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post Jul 20 2015, 04:27
Post #69331
YohAsakuraXD



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My current set
http://hentaiverse.org/pages/showequip.php...;key=9a9425e619
http://hentaiverse.org/pages/showequip.php...;key=beeccfa302
http://hentaiverse.org/pages/showequip.php...;key=2a239a36a8
http://hentaiverse.org/pages/showequip.php...;key=e670f29816
http://hentaiverse.org/pages/showequip.php...;key=3da4ead429
http://hentaiverse.org/pages/showequip.php...;key=26dec4d5a4

Some advice what to keep and how to build new set still a newbie so good explanations will be much appreciated. I like usuing the wind and lightning combo mainly lightning my should is of wind.
I would love it if you actually PM'd me if that isn't a bother.
I probably won't find any equipment for me at my level that i can use. but it would be helpful to know what drops to keep until i level up enough.
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post Jul 20 2015, 05:10
Post #69332
Superlatanium



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QUOTE(YohAsakuraXD @ Jul 20 2015, 02:27) *
Some advice what to keep and how to build new set still a newbie so good explanations will be much appreciated. I like usuing the wind and lightning combo mainly lightning my should is of wind.
I would love it if you actually PM'd me if that isn't a bother.
I probably won't find any equipment for me at my level that i can use. but it would be helpful to know what drops to keep until i level up enough.
Pick one element only to focus on. Better to be able to do, for instance, 200% of base damage (with 100 EDB in one element) all the time, than to be doing only 113% damage or so when you alternate elements. Mitigation reduction from alternating elements isn't good enough to justify the damage loss, nor is the much increased mana requirements, nor are the spell explosions.

To be an elemental mage, you should have at least 3 pieces of Phase gear. Eg. 3x Phase Freyr, in addition to 2x Elementalist cotton. The EDB bonus from Phase directly increases your damage, after all. The purpose of Elementalist proficiency gear is to increase your elemental proficiency to 1.5x or 2x your level (it is capped at 2x), mainly for the sake of reducing monster mitigations - and this can be done with just two Elementalist gears - more than that is usually a waste of a slot.

Staff should have a useful prefix and a useful suffix. See list posted by djackallstar a few posts ago for examples. If it doesn't have at least a useful prefix and a useful suffix, it's probably not worth using. Since you haven't leveled up your staff much - you can't IW, right? - you might want to get a Focus staff for the mana conservation and accuracy.

You can probably still find pretty cheap unassigned Phase and staffs.
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post Jul 20 2015, 13:24
Post #69333
sam le champion



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hello everybody... hope everything's alright...

i got a question... do magnificient reinforced kite shield warding is better than magnificient force shield of warding?? or it depend caracteristic of the item
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post Jul 20 2015, 13:28
Post #69334
Scremaz



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QUOTE(sam le champion @ Jul 20 2015, 13:24) *

hello everybody... hope everything's alright...

i got a question... do magnificient reinforced kite shield warding is better than magnificient force shield of warding?? or it depend caracteristic of the item

if they have the same block and you don't mind a bit BUR more, i'd go for the kite because of the surplus mitigations. but i'm not sure the effect is so big...

[edit]: as for 0.81 ranges, mitigations are quite low & they are added multiplicatively, so no particular advantage on this side.
as always - provided base block chances are the same - the main result would be only to exchange a few BUR/ITR with the need to use matrixes

This post has been edited by Scremaz: Jul 20 2015, 13:34
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post Jul 20 2015, 13:49
Post #69335
sam le champion



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thanks scremaz...
one other (stupid) question...when i salvage a upgrade item..i get binding and RA/Defmatrix/Shade..the only thing i lost is regular/robust, that it???
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post Jul 20 2015, 13:53
Post #69336
nobody_xxx



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QUOTE(sam le champion @ Jul 20 2015, 18:49) *

thanks scremaz...
one other (stupid) question...when i salvage a upgrade item..i get binding and RA/Defmatrix/Shade..the only thing i lost is regular/robust, that it???

90% only ~ 5 early upgrade doesn't count (IMG:[invalid] style_emoticons/default/laugh.gif)

so let say you upgrade 15 block of leg force shield than salvaged it , so you only get 9 DMM (IMG:[invalid] style_emoticons/default/heh.gif)

90% too for HG or Mid grade mats (IMG:[invalid] style_emoticons/default/laugh.gif)


you will lost all catalyst

This post has been edited by nobody_xxx: Jul 20 2015, 13:54
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post Jul 20 2015, 14:21
Post #69337
Owyn



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Hmmm, I posted on a forum yesterday but today still got
"You gain 22 EXP!
You gain 6 Credits"
on the dawn, am I doing something wrong?
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post Jul 20 2015, 15:04
Post #69338
nobody_xxx



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QUOTE(Owyn @ Jul 20 2015, 19:21) *

Hmmm, I posted on a forum yesterday but today still got
"You gain 22 EXP!
You gain 6 Credits"
on the dawn, am I doing something wrong?

maybe you just need more post (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 20 2015, 15:28
Post #69339
Colman



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QUOTE(Owyn @ Jul 20 2015, 20:21) *

Hmmm, I posted on a forum yesterday but today still got
"You gain 22 EXP!
You gain 6 Credits"
on the dawn, am I doing something wrong?

Reasons:
1. The system bugged.
2. The daily login system is updated every few days. So you need to wait a few day until the effect of the forum posts activated.
3. 10B make it just for you. (IMG:[invalid] style_emoticons/default/wub.gif)
4. You login the wrong account.
5. You saw some illusion.

Which one do you prefer? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 20 2015, 15:53
Post #69340
boulay



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QUOTE(Superlatanium @ Jul 20 2015, 04:00) *

Why not Dark? Dark should be close to as good as Holy now.

I don't think Eco 5 is necessary anymore, except for unforged or only lightly forged (or low level) mages. Consumable cost is not very high.

Holy is still top-tier. Dark is not far behind.Only if someone is playing with Imperil, which is slow anyway. No imperil Holy/Dark is very good and very fast on lower difficulties, probably better than no imperil elemental / imperil elemental. I think?Shade + Shadowdancer is good, but... Evade is only S, and Str is missing.

Maybe worth some, but not much, especially given its level.

Dark suffers from low casting speed and monster resist. To be op with dark, you need charged/radiant phase and eco 5 + penetrator 4 (or 4/5) on the staff. Not to mention a real bit of forging (at least 20 levels) and better ragnarok maxed @ Lv.400...
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post Jul 20 2015, 16:25
Post #69341
mozilla browser



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Hmm. Compared to holy, shouldn't dark have similar casting speed and mobs have equal or lower resist to dark?

Anyway, I suggested anything but holy/dark for Mantra because

- his level is high enough to be a real elemental mage (minimum cooldown for T3 spell)

- better imperil + proficiency mitigation reduction for elementals works out better than holy/dark imperil + proficiency mitigation reduction for holy/dark. To get the same reduction, you'd need 2 cottons for holy/dark vs 1 for elemental. The additional phase should help much for damage.

This post has been edited by mozilla browser: Jul 20 2015, 16:25
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post Jul 20 2015, 16:44
Post #69342
nec1986



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Not rly. There is nothing faster (turn based) than holy/dark. Maybe its not perfect sustain (a bit longer spells, high mana price), but new pot system is much more favorable for holy/dark also.
Except cure system changes (but again oak has huge sup prof).

This post has been edited by nec1986: Jul 20 2015, 16:51
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post Jul 20 2015, 17:25
Post #69343
tetron



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QUOTE(EsotericSatire @ Jul 20 2015, 03:41) *

Counter resist gets better as you get closer to level 500.

Interesting. How? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 20 2015, 17:41
Post #69344
nec1986



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Because mdb, edb gets very high amount? And also mobs getting higher resist.
UPD. But its quite low difference and counter-resist is quite useless. I mean its good, but we can see effect only with huge amount. On pf some mobs has nice resist. Lets say 27%.

No reduction 40%
50% reduction 42%
75% reduction 16%
90% reduction 2%

Same for 15% resist. 60%/34%/6%
10% resist. 72%/25%/3%
5% resist. 87%/12%/1%

So it looks very nice, right? But it only works in few conditions. Pf diff, monster with high wis and chaos upgrade and even here difference exist only if monster makes us do additional turns. If mob has 10% resist (and its very solid amount on diff lower than pf), than even 50% counter-resist reduce mostly 15% from 50% reduction to full damage (8% damage difference). And if we look at high wis monsters, than its not only not very common (elemental, humanoid, celestial) compare to someone like giant. But also that monsters has quite "weak" hp/defense. So in most of time it means anyway good half damage compare to tanky one. Some examples with equal pl/chaos:

Celestial. 140k hp, 69% mmi
Arthropod. 190k hp, 73% mmi

So if we have 2 mobs together, than celestial should resist many times to die after arth. If we hit 40k, than its only with 60% resisted to half damage.
Sure it gives also some damage even against low-resist monsters, but overall its not something very big. And because we cant rly get huge amount without lose in other direction, than its better to focus on something different. But some small changes works very nice. 5pen in staff is good, because all other potency gives small increase. At least 1 cotton is good, because its also reduction to mitg. But after that we cant rly do something better. Use second cloth? But than on pf with imperil it doesnt reduce mitg at all. For higher counter-resist? But than we lose more stats. Use willow? Than we lose prof (counter-resist and mitg) and edb.

This post has been edited by nec1986: Jul 20 2015, 18:54
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post Jul 20 2015, 18:01
Post #69345
boulay



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QUOTE(mozilla browser @ Jul 20 2015, 16:25) *

Hmm. Compared to holy, shouldn't dark have similar casting speed and mobs have equal or lower resist to dark?

Well, I didn't look into that part but dark doesn't have induced MMI reduction with its proc (a bit better defensive profile maybe, since it causes 10% miss for monsters). That's why you have to increase the casting speed or the raw damage to keep the clearing speed up to par with holy.

Also, as nec1986 said, it's not really sustainable in the long run since you don't have the ether theft...
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post Jul 20 2015, 18:02
Post #69346
Panuru



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QUOTE(Superlatanium @ Jul 19 2015, 22:10) *

Pick one element only to focus on. Better to be able to do, for instance, 200% of base damage (with 100 EDB in one element) all the time, than to be doing only 113% damage or so when you alternate elements. Mitigation reduction from alternating elements isn't good enough to justify the damage loss, nor is the much increased mana requirements, nor are the spell explosions.


Yes, the spell explosions aren't really potent enough to be a thing. Maybe if they had a chance to stun? Of course I still do them anyway because I'm using whatever equipment I can get and run at 130-160% across the board.
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post Jul 20 2015, 18:50
Post #69347
djackallstar



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Q1.
How does the battle system choose which class(es) of monster to fight in battle?
  • A
    • Step 1. Generate a random number and a class. For example, 3 and Giants. Choose 3 Giants from the monster pool.
    • Step 2. Repeat Step 1 until the predefined number (less than or equal to 10) of monsters is fulfilled.
  • B
    • Step 1. Randomly choose a monster from the monster pool; then choose a couple of monsters with the same class.
    • Step 2. Randomly choose a monster with a different class; then choose a couple of monsters with the same class.
    • Step 3. Repeat Step 2 until the predefined number of monsters is fulfilled.
  • C
    • Any other possibility?

Q2.
Does a Lv.200 player have the same chance of encountering any class of monster as a Lv.500 player?
Or is it somehting like "Lv.200 is prone to facing Undead, Celestial and Giant, while Lv.500 is more likely to face Arthropod, Mechanoid and Humannoid"?

Q3.
If there were 1000x PL500 Giants and 1x PL500 Avion on the HV server, which one would be correct?
  • A. The chance of encountering the Giant class would be the same as the Avion class.
  • B. The chance of encountering the Giant class would be a thousand times higher than the Avion class.
What about 1000x PL2250 Giants and 1x PL25 Avion? Is the answer the same?
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post Jul 20 2015, 18:53
Post #69348
omgwtflolfaggot



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Is there any reason to farm the schoolgirl arenas on normal for schoolgirl trophies?
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post Jul 20 2015, 18:53
Post #69349
tetron



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QUOTE(boulay @ Jul 20 2015, 21:31) *

Well, I didn't look into that part but dark doesn't have induced MMI reduction with its proc (a bit better defensive profile maybe, since it causes 10% miss for monsters). That's why you have to increase the casting speed or the raw damage to keep the clearing speed up to par with holy.

Also, as nec1986 said, it's not really sustainable in the long run since you don't have the ether theft...

Dark has "10% flat out damage reduction from monsters", not "10% miss chance from monsters". (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 20 2015, 18:58
Post #69350
tetron



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QUOTE(djackallstar @ Jul 20 2015, 22:20) *

-snip-

Your questions are becoming more and more focused on "How HV works internally" by each passing day. You should start asking Tenboro directly. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(omgwtflolfaggot @ Jul 20 2015, 22:23) *

Is there any reason to farm the schoolgirl arenas on normal for schoolgirl trophies?

The 3 SG arenas usually produce Trophies worth of roughly ~40k per day. So for most players, yes, farming them in low difficulty is profitable. (IMG:[invalid] style_emoticons/default/smile.gif)
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