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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 29 2015, 22:03
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Superlatanium
Group: Gold Star Club
Posts: 7,607
Joined: 27-November 13

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QUOTE(Bonebuster @ Jul 29 2015, 19:44)  1. Effluent Ether: Increases your base mana by 10%. or 2.Resplendent Regeneration: Increases both your in-combat and out-of-combat regeneration by 50%.
The second one kinda sounds nice. Does it regenerate mana, spirit and health while in combat? Only mana and spirit. Regen goes from 1.0 ratio to 1.5 ratio. Neither are great due to unlimited and cheap draughts, for melee at least. I'd save for DD or crystal perks instead, though if I had to pick between EE and RR, I'd get EE to make draughts better.
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Jul 29 2015, 22:12
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(Superlatanium @ Jul 29 2015, 21:30)  1.3 million for +10% damage for +30 turns every 200? rounds? Only for rich people with hath/credits to burn, forging is better.
lol, true enough. didn't think that way (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 30 2015, 05:35
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Jul 30 2015, 03:30)  1.3 million for +10% damage for +30 turns every 200? rounds? Only for rich people with hath/credits to burn, forging is better.
I'm pretty sure I get riddlemasters more frequently than every 200 rounds. Maybe every 50-100 rounds @ IWBTH. So I suspect that clearance speed also figures into riddlemaster frequency, which might mean that this perk is more useful for mages.
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Jul 30 2015, 08:12
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(mozilla browser @ Jul 30 2015, 05:35)  I'm pretty sure I get riddlemasters more frequently than every 200 rounds. Maybe every 50-100 rounds @ IWBTH.
So I suspect that clearance speed also figures into riddlemaster frequency, which might mean that this perk is more useful for mages.
i'd like to say two times everytime i do a 80-round IW...
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Jul 30 2015, 09:02
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Superlatanium @ Jul 30 2015, 05:30)  1.3 million for +10% damage for +30 turns every 200? rounds? Only for rich people with hath/credits to burn, forging is better.
The real question is whether this perk is better than asshatter?
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Jul 30 2015, 09:29
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(holy_demon @ Jul 30 2015, 15:02)  The real question is whether this perk is better than asshatter?
At 2% of the cost of Æsahættr... sure, I'd pick the Enigma Energizer up before getting the Æsahættr perk. +10% some of the time NOW is better than +5% all of the time in 2020. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 30 2015, 09:37
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(mozilla browser @ Jul 30 2015, 00:29)  At 2% of the cost of Æsahættr... sure, I'd pick the Enigma Energizer up before getting the Æsahættr perk. +10% some of the time NOW is better than +5% all of the time in 2020. (IMG:[ invalid] style_emoticons/default/laugh.gif) & at that time tenboro will add another damage perk levels when players face 100% max-chaosed mobs.
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Jul 30 2015, 10:19
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(mozilla browser @ Jul 30 2015, 09:29)  At 2% of the cost of Æsahættr... sure, I'd pick the Enigma Energizer up before getting the Æsahættr perk. +10% some of the time NOW is better than +5% all of the time in 2020. (IMG:[ invalid] style_emoticons/default/laugh.gif) speaking about evalutations (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 30 2015, 11:16
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(holy_demon @ Jul 30 2015, 00:02)  The real question is whether this perk is better than asshatter?
So I'm not the only one who reads it like that. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jul 30 2015, 13:03
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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quick question.
type : 1 H
which one is better for IA slot for latest patch?
SoL - Haste
or
Spirit Shield - Haste
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Jul 30 2015, 13:09
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(karyl123 @ Jul 30 2015, 19:03)  quick question.
type : 1 H
which one is better for IA slot for latest patch?
SoL - Haste
or
Spirit Shield - Haste
SS & haste is good set up , buddy (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 30 2015, 13:59
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Superlatanium
Group: Gold Star Club
Posts: 7,607
Joined: 27-November 13

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QUOTE(karyl123 @ Jul 30 2015, 11:03)  type : 1 H
which one is better for IA slot for latest patch?
SoL - Haste
or
Spirit Shield - Haste What difficulty? If you play on a difficulty where Spark ever procs at all, putting Spark in IA lets you save a turn when you're in trouble. So not only do you save yourself from re-casting Spark every 100-140 turns, like other buffs, you also save yourself a turn every time it procs. (if it procs with any frequency higher than "almost never", it's worth putting on IA). Spark on IA also means you can Cure the turn Spark procs, and have Spark up and have a good amount of HP in pool the turn after, without risking dying if monsters hit you hard 2 turns in a row when you haven't manually re-cast Spark yet. The benefits of putting other buffs on IA are less - it only saves you the turn required for re-buffing every 100-something turns, and isn't 100% essential to stay alive risk-free. Spirit Shield has lower duration than Haste, so putting SS on IA saves more turns on average. So, go for Spark and Spirit Shield on IA.
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Jul 30 2015, 14:22
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(Superlatanium @ Jul 30 2015, 13:59)  What difficulty? If you play on a difficulty where Spark ever procs at all, putting Spark in IA lets you save a turn when you're in trouble. So not only do you save yourself from re-casting Spark every 100-140 turns, like other buffs, you also save yourself a turn every time it procs. (if it procs with any frequency higher than "almost never", it's worth putting on IA). Spark on IA also means you can Cure the turn Spark procs, and have Spark up and have a good amount of HP in pool the turn after, without risking dying if monsters hit you hard 2 turns in a row when you haven't manually re-cast Spark yet.
The benefits of putting other buffs on IA are less - it only saves you the turn required for re-buffing every 100-something turns, and isn't 100% essential to stay alive risk-free.
Spirit Shield has lower duration than Haste, so putting SS on IA saves more turns on average. So, go for Spark and Spirit Shield on IA.
i quite don't catch the glimpse of SoL on IA. seriously, these days i'm doing a few of IWs/REs and spark proc'ed only two times - consider that once it was with 2H RE and past lv 40~50 on IW i keep it always active. spirit shield + haste sounds way more appealing to me, at least for melee (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jul 30 2015, 14:30
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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hmmmm....
I am doing IWTBH arena. cant do PF.
brain cease to function. maybe I should just buy IA 3
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Jul 30 2015, 14:37
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SunderSoul
Newcomer
  Group: Members
Posts: 58
Joined: 3-July 12

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Hi there! I haven't played for a while and the problem is pre-changes PFUDOR clears was ok but now every random encounter of 6+ monsters at IWBTH+ REKT me almost everytime. Any tips?
Strength 258+75 Dexterity 219+139 Agility 214+146 Endurance 256+74 Intelligence/Wisdom ~100
My build is DW(Axe of slaughter+rapier of nimble) with shade of shadowdancer/fleet.
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Jul 30 2015, 14:53
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Tenboro did some recent housekeeping on inactive monsters; maybe you're getting rekt by the active and more powerful monsters now.
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Jul 30 2015, 15:06
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Superlatanium
Group: Gold Star Club
Posts: 7,607
Joined: 27-November 13

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QUOTE(Scremaz @ Jul 30 2015, 12:22)  i quite don't catch the glimpse of SoL on IA. seriously, these days i'm doing a few of IWs/REs and spark proc'ed only two times - consider that once it was with 2H RE and past lv 40~50 on IW i keep it always active. spirit shield + haste sounds way more appealing to me, at least for melee (IMG:[ invalid] style_emoticons/default/huh.gif) Too many times I'd tried playing without it, and then one turn when I happen to have 59% HP when there were only some monsters, I would get 3 attacks in a row and die. It didn't happen often, but enough that it's wasn't something to risk, especially given the now-significant defeat cost. Another benefit to keeping Spark on IA is that you can let your HP get very low before having to Cure - and that you can Fullcure instead of Cure (much more turn efficient that way). Without Spark, one might want to Cure somewhere between 45% and 60% health, depending on defense and how dangerous the monsters are at that point. But with Spark you can just plan to Fullcure on ~10-20% HP, giving Regen a lot more leeway to work before giving up on it and spending a turn to heal yourself. This is even more true now that Regen is more potent with VV. The advantages of keeping Spark always on via IA are well worth it, if playing on a difficulty where it would ever activate. This is kind of like what holy_demon said he does - intentionally keeping HP low enough and sometimes just letting Spark activate. QUOTE(SunderSoul @ Jul 30 2015, 12:37)  Hi there! I haven't played for a while and the problem is pre-changes PFUDOR clears was ok but now every random encounter of 6+ monsters at IWBTH+ REKT me almost everytime. Any tips? Have you tried 1h? It gives a whole lot more defense with only a moderate loss in ADB. Nearly every experienced melee prefers 1h on harder difficulties. Shade isn't that great for those at less than high level. No piercing mitigation is not worth the increase in ADB IMO.
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Jul 30 2015, 17:24
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Dead-ed @ Jul 30 2015, 13:07)  & at that time tenboro will add another damage perk levels when players face 100% max-chaosed mobs.
Or: By that time, you must have at least one of the damage perks to be able to damage the monsters. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(nobody_xxx @ Jul 30 2015, 15:25)  It seem hath price will going back to 6k range soon ~ maybe (IMG:[ invalid] style_emoticons/default/laugh.gif) I hope it falls to 2k so that I can get some of the new Hath Perks cheap. (IMG:[ invalid] style_emoticons/default/duck.gif)
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