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post Jul 7 2015, 23:18
Post #68831
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Iam using 2H Weapons right now ... should I rather stay on light armour or use heavy ones? i feel like heavy armour is a lot stronger .. the Burden goes up too at least 30 points more ( even tho i still dont know what it decreases for me than)
my light armour proficiency is at 66 right now while my heavy one is at 13 and I feel like heavy can be a lot better if they have equal stats.

Attached Image

(light armour on )
thats how my attributes look like, I hope i chose them right ^^
also.. how I start my fights is mostly like: haste/protection/regen - if its a longer fight or something tough i will use also a health and mana draught in the beginning so that nothing can happen.

This post has been edited by Fap.Fap: Jul 7 2015, 23:19
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post Jul 7 2015, 23:39
Post #68832
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QUOTE(Superlatanium @ Jul 7 2015, 22:33) *

Oh... so perhaps it is Spark that was forgotten? (IMG:[invalid] style_emoticons/default/sad.gif)

After getting "unlucky" too many times I've been using Spark absolutely everywhere since level 200-something. I remember deciding to do so after dying after the first turn in a RE.

i stopped using spark a while ago. but i guess i'll throw in some scrolls of life to use towards the end of a IW (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(tetron @ Jul 7 2015, 23:09) *

LMAO. You guys are being waaaaaaaaaaaaay too serious. Calm your tits, will ya? (IMG:[invalid] style_emoticons/default/heh.gif)

who said 'tits'? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Fap.Fap @ Jul 7 2015, 23:18) *

Iam using 2H Weapons right now ... should I rather stay on light armour or use heavy ones? i feel like heavy armour is a lot stronger .. the Burden goes up too at least 30 points more ( even tho i still dont know what it decreases for me than)
my light armour proficiency is at 66 right now while my heavy one is at 13 and I feel like heavy can be a lot better if they have equal stats.

Attached Image

(light armour on )
thats how my attributes look like, I hope i chose them right ^^
also.. how I start my fights is mostly like: haste/protection/regen - if its a longer fight or something tough i will use also a health and mana draught in the beginning so that nothing can happen.

personally i suggest you to stick with leather armors. maybe raise your WIS a bit.
also, i'd start with protection/haste/regen
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post Jul 7 2015, 23:44
Post #68833
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QUOTE(tetron @ Jul 7 2015, 17:18) *
Who is who's senpai? You joined at 2009, while I joined last year. (IMG:[invalid] style_emoticons/default/laugh.gif)

Anyone with a gold star or leg is senpai to me.
I didn't really start posting until late 2013 (IMG:[invalid] style_emoticons/default/lurk.gif)

QUOTE(Fap.Fap @ Jul 7 2015, 17:18) *
should I rather stay on light armour or use heavy ones

If you want to play on higher difficulties and don't have a great weapon, use heavy. Proficiency gain gets a boost until level 250 so there's no harm in building up everything.
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post Jul 8 2015, 00:37
Post #68834
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Which high players (besides the ones at level 500) are avoiding soul-fusing their equipment?
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post Jul 8 2015, 01:04
Post #68835
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QUOTE(Fap.Fap @ Jul 7 2015, 21:18) *

Iam using 2H Weapons right now ... should I rather stay on light armour or use heavy ones? i feel like heavy armour is a lot stronger .. the Burden goes up too at least 30 points more ( even tho i still dont know what it decreases for me than)
my light armour proficiency is at 66 right now while my heavy one is at 13 and I feel like heavy can be a lot better if they have equal stats.

Attached Image

(light armour on )
thats how my attributes look like, I hope i chose them right ^^
also.. how I start my fights is mostly like: haste/protection/regen - if its a longer fight or something tough i will use also a health and mana draught in the beginning so that nothing can happen.
Used to be, it was probably best to avoid heavy armor at low levels due to very high interference, and with low level players with few to no extra item slots, it was too difficult. But now that we have unlimited draughts, using heavy armor is probably not a bad idea anymore. Plate of Protection is great, as is Power Slaughter/Balance (if you're lucky enough to find any). Plate of Warding is also usable, as is other Power. All must have Endurance.

For light armor, look for Leather of Protection, or Shade of Shadowdancer or Fleet if you think you already have enough defense. All must have Endurance.

In this patch I don't think there's all that much of an incentive to prefer light over heavy, or vice versa, for low-level players. You can probably go with whichever feels nicest. Though, once you get to level 150+, you'll probably be best off switching to 1h for the substantial extra defense, and then switching to Heavy/Power armor for offense. 2h becomes quite bad at any but the lowest of levels/difficulties.

If you use heavy armor, you can drop Agility down to close to the level of Intel, since it's near useless when you already have lots of burden.
QUOTE(teenyman45 @ Jul 7 2015, 22:37) *
Which high players (besides the ones at level 500) are avoiding soul-fusing their equipment?
I have not soulfused anything yet. I'll probably soulfuse my 1h/heavy set within a month or two, just because I will have lots of extra fragments, assuming the fuse price is not increased. I was planning on waiting until I could find a set of forge-and-soulfuse-worthy mage gear, but given the uncertainty of which elements/fighting types may turn to (relative) trash in 0.83, the only thing I can justify to myself is to save everything for later, after I know for sure whether an investment in X would be wise long-term or not.

But since it seems likely I'll have more fragments than I know what to do with soon, I guess I might as well soulfuse the melee set I'm using, since there's no downside and I plan to never upgrade it again.
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post Jul 8 2015, 01:40
Post #68836
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I haven't soulfused anything either. I have enough Soul Fragments to cover my entire set, but I just haven't felt the need to do so. I will once I find or buy upgrades, or when it becomes obvious that monsters have become too powerful.
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post Jul 8 2015, 05:36
Post #68837
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Thanks for ppl who answered my previous questions.

QUOTE(qw3rty67 @ Jul 8 2015, 04:56) *

"It kicks in at under 2 hp" is the proper reading. Also it has been tested before, a long time ago.

Situation A:
SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc?

Situation B:
SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc?

Situation C:
SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc?

Situation D:
SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc?

This post has been edited by djackallstar: Jul 8 2015, 05:37
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post Jul 8 2015, 05:39
Post #68838
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Soulfuse something as guarantee before the cost (probably) rise up.
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post Jul 8 2015, 05:49
Post #68839
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QUOTE(Dead-ed @ Jul 8 2015, 11:39) *

Soulfuse something as guarantee before the cost (probably) rise up.

The cost of soulfusing could possibly be lowered in the future, as skillchip (or someone else) suggested Tenb to change the number of needed soul fragments to soulfuse an equipment piece to:
- Magnificent: 85%
- Exquisite and lower: 50%
And irrc Tenb gave a positive response.

This post has been edited by djackallstar: Jul 8 2015, 06:17
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post Jul 8 2015, 05:58
Post #68840
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QUOTE(djackallstar @ Jul 8 2015, 09:19) *

The cost of soulfusing could possibly be lowered in the future, as skillchip (or someone else) suggested Tenb to change the number of needed soul fragments to soulfuse a equipment piece to:
- Magnificent: 85%
- Exquisite and lower: 50%
And irrc Tenb gave a positive response.

Tenboro will only do it if he feels like doing it. Like how the obsolete Restoratives are still out there. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jul 8 2015, 06:05
Post #68841
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Sorry for my bad Engrish. It's Southern. I have found myself without barely magical skills on the 225 level and I can't even play on Nightmare any arena as a Mage(have to flee during stage 1 after consuming all my cure/potions/supportive spells (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/cry.gif) ). I am going to strive for normal for now. Then I'll raise elemental spells to T3(right now all are T1 except holy T2). Thanks for the advice.
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post Jul 8 2015, 06:29
Post #68842
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QUOTE(djackallstar @ Jul 7 2015, 20:49) *

The cost of soulfusing could possibly be lowered in the future, as skillchip (or someone else) suggested Tenb to change the number of needed soul fragments to soulfuse an equipment piece to:
- Magnificent: 85%
- Exquisite and lower: 50%
And irrc Tenb gave a positive response.

i'm under impression that current fusing cost is a trial which was 100 before.
& i think tenboro will lower the cost in concern for newbies, you know well about current mag quality. Such hard decision for legendary users.
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post Jul 8 2015, 06:31
Post #68843
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QUOTE(djackallstar @ Jul 8 2015, 03:36) *
Situation A:
SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc?

Situation B:
SoL (spell) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc?

Situation C:
SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 999 crushing damage -> HP is 1 -> In Memory Of Dark Mages hits you for 999 crushing damage -> Will SoL proc?

Situation D:
SoL (scroll) is on, Health bar is silver, and HP is 1000 -> In Memory Of Dark Mages hits you for 998 crushing damage -> HP is 2 -> In Memory Of Dark Mages hits you for 998 crushing damage -> Will SoL proc?
Barring very unexpected coding, I would think the effect of scroll would be the exact same as the effect of the spell, at least for where this is concerned. Surely the test for fulfilling conditions is the same...?

Going from 2 HP to 0 would certainly proc SOL regardless.

? HP -> 1 HP -> one more attack taken is unlikely, but given how many HV rounds are played every single day, it shouldn't be an extraordinarily unusual occurrence. Perhaps in the ballpark of the frequency of 1 in 4000 spark procs (if a player decides the threshold to cast Fullcure is, say, 6000 HP or less, perhaps Spark most commonly activates when last turn's HP was between 6001 and 10,000). The numbers are made-up, but I'd bet they're not more than a third of an order of magnitude away, also accounting for differing total HP amounts. If SoL was bugged like this, it would happen frequently enough for at least some people to complain about it every so often. Since I haven't heard of it before, and since I've never experienced it myself (despite it being not unlikely for me to have been killed by a buggy SoL by now), I am very tempted to assume that SoL does indeed activate as long as last turn's HP was above 1 - the "> 1 HP" condition is not checked against current HP subtotal after taking some hits from monsters, but only against last turn's HP.

Does that sound like a sound thought process? I think it should be believed, unless we find someone who has experienced otherwise, which we should have seen many times by now given the number of HV rounds played daily. If no one objects I think I want to add it to the wiki for clarity purposes.
QUOTE(tetron @ Jul 8 2015, 03:58) *
Tenboro will only do it if he feels like doing it. Like how the obsolete Restoratives are still out there. (IMG:[invalid] style_emoticons/default/duck.gif)
Yeah... I would not be surprised if it went into the "To Be Added" section, most all of which seem to have similar timetables to Duke Nukem Forever... things that don't sound like bad ideas, but require intentional coding effort of a person with significant time constraints.
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post Jul 8 2015, 07:04
Post #68844
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QUOTE(Dead-ed @ Jul 8 2015, 09:59) *

i think tenboro will lower the cost in concern for newbies

(IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Superlatanium @ Jul 8 2015, 10:01) *

Barring very unexpected coding, I would think the effect of scroll would be the exact same as the effect of the spell, at least for where this is concerned. Surely the test for fulfilling conditions is the same...?

Going from 2 HP to 0 would certainly proc SOL regardless.

? HP -> 1 HP -> one more attack taken is unlikely, but given how many HV rounds are played every single day, it shouldn't be an extraordinarily unusual occurrence. Perhaps in the ballpark of the frequency of 1 in 4000 spark procs (if a player decides the threshold to cast Fullcure is, say, 6000 HP or less, perhaps Spark most commonly activates when last turn's HP was between 6001 and 10,000). The numbers are made-up, but I'd bet they're not more than a third of an order of magnitude away, also accounting for differing total HP amounts. If SoL was bugged like this, it would happen frequently enough for at least some people to complain about it every so often. Since I haven't heard of it before, and since I've never experienced it myself (despite it being not unlikely for me to have been killed by a buggy SoL by now), I am very tempted to assume that SoL does indeed activate as long as last turn's HP was above 1 - the "> 1 HP" condition is not checked against current HP subtotal after taking some hits from monsters, but only against last turn's HP.

Does that sound like a sound thought process? I think it should be believed, unless we find someone who has experienced otherwise, which we should have seen many times by now given the number of HV rounds played daily. If no one objects I think I want to add it to the wiki for clarity purposes.Yeah...

Speaking of which, I have witnessed something some months ago. Some monster hit me with exactly "My remaining HP - 1" damage. SoL didn't trigger. Until that time, I was under the impression that "HP = 1" and "HP = 0" was the same case.
And anyway, after a player gets defeated, don't their HP becomes 1? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(Superlatanium @ Jul 8 2015, 10:01) *

I would not be surprised if it went into the "To Be Added" section, most all of which seem to have similar timetables to Duke Nukem Forever... things that don't sound like bad ideas, but require intentional coding effort of a person with significant time constraints.

Yeah, and he said in the patch thread that he doesn't like to do more tedious coding nowadays.
I'm wondering if Elemental Mitigation crystals will become more valuable as the Primary Attributes crystals or not (after the next patch). (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by tetron: Jul 8 2015, 07:05
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post Jul 8 2015, 07:17
Post #68845
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QUOTE(tetron @ Jul 8 2015, 05:04) *
Speaking of which, I have witnessed something some months ago. Some monster hit me with exactly "My remaining HP - 1" damage. SoL didn't trigger. Until that time, I was under the impression that "HP = 1" and "HP = 0" was the same case.
That is interesting to know. So perhaps Spark only activates when HP goes to 0, so someone could theoretically go from 10k hp -> 1 HP -> dead on sequential turns, without Spark ever activating - if the player does not have the low-HP alert.
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post Jul 8 2015, 07:26
Post #68846
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QUOTE(Superlatanium @ Jul 8 2015, 10:47) *

That is interesting to know. So perhaps Spark only activates when HP goes to 0, so someone could theoretically go from 10k hp -> 1 HP -> dead on sequential turns, without Spark ever activating - if the player does not have the low-HP alert.

I've only seen it once. Getting into that kind of situation sequentially should be extremely rare. My Max HP was around 16k when that happened. and the attack I got was around 9k.
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post Jul 8 2015, 07:26
Post #68847
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QUOTE(Superlatanium @ Jul 8 2015, 12:31) *

? HP -> 1 HP -> one more attack taken is unlikely, but given how many HV rounds are played every single day, it shouldn't be an extraordinarily unusual occurrence. Perhaps in the ballpark of the frequency of 1 in 4000 spark procs (if a player decides the threshold to cast Fullcure is, say, 6000 HP or less, perhaps Spark most commonly activates when last turn's HP was between 6001 and 10,000). The numbers are made-up, but I'd bet they're not more than a third of an order of magnitude away, also accounting for differing total HP amounts. If SoL was bugged like this, it would happen frequently enough for at least some people to complain about it every so often. Since I haven't heard of it before, and since I've never experienced it myself (despite it being not unlikely for me to have been killed by a buggy SoL by now), I am very tempted to assume that SoL does indeed activate as long as last turn's HP was above 1 - the "> 1 HP" condition is not checked against current HP subtotal after taking some hits from monsters, but only against last turn's HP.

Does that sound like a sound thought process? I think it should be believed, unless we find someone who has experienced otherwise, which we should have seen many times by now given the number of HV rounds played daily. If no one objects I think I want to add it to the wiki for clarity purposes.


It seems sound. But, I'm not sure if it is sufficiently important to clarify in the wiki, especially since it is based on (albeit sound) conjecture, and I don't think anyone would change their play strategy just because intermediate attacks dropping HP to 1 does not prevent a Spark.
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post Jul 8 2015, 08:34
Post #68848
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QUOTE(kiko159 @ Jul 8 2015, 07:05) *

Sorry for my bad Engrish. It's Southern. I have found myself without barely magical skills on the 225 level and I can't even play on Nightmare any arena as a Mage(have to flee during stage 1 after consuming all my cure/potions/supportive spells (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/cry.gif) ). I am going to strive for normal for now. Then I'll raise elemental spells to T3(right now all are T1 except holy T2). Thanks for the advice.


You started to deal with powerful mobs. Its hard, specially without all t3-t1 spells. Also it means low proficiency and its another weak spot for mage. You can choice any of two ways:
1. Upgrade mage. With capped proficiency its gonna be a bit better. Maybe a bit gear. Btw, you use all buffs?
2. Reroll to 1h style. Easy, safe. You also need a bit proficiency here, but rapier+force shield is easy way to play pf difficulty on any arena.
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post Jul 8 2015, 14:09
Post #68849
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In the current 0.82 world, how usable is this drop?

http://hentaiverse.org/pages/showequip.php...;key=bbec267d68
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post Jul 8 2015, 14:45
Post #68850
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30 13 You gain 6011323 EXP!
30 12 You obtained a [Soul Fragment]
30 11 Kyoko Hori dropped [Health Draught]
30 10 Noel The Celestial dropped [Superior Kite Shield of Stoneskin]
30 9 Nikubenki Sona dropped [9x Crystal of Corruption]
30 8 Ena Seishuin dropped [530 Credits]
30 7 Deadly Moth dropped [320 Credits]
30 6 In Memory Of Dark Mages Anonym dropped [Health Potion]
30 5 You are Victorious!
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