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post Jul 26 2015, 03:33
Post #69661
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It would be cool/interesting if 2H/DW styles could counterattack through block/parry too... and had a chance to inflict weapon related proc on the counterattacked mob... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 26 2015, 03:53
Post #69662
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if a monster has 200% accuracy (if that is possible), does he bypass player evade?

Is the chance of getting a riddlemaster affected by clearance speed or difficulty? ie, it seems to me that when I speed through rounds at Hell, I get riddlemasters more frequently than when I plod my way through GF at IWBTH or SG arenas.

This post has been edited by mozilla browser: Jul 26 2015, 04:15
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post Jul 26 2015, 05:34
Post #69663
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QUOTE(mozilla browser @ Jul 26 2015, 09:53) *

if a monster has 200% accuracy (if that is possible), does he bypass player evade?

Is the chance of getting a riddlemaster affected by clearance speed or difficulty? ie, it seems to me that when I speed through rounds at Hell, I get riddlemasters more frequently than when I plod my way through GF at IWBTH or SG arenas.

yes

For riddlemaster I think its just a combination of rounds and/or time
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post Jul 26 2015, 05:57
Post #69664
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Thanks. That could be another reason for preferring block to evade.
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post Jul 26 2015, 06:27
Post #69665
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Legendary Ethereal Rapier of Slaughter
Finally after I don't know how many shards i got fat5/but4... should I continue to get potency 10 to get a random elemental strike or leave it as it is and use infusions?
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post Jul 26 2015, 06:41
Post #69666
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QUOTE(helno @ Jul 26 2015, 12:27) *

Legendary Ethereal Rapier of Slaughter
Finally after I don't know how many shards i got fat5/but4... should I continue to get potency 10 to get a random elemental strike or leave it as it is and use infusions?

keep going (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 26 2015, 07:02
Post #69667
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QUOTE(mozilla browser @ Jul 26 2015, 04:53) *

I get riddlemasters more frequently than when I plod my way through GF at IWBTH or SG arenas.


Actually i checked and it seems same. Looks more like chance per round. So, good clearspeed means many rounds and more riddles.

This post has been edited by nec1986: Jul 26 2015, 09:11
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post Jul 26 2015, 07:24
Post #69668
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QUOTE(helno @ Jul 26 2015, 12:27) *

Legendary Ethereal Rapier of Slaughter
Finally after I don't know how many shards i got fat5/but4... should I continue to get potency 10 to get a random elemental strike or leave it as it is and use infusions?


go to potency 10.

infusion will give you a third strike... void strike, potency 10 strike, infusion strike.
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post Jul 26 2015, 08:32
Post #69669
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QUOTE(helno @ Jul 25 2015, 21:27) *

Legendary Ethereal Rapier of Slaughter
Finally after I don't know how many shards i got fat5/but4... should I continue to get potency 10 to get a random elemental strike or leave it as it is and use infusions?

brace yourself, fire strike is coming.
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post Jul 26 2015, 09:26
Post #69670
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QUOTE(mozilla browser @ Jul 26 2015, 01:53) *

if a monster has 200% accuracy (if that is possible), does he bypass player evade?


Nope.
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post Jul 26 2015, 09:53
Post #69671
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Is there a way to know the base stats of a full forged item?

Legendary Ruby Power Helmet of Slaughter

Now the ADB is 34.18, but I want to know what the base stats was before it was forged.
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post Jul 26 2015, 10:08
Post #69672
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QUOTE(Mantra64 @ Jul 26 2015, 07:53) *
Is there a way to know the base stats of a full forged item?

Legendary Ruby Power Helmet of Slaughter

Now the ADB is 34.18, but I want to know what the base stats was before it was forged.
http://ehwiki.org/wiki/The_Forge#Upgrade


34.18 ADB after 50 upgrades -> 22.79158 base ADB at 0 upgrades.
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post Jul 26 2015, 10:20
Post #69673
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Easy way is use equip comparison, but its not always correct.
Hard way is use excel page for it. There are 3 things:
1. Forge lvl.
2. adb/non adb formula.
3. Increased stat.
(IMG:[113.imagebam.com] http://113.imagebam.com/download/fNH8kVwFBXAFJdPV9fGMfA/42438/424376651/oijioqwje.JPG)

So your base stat should be 22,79. For example equip comparison says it has 23,35, but maybe there is fixed version of that.
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post Jul 26 2015, 10:24
Post #69674
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Yeah, the script often isn't accurate enough. A spreadsheet is better.
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post Jul 26 2015, 10:33
Post #69675
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another credits sink from energy cell (IMG:[invalid] style_emoticons/default/cry.gif)

just wondering , salvage sup power,phase,shade or just buying them is more cheaper to get it ?

just testing it (IMG:[invalid] style_emoticons/default/smile.gif)
salvage sup power of prot ~3 cell
salvage sup shade of neg ~1 cell


(IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: Jul 26 2015, 10:33
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post Jul 26 2015, 10:41
Post #69676
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QUOTE(nobody_xxx @ Jul 26 2015, 14:03) *

another credits sink from energy cell (IMG:[invalid] style_emoticons/default/cry.gif)

just wondering , salvage sup power,phase,shade or just buying them is more cheaper to get it ?

just testing it (IMG:[invalid] style_emoticons/default/smile.gif)
salvage sup power of prot ~3 cell
salvage sup shade of neg ~1 cell
(IMG:[invalid] style_emoticons/default/laugh.gif)

We need more data on how much Cell we can salvage. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 26 2015, 10:44
Post #69677
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QUOTE(tetron @ Jul 26 2015, 15:41) *

We need more data on how much Cell we can salvage. (IMG:[invalid] style_emoticons/default/ph34r.gif)


it seem cheaper to buy it from shop since @200 is better than salvaging your sup power armor that have 1200~1400 bazaar prize ~ just bring me 3 cell (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 26 2015, 11:02
Post #69678
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QUOTE(nobody_xxx @ Jul 26 2015, 14:14) *

it seem cheaper to buy it from shop since @200 is better than salvaging your sup power armor that have 1200~1400 bazaar prize ~ just bring me 3 cell (IMG:[invalid] style_emoticons/default/cry.gif)

I was thinking the same thing. But it's too early to decide. We need some more data. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 26 2015, 11:14
Post #69679
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QUOTE(nobody_xxx @ Jul 26 2015, 08:33) *
another credits sink from energy cell (IMG:[invalid] style_emoticons/default/cry.gif)

just wondering , salvage sup power,phase,shade or just buying them is more cheaper to get it ?

just testing it (IMG:[invalid] style_emoticons/default/smile.gif)
salvage sup power of prot ~3 cell
salvage sup shade of neg ~1 cell
(IMG:[invalid] style_emoticons/default/laugh.gif)
Check the average number of cells returned - it would be scrap * .55. Figure out how many credits that's worth, add it to the worth of the other materials you'd get when salvaging, and compare to bazaar value, and you will know exactly when it is worth it or not.

Did we really need yet another credit sink? How depressing.
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post Jul 26 2015, 11:15
Post #69680
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which of the new perks look worthwhile?

Enigma Energizer looks nice to me.
Long Gone Before Daylight will eventually hit break-even, maybe in a year's time (IMG:[invalid] style_emoticons/default/happy.gif)
No idea whether Crystarium IV and V are useful. It seems like I should go back towards high difficulty grindfests again?
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