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Jul 10 2015, 03:48
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Crush85 @ Jul 10 2015, 05:54)  It seems pretty serious to me. As far as I can tell, there's no delay between casting a spell and the spell actually happening; it's always immediate. It just take longer for your next turn to happen.
And what is the problem with this situation? Realism? In hentaiverse? Or, it is meant to address some perceived balance problem - and I'd repeat my assertion that he does not understand the current balance. (Which is not to say that the current situation is balanced) Edit: put another way, his observation and suggested change is not even wrong. This post has been edited by mozilla browser: Jul 10 2015, 03:54
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Jul 10 2015, 04:40
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(mozilla browser @ Jul 10 2015, 03:48)  And what is the problem with this situation? Realism? In hentaiverse?
Or, it is meant to address some perceived balance problem - and I'd repeat my assertion that he does not understand the current balance. (Which is not to say that the current situation is balanced)
Edit: put another way, his observation and suggested change is not even wrong.
No real problem, I just thought it was an interesting idea. That and I was just helping to explain it better, since there seemed to be confusion about what he meant.
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Jul 10 2015, 05:47
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Sinjid
Group: Members
Posts: 134
Joined: 29-July 10

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I'm currently playing a 2h heavy armor, but in the last patches i can only raise the difficulty to nightmare (with a lot of potions consumed) and random encounters in hell (in nintendo its like a dead end if 6+ monsters) in the past, i remember lvling 150->200 with IWBTH randoms and hell/nintendo arenas with a fine ethereal mace of balance and some superior plate of idk sufix now im stuck and idk what to do. some change in gameplay? items? in abilities, i have all general,2h, heavy and supportive that i can have. deprecating only 2 in silence and 3 in slow. everything else is in the images. i resently buy the 2h mace for soulbound but i dont have the soul fragments yet (60 of 74) i was planing to IW it for void damage in between. (IMG:[ i.imgur.com] http://i.imgur.com/j9dsE3J.jpg) (IMG:[ i.imgur.com] http://i.imgur.com/pEzqiMh.jpg) (IMG:[ i.imgur.com] http://i.imgur.com/oNRoSP4.jpg) (IMG:[ i.imgur.com] http://i.imgur.com/q7NNMkc.jpg)
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Jul 10 2015, 06:14
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djackallstar
Group: Gold Star Club
Posts: 8,219
Joined: 23-July 14

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Q1. If the formula is correct, the min level of a player who is able to face max PL monsters is 349. ((349+125)^ 1.27)) - 247 = 2254 >= 2250 (max PL) (ex: Kodou Yuki, Tsukiko Tsutsukakushi, Cracker Jim) However, according to my observations, players under level 349 are able to encounter max PL monsters: https://forums.e-hentai.org/index.php?s=&am...t&p=2448029 (player level: 273) https://forums.e-hentai.org/index.php?s=&am...t&p=3943898 (player level: 298) https://forums.e-hentai.org/index.php?s=&am...t&p=3792215 (player level: 331) so on and so forth Is the formula incorrect, or did I make a wrong calculation? Q2. Quoted from wiki: CODE The system is biased towards picking monsters that are closer to the player's PL cap. A low/mid-level player (200 ~ 350) won't be able to encounter max PL monsters as frequently as a higher-level player, right? If so, when training a monster to target low/mid-level players, is it a good idea to stop feeding crystals when monster's PL meets the player's PL cap? Q3. For those of you who have PL1000+ monsters of two or more of the classes below, can you rank the classes by average number of daily gifts? (based on your experience) "23" "Arthropod" "26" "Mechanoid" "29" "Celestial" "34" "Dragonkin" "85" "Giant" (ignore those quoted numbers) This post has been edited by djackallstar: Jul 10 2015, 15:40
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Jul 10 2015, 06:14
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Sinjid @ Jul 10 2015, 03:47)  now im stuck and idk what to do. some change in gameplay? items?
in abilities, i have all general,2h, heavy and supportive that i can have. deprecating only 2 in silence and 3 in slow. everything else is in the images.
i resently buy the 2h mace for soulbound but i dont have the soul fragments yet (60 of 74) i was planing to IW it for void damage in between. Past level 150-something, 2h is either too suicidal or too Cure-tedious if you want to play on a remotely interesting difficulty. Even level 400+ players with all their great gear and forging often find 2h too lacking in defense to be worth it. Your best option is to switch to 1h so you can work on handling IWBTH and PFUDOR, which you should be able to play on all arenas by 280-300 or so. Get a shield with good block (block is most important stat for 1h), get a rapier so Penetrated Armor compensates for 1h's lowish damage output, and see how things go from there. 1h works best with heavy armor, so no need to change armor. Definitely wait to soulfuse anything until you have a bit more experience.
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Jul 10 2015, 06:24
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(djackallstar @ Jul 10 2015, 04:14)  Is the formula incorrect Either the formula is wrong (no surprise), or the formula comes out with a number that is not the "cap", but the average PL of a monster that most closely matches the player's level. QUOTE(djackallstar @ Jul 10 2015, 04:14)  A low/mid-level player (200 ~ 350) won't be able to encounter max PL monsters as frequently as a higher-level player, right? If so, when training a monster to target low/mid-level players, is it a good idea to stop feeding crystals when monster's PL meets the player's PL? That matches my experience. I started seeing Kodou Yuki and Tsukiko between level 250-300, but they didn't become frequent until later.
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Jul 10 2015, 06:32
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Sinjid @ Jul 10 2015, 10:47)  I'm currently playing a 2h heavy armor, but in the last patches i can only raise the difficulty to nightmare (with a lot of potions consumed) and random encounters in hell (in nintendo its like a dead end if 6+ monsters) in the past, i remember lvling 150->200 with IWBTH randoms and hell/nintendo arenas with a fine ethereal mace of balance and some superior plate of idk sufix now im stuck and idk what to do. some change in gameplay? items? in abilities, i have all general,2h, heavy and supportive that i can have. deprecating only 2 in silence and 3 in slow. everything else is in the images. i resently buy the 2h mace for soulbound but i dont have the soul fragments yet (60 of 74) i was planing to IW it for void damage in between. (IMG:[ i.imgur.com] http://i.imgur.com/j9dsE3J.jpg) (IMG:[ i.imgur.com] http://i.imgur.com/pEzqiMh.jpg) (IMG:[ i.imgur.com] http://i.imgur.com/oNRoSP4.jpg) (IMG:[ i.imgur.com] http://i.imgur.com/q7NNMkc.jpg) well , if you planning to keep using 2H then you need estoc for more damage in high difficulty ( IWBTH & PFUDOR ) or mace for safety but slower (IMG:[ invalid] style_emoticons/default/laugh.gif) try using light for 2H ( you can combine shade with leather or just use full set shade if your defensive stats is good ) (IMG:[ invalid] style_emoticons/default/smile.gif) for 2H heavy , you need very high stats for PMI and MMI + ADB to do IWBTH above (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 10 2015, 06:35
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Crush85 @ Jul 10 2015, 12:40)  No real problem, I just thought it was an interesting idea. That and I was just helping to explain it better, since there seemed to be confusion about what he meant.
How is it interesting? It doesn't make the game more fun. It only changes a minor battle mechanism that only the hardcore, min-maxing players would mildly care about for their spreadsheets This post has been edited by holy_demon: Jul 10 2015, 06:36
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Jul 10 2015, 08:08
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Sinjid
Group: Members
Posts: 134
Joined: 29-July 10

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ok, i will try to get a rapier and a shield. now some other questions, whats the recomended time for check the monsters lab to get the gifts?
how do you do to get like 2 o 3 millon credits for items?
and whats happening with the equipment market? all items are excessively hi lvl.
tnx for the advise and sorry if my english is bad, not native
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Jul 10 2015, 08:24
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Dammon
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07

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QUOTE(Sinjid @ Jul 9 2015, 23:08)  ok, i will try to get a rapier and a shield. now some other questions, whats the recomended time for check the monsters lab to get the gifts?
Once per day is enough unless they are really high level. QUOTE(Sinjid @ Jul 9 2015, 23:08)  how do you do to get like 2 o 3 millon credits for items?
By grinding. QUOTE(Sinjid @ Jul 9 2015, 23:08)  and whats happening with the equipment market? all items are excessively hi lvl.
You just need to level up more.
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Jul 10 2015, 08:29
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Sinjid @ Jul 10 2015, 13:08)  ok, i will try to get a rapier and a shield. now some other questions, whats the recomended time for check the monsters lab to get the gifts?
how do you do to get like 2 o 3 millon credits for items?
and whats happening with the equipment market? all items are excessively hi lvl.
tnx for the advise and sorry if my english is bad, not native
good luck (IMG:[ invalid] style_emoticons/default/laugh.gif) 1~2 days per check , depend on your mobs lvl and ammount (IMG:[ invalid] style_emoticons/default/laugh.gif) don't ask me about that , I'm poor too (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by nobody_xxx: Jul 10 2015, 08:30
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Jul 10 2015, 08:40
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Sinjid @ Jul 9 2015, 23:08)  and whats happening with the equipment market? all items are excessively hi lvl.
because most of decent equipments are generated at high level & other than those they ain't worth selling. Levelling up is priority if wearing decent equips is your goal, use those yadayada people suggested.
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Jul 10 2015, 08:52
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(holy_demon @ Jul 10 2015, 06:35)  How is it interesting? It doesn't make the game more fun. It only changes a minor battle mechanism that only the hardcore, min-maxing players would mildly care about for their spreadsheets
Personally, I would prefer having less control over each individual turn. Going first every time kind of makes it easy to predict how each turn will go (though I guess it would be pretty easy regardless). I don't know. I find something amusing about a scenario in which you try to cast spark, but die before it fully takes effect.
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Jul 10 2015, 09:03
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kiko159
Newcomer
 Group: Members
Posts: 47
Joined: 15-February 13

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So, the new system is for us to built our own equipment without thinking too much in the shop. How do you get so much money for abilities and stuff?
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Jul 10 2015, 09:07
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(Dead-ed @ Jul 10 2015, 14:40)  because most of decent equipments are generated at high level & other than those they ain't worth selling. Levelling up is priority if wearing decent equips is your goal, use those yadayada people suggested.
to level up fast you need decent equipment but those decent equipment is usually found by high level players. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 10 2015, 09:47
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djackallstar
Group: Gold Star Club
Posts: 8,219
Joined: 23-July 14

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QUOTE(Sinjid @ Jul 10 2015, 14:08)  whats the recomended time for check the monsters lab to get the gifts?
1 <= PL < 25: 0 time a day. 25 <= PL < 750: once a day. 750 <= PL < 1000: twice a day. 1000 <= PL < 1499: thrice a day. 1499 <= PL <= 2250: 3 ~ 24 times a day.
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Jul 10 2015, 09:52
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(hentai_fusion @ Jul 10 2015, 00:07)  to level up fast you need decent equipment but those decent equipment is usually found by high level players. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) yadayada people suggested: unassigned exq+ rapier, force shield, power armors, then use them at high difficulty. Decent in 1h standard. It's not difficult to reach level 300ish with that set. (right?)
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Jul 10 2015, 10:18
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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the problem lies with the lack of semi-decent level unassigned equipment.
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Jul 10 2015, 15:37
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(hentai_fusion @ Jul 10 2015, 16:18)  the problem lies with the lack of semi-decent level unassigned equipment.
But that was also the main purpose of 0.82. I guess the idea is that the equipment that drops at your level should be good enough at your level. Whether this works in practice is another matter.
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Jul 10 2015, 15:52
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(mozilla browser @ Jul 10 2015, 15:37)  But that was also the main purpose of 0.82. I guess the idea is that the equipment that drops at your level should be good enough at your level. Whether this works in practice is another matter.
yup. i guess it needs a bit of correction...
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