QUOTE(nobody_xxx @ Jul 7 2015, 12:04)

just wondering , if I want to change into some decent elemental mage for regular PFUDOR arenas , how much budget I need (IMG:[
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Aren't you "Poor"? (IMG:[
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QUOTE(nec1986 @ Jul 7 2015, 12:33)

Well. Not rly much, because its imperil way. Just be ready to use many cures. Probably even 1-2m mage can clear it.
I'm confirming this. With 0-cooldown-Imperil, it is very much possible to clear all the Arena (including SG ones) in PFUDOR even with a crappy set. 4+1 armor combination (4 Phase + 1 Proficiency Cloth) works best in this case.
QUOTE(nec1986 @ Jul 7 2015, 12:49)

With mage i clear all non sg arenas in a bit higher than 1hour. With melee its not even close.
Same case here. (IMG:[
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QUOTE(Scremaz @ Jul 7 2015, 13:48)

just wondering, what's the best element for maging right now? both non-SG and SG arenas
It's just different. For SG, Wind is undoubtedly the best elemental. For regular rounds, however, Elec is faster.
QUOTE(n125 @ Jul 7 2015, 14:30)

Everyone jump back to holy please. (IMG:[
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Donate me a full Radiant Heimdall Phase set and I'll jump back to Holy. (IMG:[
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QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q1
(Item Shop Bot) When there is only person bidding on an item where the highest bid price is X credits, how much will one earn when selling the item to the Item Shop?
50% of the displayed price.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q2
(Item Shop Bot) When there are two or more people bidding on an item where the highest bid prices are X credits, how much will one earn when selling the item to the Item Shop?
50% of the displayed price.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q3
Assumed that a player's level is X, what is the minimum power level of monsters s/he can encounter in battle?
From Lv.200 onwards, a player can encounter even Max-PL monsters. Dunno about the <Lv.200 scenario.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q4
Assumed that a player's level is X and can encounter monsters with power levels from Y to Z.
What's the chance that the player encounters a monster with power level Y?
What's the chance that the player encounters a monster with power level Z?
Only affected by Difficulty.
If the player plays in Normal, he/she will usually face monsters with power level of Y (or near it).
If the player plays in PFUDOR, he/she will usually face monsters with power level of Z (or near it).
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q5
After a monster's PL reaches 1499, is there any significant benefit to increase its PL further more?
Jenga said that there's not much profit in further increasing the PL after 1499. Ask/PM him for more details.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q6
Does increasing a monster's PL also increase the chance that it appears in battle? If so, what's the cap?
Dunno.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q7
What are all the factors that affect whether or not a monster is picked in battle? Or is simply RNG?
Ask Tenboro. (IMG:[
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QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q8
A monster's resist is increased by 10% in PFUDOR. How does the 10% increment work with the following formula?
Monster Resist = 1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - chaos_dissipation_rank * 0.5%)
Is it:
1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - chaos_dissipation_rank * 0.5%) * (1 - 10%)
or
1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - (chaos_dissipation_rank * 0.5% + 10%))
?
This I'd like to know myself too.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q9
Assumed that a monster's resist is X% and a player's counter-resist is Y%, what's the chance that the monster resists the player's spell?
Is it:
max(0, (X-Y)%)
or
X% * (1-Y%)
?
It's "Counter" resist, not "Anti" resist.
Spell used > Monster's resist is rolled > The resist roll is successful > The counter-resist roll kicks in.
Spell used > Monster's resist is rolled > The resist roll is unsuccessful > The counter-resist roll didn't happen at all.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q10
As of 0.82, the number of crystals a monster drops is capped at 25 in Hellfest.
And Is it just me or Hellfest seems not to drop Legendary/Peerless equipment pieces any more?
Not just you. Legendary grade equipments now only drop in Nintendo+ difficulties. Peerless can still drop even in Normal difficulty.
QUOTE(djackallstar @ Jul 7 2015, 16:40)

Q11
Is it just me or Ninfest is harder compared to pre-0.82?
Yes. New Nintendo now has 1.9x difficulty, a middle of the old Nintendo (1.8x difficulty) and BT (2x difficulty).
QUOTE(kyouri @ Jul 7 2015, 17:46)

Thanks for the advice previously. Now a few more questions.
From the formulas
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prof_factor = (effective_proficiency - monsterlevel) / monsterlevel
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Mitigation reduction = (prof_factor ^ 1.5) * 50
With effective_proficiency being between 0 and capped at 1. Since monsters are scaled to your level this pretty much means as long as you have double your level in effective proficiency you get a natural -50 anti-mitigation which is equivalent to a level 4 imperil passively.
I am assuming this is a flat -50 decrease rather than 50%? I can definitely see this stat being
very useful for spellspam fests or for monsters that have near cap elemental mitigation.
Only in theory. There is a hidden mechanism, due to which we do not get the max -50% reduction bonus. (IMG:[
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This post has been edited by tetron: Jul 7 2015, 16:22