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post Feb 18 2010, 02:40
Post #701
hybras



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QUOTE(Darq @ Feb 17 2010, 09:09) *

I actually think it would weaken me in the moment because my ether theft is to short (1 round) and i take more damage for longer killtime (which i have to heal). With magic i kill all normal monsters with one hit and some mid-bosses die after 2 attacks. Kill as fast as possible save me the most mana.


A little hint, when you fight boss, like white bunneh or dalek. Do not ever process the ether theft ever. Just let the CM running. CM runs for, like I don't know 5-7 turns. and it may reproc in the middle of that, assuming each AOE spell you cast is about 2-3MP a shot. you save more MP than you can ever absorb from hitting ether theft.

I saved more mana letting CM run than using ether theft. (AOE hits harder than single target spells, ON the intended target for your AOE)

I tend to exit grindfest at about turn 15-16 and never use my mana draughts (my battle inventory is only mana draughts) even though I have 0 mana. I prefer to forfit earlier for grindfest rather than burn through the draughts, because everytime I see a boss. I end up using every single draught, so in theory, I wouldn't have made it if I used them earlier for the grindfest.

That's my mage style of blasting bosses to oblivion(using staff). My battle mage style is to poke the boss till he procs penetrated armor, then blast in AOE magic.
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post Feb 18 2010, 04:16
Post #702
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What should I spend my AP on next? I have maxed exp/hp/mp tanks. All useful supportive/deprecating spells. All the holy/elec spells, including ratings. The 2nd level of Fire/Ice spells, including ratings. The 190 spell is wind, so saving up for that is out...
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post Feb 18 2010, 04:19
Post #703
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Save them for a rainy day?

I usually try to keep some AP handy in case Tenboro releases a patch with a new, must-have ability. Hasn't happened yet (unless you count the time he moved the basic support spells to the ends of some of the early tiers), but you never know.
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post Feb 18 2010, 06:55
Post #704
coredumperror



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QUOTE(Boggyb @ Feb 17 2010, 18:16) *

What should I spend my AP on next? I have maxed exp/hp/mp tanks. All useful supportive/deprecating spells. All the holy/elec spells, including ratings. The 2nd level of Fire/Ice spells, including ratings. The 190 spell is wind, so saving up for that is out...


How home you took Tier 2 Fire and Cold rather than tier 3? I've found that Flames of Loki compliments Thunderstorm very well in arenas, since it just barely kills everything else after I've softened them up (and killed the Zombie Cow) with the Thunderstorm.

My only other advice would be to pick up the Spike Shields for Elec and Cold, to use against Konata and Ryouko, respectively. Also adding Dark Rating abilities will give you a little extra defense against the other Legendaries' spirit attacks, and Soul Rating abilities to partially mitigate all of the legandaries' Skills.

Don't forget to save 6 AP for Spirit Shield and Focused Aura III at level 90, though. I know that Hito uses Spirit Shield, so I assume it's a worthy investment.
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post Feb 18 2010, 07:08
Post #705
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I only used it to test it out. I find it to be a fairly worthless waste of SP.
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post Feb 18 2010, 07:12
Post #706
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shield or shadow veil
which is a better spell to have?
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post Feb 18 2010, 07:29
Post #707
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QUOTE(_MSK_ @ Feb 17 2010, 16:13) *

(IMG:[img28.imageshack.us] http://img28.imageshack.us/img28/982/profk.gif)

I just leveled up to 63, and right now my proficiency don't make me so strong, but I was told that after lvl 90, will matter a lot. I'm still a noob, but I don't recommend to do Arenas for proficiency (only for magic proficiency on cake lvl), cause you can die easily and it's very frustrating lose credits.
My 1H/DW and armor proficiency are high because I do a lot of IW on cake level, with a lvl 200+ equip. It's good for proficiency, for level up and for item drops that I sell at bazaar. I rarely do grinfest because even at lvl cake, I can only do about 20~25 rounds, and Arena I do only until Fresh Meat.
This method is very tedious and slow to gain credit, but is effective for me.


I don't ever recall saying that level 63 was the point where proficiencies would pay off. But proficiency does help you, it's just that you may not notice the results until they're very, very high. Taken from marcho's thread:

QUOTE

Proficiencies for weapons and armors increase related equipment stats by 0.1% per point and decrease burden by 0.25% per point. 100 proficiency in 1 handed weapons will increase the stats of 1 handers by 10% and decrease the burden and interference by 25%


Now, the exact numbers may have changed since that was written, but high proficiency can only help you. For example, if you wear heavy armor a lot, then your high proficiency in Heavy ultimately makes the armor weigh less, which means less burden.

On the magic training, I disagree, but this is mostly because of a difference in levels. I regularly magic train on Heroic, because tougher monsters means more spells needed to take them down, which means more proficiency gain. I don't expect people at much lower levels could do the same so easily, though I may be wrong.

I don't often die in Arenas, so it actually IS practical for me to do a couple of them in a certain type of armor solely for proficiency gains. For me the possibility of credit loss isn't such a big deal, since I have various ways to make up for it, so even when I do die, it doesn't bother me much. I don't advise you to do the most expensive Arenas and die there unless you can take the hit, but I thought that went without saying. On top of that, I've spent so much time listing alternate ways to get credits that I just assume everyone is aware of them, so that's my fault I guess.

I haven't done anything on Cake in a long time, for ItemWorld I try to do at least do Normal, if only because I want a better chance of the item leveling up.

Oh, and just so you know, your 1H may be "high," but your elemental magic is not, and that's chiefly what I use to clear Arenas. And if you still have doubts about proficiency, there's a reason why people spend so much time training Holy and Soul when they start thinking of taking on legendaries: proficiency matters, especially if you don't have it when you need it.
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post Feb 18 2010, 09:51
Post #708
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Is it my imagination or does the display title change your experience bonus? I just received the journeyman title, and I'd swear that I get less experience than on Apprentice. Is it my imagination? Also, I know changing your title increases the damage you dish out, but does it increase received damage, too?
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post Feb 18 2010, 14:32
Post #709
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QUOTE
Oh, and just so you know, your 1H may be "high," but your elemental magic is not, and that's chiefly what I use to clear Arenas. And if you still have doubts about proficiency, there's a reason why people spend so much time training Holy and Soul when they start thinking of taking on legendaries: proficiency matters, especially if you don't have it when you need it.


I'm a melee char, those kind of proficiency you said helps me? Perhaps to resist those kind of magic.
Thanks.
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post Feb 18 2010, 18:27
Post #710
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QUOTE(BradRepko @ Feb 17 2010, 23:51) *

Is it my imagination or does the display title change your experience bonus? I just received the journeyman title, and I'd swear that I get less experience than on Apprentice. Is it my imagination? Also, I know changing your title increases the damage you dish out, but does it increase received damage, too?


Still waiting for an answer to my question. I really need to know ASAP please!
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post Feb 18 2010, 19:17
Post #711
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QUOTE(coredumperror @ Feb 17 2010, 20:55) *

How come you took Tier 2 Fire and Cold rather than tier 3?

Oops. That was a typo on my part. I have the tier 3 elemental spells.

QUOTE(cmal @ Feb 17 2010, 18:19) *

Save them for a rainy day?

I usually try to keep some AP handy in case Tenboro releases a patch with a new, must-have ability. Hasn't happened yet (unless you count the time he moved the basic support spells to the ends of some of the early tiers), but you never know.

Doesn't Tenboro usually give us a free AP reset when he makes changes to the tiers?

QUOTE(BradRepko @ Feb 17 2010, 23:51) *

Is it my imagination or does the display title change your experience bonus? I just received the journeyman title, and I'd swear that I get less experience than on Apprentice. Is it my imagination? Also, I know changing your title increases the damage you dish out, but does it increase received damage, too?

Title has no effect on experience. It increases dealt damage, not received.

QUOTE(_MSK_ @ Feb 18 2010, 04:32) *

I'm a melee char, those kind of proficiency you said helps me? Perhaps to resist those kind of magic.
Thanks.

Your magical proficiencies have no effect on ability to resist spells. Magic rating gives you mitigation, but that is entirely different.
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post Feb 19 2010, 04:00
Post #712
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can I ask what is the more usefull spell in general at around lv30 I should put my AP on: Fire, Ice or Elec? I try to choose one to use while geting to another tier. I can't fill all of them.
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post Feb 19 2010, 04:15
Post #713
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I'd suggest against getting any elemental magic spells at all. Until you're significantly higher level, being a pure melee fighter (dual wield, 1H + Shield, or 2H) is a much better fighting style than Mage. By level 30, the only AP you should be spending on magic is 5 AP in Weaken, 1 in Cure, and 1 in Shield. The rest of your AP should be equally distributed between HP and MP tanks.

Weaken is useful against minibosses, and Shield is more mana efficient than Cure. Both spells are also the cheapest way to earn Deprecating and Supportive Proficiency, respectively.
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post Feb 19 2010, 05:26
Post #714
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QUOTE(burakumin @ Feb 17 2010, 10:40) *

Hm, I don't have enough money to buy full plate, I'm also worried about getting double attacked by enemies if I wear full heavy armor. I'm doing Arenas on Normal, I can do most of them fine but I'm having trouble with the level 30 arena sometimes If it decides to spawn a lot of high level damage dealers.


Add the Plate slowly. Look for Burden under 19. Also, all that Crude stuff you have should be used for Item World grinding to boost your weapon/armor profs. Plate is useful for early Grindfest/IW rounds, like your Crude Iron Items, that will have under-powered mobs that the Plate's Physical Absorption will eat much of the damage they try to deliver.

Montage your magic for now to boost your Elemental Prof. Just playing will boost your weapon and armor profs.

QUOTE(burakumin @ Feb 17 2010, 10:40) *

The stats are fine though?


No. You have let your INT and WIS fall too far behind. These are needed for your magic defense. Compare your Shield Rating to your Barrier rating. This is why you are getting hurt so bad. Mob magic does more damage than their attacks. All stats should be near the same level. If you let any stat fall far behind, you'll cause some kind of weakness for the mobs to exploit.

This post has been edited by Alpha 7: Feb 19 2010, 05:29
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post Feb 19 2010, 06:14
Post #715
coredumperror



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QUOTE(Alpha 7 @ Feb 18 2010, 19:26) *
Montage your magic for now to boost your Elemental Prof. Just playing will boost your weapon and armor profs.
No. You have let your INT and WIS fall too far behind. These are needed for your magic defense. Compare your Shield Rating to your Barrier rating. This is why you are getting hurt so bad. Mob magic does more damage than their attacks. All stats should be near the same level. If you let any stat fall far behind, you'll cause some kind of weakness for the mobs to exploit.


I disagree here. Letting your INT and WIS fall behind has very little effect on your survivability. Monsters use Magical attacks against you rarely enough as to make your Barrier Rating almost meaningless. The only monsters that have magical attacks which deal enough damage to be worth caring about are Mind Rapers, Apathetic Canucks, Zombie Cows, and (to a lesser extent) Green Slimes and Mantitcores. If you kill them before they get a chance to use their skill attacks, you'll take very little magical damage, and your Barrier Rating will have very little meaning.

I can attest to this from my own experience. Until I was around level 90, I had left my INT and WIS far behind my level (I even left my INT sitting at 50 for more than thirty levels). It was around level 90 that I started getting enough EXP per level to raise my INT while keeping the rest of my stats equal to my level.

So, if you're planning to be a melee fighter for the foreseeable future, I feel that you don't need to worry about your INT very much. WIS is a little more important, because it increases your total MP and your magic regen rate, but it's a fairly minor concern. Keeping your STR, END, AGI, and DEX all at least equal to your level is much more important.
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post Feb 19 2010, 06:44
Post #716
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QUOTE(coredumperror @ Feb 18 2010, 21:15) *

I'd suggest against getting any elemental magic spells at all. Until you're significantly higher level, being a pure melee fighter (dual wield, 1H + Shield, or 2H) is a much better fighting style than Mage. By level 30, the only AP you should be spending on magic is 5 AP in Weaken, 1 in Cure, and 1 in Shield. The rest of your AP should be equally distributed between HP and MP tanks.

Weaken is useful against minibosses, and Shield is more mana efficient than Cure. Both spells are also the cheapest way to earn Deprecating and Supportive Proficiency, respectively.


Thanks. Should I use AP for EXP bonus to boost my exp or just save it for other stuff?
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post Feb 19 2010, 09:42
Post #717
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QUOTE(justin87 @ Feb 18 2010, 20:44) *

Thanks. Should I use AP for EXP bonus to boost my exp or just save it for other stuff?

I'd save it for other stuff. Now that we have ItemWorld, there are far less costly ways of gaining EXP fast.
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post Feb 19 2010, 09:46
Post #718
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thanks dap00. Too bad couldn't fully repped you..
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post Feb 19 2010, 13:55
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I'm using a shield now and a plate armor piece and it already helps quite a bit. I also found my first artifact today and am wondering If i should either keep it for later, sell it now or use it now.
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post Feb 19 2010, 13:59
Post #720
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QUOTE(burakumin @ Feb 19 2010, 06:55) *

I'm using a shield now and a plate armor piece and it already helps quite a bit. I also found my first artifact today and am wondering If i should either keep it for later, sell it now or use it now.


you can either use it or trade it for better equipment I think. There's no real profit from selling it except for some credits worth only 1/5 your price.
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