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post Aug 20 2015, 06:38
Post #70661
advocatezz



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QUOTE(Void Domain @ Aug 20 2015, 14:25) *

No, void is for specific mit. You still have physical mit to go through.


I see, thanks. So generally , rapier > short sword then
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post Aug 20 2015, 06:45
Post #70662
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Alright, I found the damage formula on the wiki

"Damage Taken = Original_Damage_Roll * (1 - Physical or Magical Mitigation) * (1 - Specific Mitigation)"

But then, What would people want void damage weapon for if the monster physical mitigation still applies??.
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post Aug 20 2015, 06:48
Post #70663
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QUOTE(advocatezz @ Aug 20 2015, 04:45) *
Alright, I found the damage formula on the wiki

"Damage Taken = Original_Damage_Roll * (1 - Physical or Magical Mitigation) * (1 - Specific Mitigation)"

But then, What would people want void damage weapon for if the monster physical mitigation still applies??.
Because specific mitigation would be 0
QUOTE(Superlatanium @ Aug 20 2015, 04:36) *

Like Void said. Void (...) damage will ignore specific Crushing/Piercing/Slashing mitigation of monsters, but not overall (physical) mitigation. (there's no player-based void magical attacks)Yes, Wakis have very high parry, which is good for defense, but 1h + shield is even better, because block negates both physical and magical attacks (parry only negates physical attacks), and because with block, when you automatically counter-attack, you also stun the monster for a few turns (so you could damage and stun 3 monsters a turn, and also attack during the same turn). Oh, and you gain overcharge with block, but not when using DW/parry. Being able to near-permanently Spirit Stance due to high Overcharge is a huge advantage.

Dual-wield is somewhat offensive. Without the offhand parry bonus, most wouldn't have enough defense to survive high difficulties (whereas most decently equipped 1h players could PFUDOR in their sleep).
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post Aug 20 2015, 06:55
Post #70664
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QUOTE(Superlatanium @ Aug 20 2015, 14:48) *

Because specific mitigation would be 0



I got it now thanks (IMG:[invalid] style_emoticons/default/smile.gif). Apprerently I was writing my post up before your reply so I missed it XD.
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post Aug 20 2015, 07:25
Post #70665
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At what level should it be okay to trade Protection Power pieces for Slaughter ones?
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post Aug 20 2015, 07:43
Post #70666
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QUOTE(villaloy @ Aug 20 2015, 05:25) *
At what level should it be okay to trade Protection Power pieces for Slaughter ones?
Whenever you feel like you could be taking a bit more damage in exchange for faster clearing. I was doing fine with bazaar-tier Power Slaughter in all slots by level 300, though that was before equipment level-degradation. You could probably manage exchanging most of yours.
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post Aug 20 2015, 08:13
Post #70667
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QUOTE(advocatezz @ Aug 19 2015, 21:38) *

I see, thanks. So generally , rapier > short sword then

Yes. From personal experience, rapier + power shield = murder burger.

BTW what is the cap on Block %? I can't find that in the wiki.
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post Aug 20 2015, 08:14
Post #70668
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QUOTE(jacquelope @ Aug 20 2015, 13:13) *

Yes. From personal experience, rapier + power shield = murder burger.

BTW what is the cap on Block %? I can't find that in the wiki.


block has no cap
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post Aug 20 2015, 09:01
Post #70669
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I went into wiki and found that bleeding dmg formula is:

CODE
Damage done = [b][u]Bleeding %[/u][/b] * base damage * Stack * 0.4


my questions are:

1. where are "Bleeding% from?

wiki says max shortsword & wakizashi bleeding% = 12%, axe = 20% & katana = 30%.

However , I checked on my shortsword and it says bleeding wound 20%DOT. what is this?? is it 12% or 20%?


2. Wiki says
CODE
"Bleed damage is consistent; it is not affected by difficulty, monster type, etc."
.

So does this means that Bleeding DMG ignores monster mitigation ??


Thanks for the answer. My apology for being nitpicky, but I really really love calculation XD. Its just that I couldn't find these answer from wiki (or perhaps its there, but my English failed me yet again)
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post Aug 20 2015, 09:33
Post #70670
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QUOTE(karyl123 @ Aug 19 2015, 23:14) *

block has no cap

https://www.youtube.com/watch?v=Ex9GCwCdW_I

So now I just need tons and tons of upgrade materials and I'll be PFUDOR'ing RE (already getting comfortable with Nintendo mode) and maybe going back to long haul arena runs, without pots!!!
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post Aug 20 2015, 10:24
Post #70671
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QUOTE(Crush85 @ Aug 20 2015, 00:31) *

I wonder how long it takes to generate $100 worth of bitcoins using bit coin mining. It must take quite a bit of time.


If you have to wonder, you'll 100% not be able to make money through mining. Your miner's fees will be less than electricity. Even if you had free electricity, think of the environment (electricity consumption, heat generation).

QUOTE(jacquelope @ Aug 20 2015, 15:33) *
So now I just need tons and tons of upgrade materials and I'll be PFUDOR'ing RE (already getting comfortable with Nintendo mode) and maybe going back to long haul arena runs, without pots!!!


You'd require DMMs (special rare item = expensive) to forge your force shield. Even though you will get 90% of it back upon salvage, I'm not sure that your current force shield is worth forging.

This post has been edited by mozilla browser: Aug 20 2015, 10:30
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post Aug 20 2015, 10:48
Post #70672
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QUOTE(mozilla browser @ Aug 20 2015, 01:24) *
You'd require DMMs (special rare item = expensive) to forge your force shield. Even though you will get 90% of it back upon salvage, I'm not sure that your current force shield is worth forging.

There's 26 levels of Block Chance on my shielding plate greaves and my power shield... what could that theoretically add to my block %? Theoretically... I've no delusions of even finding enough materials to max that out. I just want to fantasize. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 20 2015, 11:45
Post #70673
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http://ehwiki.org/wiki/Upgrade#Upgrading

Block is non-ADB, so use this formula: 1 + 0.2 * ln(0.1 * forge_count + 1)

26 levels ==> additional 25.6% Which means that your shield (base 31.81, scaled 34.40%) would be upgraded to base 39.95 or scaled 43.2%.

43.2% is pretty nice, but 26 DMMs @ 40k each would be over 1m. You can camp for a nice force shield for less than 1m. Eg, see recently concluded auction where Legendary Onyx Force Shield of Warding went for 50k. (yeah, it's level 410 and beyond your reach now, but still...)
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post Aug 20 2015, 13:59
Post #70674
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Greetings

Since patch 0.83 energy cells are factored into force shield /power armor repair = 1/3 of repair item needed .my question is

from patch 0.81 era the economical % to repair items [that required catalyst as well] was in general >75% but now
with energy cell placed in the equation i am unable to calculate what is the new % at which all repairs for 1h + shield set be done keeping budget to a minimum of 6 energy cell [1.2k] at full price?
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post Aug 20 2015, 14:12
Post #70675
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QUOTE(derp-z2 @ Aug 20 2015, 18:59) *

Greetings

Since patch 0.83 energy cells are factored into force shield /power armor repair = 1/3 of repair item needed .my question is

from patch 0.81 era the economical % to repair items [that required catalyst as well] was in general >75% but now
with energy cell placed in the equation i am unable to calculate what is the new % at which all repairs for 1h + shield set be done keeping budget to a minimum of 6 energy cell [1.2k] at full price?


I am not good at math


but I make 200k credits and need 20k for repair.....
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post Aug 20 2015, 14:45
Post #70676
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I know my choice may be wrong because of proficiency and ability point,but now I feel good for it.
For high difficulty random battle(even 10 monsters),I choose melee DW and light armor,and it works,at least for nintendo.(first 2 arenas PFUDOR,following 4 arenas nintendo)
But for later arenas with over 50 rounds,light armor DW build become very slow,and I can only pass hell or nightmare(although I can defeat 10 monsters under nintendo level,I have to consume potions for that,and potion cooldown means I cannot deal with another 10 monsters).
So after some attempts,I changed to holy mage,with good equipments , mage can clear a group of monsters in 1-2 rounds under normal difficulty,this provide fast speed,and for lv100+ arena the main benefit becomes trophies,which are not affected by difficulty level.

The cost of training abilities is high as I have to maintain 2 lines.I know it's not a good choice,but I don't know how to change.

Now on both lines I invests on legendary weapons and soulfused them.

I know mage line with good equipments and high level means 1 round clear,but low difficulty.
I should made melee faster,or should attempt higher difficulty with better mage equipments?
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post Aug 20 2015, 14:55
Post #70677
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QUOTE(advocatezz @ Aug 20 2015, 00:01) *

I went into wiki and found that bleeding dmg formula is:

CODE
Damage done = [b][u]Bleeding %[/u][/b] * base damage * Stack * 0.4


my questions are:

1. where are "Bleeding% from?

wiki says max shortsword & wakizashi bleeding% = 12%, axe = 20% & katana = 30%.

However , I checked on my shortsword and it says bleeding wound 20%DOT. what is this?? is it 12% or 20%?
2. Wiki says
CODE
"Bleed damage is consistent; it is not affected by difficulty, monster type, etc."
.

So does this means that Bleeding DMG ignores monster mitigation ??
Thanks for the answer. My apology for being nitpicky, but I really really love calculation XD. Its just that I couldn't find these answer from wiki (or perhaps its there, but my English failed me yet again)

read patch notes, tenboro changed 1h bleed into flat 20%.
Yes, it ignores mitigation. Moreover, it ignores parry & evade, me like it.
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post Aug 20 2015, 15:01
Post #70678
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QUOTE(Dead-ed @ Aug 20 2015, 22:55) *

read patch notes, tenboro changed 1h bleed into flat 20%.
Yes, it ignores mitigation. Moreover, it ignores parry & evade, me like it.



I see, thanks. so wiki can sometimes be out of date then :/
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post Aug 20 2015, 15:06
Post #70679
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Hello again.

Is there a specific way to drop Soul Fragments ? I can't seem to find the little bitches and seriously if I need 50 of them just for a weapon I'm nowhere near finished.
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post Aug 20 2015, 15:10
Post #70680
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Um there a thread for asking question to the experts Here

I'm not an expert (far from it) but I guess but just a tip if you didn't know already.

Firstly you don't need to maintain both mage and melee line at the same time, abilities can be reset for FREE if you reset them "individually" what ever you do don't use RESET ALL because it cost credit unless you need to reset mastery points allocation or something. So just reset and reallocate abilities every time you want to change over I guess.

EDIT: Removed a large chunk of my post because I feel you should post on the expert thread to get the best information from actual expert (I'm just random newbie lurker).

This post has been edited by rfEH: Aug 20 2015, 15:40
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