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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 19 2015, 00:03
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13

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QUOTE(tetron @ Jul 19 2015, 01:38)  Huh? Isn't Legenday grade now supposed to have the same Max Value as Peerless grade? (IMG:[ invalid] style_emoticons/default/huh.gif) It is live data, and i'm not confident enough to fill gaps by myself yet. Maybe a few weeks later. But generally, peerless appears to be the same 125% of superior and magnificent, apparently, was buffed to 120% since the last patch. Also the feeling of existence of non-100% quality coefficients for less than superior is not letting me off. But that, probably, just a lack of data.
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Jul 19 2015, 06:14
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(tetron @ Jul 19 2015, 05:38)  Huh? Isn't Legenday grade now supposed to have the same Max Value as Peerless grade? (IMG:[ invalid] style_emoticons/default/huh.gif) Well, if a botter is dumb enough to bot for 24/7, then it's a different story. But except for that, I don't see how a botter can be distinguished from a genuine player. (IMG:[ invalid] style_emoticons/default/unsure.gif) peerless is just perfect legendary now ~ like tenb said in patch thread (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 19 2015, 06:43
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djackallstar
Group: Gold Star Club
Posts: 8,216
Joined: 23-July 14

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1. According to wiki, the power level of a monster has an effect on the chance for bindings as gift. Empirically speaking, does the chance of a gift shift towards or away from bindings, when a monster reaches a higher power level? 2. According to wiki, the class of a monster affects its credit drop. What is the class that drops the most/least credits? 3. Assumed that one plays 5000x Ninfest rounds (ex: holy_demon), statistically speaking, how many extra chaos tokens will one gain monthly, after upgrading Tokenizer I to II? 4. There is a line of text when clicking "CREATE MONSTER" in Monster Lab, saying: CODE - (Future) Upgrade paths and specializations I guess the "specializations" part is about the HP/Mit rebalancing due in 0.83. But what is an "Upgrade path" and how could it possibly affect a monster? Do you have any thought on this? 5. Monster A: Strong; High chance of being picked in battle; Tends to have strong teammates. Monster B: So-so; High chance of being picked in battle; Tends to have weak teammates. Monster C: So-so; Low chance of being picked in battle; Tends to have so-so teammates. Monster D: Weak; Low chance of being picked in battle; Tends to have weak teammates. If you have enough money for one of the following choices, what will you choose? - Train 1x Monster A - Train 5x Monster B - Train 10x Monster C - Train 50x Monster D 6. I've heard from ppl who have PL750 ~ PL1000 monsters that the amount of daily gifts is only 50% compared to pre-0.82. For those of you who have PL1200+ monsters, is it also the case? This post has been edited by djackallstar: Jul 19 2015, 07:00
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Jul 19 2015, 07:17
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Superlatanium
Group: Gold Star Club
Posts: 7,607
Joined: 27-November 13

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QUOTE(djackallstar @ Jul 19 2015, 04:43)  1. According to wiki, the power level of a monster has an effect on the chance for bindings as gift. 2. According to wiki, the class of a monster affects its credit drop. What is the class that drops the most/least credits? (1) I don't think that is strongly implied..? It is data that is missing, so it could be that there is no difference. I'm tempted to believe that there's no difference, since my 80 low level monsters bring me special materials frequently enough, at a rate that doesn't seem too different from others' I've seen, but that's a guess. (2) As everyone knows there are: Normal HV monsters (Blue Slime etc), normal Monster Lab monsters, Rare (Manbearpig etc), Legendary (schoolgirls), Ultimate (Tree+Fates) (and others like Rare who only ever drop trophies, no credits). I'm inclined to believe that the built-in monsters give the same distribution of credits as Monster Lab monsters, but that's a guess, and unimportant for anyone of a reasonably high level since the built-in ones are never seen. I very much doubt there's a difference between monster type (eg. Giant, Celestial etc). Schoolgirls give credits only on SG arenas when they don't drop a trophy. Many have said they give more credits than standard monsters (I think this is what the wiki was referring to). The fates might be the same way. (but who cares, they only appear once at end of one arena) QUOTE(djackallstar @ Jul 19 2015, 04:43)  5. Monster A: Strong; High chance of being picked in battle; Tends to have strong teammates. Monster B: So-so; High chance of being picked in battle; Tends to have weak teammates. Monster C: So-so; Low chance of being picked in battle; Tends to have so-so teammates. Monster D: Weak; Low chance of being picked in battle; Tends to have weak teammate.
If you have enough money for one of the following choices, what will you choose? - Train 1x Monster A - Train 5x Monster B - Train 10x Monster C - Train 50x Monster D D by far, assuming you have the monster slots. I think PL is the most important number by far in determining how many gifts per time one receives. Past the first few chaos upgrades becomes very expensive, and only affects one attribute on one monster out of ~6-7 in a battle where the target player might die. But high PL directly increases frequency of battles (and wins). But from what I've heard, you need a pretty high PL for win rate to pick up - PL 800 or more for daily win, was it? Maybe that would increase gift rate from (1/2.9 days) to (1/1 days), compared to a new PL 25 monsters. You'd also get better grade materials, but (I think) the same bindings. Not worth it, I think, unless monster lab slots are full.
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Jul 19 2015, 08:54
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Razor320 @ Jul 19 2015, 03:33)  It is live data, and i'm not confident enough to fill gaps by myself yet. Maybe a few weeks later.
But generally, peerless appears to be the same 125% of superior and magnificent, apparently, was buffed to 120% since the last patch. Also the feeling of existence of non-100% quality coefficients for less than superior is not letting me off. But that, probably, just a lack of data.
Guess we'll have to patiently wait for more data then. (IMG:[ invalid] style_emoticons/default/sleep.gif) QUOTE(djackallstar @ Jul 19 2015, 10:13)  2. According to wiki, the class of a monster affects its credit drop. What is the class that drops the most/least credits? I think Ive seen the Fates dropping the most amount of raw credits. ~1900 at PFUDOR I believe. QUOTE(djackallstar @ Jul 19 2015, 10:13)  5. Monster A: Strong; High chance of being picked in battle; Tends to have strong teammates. Monster B: So-so; High chance of being picked in battle; Tends to have weak teammates. Monster C: So-so; Low chance of being picked in battle; Tends to have so-so teammates. Monster D: Weak; Low chance of being picked in battle; Tends to have weak teammates.
If you have enough money for one of the following choices, what will you choose? - Train 1x Monster A - Train 5x Monster B - Train 10x Monster C - Train 50x Monster D
I'll train 50x monster D. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 19 2015, 09:08
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(djackallstar @ Jul 19 2015, 11:43)  1. According to wiki, the power level of a monster has an effect on the chance for bindings as gift. Empirically speaking, does the chance of a gift shift towards or away from bindings, when a monster reaches a higher power level? 2. According to wiki, the class of a monster affects its credit drop. What is the class that drops the most/least credits? 3. Assumed that one plays 5000x Ninfest rounds (ex: holy_demon), statistically speaking, how many extra chaos tokens will one gain monthly, after upgrading Tokenizer I to II? 4. There is a line of text when clicking "CREATE MONSTER" in Monster Lab, saying: CODE - (Future) Upgrade paths and specializations I guess the "specializations" part is about the HP/Mit rebalancing due in 0.83. But what is an "Upgrade path" and how could it possibly affect a monster? Do you have any thought on this? 5. Monster A: Strong; High chance of being picked in battle; Tends to have strong teammates. Monster B: So-so; High chance of being picked in battle; Tends to have weak teammates. Monster C: So-so; Low chance of being picked in battle; Tends to have so-so teammates. Monster D: Weak; Low chance of being picked in battle; Tends to have weak teammates. If you have enough money for one of the following choices, what will you choose? - Train 1x Monster A - Train 5x Monster B - Train 10x Monster C - Train 50x Monster D 6. I've heard from ppl who have PL750 ~ PL1000 monsters that the amount of daily gifts is only 50% compared to pre-0.82. For those of you who have PL1200+ monsters, is it also the case? 5. I prefer D since I got lesser rare mats and binding compare to my friends who had 50 mobs that around lvl 150~200 (IMG:[ invalid] style_emoticons/default/sad.gif) 6. yes , my lvl 750+ plus mobs rarely give anything good other than high grade mats (IMG:[ invalid] style_emoticons/default/cry.gif) rare mats and binding now usually come from my lvl 400 mobs (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by nobody_xxx: Jul 19 2015, 09:10
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Jul 19 2015, 09:13
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,595
Joined: 31-July 10

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QUOTE(tetron @ Jul 18 2015, 05:26)  interesting. How much difference in Magic Score did you notice compared to your obsolete set? (IMG:[ invalid] style_emoticons/default/huh.gif) My full Obsolete set was 22k My set after that was: 20K (drop due to the introduction of proficiency cotton) My current completely new and greatly improved set is 24k QUOTE(tetron @ Jul 18 2015, 05:26)  What the hell is a "Balanced PAB Build"? (IMG:[ invalid] style_emoticons/default/blink.gif) I am not sure? A build where you get phase and cotton with all three pabs?
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Jul 19 2015, 09:54
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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Jul 19 2015, 10:04
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(EsotericSatire @ Jul 19 2015, 12:43)  My full Obsolete set was 22k
My set after that was: 20K (drop due to the introduction of proficiency cotton)
My current completely new and greatly improved set is 24k
Hmm. 24k with Prof Cotton or full Phase? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(EsotericSatire @ Jul 19 2015, 12:43)  I am not sure? A build where you get phase and cotton with all three pabs?
Isn't that the most common case? (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by tetron: Jul 19 2015, 10:28
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Jul 19 2015, 11:19
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(EsotericSatire @ Jul 19 2015, 15:13)  My full Obsolete set was 22k
My set after that was: 20K (drop due to the introduction of proficiency cotton)
My current completely new and greatly improved set is 24k
Is that 24k magic score with 5 phase or 4p1c? Seems a bit odd that 1 phase would only have been 2k magic score. I'm just 20 levels below you, and I was struggling with 15k a while ago. (IMG:[ invalid] style_emoticons/default/blink.gif) Can I ask how this came about? fully forged staff and 4 radiant phase? Or something else - I'm wondering if my gear is all wrong or if I just need to forge like crazy or something.
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Jul 19 2015, 11:21
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(mozilla browser @ Jul 19 2015, 17:19)  Is that 24k magic score with 5 phase or 4p1c? Seems a bit odd that 1 phase would only have been 2k magic score. I'm just 20 levels below you, and I was struggling with 15k a while ago. (IMG:[ invalid] style_emoticons/default/blink.gif) Can I ask how this came about? fully forged staff and 4 radiant phase? Or something else - I'm wondering if my gear is all wrong or if I just need to forge like crazy or something. I think you need to forge like crazy (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 19 2015, 11:47
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Magic score is very lvl bound. Same gear at my lvl can be easy 20k and 25-26k at 450. But yea, its mostly forging. At least 30/60 staff and after that some phase also.
This post has been edited by nec1986: Jul 19 2015, 11:50
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Jul 19 2015, 14:04
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djackallstar
Group: Gold Star Club
Posts: 8,216
Joined: 23-July 14

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Thanks for answering my previous questions. QUOTE(djackallstar @ Jul 19 2015, 12:43)  3. Assumed that one plays 5000x Ninfest rounds (ex: holy_demon), statistically speaking, how many extra chaos tokens will one gain monthly, after upgrading Tokenizer I to II?
E(i): Expected value of number of daily tokens, with Tokenizer level i. Assumed that every round has 5x monsters on average. E(0) = 0.1 * (1-0.04) * (1-0.001) * 0.002 * 5 * 5000 = 4.7952 E(1) = 0.1 * (1-0.04) * (1-0.001) * 0.004 * 5 * 5000 = 9.5904 E(2) = 0.1 * (1-0.04) * (1-0.001) * 0.006 * 5 * 5000 = 14.3856 E(3) = 0.1 * (1-0.04) * (1-0.001) * 0.008 * 5 * 5000 = 19.1808 (E(2)-E(1))*30 = 143.856 If 80% of the tokens are chaos tokens, then the number of extra chaos tokens per month = 143.856 * 0.8 = 115.0848 This post has been edited by djackallstar: Jul 19 2015, 14:05
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Jul 19 2015, 14:23
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(djackallstar @ Jul 19 2015, 17:34)  If 80% of the tokens are chaos tokens, then the number of extra chaos tokens per month = 143.856 * 0.8 = 115.0848
I thought the amount would have been more with Tokenier, since I get ~15-20 Chaos Tokens per day just from Arena itself (Don't have any Tokenizer). (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jul 19 2015, 15:34
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(djackallstar @ Jul 19 2015, 14:04)  Thanks for answering my previous questions. E(i): Expected value of number of daily tokens, with Tokenizer level i. Assumed that every round has 5x monsters on average. E(0) = 0.1 * (1-0.04) * (1-0.001) * 0.002 * 5 * 5000 = 4.7952 E(1) = 0.1 * (1-0.04) * (1-0.001) * 0.004 * 5 * 5000 = 9.5904 E(2) = 0.1 * (1-0.04) * (1-0.001) * 0.006 * 5 * 5000 = 14.3856 E(3) = 0.1 * (1-0.04) * (1-0.001) * 0.008 * 5 * 5000 = 19.1808
(E(2)-E(1))*30 = 143.856 If 80% of the tokens are chaos tokens, then the number of extra chaos tokens per month = 143.856 * 0.8 = 115.0848
Not Exactly correct ... E is influenced by Scavenger, Quartermaster and Archaeologist. (see roll order wiki) So E(x) is actually ... CODE t is Tokenizer Level s is Scavenger Level q is Quartermaster Level a is Archaeologist Level
Then... D(s) = (0.1 + 0.001 * s) X(s, q) = D(s) * (0.04 + 0.002 * q) A(s, q, a) = (D(s) - X(q)) * (0.002 + a * 0.0002) T(s, q, a, t) = (D(s) - X(q) - A(a)) * 0.002 * (t + 1)
Plug T in E ... E(s, q, a, t) = T(s, q, a, t) * 5 * 5000
[No, i did not factor in the PL Bonus :P]
So, with no drop trainings i end up with 143.7 Token difference per 30days. And with full trainings i end up with 206.2 Token difference per 30 days. If i factor in 10% bonus drop from PL (just add to D(s)), that's 287.4 per 30days without training and 343.6 with full training. But iirc, i read somewhere, that the token difference from tokenizer only applies to chaos tokens ... if that's true, you don't even have to multiplicate with 0.8 at the end (IMG:[ invalid] style_emoticons/default/smile.gif) Also, since i'm smartassing anyway right now ... (E(2)-E(1)) = E(1) * 2 - E(1) = E(1) *cough* (sorry (IMG:[ invalid] style_emoticons/default/duck.gif)) QUOTE(tetron @ Jul 19 2015, 14:23)  I thought the amount would have been more with Tokenier, since I get ~15-20 Chaos Tokens per day just from Arena itself (Don't have any Tokenizer). (IMG:[ invalid] style_emoticons/default/mellow.gif) Arena has the token drop bonus on finish (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by simrock87: Jul 19 2015, 15:38
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Jul 19 2015, 15:58
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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The Wiki says that doing the arenas also has this reward:
There is also a 15-25%? chance for a token to drop in addition to the usual rewards. This chance increases for higher-level arenas.
I want to try to do some maging as many players says that maging is faster than meleeing in grindfest.
So I have a few questions:
What's currently the best element for a mage? And what kind of staff do I need? Which abilities do I have to unlock?
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