Q1
The wiki says that "Battles Won" does not count when "Deaths to a player's own monsters", but what about the following situations?
1-1
Assumed that Player is not the trainer of Monster A and Monster B.
Player encounters Monsters A and Monster B -> Player kills Monster A -> Player is defeated by Monster B -> Will the "Battles Won" stat of Monster A increase by 1?
1-2
Assumed that Player is not the trainer of Monster A, but is the trainer of Monster B.
Player encounters Monsters A and Monster B -> Player kills Monster A -> Player is defeated by Monster B -> Will the "Battles Won" stat of Monster A increase by 1?
1-3
Assumed that Player is the trainer of Monster A, but is not the trainer of Monster B.
Player encounters Monsters A and Monster B -> Player kills Monster A -> Player is defeated by Monster B -> Will the "Battles Won" stat of Monster A increase by 1?
Q2
Is there any difference when a monster wins a battle with and without a killing blow? Does a killing blow increase the chance of a monster bringing a gift?
Q3
Is it possible that a monster fights with more than one player at the same time?
Q4
About the "Accuracy" chaos upgrade that increases monster accuracy by 5%, should one ignore it completely when targeting 1H+Heavy players?
(The rationale is that 1H+Heavy players have extremely low Evade, which means a monster almost never misses when attacking and hence needs no Accuracy upgrade.)
Q5
Credits are never enough when it comes to training monsters.
When your budget is tight, which traning strategy do you think is better and why?
Strategy A: Maximize [
en.wikipedia.org]
PrecisionFocus on increasing the chance of "when your monster is picked in battle, it will win the battle."
Strategy B: Maximize [
en.wikipedia.org]
RecallFocus on increasing the chance of "your monster will be picked in battle as many times as possible."
Q6
Rumor has it that when picking monsters to fight with a player, the battle system tends to choose monsters with the same class.
For example, if a player encounters 10 monsters, the chance of seeing:
Giant, Avion, Giant, Giant, Celestial, Giant, Avion, Celestial, Celestial, Giant
is higher than seeing:
Mechanoid, Dragonkin, Reptilian, Sprite, Giant, Avion, Beast, Celestial, Undead, Daimon
So what do you think about this training strategy:
Instead of training one PL1499 Giant with good chaos upgrades, train 5+ PL1000 Giants who only have Scavenger maxed.
(The rationale is that other Giant teammates are generally strong, so the chance of a player being defeated is already not low.)
This post has been edited by djackallstar: Jul 11 2015, 17:01