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post Jul 25 2015, 15:10
Post #69641
EsotericSatire



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QUOTE(CronoBoA @ Jul 24 2015, 14:17) *

I'm happy to see qw3rty67 disappear as well. However, I can't help but wonder if EsotericSatire was inspired by SAO's Death Gun or something similar, in a case of life imitating art.



Death gun uses a gun. I use a microwave forged banite katana. Completely different.
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post Jul 25 2015, 16:26
Post #69642
nec1986



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Wow, i didnt expect that. Sold all <M gears and got almost 500k.
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post Jul 25 2015, 17:12
Post #69643
Fap.Fap



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ohm... if I would soulfuse an item, what stats exactly rise with the level then? do the PA rise? its personal Damage number?

ive read to max its potency first before soulfousing, is there some truth?
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post Jul 25 2015, 17:24
Post #69644
nobody_xxx



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QUOTE(Fap.Fap @ Jul 25 2015, 22:12) *

ohm... if I would soulfuse an item, what stats exactly rise with the level then? do the PA rise? its personal Damage number?

ive read to max its potency first before soulfousing, is there some truth?


damage will increase , dunno about PA chance and turns will increase or not in this patch (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 25 2015, 17:24
Post #69645
nec1986



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All stats scales. Some is little, some is good.
http://ehwiki.org/wiki/scaling
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post Jul 25 2015, 17:29
Post #69646
Scremaz



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proc stats won't scale at all
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post Jul 25 2015, 17:48
Post #69647
tetron



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QUOTE(nobody_xxx @ Jul 25 2015, 18:22) *

get my first 2H leg in this patch , so now I only need leg staff drop (IMG:[invalid] style_emoticons/default/laugh.gif)

Leg Fiery Katalox of Focus? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(nec1986 @ Jul 25 2015, 19:56) *

Wow, i didnt expect that. Sold all <M gears and got almost 500k.

How many did you sell? (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Fap.Fap @ Jul 25 2015, 20:42) *

ohm... if I would soulfuse an item, what stats exactly rise with the level then? do the PA rise? its personal Damage number?

Burden, Interference and Proc Chance are static and don't scale with level. Everything else will increase. Some increase is small, some is notably big.

QUOTE(Fap.Fap @ Jul 25 2015, 20:42) *

ive read to max its potency first before soulfousing, is there some truth?

Zero truth. It's pure fiction.
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post Jul 25 2015, 18:02
Post #69648
nobody_xxx



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QUOTE(tetron @ Jul 25 2015, 22:48) *

Leg Fiery Katalox of Focus? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
How many did you sell? (IMG:[invalid] style_emoticons/default/laugh.gif)
Burden, Interference and Proc Chance are static and don't scale with level. Everything else will increase. Some increase is small, some is notably big.
Zero truth. It's pure fiction.

hey (IMG:[invalid] style_emoticons/default/laugh.gif)

leg elemental redwood of destruction (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 25 2015, 18:17
Post #69649
nec1986



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QUOTE(tetron @ Jul 25 2015, 18:48) *

How many did you sell? (IMG:[invalid] style_emoticons/default/laugh.gif)


Probably 300+. Mostly exq phase. And i still have 376 locked. All M+, but many sometype of trash. Like this one:
http://hentaiverse.org/pages/showequip.php...;key=02088b97a6

Actually i sold also many bindings/trophies. Its even enough for silver star. Dont know where to spend credits, so ive decided to buy goldstar.

This post has been edited by nec1986: Jul 25 2015, 18:18
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post Jul 25 2015, 18:30
Post #69650
tetron



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QUOTE(nec1986 @ Jul 25 2015, 21:47) *

Actually i sold also many bindings/trophies. Its even enough for silver star. Dont know where to spend credits, so ive decided to buy goldstar.

Go for it. Gold Star is well worth the price.
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post Jul 25 2015, 18:33
Post #69651
tetron



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Anyway, I just noticed a peculiarity in the Forge:

Attached Image
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post Jul 25 2015, 18:34
Post #69652
nec1986



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Mostly i want it only because 200px avatar (IMG:[invalid] style_emoticons/default/biggrin.gif)
But some bonuses is also good. Double monsters, a bit hath/credits each day.

Thats probably because mdb cap is 100lvls.

This post has been edited by nec1986: Jul 25 2015, 18:35
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post Jul 25 2015, 18:38
Post #69653
tetron



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QUOTE(nec1986 @ Jul 25 2015, 22:04) *

Mostly i want it only because 200px avatar (IMG:[invalid] style_emoticons/default/biggrin.gif)
But some bonuses is also good. Double monsters, a bit hath/credits each day.

And x2 EXP + Free Doggie Bags!!! (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(nec1986 @ Jul 25 2015, 22:04) *

Thats probably because mdb cap is 100lvls.

Dah! Now it makes sense. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 25 2015, 23:19
Post #69654
dosetsu



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So is there any particular reason why 50% block is better than 50% evade? I've yet to find any information on why block is so much more tank-like than evade considering they both do the same thing.

Is there a combat roll I'm missing that explains this?

This post has been edited by miyake: Jul 25 2015, 23:21
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post Jul 25 2015, 23:26
Post #69655
Fap.Fap



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QUOTE(miyake @ Jul 25 2015, 23:19) *

So is there any particular reason why 50% block is better than 50% evade? I've yet to find any information on why block is so much more tank-like than evade considering they both do the same thing.

Is there a combat roll I'm missing that explains this?



with a shield you also have a chance to stun the enemy that u blocked and even more you have a chance to counter attack that attack on you and evade only avoids physical damages, not magic.
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post Jul 25 2015, 23:45
Post #69656
artsan



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QUOTE(Fap.Fap @ Jul 25 2015, 17:26) *

with a shield you also have a chance to stun the enemy that u blocked and even more you have a chance to counter attack that attack on you and evade only avoids physical damages, not magic.


You can evade spells
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post Jul 25 2015, 23:49
Post #69657
Superlatanium



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QUOTE(miyake @ Jul 25 2015, 21:19) *
So is there any particular reason why 50% block is better than 50% evade? I've yet to find any information on why block is so much more tank-like than evade considering they both do the same thing.

Is there a combat roll I'm missing that explains this?
When a 1h player blocks, the enemy that attacked takes some damage from the counter-attack, is stunned for a few turns, and the 1h player gains some overcharge (if no other monsters have been counter-attacked that turn yet).

When an attack is evaded, none of those three things happen, and the monster is free to attack again right away next turn (or maybe even the same turn, if its speed is high enough).

Unless I'm in PFUDOR-fest, I would prefer to have 0 evade so I have the most chances of [damaging monsters via counter-attack] and [gaining OC], both increasing clear speed. (Evade is rolled before block)
QUOTE(Fap.Fap @ Jul 25 2015, 21:26) *
evade only avoids physical damages, not magic.
This is not correct.

This post has been edited by Superlatanium: Jul 25 2015, 23:52
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post Jul 26 2015, 00:00
Post #69658
nec1986



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Yep, evade works same way. But if block is shield, than it has counter-attacks (stun+damage). Its very big difference this way, because stun usually reduce overall damage in 3 times and higher. In any other way block without shield is completely same (maybe shielding gear?) as evade.

Also i d add block counts after evade (more evade - less blocks) and its not the same as protection.
Full formula is:
1. all cases - evade
2. That - block
3. That - parry/resist
4. That * protection * mitg.
Many players after that could think block/evade is much/much better than protection/mitg. It has sense, because if we have 50% block than only in half of all cases we use our protection. But its also wrong, because block/evade is chance. If monsters hit us 10 times for 1k unmitg, than with 2 sets:
a. 60% block, 60% pmi. Minimal incoming damage is 0 (all blocked), average income damage is 1600 and maximal income damage is 4000.
b. 50% block, 70% pmi. Minimal same 0, average is 1500 and maximal is 3000.
Even if we count 45% block with 70% pmi, than average is 1650 (higher), but maximal is still 3000. In reality it means we have less dangerous rounds (and it means we use less cures).
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post Jul 26 2015, 00:26
Post #69659
dosetsu



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So then as I thought, there isn't a difference between the two, and it's not that block is more tanky, but it's the counter-stun from one-hand. Interesting.
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post Jul 26 2015, 02:19
Post #69660
Scremaz



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QUOTE(miyake @ Jul 26 2015, 00:26) *

So then as I thought, there isn't a difference between the two, and it's not that block is more tanky, but it's the counter-stun from one-hand. Interesting.

yup. basically, only reason because block is more appealing than evade is because 1H-related ability is simply overpower. without that, it will only be another defensive layer
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