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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 15 2015, 19:10
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(djackallstar @ Jul 15 2015, 19:14)  It's common for grindfesters. I believe that some mages like wannaf average 3000+ rounds starting from after getting off work. Also heard that holy_demon averages 3000+ (or 5000+?) rounds daily. And CMIIW: Cats Lover, the best melee player, uses 15x Energy Drink on average every day. As for myself, back when I was not so busy, I had been using 10x ~ 20x Energy Drink daily. (Been covering the cost of Energy Drink by selling artifacts. My best record of artifact drop is 63x in one day.) I have also been paying attention to qinkin1979, and from the crystals in his shop I believe that he uses no less Energy Drink than I do. Due to RL and the surging market price of Energy Drink in WTS, I haven't been grinding that hard for a while. imo using an Energy Drink when stamina is greater than or equal to 80 is absolutely a waste except when power leveling.
15 Energy Drink per day (IMG:[ invalid] style_emoticons/default/blink.gif) I only use a few Energy Drink for the arena exp (or waste according to you (IMG:[ invalid] style_emoticons/default/laugh.gif)) and then maybe do 0.5~1 GF
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Jul 15 2015, 19:22
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Sylph_Doll
Newcomer
 Group: Members
Posts: 45
Joined: 23-December 12

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If I put a monster to sleep then cast Drain on it will it wake up?
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Jul 15 2015, 20:27
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(hentai_fusion @ Jul 15 2015, 17:24)  which auction holders does obsolete equipment?
i have a shit load of dagger, ebony, gossamer, kevlar and shield armor i want to offload...
feel free to drop me a pm with list before (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jul 15 2015, 20:34
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(djackallstar @ Jul 15 2015, 13:14)  It's common for grindfesters. I believe that some mages like wannaf average 3000+ rounds starting from after getting off work. Also heard that holy_demon averages 3000+ (or 5000+?) rounds daily. And CMIIW: Cats Lover, the best melee player, uses 15x Energy Drink on average every day. As for myself, back when I was not so busy, I had been using 10x ~ 20x Energy Drink daily. (Been covering the cost of Energy Drink by selling artifacts. My best record of artifact drop is 63x in one day.) I have also been paying attention to qinkin1979, and from the crystals in his shop I believe that he uses no less Energy Drink than I do. Due to RL and the surging market price of Energy Drink in WTS, I haven't been grinding that hard for a while. imo using an Energy Drink when stamina is greater than or equal to 80 is absolutely a waste except when power leveling.
So why all the grindfest runs? Crystals? Or is there something I'm missing? I'm assuming they're all on PFUDOR.
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Jul 15 2015, 22:02
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Probably credits.
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Jul 15 2015, 22:27
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(Sylph_Doll @ Jul 16 2015, 00:22)  If I put a monster to sleep then cast Drain on it will it wake up?
yes.
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Jul 15 2015, 23:21
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makotor
Newcomer
 Group: Recruits
Posts: 13
Joined: 3-July 13

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QUOTE If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected) Does this mean that the value of the base tooltip on equipment popups is affected by upgrades? Does the same happen with potencies? I want to compare different equipment pieces and I don't know if I should take this in account.
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Jul 15 2015, 23:29
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rfEH
Group: Members
Posts: 564
Joined: 12-February 15

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QUOTE(makotor @ Jul 15 2015, 21:21)  Does this mean that the value of the base tooltip on equipment popups is affected by upgrades? Does the same happen with potencies? I want to compare different equipment pieces and I don't know if I should take this in account.
Yes the values you see from tooltip changes that why you have to look into the equipment using 'c' to get equipment link because they are hidden in the tooltip but show up in the link.
So for example you might be looking at weapon damage and say wow that like 50 base state on the tooltip but then you equipment link in and you realise that it actually got butcher 3 and 5 WD upgrade, so not so great.
OK time for me to get this right: The tooltip give you the overall effective stat of weapon. The equipment link has additional tooltip to show the base stats of the effective stat shown. Both are affected by potency and upgrades. So for example if you weapon damage for like say a rapier was about 40 or something. if you potency upgrade like butcher it will increase to i don't know like to 42 (i'm just making up numbers here) similarly upgrade on weapon damage will directly scale the base stat up in the same way as potency upgrades. So yeah if you have potency/upgraded weapons and you see its base stat you can not compare it easily to a fresh un-upgraded weapon base stat. To take into account the upgrade factor, I think there is a forging guide somewhere with formula on how the base stat changes per upgrade from memory. 2nd EDIT: Here is the forging guideThis post has been edited by rfEH: Jul 15 2015, 23:52
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Jul 15 2015, 23:58
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makotor
Newcomer
 Group: Recruits
Posts: 13
Joined: 3-July 13

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Thanks, that's what I suspected. I was already looking the info on equipment links, but base values made no sense, so I wanted to confirm that. Thanks for the guide too.
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Jul 16 2015, 00:12
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(mozilla browser @ Jul 15 2015, 15:42)  So it looks like I might be stuck with eco3 on my dark staff cos I'm getting tired of item world.
Question is - is that so bad? I'm bound to spend more on mana pots, but that's could be ok. As long as I don't end up having to flee because I've run out of mana and the pots are on cooldown, and the alternative potency improves clearance speed. I was thinking the same thing. Penetrator 5 might even be better than Eco 5 now, for some people. It probably depends on how much forged Wis you have overall, but I'm tempted to say that as long as you aren't running into the possibility of total mana depletion with everything on cooldown, less Eco and more Penetrator (and more Archmage, if Destruction and heavily forged) might result in more average profit per turn. That's just an idea though, I haven't run any numbers on it. QUOTE(mozilla browser @ Jul 15 2015, 16:27)  How much IW service for eco4/pen5 cost anyway? Around 11m, 9.5m if one extra undesired potency is allowed If I were to find/get something new, I might be tempted to avoid IWing that far on my own staff until 0.83 comes out. Penetrator may become significantly more or significantly less useful, given the Imperil and resistance rework. This post has been edited by Superlatanium: Jul 16 2015, 00:13
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Jul 16 2015, 01:17
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Actually the more i count the worse eco becomes. Even for holy.
Sometimes it has big influence. Specially for long battles with very low prof and fast casting speed. But even here i count it for pot value and it has low price. Well, its probably a bit more complicated, because it also has some turns impact (more passive regeneration - less turns used for pots). But its still doesnt look even noticeable without detail checking.
Maybe even almost any "random" iw is ok. Mdb potency for edb staff isnt very good idea, but all other is ok.
This post has been edited by nec1986: Jul 16 2015, 01:19
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Jul 16 2015, 04:59
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Void Domain @ Jul 16 2015, 02:10)  15 Energy Drink per day (IMG:[ invalid] style_emoticons/default/blink.gif) I only use a few Energy Drink for the arena exp (or waste according to you (IMG:[ invalid] style_emoticons/default/laugh.gif)) and then maybe do 0.5~1 GF Nowadays I'm using 20+ EDs since leveling is much easier than before. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Crush85 @ Jul 16 2015, 03:34)  So why all the grindfest runs? Crystals? Or is there something I'm missing? I'm assuming they're all on PFUDOR.
Simple. It's because there's nowhere to go when you cleared all the daily arena in HV. (IMG:[ invalid] style_emoticons/default/smile.gif) IW service is limited, for it needs a client.
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Jul 16 2015, 05:30
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Cats Lover @ Jul 16 2015, 04:59)  Simple. It's because there's nowhere to go when you cleared all the daily arena in HV. (IMG:[ invalid] style_emoticons/default/smile.gif) IW service is limited, for it needs a client. That's a lot of HV. Question: Does the decreased drop rate for playing many rounds on a low difficulty affect the drop rate of all difficulties or just the one?
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Jul 16 2015, 07:27
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omgwtflolfaggot
Group: Members
Posts: 980
Joined: 25-September 11

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Does salvaging soul-fused items yield some soul frags? Has anyone tried this?
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Jul 16 2015, 07:31
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(omgwtflolfaggot @ Jul 16 2015, 12:27)  Does salvaging soul-fused items yield some soul frags? Has anyone tried this?
nope , I already had salvage 3 of my soulbind equipment (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jul 16 2015, 08:34
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djackallstar
Group: Gold Star Club
Posts: 8,219
Joined: 23-July 14

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QUOTE(Tenboro @ Feb 22 2015, 20:41)  Yeah, I am planning a major balance pass for 0.83 (that is, the patch after the upcoming one), and changes on mitigation versus HP will likely happen. Which isn't saying that monsters won't have mitigation, but it would be less, or be monster class dependent.
1. What does Tenb mean by "changes on mitigation versus HP"? Will a monster with high/low mitigation have less/more HP? 2. About "be monster class dependent", isn't it already the case in this patch? For example, Giant is weak against Wind, Arthropod is weak against Cold, etc. 3. Which class do you think is gonna be the best high-level mage killer if imperil is removed/nerfed? Celestial?
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Jul 16 2015, 08:55
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(nec1986 @ Jul 16 2015, 07:17)  Actually the more i count the worse eco becomes. Even for holy.
Sometimes it has big influence. Specially for long battles with very low prof and fast casting speed. But even here i count it for pot value and it has low price. Well, its probably a bit more complicated, because it also has some turns impact (more passive regeneration - less turns used for pots). But its still doesnt look even noticeable without detail checking.
Maybe even almost any "random" iw is ok. Mdb potency for edb staff isnt very good idea, but all other is ok.
Thanks for the checks. I did some very very rough back of envelop calculations and I'm using ~ 1 MP/turn nett (inclusive the effects of passive battle regen) for 4 x IA. Imperil, Ragnarok, Disintegrate and Corruption use 40/87/56/38 MP respectively. Assuming I cast 4/2/2/2 per PFUDOR battle round, that would be 522 MPs used in 10 turns. With Mana Draught, I get 20 MP per tick, which is probably approximately 1.5 turns. So, I have nett usage of 388 MP per 10 turns or 1554 MP in 40 turns. Mana pot seems to restore about 1000 MP, so I'm 554 MP in the red. At long as I regain that 554 MP through gems, riddlemaster, or tap, I should have enough MP to go on and not need to flee. Hopefully. QUOTE(Crush85 @ Jul 16 2015, 11:30)  That's a lot of HV. Question: Does the decreased drop rate for playing many rounds on a low difficulty affect the drop rate of all difficulties or just the one?
Not sure what you mean. It should only affect play at Normal, Hard and Nightmare. So if you intend to play rounds at a mix of difficulties, play your SG arenas earlier at Normal, then play the rest of the arenas at the highest difficulty you can.
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Jul 16 2015, 09:19
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(mozilla browser @ Jul 16 2015, 06:55)  Not sure what you mean. It should only affect play at Normal, Hard and Nightmare. So if you intend to play rounds at a mix of difficulties, play your SG arenas earlier at Normal, then play the rest of the arenas at the highest difficulty you can. I think he may have been thinking of, for example - if you play Nightmare up to the cap, does that mean that Hard will also have the nerf in effect until it wears off? QUOTE(nec1986 @ Jul 15 2015, 23:17)  Maybe even almost any "random" iw is ok. Mdb potency for edb staff isnt very good idea, but all other is ok. There does exist an optimal set of IW potencies for any given character/battle series type. We just haven't yet figured out enough hard numbers to decide. This post has been edited by Superlatanium: Jul 16 2015, 09:22
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Jul 16 2015, 09:43
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Jul 16 2015, 15:19)  I think he may have been thinking of, for example - if you play Nightmare up to the cap, does that mean that Hard will also have the nerf in effect until it wears off?
Ah.. @Crush85, http://ehwiki.org/wiki/Loot_Drop_Rolls#Limits : QUOTE Playing a large number of rounds at lower difficulties in any battle mode reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard, and 25% for Nightmare. This applies to ALL drops besides Arena/Ring of Blood clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only). Seeing how other similar things work, I imagine that means drop_reduction = max[0,(roundcounter-1000)/1000] * droprate_difficulty_cap, where droprate_difficulty_cap = 75% (normal), 50% (hard), 25% (nightmare), 0% (other difficulties). And loot_drop rate is multiplied by (1-drop_reduction).
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Jul 16 2015, 10:07
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stryker115
Group: Members
Posts: 437
Joined: 20-April 13

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QUOTE(Superlatanium @ Jul 16 2015, 15:19)  I think he may have been thinking of, for example - if you play Nightmare up to the cap, does that mean that Hard will also have the nerf in effect until it wears off?There does exist an optimal set of IW potencies for any given character/battle series type. We just haven't yet figured out enough hard numbers to decide.
Isn't it For Melee: Overpower>Swift Strike=Butcher>Fatality? And for Mage: Penetrator>Archmage>Economizer>*?
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