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post Jul 27 2015, 15:38
Post #69741
Dead-ed



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QUOTE(tetron @ Jul 27 2015, 06:29) *

What do you mean by it lost it's regen effect? (IMG:[invalid] style_emoticons/default/huh.gif)

regeneration & replenishment
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post Jul 27 2015, 15:42
Post #69742
tetron



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QUOTE(Dead-ed @ Jul 27 2015, 19:08) *

regeneration & replenishment

That's what I'm asking. How did they "lose their effects"? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by tetron: Jul 27 2015, 15:42
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post Jul 27 2015, 15:45
Post #69743
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QUOTE(tetron @ Jul 27 2015, 15:42) *

That's what I'm asking. How did they "lose their effects"? (IMG:[invalid] style_emoticons/default/huh.gif)

i guess he meant they aren't provided anymore
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post Jul 27 2015, 16:04
Post #69744
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QUOTE(Scremaz @ Jul 27 2015, 19:15) *

i guess he meant they aren't provided anymore

That makes sense. It would have been broken with the new duration buff.

Anyway, does Difficulty affect the Chaos:Blood ratio?
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post Jul 27 2015, 16:11
Post #69745
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Is absorb any good?
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post Jul 27 2015, 16:17
Post #69746
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QUOTE(crazy3d @ Jul 27 2015, 16:11) *

Is absorb any good?

better than a punch in your face for sure (IMG:[invalid] style_emoticons/default/tongue.gif)

jokes apart, it can absorb strong magical attacks and convert them in MP for your own use (usually 20~30 MP or so). i suggest you to cast it via scrolls: apart sparing MP/AP, main advantage is the spell would have 100% chance of proceeding (rather than max 90% with the maxed ability) and they are quite cheap - 100c at bazaar.
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post Jul 27 2015, 16:18
Post #69747
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QUOTE(crazy3d @ Jul 27 2015, 14:11) *
Is absorb any good?
For anyone of a reasonably high level like yourself, almost certainly not. Damage taken from individual magic attacks is not enough to be worth consuming a turn to negate, and since items are now unlimited, SP damage taken doesn't matter, nor does MP consumption from Fullcure (if needed) matter, nor does the tiny amount of MP absorbed matter.

This post has been edited by Superlatanium: Jul 27 2015, 16:18
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post Jul 27 2015, 16:43
Post #69748
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QUOTE(crazy3d @ Jul 27 2015, 22:11) *

Is absorb any good?


only cast it when you have channelling and all other supportive spells have been casted.
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post Jul 27 2015, 17:16
Post #69749
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Are healing items really that bad now ? Health Draught & Mana Draught I mean.

Health Draught heals me for ~290 per turn when I lost around 2.5k per turn. Isn't it pointless ? Or I miss something ?
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post Jul 27 2015, 17:38
Post #69750
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QUOTE(LittleSweetLoli @ Jul 27 2015, 19:16) *

Are healing items really that bad now ? Health Draught & Mana Draught I mean.

Health Draught heals me for ~290 per turn when I lost around 2.5k per turn. Isn't it pointless ? Or I miss something ?

They always were bad, but now, with introduction of unlimited supply, they are way better than before. Before they were worthless and consumed priceless slot for mana/spirit potion, at least for me.

Health Draught is nice addition to Regen spell, and supply is practically unlimited (i get much more than use in battles)
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post Jul 27 2015, 17:41
Post #69751
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QUOTE(LittleSweetLoli @ Jul 27 2015, 17:16) *

Are healing items really that bad now ? Health Draught & Mana Draught I mean.

Health Draught heals me for ~290 per turn when I lost around 2.5k per turn. Isn't it pointless ? Or I miss something ?

if you use a draught in conjunction with a potion, their combined effect is still decent. also, a couple levels of 'better hp' are still cheap & nice to have
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post Jul 27 2015, 18:19
Post #69752
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Well, draught is usually = ~2,4 cures.
So its not only safer, but also better to spend only 1turn instead 2+.
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post Jul 27 2015, 18:42
Post #69753
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QUOTE(nec1986 @ Jul 27 2015, 18:19) *

Well, draught is usually = ~2,4 cures.
So its not only safer, but also better to spend only 1turn instead 2+.

consumables don't require turns to be casted. they only eat 10% OC if spirit stance is active
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post Jul 27 2015, 18:49
Post #69754
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nec1986 is talking about clearing speed. ie, over a grindfest, this should save a hundred or so turns, or maybe a minute
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post Jul 27 2015, 19:03
Post #69755
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QUOTE(nec1986 @ Jul 27 2015, 16:19) *
Well, draught is usually = ~2,4 cures.
So its not only safer, but also better to spend only 1turn instead 2+.
As long as you don't cap out at 100% where regen/draught does nothing. Good for mage, but probably not for 1h except past round 700~ PF-fest.
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post Jul 27 2015, 19:12
Post #69756
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Is it just my frustration talking, or have artifact drops been reduced recently?
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post Jul 27 2015, 19:15
Post #69757
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Yea. 1h is very safe, so its not very good.

Also i was curios about pl and in sg its much higher. Average pl was 1400+. Lower still 816, but only 1 mob and mostly all others is 1k+. Maybe because its quite low amount of monsters in each round, so cd disappears much faster. But i also wanna check hellfest, because maybe some changes also.

Average pl in hellfest looks ~1250. Seems its slightly higher, but the lowest still 816 and it was near that anyway. Maybe +- or some training last few month.

This post has been edited by nec1986: Jul 27 2015, 19:29
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post Jul 27 2015, 20:20
Post #69758
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QUOTE(garrabar @ Jul 27 2015, 12:12) *

Is it just my frustration talking, or have artifact drops been reduced recently?

It's just your frustration talking. I'm suddenly getting one every twenty rounds or such since the update. It's a fluke.
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post Jul 27 2015, 20:41
Post #69759
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QUOTE(Razor320)
They always were bad, but now, with introduction of unlimited supply, they are way better than before.


R U f◯cking serious man ? Old Big Potion (or whatever it was called) + regen pump be up to max health in 4 turns (or up to 6 If I got some crits on myself).

Now... well, +290 HP (& Regen ~1200 HP) with -(up_to)6k HP per turn is quite bad. That way I'll be KO'd in 3-4 turns.

But maybe I don't get something ? I can use Health Draught few times in a row and get cumulative effect or so ?
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post Jul 27 2015, 21:24
Post #69760
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QUOTE(LittleSweetLoli @ Jul 27 2015, 18:41) *
R U f◯cking serious man ? Old Big Potion (or whatever it was called) + regen pump be up to max health in 4 turns (or up to 6 If I got some crits on myself).

Now... well, +290 HP (& Regen ~1200 HP) with -(up_to)6k HP per turn is quite bad. That way I'll be KO'd in 3-4 turns.
Previously, health potions were terrible because they meant the loss of nearly a full mana bar. That's over 1000 turns of Regen/Heartseeker/Arcane etc a player was missing out on.

Now, not only can players easily use Fullcure without worrying about mana cost, they can also use the health draughts/potions when they get into trouble. When on low health, you can now do any of: Cure, Fullcure, Health Potion. You could even use elixer if you wanted, since I don't think they're gonna be worth much soon, or use other items to get Cures off CD faster. What's the problem? If you forget to use one of your many options to heal and die it's your own fault (IMG:[invalid] style_emoticons/default/tongue.gif)
QUOTE(LittleSweetLoli @ Jul 27 2015, 18:41) *
But maybe I don't get something ? I can use Health Draught few times in a row and get cumulative effect or so ?
No.

This post has been edited by Superlatanium: Jul 27 2015, 21:25
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