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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 6 2015, 18:31
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Crush85 @ Jul 6 2015, 16:23)  either you use that for yourself, or bazzaar it. People at lv200 won't bother with holy. People at higher level won't bother soulbinding such a flawed item (mag, 2pab)
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Jul 6 2015, 18:41
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(tetron @ Jul 6 2015, 15:26)  Yeah, if the player is at a reasonably high level (300+?) and has decent lightly forged gear, consumable cost should be pretty insignificant compared to income. Clearing power is more important. Sure, maybe it would feel better having to use potions slightly less regularly, but 90c is little when one is getting drops from 7-9 monsters every few seconds. It's similar to the trap of spending turns trying for Ether Tap - maybe it feels better getting mana for free, but unless it's the last hit on the last monster alive, there's a good chance you're losing more profit than you're gaining in saved credits spent on potions when you stop Spellspam. Clear speed > mana efficiency. QUOTE(tetron @ Jul 6 2015, 15:26)  QUOTE It depends on what difficulty you want to play, but if it's low enough and your damage is high enough, you might not care enough about defense, so one might just forge to 5 or 10 and forget about it. Maybe. Tell me, how many Mages are there effortlessly clearing PF-GF like how Cats Lover does as a Melee? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I do not understand how you took "If difficulty is low enough" to mean PFUDOR. Besides, mages know not to play PF-fest, at least not for income. Hellfest is the difficulty of choice usually. And for those, with enough firepower, defense matters little. It can't be disregarded of course, but I think it's not that important of a factor compared to increased clearing power (EDB, MDB, some intel/wis). What do others think?
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Jul 6 2015, 21:43
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Jul 6 2015, 22:11)  Yeah, if the player is at a reasonably high level (300+?) and has decent lightly forged gear, consumable cost should be pretty insignificant compared to income. Clearing power is more important.
Sure, maybe it would feel better having to use potions slightly less regularly, but 90c is little when one is getting drops from 7-9 monsters every few seconds. It's similar to the trap of spending turns trying for Ether Tap - maybe it feels better getting mana for free, but unless it's the last hit on the last monster alive, there's a good chance you're losing more profit than you're gaining in saved credits spent on potions when you stop Spellspam. Clear speed > mana efficiency.
Wow. What I pointed out and what you understood. (IMG:[ invalid] style_emoticons/default/heh.gif) What I was talking about was the part where you said the "uselessness" of WIS and INT, not the "unlimited consumables" part. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Superlatanium @ Jul 6 2015, 22:11)  I do not understand how you took "If difficulty is low enough" to mean PFUDOR.
Besides, mages know not to play PF-fest, at least not for income. Hellfest is the difficulty of choice usually. And for those, with enough firepower, defense matters little. It can't be disregarded of course, but I think it's not that important of a factor compared to increased clearing power (EDB, MDB, some intel/wis). What do others think?
Oops. My mistake then. (IMG:[ invalid] style_emoticons/default/tongue.gif) Though I do think PAB management should be done with the thought that there is a little something called PFUDOR out there. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jul 6 2015, 21:50
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kyouri
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09

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How does elemental proficiency affect spell damage apart from mitigation reduction and counter resist bonus? From what I understand: CODE magic_dmg = MDB * ( 1 + [ EDB / 100 ] ) * ( 1 + hath_bonus )
Where does the elemental proficiency come into the equation if at all?
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Jul 6 2015, 22:02
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(kyouri @ Jul 7 2015, 01:20)  How does elemental proficiency affect spell damage apart from mitigation reduction and counter resist bonus? From what I understand: CODE magic_dmg = MDB * ( 1 + [ EDB / 100 ] ) * ( 1 + hath_bonus )
Where does the elemental proficiency come into the equation if at all? Apart from mitigation reduction and counter resist bonus, the elemental proficiency does NOT affect spell damage in any other way. Besides, the Magic Damage formula only indicates the max damage you can do if the target monster does not have any mitigations. But in reality, they almost always have some mitigations, which reduces the impact of your spell's damage. So technically, reducing those mitigations increases the spell's damage, but it does not increase you overall max magic damage that you get from applying the formula. This post has been edited by tetron: Jul 6 2015, 22:06
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Jul 6 2015, 22:05
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(kyouri @ Jul 6 2015, 19:50)  How does elemental proficiency affect spell damage apart from mitigation reduction and counter resist bonus? From what I understand: CODE magic_dmg = MDB * ( 1 + [ EDB / 100 ] ) * ( 1 + hath_bonus )
Where does the elemental proficiency come into the equation if at all? Yep, that's all there is. Proficiency doesn't directly add to damage exactly, but the counter-resist bonus does have quite a significant positive effect, as does mitigation reduction. It depends on the element, but for someone using Spellspam (which one should if one wants to kill quickly), having one or two proficiency gears instead of similarly rolled full phase will often increase your clear speed. If a player was fighting a theoretical monster with no ability to Resist and no specific mitigation, there wouldn't be much use for proficiency. But, both resist and specific mitigations are high at high PL/difficulty, so proficiency gear is definitely useful, especially if one doesn't use Imperil (doesn't wish to, or is playing on a difficulty where it's not useful).
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Jul 6 2015, 23:05
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Superlatanium @ Jul 6 2015, 10:59)  I've never heard of it either. The one where every 25 in a stat gives you (roughly) 1% of something.
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Jul 6 2015, 23:36
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(qw3rty67 @ Jul 7 2015, 02:35)  The one where every 25 in a stat gives you (roughly) 1% of something.
Like many other things in HV, Stat Bonus from PAB is also multiplicative. You do not always get 1% increase from +25 in a PAB. The higher that stat already is, the less increase you'll get from adding more PAB.
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Jul 7 2015, 02:22
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Superlatanium @ Jul 6 2015, 16:59)  Well I was thinking mage was the main style in question, where it's EDB (armor) ~=~ MDB (staff) >>> PABs. For melee of course it's ADB instead.I've never heard of it either. Sounds like something that was just made up.
Holy gloves... not a lot. EDB is not bad (pre-patch Mmax), but it's missing Wis, and the 2 existing PABs are meh as well. At least the quality is similar to the level. Maybe 30k-80k, but not more (and intelligent shoppers would probably still be able to find even better deals elsewhere).
Right. I forgot about the PABs. It's sad that I'm at a point where 30k would still be a "decent" profit (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(holy_demon @ Jul 6 2015, 18:31)  either you use that for yourself, or bazzaar it. People at lv200 won't bother with holy. People at higher level won't bother soulbinding such a flawed item (mag, 2pab)
I'll probably just hang on to it for depreciating proficiency training purposes. I thank you both for your input.
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Jul 7 2015, 03:26
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RabidTanker
Group: Members
Posts: 707
Joined: 6-October 14

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So I've tried out a Lv. 75 Ring of Blood the other day with my mage and I got my ass whupped for spamming elemental magic. So right now, I'm wondering which fighting style gets the most mileage out of that mode?
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Jul 7 2015, 04:22
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(RabidTanker @ Jul 7 2015, 01:26)  So I've tried out a Lv. 75 Ring of Blood the other day with my mage and I got my ass whupped for spamming elemental magic. So right now, I'm wondering which fighting style gets the most mileage out of that mode? Before level 100, before you have Spark of Life, you might occasionally underestimate the amount of damage those God-class monsters (schoolgirls) will do, and if you've set the difficulty too high you may get one-shotted. This would be true regardless of fighting style, but melee 1h, with its good amount of block, could help you play slightly higher difficulty, as would heavy armor with Endurance (against Asakura and Konata) or leather with Endurance (against the other two schoolgirls). Still, once you get Spark of Life, any style at all would work. Mage is probably not a good idea until you get to level 250+, probably level 325+, due to consumable usage, proficiency, EDB scaling, and built-in toughness from leveling up, among other things. Also, you may as well just play Ring of Blood on Normal for the first clear bonus, and after that save all your tokens for FSM. Even playing FSM on PFUDOR some 100+ times has never gotten me anything worthwhile, so don't feel bad about playing other RoB's on Normal if you're not completely sure of your ability to handle higher difficulty.
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Jul 7 2015, 06:02
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kiko159
Newcomer
 Group: Members
Posts: 47
Joined: 15-February 13

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Mage is probably not a good idea until you get to level 250+, probably level 325+, due to consumable usage, proficiency, EDB scaling, and built-in toughness from leveling up, among other things.
I have a question about that.
I am close to 250+. I understand that before, it was harder to get a mage due all the points that you said, but right now 2h is good for me since it is quicker to kill a lot of opponents (of course if I go for the Ring of Blood on Pfudor, I would use DW because the damage is higher). My question is why is good to improve a Mage for this higher levels? what would be good if I want to improve?
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Jul 7 2015, 06:23
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(kiko159 @ Jul 7 2015, 04:02)  I am close to 250+. I understand that before, it was harder to get a mage due all the points that you said, but right now 2h is good for me since it is quicker to kill a lot of opponents (of course if I go for the Ring of Blood on Pfudor, I would use DW because the damage is higher). My question is why is good to improve a Mage for this higher levels? what would be good if I want to improve? 2h is only good on low difficulty. If someone doesn't want to spend much time on HV, doing daily arenas at Hell for instance might be best with 2h. Low experience, somewhat fewer credits, no good equipment drops, but certainly fast. But at higher difficulties, better to play 1h, else you'll be annoyed at how often you'll have to stop your attacking process and Cure due to 2h's near nonexistent defense. Mage is fragile like 2h, but significantly faster, assuming the amount of incoming damage isn't too much to deal with. QUOTE(kiko159 @ Jul 7 2015, 04:02)  My question is why is good to improve a Mage for this higher levels? what would be good if I want to improve? Engrish is hard to understand...? Well, hopefully you have T3 by now. Elemental will be easier to work with than holy/dark due to mana consumption. Maybe find a staff and 3 Phase of one element, and 2 Elementalist cotton, all with not-too-terrible rolls on the important stats, and see if you can Spellspam your way through Nightmare or so. If that works, then with improvements (IW) you'd probably be able to do Hell. You probably could do it, but the question is whether you'd be able to do it without constantly chugging Potions and Curing (too tedious). I don't know how viable it would be with where you are now. If it doesn't work well enough, you need to get to a higher level first. VV perk will help significantly, as would IWing Jug 4 or 5 on armors (and Eco 5 on staff, of course).
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Jul 7 2015, 08:34
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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just wondering , if I want to change into some decent elemental mage for regular PFUDOR arenas , how much budget I need (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 7 2015, 09:03
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Well. Not rly much, because its imperil way. Just be ready to use many cures. Probably even 1-2m mage can clear it.
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Jul 7 2015, 09:13
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(nec1986 @ Jul 7 2015, 14:03)  Well. Not rly much, because its imperil way. Just be ready to use many cures. Probably even 1-2m mage can clear it.
maybe I will start hunt some of mag phase after I'm finish reaching 10k ADB (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 7 2015, 09:19
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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With mage i clear all non sg arenas in a bit higher than 1hour. With melee its not even close.
This post has been edited by nec1986: Jul 7 2015, 09:19
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Jul 7 2015, 10:18
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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just wondering, what's the best element for maging right now? both non-SG and SG arenas
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Jul 7 2015, 10:35
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Best as in?
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Jul 7 2015, 10:39
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Scremaz @ Jul 7 2015, 16:18)  just wondering, what's the best element for maging right now? both non-SG and SG arenas
I think same with hito and n125 use (IMG:[ invalid] style_emoticons/default/laugh.gif)
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