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post Jul 1 2015, 09:52
Post #68661
nec1986



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Well, with 2m mage budget you probably have only 1 way. But fortunately thats very strong way. I spend many time/credits for beating that set on low diff.

First, yea, you right about holy/dark. You ll just face huge mana problem. Thats very powerful styles, but its also very expensive. It doesnt rly work in any other range.
After that element. Fire is the slowest (and spike shield here is offense instead defense), but also it means lower price. Overall difference between fire and top is like 3%, so its not very big. 3rd place is cold, 2nd elec and the best wind. Usually because overall difference is very low than just use style which is easier to collect. I had solid staff, so i chosen fire.

And finally about set. Elemental imperil reduce only 40% mitg and some mobs has 60-75, so it works better with some prof. It can be 4+1 phase, but it actually can be even prof staff and 5 phase. Because you dont have native prof than its better to use all for edb/mdb until you cap it. Destruction staff usually better with huge edb amount, but its usually only with some forge. Also mdb is more expensive to forge than edb in few times.

So i d advise to spend 500k-1m on staff. With that price it can be even L prof, mdb, edb. Its not big difference in phase and also phase is very expensive to forge. I mean you can spend 200k and get huge increase in staff, but in phase its near zero effect. Ann all other on some cheap phase. Actually i saw many M+ edb for only 50k. The only problem you have 286lvl and most equip is close to 350-400lvl. So it wont be easy to collect.

UPD. I used quite long time selfdrop sup-exq phase set and that was quite good anyway with imperil. You just need correct difficult for not very big income damage.

This post has been edited by nec1986: Jul 1 2015, 09:55
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post Jul 1 2015, 10:40
Post #68662
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QUOTE(omgwtflolfaggot @ Jul 1 2015, 07:29) *

QUOTE(kyouri @ Jul 1 2015, 07:16) *

How does set bonuses work? For example do I lose out on the bonuses when mixing and matching different types of rarity?

Rarity doesn't matter, nor does material, just armor class.
Go All Cloth/All Light/All Heavy if you want prof bonuses.
You can mix Cotton/Phase, Leather/Shade, and Plate/Power, since there are (currently) two materials to each armor class.

though this is not always suggested, or maybe suggested only within certain conditions.
usually people pick rare gear (which is phase, shade and power) to boost their EDB/ADB, so mixing another class will surely lower at least this stat. if you really need to replace one piece (for example, you are going with heavy power of slaughter but want to throw in a shielding plate for its block/PMI because you feel you can last a bit longer) you'd better use a slot with a low multiplier, which usually has also lower stats (like boots or gauntlets). you *may* also have to forge either the new piece and the other ones to make up for the low multiplier and the loss in ADB, respectively

This post has been edited by Scremaz: Jul 1 2015, 10:45
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post Jul 1 2015, 13:58
Post #68663
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QUOTE(qw3rty67 @ Jul 1 2015, 04:16) *

We just need a true naked style, and I know just how to do it.
Naked style needs innate bonuses to evade and parry, and an additional prof bonus. They can wear gloves and boots, but adb needs to be changed so they get the biggest bonus instead of armor. Shields are forbidden!
In combat, each attack has a chance to give you a second attack, at full damage. That attack can also roll for a third attack, that does additional damage and has a chance to stun, and charges oc, all based on prof. Parried and evaded attacks also give counterattacks, also based on prof. For skills, the first tier gives you a shield bash-like stunning grapple. The second tier is a whirlwind toss that hits two targets above and below the chosen target, and does massive damage if the chosen target is stunned. The third tier is a ki blast that uses all remaining oc to damage, weaken, imperil, slow, confuse, and magnet everyone, and deals additional damage based on how much extra oc is available.

If everyone salvages all their gear and goes naked now, we can get this by the next patch! Do it!


What you really want is a set of martial artist proficiencies. Sorta like the Geomchis in Legendary Moonlight Sculptor, but sans sword.

QUOTE(Paarfi @ Jul 1 2015, 15:07) *

Finally: the staff for elementalist - the only thing I know that shocking\tempestous\fiery\arctic is better because it adds MDB. But the suffix? Destruction vs focus vs surtr (or other element) vs Elementalist? Same for the type: Katalox, oak, willow, redwood, I don't even know?


As you know, the staff suffix tells you what is emphasized in that staff - destruction -> mdb; focus -> mana conservation; element -> edb; elementalist -> proficiency. For mages, the staff is the main item that you can forge without expensive special items (crystalled phazon). So the suffix will be a fairly major contributor towards your final mage build.

Take a look at the wiki http://ehwiki.org/wiki/Equipment#Staffs to understand the bias of each staff type. Each element is best with one or two types. Eg, Holy works well with katalox (high mdb and divine prof) and oak (high mdb, edb, supportive prof for cures. But oak would not work well with fire because of lower edb.

Usually, people will get a nice staff, then build a set around whichever element that staff is good for.
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post Jul 1 2015, 18:43
Post #68664
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http://hentaiverse.org/pages/showequip.php...;key=f13b00a261

Worth something? Probably not rly.
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post Jul 1 2015, 18:54
Post #68665
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QUOTE(nec1986 @ Jul 1 2015, 23:43) *

in the past , yes but now maybe around 100~400k (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jul 1 2015, 19:29
Post #68666
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QUOTE(nec1986 @ Jul 1 2015, 18:43) *

personally i'd try auction it (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 1 2015, 20:00
Post #68667
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just send it to an auction and see how it goes.

if it sells i might sell my Legendary Savage Power Armor of Warding as well.
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post Jul 1 2015, 20:44
Post #68668
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QUOTE(hentai_fusion @ Jul 1 2015, 20:00) *

just send it to an auction and see how it goes.

if it sells i might sell my Legendary Savage Power Armor of Warding as well.

i hope for you to be wrong, but it's a pre-patch non-slaughter, so it'd be quite hard to sell it imo...
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post Jul 1 2015, 21:24
Post #68669
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Nah. I ll keep it. I sell only mainsteam items.
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post Jul 1 2015, 21:42
Post #68670
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QUOTE(nec1986 @ Jul 1 2015, 21:24) *

Nah. I ll keep it. I sell only mainsteam items.

it has quite good rolls though. crit damage in particular: even if savage, i never saw such a high roll - really curious to see a savage armor
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post Jul 1 2015, 22:24
Post #68671
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Yea, looks like crit was buffed quite significant. But 370 damage for legs is quite bad. Its much better than old power, but even my 360lvl exq slaughter has 480. And its just some random gear.
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post Jul 1 2015, 22:38
Post #68672
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QUOTE(nec1986 @ Jul 1 2015, 22:24) *

Yea, looks like crit was buffed quite significant. But 370 damage for legs is quite bad. Its much better than old power, but even my 360lvl exq slaughter has 480. And its just some random gear.

mine has 460 (21.3 base), so i guess they are similar. probably a good build at this moment would be hybrid (0.81 power of slaughter) + (0.82 leg savage power of whatever)
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post Jul 1 2015, 22:57
Post #68673
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Is it better to forge accuracy on a nimble rapier or forge parry on a balanced rapier? Both as offhand.

This post has been edited by qw3rty67: Jul 1 2015, 22:57
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post Jul 1 2015, 23:44
Post #68674
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QUOTE(qw3rty67 @ Jul 1 2015, 22:57) *

Is it better to forge accuracy on a nimble rapier or forge parry on a balanced rapier? Both as offhand.

they say parry on balance, because it will give you better results for offhand strike. also, balance comes with higher crit chance
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post Jul 2 2015, 05:52
Post #68675
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So... I will get a bunch of materials. Should I wait to upgrade my staff before playing, or should I just upgrade my current staff?

It is:
http://hentaiverse.org/pages/showequip.php...;key=b8e4d1a9e3

terrible MDB...
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post Jul 2 2015, 07:48
Post #68676
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QUOTE(qw3rty67 @ Jul 2 2015, 04:57) *

Is it better to forge accuracy on a nimble rapier or forge parry on a balanced rapier? Both as offhand.

balance is better for DW and fully forging it will give the best result (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)

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post Jul 2 2015, 11:19
Post #68677
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QUOTE(orgolove @ Jul 2 2015, 06:52) *

terrible MDB...


Indeed. So i dont think you rly should forge it more than current x5. Also many good staffs cost only 300-800k. Its definitely worth some forge.
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post Jul 3 2015, 01:26
Post #68678
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Hi, I admittedly need help.
I've no clue how to play HV since the patch. I'm level 261, use a two hand mace, and wear light shade armor. My weapon and armor are magnificent, but sadly lacking in strength.
I was trying to post an image of my stats, but having to post the image somewhere on the web would involve setting up another account and then posting there, getting the link, and adding it here...really not up to spending an hour doing that. Cutting and pasting from the character page does not work either...
All I really want is the information on how to adapt post patch anyway.
Before the patch, I could reliably succeed in wiping IWTBH randoms. Now it seems Hell level is hitting me harder than IWTBH ever did...though I just noticed my armor has almost completed deteriorated in just the last month. Pre-patch, I hadn't needed to repair since deterioration was instituted, at least some months. Seems it is going to run me about 100K to repair post patch deterioration.
My 10,000 credits in potions became completely useless, and I can't see spending money on 1,000 credit elixirs when I only seem to get one potion or draught maybe every three fights...soul fragments...less than that, certainly Not enough to soulfuse an item of gear ever week as was implied in the patch notes.
The reason consumables are now so expensive is because the drops are so much better and sell for so much more? I've been getting less drops that sell for about the same amount as before the patch.
I'm really at a loss as to how to make HV viable post-patch, and I'd been playing steadily over a year at least.
It seems like I cannot now earn enough loot, credits, and consumables by fighting to even break even, never mind come out ahead.
Can anyone at least point me to the information I could use that would help? I've tried searching, but not much luck.
Thanks.
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post Jul 3 2015, 02:57
Post #68679
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QUOTE(summ @ Jul 2 2015, 19:26) *
mace, and wear light shade armor

Use heavy if you want easier times on harder difficulties.

QUOTE
I was trying to post an image of my stats

This thread allows attachments so you can upload directly, but it's not really necessary as long as you haven't completely ignored any stats. (Speaking of which, is there a script which generates formatted equipment links for your equipped set? Doing it the long way is...)

QUOTE
my armor has almost completed deteriorated in just the last month

You lose 10% on death now.

QUOTE
spending money on 1,000 credit elixirs

Keep draughts on at all times and you shouldn't need potions, and certainly not elixirs.

QUOTE
soulfuse an item of gear ever week

Don't do it unless the gear is at least magnificent, and is expensive. Frags aren't free just because they're droppable.

QUOTE
It seems like I cannot now earn enough loot, credits, and consumables by fighting to even break even, never mind come out ahead.

Do half-hourlies on iwbth or pfudor (it's okay to use elixirs here if you need to), non-schoolgirl arenas on whatever won't kill you, and sg arenas on normal to farm trophies to sell.

Take a screenshot of your ability page if you can. I'm curious since I've seen more than a few shots of people with very lopsided mastery distribution.

Edit: Do item worlds or grindfest on normal if you want to farm potions, but if your drop trainings are high enough, you should be able to at least break even if you're not playing on too hard a difficulty. How high that should be, I don't think anyone has posted yet, but scavenger should take precedence. I think this thread had the discussion a few (dozen) pages back about optimal drop training distribution with regards to artifact income generation.

This post has been edited by qw3rty67: Jul 3 2015, 03:02
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post Jul 3 2015, 05:58
Post #68680
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QUOTE(nec1986 @ Jul 2 2015, 02:19) *

Indeed. So i dont think you rly should forge it more than current x5. Also many good staffs cost only 300-800k. Its definitely worth some forge.


I guess so... thanks. I'm trying to gain a lot of money and minimize EXP gain to delay my equipment from getting obsolete. I hope this works...
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