, mage is quite difficult when you're low level and have to chug pots, before you're making a decent amount of income, and before you're high level. I'd stick to melee, almost certainly 1h, at least until level 300 or so.
QUOTE(jacquelope @ Aug 20 2015, 14:02) *
Fantasy ruined. (IMG:[invalid] style_emoticons/default/laugh.gif)

I see some high-lvl shade arcanist armor can boost attack damage and has huge amounts of stat boosts. Would a magnificent shade arcanist armor set make a good light armor set for me at my level if I were to make that an alternate? I could see myself getting back to mega-round arena battles again without pots!
Arcanist is worthless, since intel is completely useless, wisdom is unimportant, and interference is unimportant. (BTW, you said earlier you were sometimes proccing Coalesced Mana. If you're trying to play as melee, don't use a staff, and definitely stop using offensive or depreciating spells (they're the only ones that proc CA).)

The best Shade is generally Agile of Shadowdancer, but plain Shadowdancer or Fleet are also usable. Negation isn't too useful because light armor already has quite high resist.

At your level, stick to just 1 set, otherwise it'll cost too much (and you'll be taking too much time trying to figure it out and not enough time actually gaining levels).
QUOTE(advocatezz @ Aug 20 2015, 14:14) *
Awesome thanks . Bleeding wound is actually very awesome (IMG:[invalid] style_emoticons/default/ohmy.gif)
I don't like it because usually you'll just be attacking one monster over and over again until it dies. I guess it depends on difficulty, but you're not likely to get more than a tiny bit of BW damage before the monster dies, if you get any at all. But a single stack of PA is better than full BW.
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post Aug 20 2015, 17:48
Post #70691
jacquelope



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QUOTE(Superlatanium @ Aug 20 2015, 08:27) *
Arcanist is worthless, since intel is completely useless, wisdom is unimportant, and interference is unimportant. (BTW, you said earlier you were sometimes proccing Coalesced Mana. If you're trying to play as melee, don't use a staff, and definitely stop using offensive or depreciating spells (they're the only ones that proc CA).)

The best Shade is generally Agile of Shadowdancer, but plain Shadowdancer or Fleet are also usable. Negation isn't too useful because light armor already has quite high resist.

At your level, stick to just 1 set, otherwise it'll cost too much (and you'll be taking too much time trying to figure it out and not enough time actually gaining levels).I don't like it because usually you'll just be attacking one monster over and over again until it dies. I guess it depends on difficulty, but you're not likely to get more than a tiny bit of BW damage before the monster dies, if you get any at all. But a single stack of PA is better than full BW.

Everywhere I mis-said Coalesced, I meant CHANNELING, sorry. And I desperately need to cut my mana cost, way way way back. You saw my numbers I ran, right? I'm going to Pots before round 10 in GF.

On the other hand I'm sticking to RE now and gaining levels like a madman because SINGLE round things like Nintendo are a BREEZE and haul 440K per run for 10 mobs. I'm leveling up like I've never done before.

This post has been edited by jacquelope: Aug 20 2015, 17:49
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post Aug 20 2015, 18:31
Post #70692
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QUOTE(jacquelope @ Aug 20 2015, 10:48) *

There's 26 levels of Block Chance on my shielding plate greaves and my power shield... what could that theoretically add to my block %? Theoretically... I've no delusions of even finding enough materials to max that out. I just want to fantasize. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

be careful: block stacks multiplicatively, so the total amount you earn from (IMG:[invalid] style_emoticons/default/dry.gif) (shield + greaves) is less than the cumulative block of shield and greaves - it may be not worth to lose a power leggings to equip a shielding greaves

QUOTE(zhaoshuais @ Aug 20 2015, 15:18) *

I have to ask experts about my build and arena strategy, melee for less rounds and high difficulty,and mage for a lot of rounds and normal,is that right?
I know my choice may be wrong because of proficiency and ability point,but now I feel good for it.
For high difficulty random battle(even 10 monsters),I choose melee DW and light armor,and it works,at least for nintendo.(first 2 arenas PFUDOR,following 4 arenas nintendo)
But for later arenas with over 50 rounds,light armor DW build become very slow,and I can only pass hell or nightmare(although I can defeat 10 monsters under nintendo level,I have to consume potions for that,and potion cooldown means I cannot deal with another 10 monsters).
So after some attempts,I changed to holy mage,with good equipments , mage can clear a group of monsters in 1-2 rounds under normal difficulty,this provide fast speed,and for lv100+ arena the main benefit becomes trophies,which are not affected by difficulty level.

The cost of training abilities is high as I have to maintain 2 lines.I know it's not a good choice,but I don't know how to change.

Now on both lines I invests on legendary weapons and soulfused them.

I know mage line with good equipments and high level means 1 round clear,but low difficulty.
I should made melee faster,or should attempt higher difficulty with better mage equipments?

as superlatanium said, you're at the point where DW starts to become quite difficult - start to switch to 1H and build prof towards 200 value, which offers the best advantages. as for AP training, it may be better to reset your ability tree for free when you change style and know which abilities are important and which not rather than training them. just to give you an example, i currently use all kind of melee styles (ligh and heavy armors, 1H, 2H and DW) but i didn't max all the abilities, and i had to buy 'only' 59 APs (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(jacquelope @ Aug 20 2015, 16:02) *

I see some high-lvl shade arcanist armor can boost attack damage and has huge amounts of stat boosts. Would a magnificent shade arcanist armor set make a good light armor set for me at my level if I were to make that an alternate? I could see myself getting back to mega-round arena battles again without pots!

if arcanist still had the same resist as negation, it may be worth a try. but now it only boosts your MP/SP tank at the cost of lower evade/crit chance. there's better...

QUOTE(Superlatanium @ Aug 20 2015, 17:27) *

The best Shade is generally Agile of Shadowdancer, but plain Shadowdancer or Fleet are also usable.

did i miss something? you're against swift strike yet you'd choose agile shade over - for example - savage? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 20 2015, 18:33
Post #70693
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QUOTE(jacquelope @ Aug 20 2015, 17:48) *

Everywhere I mis-said Coalesced, I meant CHANNELING, sorry. And I desperately need to cut my mana cost, way way way back. You saw my numbers I ran, right? I'm going to Pots before round 10 in GF.

why costantly doing GF at your level? arenas are way better, and if you really want to do more try to earn a couple levels in IW, at least it will leave you something useful...
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post Aug 20 2015, 18:34
Post #70694
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QUOTE(jacquelope @ Aug 20 2015, 22:48) *

Everywhere I mis-said Coalesced, I meant CHANNELING, sorry. And I desperately need to cut my mana cost, way way way back. You saw my numbers I ran, right? I'm going to Pots before round 10 in GF.

On the other hand I'm sticking to RE now and gaining levels like a madman because SINGLE round things like Nintendo are a BREEZE and haul 440K per run for 10 mobs. I'm leveling up like I've never done before.


to be honest, your level 173 is not good enough. try reach 200 first and get usable equipment. mag rapier and shield, equisite armor. better armor is better too.

I personaly play first page PFU arena start on lv 250+ below 250 I play on hell-nintendo.

at level 300 you can do anything on PRU except for IW. still hurts.
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post Aug 20 2015, 18:38
Post #70695
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QUOTE(Scremaz @ Aug 20 2015, 16:31) *
did i miss something? you're against swift strike yet you'd choose agile shade over - for example - savage? (IMG:[invalid] style_emoticons/default/huh.gif)
You're right, forgot savage (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 20 2015, 18:40
Post #70696
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QUOTE(karyl123 @ Aug 20 2015, 18:34) *

at level 300 you can do anything on PRU except for IW. still hurts.

just FYI, no point in doing IW on PF rather than on IW. PXP earned are exactly the same (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 20 2015, 18:57
Post #70697
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QUOTE(Scremaz @ Aug 21 2015, 00:40) *

just FYI, no point in doing IW on PF rather than on IW. PXP earned are exactly the same (IMG:[invalid] style_emoticons/default/rolleyes.gif)

do IW on IW (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 20 2015, 18:58
Post #70698
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QUOTE(Void Domain @ Aug 20 2015, 18:57) *

do IW on IW (IMG:[invalid] style_emoticons/default/laugh.gif)

IW IW FTW (IMG:[invalid] style_emoticons/default/cool.gif)
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post Aug 20 2015, 19:04
Post #70699
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QUOTE(Scremaz @ Aug 20 2015, 16:40) *
just FYI, no point in doing IW on PF rather than on IW. PXP earned are exactly the same (IMG:[invalid] style_emoticons/default/rolleyes.gif)
If one can handle the damage taken, I think PF is better, due to more crystals and better drops. My (only) self-found equip was from PF IW, and I probably only had a 2/3 or less chance of getting it had I been on IWBTH instead.
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post Aug 20 2015, 19:10
Post #70700
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QUOTE(Scremaz @ Aug 20 2015, 09:31) *
if arcanist still had the same resist as negation, it may be worth a try. but now it only boosts your MP/SP tank at the cost of lower evade/crit chance.

I thought I should stay away from evade because it harms other abilities? Though resist and crit chance are good things to have. Do arcanist/negation come with the savage prefix for critical multiplier?
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