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post Jul 12 2015, 09:42
Post #69001
Dead-ed



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QUOTE(hentai_fusion @ Jul 12 2015, 00:07) *

please stop giving tenboro any weird ideas...

pffft.
Either tenboro or players who get the hardship, better to think a way while preparing snacks.
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post Jul 12 2015, 09:50
Post #69002
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Undead is quite good style. Similar hp/defense to art/giant, very high base damage and quite powerful sp attack. Mp also good. Even mitg, because not many players use firemage.
But im not sure its rly good idea to spam even more tanky mobs, because all players get lower credits/time. Lets say half of all rounds is 4 turns and half is tanky 6 turns. Its 5 average, but if we get 1:3 ratio, than its gonna be 5,5. For example player has 200k/hour than in new condition its gonna be 182k/hour. And if we have 3:1 than its 222k/hour. Maybe average hp with oneshot possibility isnt very bad.
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post Jul 12 2015, 09:54
Post #69003
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QUOTE(Crush85 @ Jul 12 2015, 11:42) *

What if monsters could cast imperil instead? I'm already horrified at the thought.
Or worse, silence. That would be a dozy.

How about Monsters using Elixirs? (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(n125 @ Jul 12 2015, 11:53) *

Melees would cry oceans of tears. For mages it would be business as usual.

Err...Dont you mean the exact opposite? (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Dead-ed @ Jul 12 2015, 12:06) *

Then tenboro removes spells.

fixed. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(nec1986 @ Jul 12 2015, 12:15) *

Its quite easy to check with firefox, because it has search counter.
Mobs with 1200+pl: 275
Undead:16

Mobs with 1100+pl:453
Undead:37

Mobs with 1000+pl:1183
Undead:100+

Not so much in top (near 6%?), but many average pl.

Jenga's monster database has 297 Undeads. I know it's not 100% accurate, but it's still pretty low compared to something else like Dragonkin/Celestials.

QUOTE(djackallstar @ Jul 12 2015, 12:52) *

Besides, there is a Lv.500 player who loves Undead so much that 35 out of his 192 monsters are Undead.

News to me! (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jul 12 2015, 10:24
Post #69004
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QUOTE(tetron @ Jul 12 2015, 09:54) *

How about Monsters using Elixirs? (IMG:[invalid] style_emoticons/default/duck.gif)


Either that or full-cure.
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post Jul 12 2015, 10:52
Post #69005
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QUOTE(nec1986 @ Jul 12 2015, 08:28) *

Well, if we speak about high pl than main source of wins is flee. I dont remember when last time monster killed me. Even as mage. And specially we can clearly see it after patch, because with better sustain monsters got huge win drop.


Ooh, yeah. And this being the case, wins are essentially random and the factors that are within trainer's control are (1) appearing in battle, and (2) triggering the decision to flee (which is probably due to spirit damage) which might come back to the big-hitting void attacks.

Something I've always wondered - if a monster dies in a battle round before the player is defeated/flees, does it still count as a win for that monster? Or is the win only notched for surviving monsters. Sorry if djackallstar already asked this, I don't understand some of his questions.

QUOTE(nec1986 @ Jul 12 2015, 08:28) *

And yea. Monsters has equal chance to come out. No matter class. Only pl. The higher pl the closer to max possibly and lower competition.


Hmm, this again. Is my there a problem with my thought process? If all monster classes have equal chance of fighting, then a specific monster in an unpopular class has higher chance of fighting an a specific monster in a popular class (all else being equal). On the other hand, if each individual monster has an equal chance of fighting, then we'd see a lot more monsters from the popular classes, in approximately the same proportion as the relative popularity of the classes. Which do we see?


QUOTE(n125 @ Jul 12 2015, 09:02) *

...What do you regret buying?


Maybe remorse/regret is the wrong term... more like uncertainty or cold feet. I bought LDKF (M+2 MDB, P EDB, L+ Prof) and LDKD (L MDB, P EDB, P Prof). The base stats seem to be better than mingyannu's most badass staff, but that was compiled a year ago.

QUOTE(Superlatanium @ Jul 12 2015, 09:53) *

Well, for something I was going to forge to 50+, and given that there now exist staffs with P+2 or more EDB, for instance, it's not great. And one of the biggest reasons I decided to gamble on it pre-patch was that it had M-L tier PABs and damage and EDB and proficiency, which was completely unheard of before 0.82, but is now so common for Legendary. (Except Power Slaughter)

It's not that what I have is bad, but that it's no longer anywhere close to optimal for something to forge/IW/use for a long time for someone at my level and income.


Really, there are P+2 staffs now? I couldn't even find recent "staff of destruction" through google search (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE

And then there's more elemental "rebalancing" on the horizon. So I'm going to try to avoid any significant purchases so I don't get screwed over again.


Yeah, that's the elephant in the room that everyone's tiptoeing around.

QUOTE
I think it's better to play without Imperil no matter what, due to the sheer speed increase and ability to play without concentrating or really looking at monsters - even on PF. Playing with Imperil can be more turn-efficient, but playing without (and having a high prof_factor; some cotton instead of phase) is more time-efficient. Even if you have to drop to IWBTH or Nintendo due to damage taken, it's probably worth it.No imperil is great for low difficulty. Even many high level mages often play just on Hell in GF.


For now, I prefer to play at IWBTH, because PFUDOR has too much of a difficulty jump for me, while Hell & Nintendo seem to have much poorer good drop chance. And I play Imperil-style (even with somewhat high 0.7+ prof factor) because Imperil makes a big difference at this difficulty.

Going deep into GF isn't very attractive for me now - the crystal market has crashed and I don't need so many crystals to sustain my monsters at low PL.

Anyway, I've been collecting my own data on the monsters that I encounter. Don't have data on their chaos levels etc. But maybe some things can be inferred as I've collected other data such as their HP from scan, how much pain their attacks do to me, etc. Might be useful as an alternative to Jenga's if you need for analysis.

This post has been edited by mozilla browser: Jul 12 2015, 11:13
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post Jul 12 2015, 10:55
Post #69006
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QUOTE(tetron @ Jul 12 2015, 00:54) *

Err...Dont you mean the exact opposite? (IMG:[invalid] style_emoticons/default/laugh.gif)


No because melees are more particular about damage mitigation. When was the last time you cared whether your phase cap had 2.2% Physical Mitigation or 3.5%? Mages typically have 0 specific mitigation across the board and between 50~70% Physical Mitigation before Protection. It's like we're already playing under the effects of Imperil, unless Tenboro does something mean like allow the monster version of Imperil to drop specific mitigations below 0 or something.

That's not to say that mages wouldn't feel the effects; Grindfest runners surely will; but the overall game-play style will remain kill-or-be-killed. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jul 12 2015, 11:21
Post #69007
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QUOTE(mozilla browser @ Jul 12 2015, 11:52) *


From wiki:Fleeing from battle counts as a win for all of the monsters in that round.
And i meant equal chance as no matter which class. If pl range include 2k monsters than all 2k ll appear. And only pl affect frequency. Thats why we almost dont see avion (only 3% of all monsters), but same way we dont see specific monster in popular class (like giant, but exist many giants and we see only part of it).

So appear chance is same. We can only choice "better" class or upgrade pl for lower competition. If system choice someone with 2250 pl than its only few monster, but hundreds in 1000-1100. Monsters has some type of cd, so its not 100+ times difference, but its still very big.
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post Jul 12 2015, 11:38
Post #69008
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QUOTE(n125 @ Jul 12 2015, 14:25) *

It's like we're already playing under the effects of Imperil

Damn true. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(nec1986 @ Jul 12 2015, 14:51) *

From wiki:Fleeing from battle counts as a win for all of the monsters in that round.
And i meant equal chance as no matter which class. If pl range include 2k monsters than all 2k ll appear. And only pl affect frequency. Thats why we almost dont see avion (only 3% of all monsters), but same way we dont see specific monster in popular class (like giant, but exist many giants and we see only part of it).

So appear chance is same. We can only choice "better" class or upgrade pl for lower competition. If system choice someone with 2250 pl than its only few monster, but hundreds in 1000-1100. Monsters has some type of cd, so its not 100+ times difference, but its still very big.

Global solution: Max out the PL of every monster you have. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jul 12 2015, 11:39
Post #69009
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QUOTE(mozilla browser @ Jul 12 2015, 15:52) *

Ooh, yeah. And this being the case, wins are essentially random and the factors that are within trainer's control are (1) appearing in battle, and (2) triggering the decision to flee (which is probably due to spirit damage) which might come back to the big-hitting void attacks.

Something I've always wondered - if a monster dies in a battle round before the player is defeated/flees, does it still count as a win for that monster? Or is the win only notched for surviving monsters. Sorry if djackallstar already asked this, I don't understand some of his questions.
Hmm, this again. Is my there a problem with my thought process? If all monster classes have equal chance of fighting, then a specific monster in an unpopular class has higher chance of fighting an a specific monster in a popular class (all else being equal). On the other hand, if each individual monster has an equal chance of fighting, then we'd see a lot more monsters from the popular classes, in approximately the same proportion as the relative popularity of the classes. Which do we see?
Maybe remorse/regret is the wrong term... more like uncertainty or cold feet. I bought LDKF (M+2 MDB, P EDB, L+ Prof) and LDKD (L MDB, P EDB, P Prof). The base stats seem to be better than mingyannu's most badass staff, but that was compiled a year ago.
Really, there are P+2 staffs now? I couldn't even find recent "staff of destruction" through google search (IMG:[invalid] style_emoticons/default/happy.gif)
Yeah, that's the elephant in the room that everyone's tiptoeing around.
For now, I prefer to play at IWBTH, because PFUDOR has too much of a difficulty jump for me, while Hell & Nintendo seem to have much poorer good drop chance. And I play Imperil-style (even with somewhat high 0.7+ prof factor) because Imperil makes a big difference at this difficulty.

Going deep into GF isn't very attractive for me now - the crystal market has crashed and I don't need so many crystals to sustain my monsters at low PL.

Anyway, I've been collecting my own data on the monsters that I encounter. Don't have data on their chaos levels etc. But maybe some things can be inferred as I've collected other data such as their HP from scan, how much pain their attacks do to me, etc. Might be useful as an alternative to Jenga's if you need for analysis.


that not mingyannu staff (IMG:[invalid] style_emoticons/default/tongue.gif)

it's HTTP staff , he loan it to mingyannu before mingyannu get moon vacation than HTTP MIA (IMG:[invalid] style_emoticons/default/laugh.gif)

4000 hath staff when hath price still around 14~15k (IMG:[invalid] style_emoticons/default/laugh.gif)
~ vriska serket is the seller for that staff , he got it from DwD ~ (IMG:[invalid] style_emoticons/default/heh.gif)

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post Jul 12 2015, 12:00
Post #69010
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I'm not that concerned about the monster balancing. If monsters end up buffed and starts killing people again, crystal market would recover as people need to upgrade and monsters bring more gifts. If monsters got nerfed, clear on high difficulty would become faster, thus generating credits and gears even faster.

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post Jul 12 2015, 12:35
Post #69011
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QUOTE(holy_demon @ Jul 12 2015, 03:00) *

I'm not that concerned about the monster balancing. If monsters end up buffed and starts killing people again, crystal market would recover as people need to upgrade and monsters bring more gifts.

grinding crystals will hurt even at mid difficulty.
QUOTE(holy_demon @ Jul 12 2015, 03:00) *
If monsters got nerfed, clear on high difficulty would become faster, thus generating credits and gears even faster.

he will introduce another penalty i guess.
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post Jul 12 2015, 14:10
Post #69012
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QUOTE(holy_demon @ Jul 12 2015, 15:30) *

I'm not that concerned about the monster balancing. If monsters end up buffed and starts killing people again, crystal market would recover as people need to upgrade and monsters bring more gifts. If monsters got nerfed, clear on high difficulty would become faster, thus generating credits and gears even faster.

It's Tenboro we're talking about. No way its gonna be that simple. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 12 2015, 14:38
Post #69013
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From the discussion on staff IW potencies in May, it seems that Archmage could be the choice for the second potency on forged Destruction staves.

I'm planning to eventually full forge my LDKD. Would Archmage > Penetrator or Penetrator > Archmage?

I'm currently leaning towards Penetrator actually, because it would help counter-resist for both Imperil (if that still exists next patch, hah!) and the regular spells.

Edit: damnit, more remorse. My P EDB on a dark katalox staff would have an equivalent base EDB on a dark willow staff of S-1. And Katalox doesn't have all that nice willow counter-resist and deprecating prof too. What is Katalox actually good for?

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post Jul 12 2015, 14:44
Post #69014
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QUOTE(mozilla browser @ Jul 12 2015, 18:08) *

From the discussion on staff IW potencies in May, it seems that Archmage could be the choice for the second potency on forged Destruction staves.

I'm planning to eventually full forge my LDKD. Would Archmage > Penetrator or Penetrator > Archmage?

I'm currently leaning towards Penetrator actually, because it would help counter-resist for both Imperil (if that still exists next patch, hah!) and the regular spells.

If you have really high PABs in both your Staff and Armors, you may even consider Annihilator instead of Archmage. But the current situation puts Penetrator first in priority.
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post Jul 12 2015, 15:00
Post #69015
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just did a few IW runs to an exq item (49 rounds), all at IWTBH difficulty.

as a comparison, 1H required 1700 turns

it seems that with the current potion situation, shade 2H (ethereal mace) it's still viable, and has a number of rounds quite similar to shade DW (ethereal rapier + ethereal waki) - both around 2600.
only troubles started with 9 mobs, but really nothing unbearable, only a slight higher number of cure casted.

in every case i used OFC only once, no IW on armors and SP was used only for spirit stance, which was kept as much as possible (that means everytime for 1H (IMG:[invalid] style_emoticons/default/heh.gif) )

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post Jul 12 2015, 15:04
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got a quick question.... when i recover my HP/Mana/Spirit at the main page after a battle, what exactly is being used? cos I see no points or whatsoever being taken away... it cant be for free?
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post Jul 12 2015, 15:09
Post #69017
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QUOTE(Fap.Fap @ Jul 12 2015, 15:04) *

got a quick question.... when i recover my HP/Mana/Spirit at the main page after a battle, what exactly is being used? cos I see no points or whatsoever being taken away... it cant be for free?

the lower class of restoratives available - which means draughts if you own them, otherwise potions
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post Jul 12 2015, 15:09
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QUOTE(Fap.Fap @ Jul 12 2015, 21:04) *

got a quick question.... when i recover my HP/Mana/Spirit at the main page after a battle, what exactly is being used? cos I see no points or whatsoever being taken away... it cant be for free?


It uses the "lowest" available restoratives. Eg, to recover Mana it would look for Lesser/Average/Greater/Heroic Mana Potions followed by Mana Draughts and maybe Mana Potions.
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post Jul 12 2015, 17:52
Post #69019
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QUOTE(mozilla browser @ Jul 12 2015, 18:39) *

It uses the "lowest" available restoratives. Eg, to recover Mana it would look for Lesser/Average/Greater/Heroic Mana Potions followed by Mana Draughts and maybe Mana Potions.

Theoretically, it may even use Elixirs, if you have no Draughts and Potions. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 12 2015, 19:21
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Legendary Shocking Oak Staff of Heimdall How Much is this worth?
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