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Jun 29 2015, 01:37
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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I read somewhere itt that kill speed is capped by ofc cooldown, and in a way it's not much different from my dual wield mage idea. Besides being way less cool. QUOTE Mag Eth Rapier of the Nimble (void)30% Overwhelming Strikes on hit 74% Counter-Attack on block/parry 3707 attack base damage 135.6% hit chance (over 180 with shard) 23.9% crit chance / +53 % damage 0.1% attack speed bonus 94.7% hit chance 161.4% mana cost modifier 115.9% HP Boost 92% MP Boost 65.9% physical mitigation 61.3% magical mitigation 0% evade chance 42.4% block chance40.4% parry chance 14.7% resist chance 122.8 interference 81.8 burden prof: 286.46 On low mob rounds I can get away with only regen, protect, and ss, but after that I need them all + draughts.
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Jun 29 2015, 01:54
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(qw3rty67 @ Jun 29 2015, 00:50)  Thank you! (IMG:[ invalid] style_emoticons/default/smile.gif) Ponies are cheap now, but I don't know if I really want it. If ofc is really a requirement for the high-end, then melee needs to be buffed or there should be some mage-equivalent to it. Mage equivalent are T3 spells (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 29 2015, 02:03
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(qw3rty67 @ Jun 28 2015, 21:08)  I don't know about that. It's true. At level 300 I was playing PF arenas everywhere with only trash Power Slaughter I found from bazaar (except for shield, which had Emax block). I had no Plate or defensive suffixes on any gear. After a certain level (somewhere between 250-300), innate toughness from levels/abilities/proficiency makes 1h a piece of cake for everyone. There's a reason it's the most popular style. QUOTE For 1 hand heavy rapier in non-top gear? Yes, even with trash gear. 1h should only be casting rebuffs and occasionally Full-cure - everything else, including Imperil, weaken, etc is unnecessary, except in late GF. No one else uses weaken etc - if you feel you have to use them, or other mana-intensive spells, just for arenas, you're probably missing something huge like forgetting to slot HP Tank/proficiency abilities or something. If you have a good shield, forge its block chance to 5 or 10. It's quite cheap is good for both defense/block and perma-spirit stance. It's probably the most important stat to at least lightly forge. QUOTE(qw3rty67 @ Jun 28 2015, 21:08)  Between casting weaken half a dozen times There's no way that's necessary for 1h at your level. (IMG:[ invalid] style_emoticons/default/dry.gif) Drain isn't worth the tedium/mana either, especially since it sometimes doesn't take effect. Use a health draught if you absolutely need it, but even that shouldn't be needed. OFC is useful for taking out lots of spawned monsters on IWBTH/PF, like when there are 6+, but it's not worth the OC cost below that (you'll kill faster just by continuing to use standard attacks). And since most arena rounds have few monsters per round, I don't think OFC is useful enough to be worth getting for those playing only arena. It is useful for medium-level players to take out the 8 or 9 spawned monsters in late DwD, but high difficulty DwD isn't worth it anymore, so it doesn't matter. That said, it's super useful in GF and IW because there are almost always 7+ monsters spawned. QUOTE(Unsibscribed @ Jun 28 2015, 21:33)  For elemental mages, do you only use one elemental spell (ex. Wind) all the time? Because I'm mostly using Wind spells, but on RE T3 spells need Cooldown so I keep on circling with Lightning, Fire, Cold and so on. If you keep using T3 you'll run out of mana very quickly. Use only one element on rotation. Better to be doing 250% damage every time you cast spells than to be doing only 100% most of the time when using a different element.
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Jun 29 2015, 03:33
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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You sound like a perk-haver. (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE(Superlatanium @ Jun 28 2015, 20:03)  PF arenas The problem with that is they're boring. Then, they objectively give less reward than half-hourlies, besides the credit reward, which is the same on every difficulty. Even sgs are boring when you switch from "finding certain gear" to "finding upgraded versions of the same gear." Want a fix? Add a round-based drop and quality multiplier that is also affected by difficulty, and give bosses a random chance to spawn. I've always said anyone can win if they play slowly and tediously enough. No one actually wants to do that, though. It only gets worse if you have bad ping. In theory it should be easier now that we have "infinite" potions, but there needs to be something to gain for playing at a loss. Tenboro never wanted infinite potions before, so if his plan was for players to spend pots for speed as a credit sink, it isn't working. QUOTE 1h should only be casting rebuffs and occasionally Full-cure - everything else, including Imperil, weaken, etc is unnecessary, except in late GF. No one else uses weaken etc - if you feel you have to use them, or other mana-intensive spells, just for arenas, you're probably missing something huge like forgetting to slot HP Tank/proficiency abilities or something. If I didn't use weaken I'd be dead, and that's after taking off two power pieces. It is what it is. I can show you the gear if you'd like. It's all post patch stuff. I checked the slots, and they're all fine. QUOTE If you have a good shield, forge its block chance to 5 or 10. It's quite cheap is good for both defense/block and perma-spirit stance. It's probably the most important stat to at least lightly forge.There's no way that's necessary for 1h at your level. (IMG:[ invalid] style_emoticons/default/dry.gif) The shield nec gave me is the first force shield I've ever seen, and they require expensive components so forging isn't happening. I actually prefer tower shields since they have less interference. Just found this in the bazaar. My fine tower has more block (IMG:[ invalid] style_emoticons/default/sad.gif) I actually think block needs to be nerfed. Walking around with over 60% block through shield alone is ridiculous; then you can add shielding gear and parry to that, on top of stuns. In other words, this doesn't work unless you have a godly shield, which means it's not a poor man's strategy. QUOTE Drain isn't worth the tedium/mana either, especially since it sometimes doesn't take effect. Use a health draught if you absolutely need it, but even that shouldn't be needed. Drain is the other amazing spell, even in it's STILL broken state. Read my other post. QUOTE (you'll kill faster just by continuing to use standard attacks). And since most arena rounds have few monsters per round Only on the first page, and only on the first half of each. After that, it's full house after full house. The pre-sg arenas are actually tougher since there's no meat shield to restore your vitals on. Permastance implies at least breaking even on oc consumption, so all you'd have to do is drop stance for a few turns to get back above 200. (This is what I did to raise speed and lower focus frequency, as better oc management allowed me to use skills while staying in stance, and having oc left over to focus while still having enough in stock for the next round.) This also implies not needing to focus. If ofc lets you kill faster (read my dual wield mage post), that means less mana being spent, which means no focusing. Either I'm bad or you're over or undervaluing gear. After going through the arenas earlier, I don't see how I can improve without at least getting much more block, then getting a better weapon. (Or playing extremely slowly, and still needing pots and draughts.) QUOTE If you keep using T3 you'll run out of mana very quickly. Use only one element on rotation. Better to be doing 250% damage every time you cast spells than to be doing only 100% most of the time when using a different element. It depends on the gear and the cooldowns. There's a certain percentage of edb you need before using one elements outclasses rotating, then he has to look at difficulty and number of targets.
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Jun 29 2015, 04:27
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(qw3rty67 @ Jun 29 2015, 01:33)  You sound like a perk-haver. (IMG:[ invalid] style_emoticons/default/wink.gif) The problem with that is they're boring. Then, they objectively give less reward than half-hourlies, besides the credit reward, which is the same on every difficulty. Even sgs are boring when you switch from "finding certain gear" to "finding upgraded versions of the same gear." Want a fix? Add a round-based drop and quality multiplier that is also affected by difficulty, and give bosses a random chance to spawn. I've always said anyone can win if they play slowly and tediously enough. No one actually wants to do that, though. It only gets worse if you have bad ping. In theory it should be easier now that we have "infinite" potions, but there needs to be something to gain for playing at a loss. Tenboro never wanted infinite potions before, so if his plan was for players to spend pots for speed as a credit sink, it isn't working. If I didn't use weaken I'd be dead, and that's after taking off two power pieces. It is what it is. I can show you the gear if you'd like. It's all post patch stuff.From level 300-400 my only perks were IA 1 and 2, but I think they were more for convenience than necessity. I only recently got more. Perks were never really a relevant part of my playing effectiveness. Maybe the problem was I had thought you'd been using 0.81 gear. 0.82 melee gear is pretty bad unless it's at least Mag. 0.81 exquisites with 3 PABs were much more usable (not to mention available everywhere, including the bazaar, unlike now). And I'm not sure Power ADB range has even been buffed at all (other than the general non-Slaughter ADB buff), in contrast to basically every other stat. And now with 0.82 you can't even really use the bazaar, so I guess getting together a not-terrible set could be significantly more difficult, and one will have to buy from others directly. Self-found is still out of the question, obviously (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(qw3rty67 @ Jun 29 2015, 01:33)  The shield nec gave me is the first force shield I've ever seen, and they require expensive components so forging isn't happening. I actually prefer tower shields since they have less interference.
In other words, this doesn't work unless you have a godly shield, which means it's not a poor man's strategy. First force shield you've ever seen? Very strange. They're not an infrequent drop for someone who plays at least a little. Forging block to 5 or 10 is well worth it, and one doesn't have to be rich. Block's the most important stat for 1h period. Block added from forging 400k credits worth of forging mats (for instance) adds a whole lot more than getting a shield whose base cost is 400k more, and that amount can be acquired in just a couple of days. It is an investment, but it's for the best attribute for the best (easy) style - and you get most non-catalysts back after salvaging, anyway. If you forge a decent shield, I'm sure you won't regret it. (unless the boss "rebalances" things and kills 1h (IMG:[ invalid] style_emoticons/default/wacko.gif)) QUOTE(qw3rty67 @ Jun 29 2015, 01:33)  Only on the first page, and only on the first half of each. After that, it's full house after full house. ..No? 6+ monsters are spawned a clear minority of the time, even on 2nd page arenas. That's why I don't think OFC is worth much for someone who doesn't play IW or GF regularly. http://ehwiki.org/wiki/ArenaI'm thinking the main problem being seen is probably the crappy 0.82 melee gear.
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Jun 29 2015, 05:20
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Superlatanium @ Jun 28 2015, 22:27)  IA 1 and 2, but I think they were more for convenience than necessity. I don't think it's worth it until three since the stance reduction is 25%, and I know there'll be that turn when I'll want to cast something but IA fires first and gets me killed (IMG:[ invalid] style_emoticons/default/cry.gif) IA should be an in-battle toggle. QUOTE 0.81 gear. I haven't used more than one or two, and only the backups of the backups. Besides the first few days when it was still possible to get stuff from the bazaar fairly regularly, everything has been drops or trophy rewards. Besides str and dex, does the third pab matter for a weapon? 2 pab armor is far more infuriating. At least the damage bonus somewhat makes up for something that's lacking str. QUOTE It is an investment, but it's for the best attribute for the best (easy) style unless the boss "rebalances" things and kills 1h Mage is disgustingly easy. All you need is more damage, and further optimisation is fluff. For melee, that fluff is the game. Pre-0.76 IWBTH low gear no imperil mage was the most fun for me. I want 1H to be stronger, but it's going to cost permastance and block. All he has to do is kill mage. QUOTE I'm thinking the main problem being seen is probably the crappy 0.82 melee gear. I don't think it's crappy, but it's not eyes-closed no-spells tier. http://hentaiverse.org/pages/showequip.php...;key=0977ee8e6ehttp://hentaiverse.org/pages/showequip.php...;key=f0be4e29ef Swapping the force for the bazaar kite to see if the -10% mana penalty makes a difference http://hentaiverse.org/pages/showequip.php...;key=5ec628b2a7http://hentaiverse.org/pages/showequip.php...;key=a65d8cab4ehttp://hentaiverse.org/pages/showequip.php...;key=49f3a0da26http://hentaiverse.org/pages/showequip.php...;key=cffcd4f422http://hentaiverse.org/pages/showequip.php...;key=bb2c596752
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Jun 29 2015, 05:55
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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well , if you want less mana usage for 1H than try buckler of BC or just use buckler of barrier like me (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jun 29 2015, 06:32
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(qw3rty67 @ Jun 29 2015, 03:20)  S-9.10 ADB on helmet (IMG:[ invalid] style_emoticons/default/cool.gif) I don't think I've ever seen that before. Not good or even usable, especially since you're having trouble surviving. 20k or less exq+ 0.81 plate of protection would be a good easy replacement until you find/buy something better. Similar thing for hands - only 1 PAB, and the one that exists is low, and both crushing mit and mmit are significantly below S. Greaves' of dampening crushing mit is S-1.66. If you try to find gear whose important stats aren't too far below S, that'd be a good start. You're not even looking for Exq-range, just decent S. Like I said, it used to be pretty easy just with bazaar, but now you'll probably have to search in 0.81 shops. Power is preferable to plate, at least in a few slots, but it's also a lot more expensive as everyone knows. Maybe buy cheap plate of protection to replace junk until you can play with spellspam/hoverplay only, and then gradually mix in better Power as you get more resources and more abilities/defense from leveling.
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Jun 29 2015, 07:11
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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If a mob is slowed by ice shield, its debuff will last longer right?
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Jun 29 2015, 07:21
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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I'm only doing this because shop guy doesn't check forums on weekends, apparently. If each piece of gear needs specific rolls, it just proves that the strat doesn't work at the low end; you just have a high definition of what low is. If block rate is the most important, it'd make more sense to buy cheap shielding gear (2% x5 = about +10% block, and I haven't seen anything lower than 3% effective) than hunt for quality gear (which the new system is supposed to help with, by ensuring higher rolls for a given quality tier) or spend hundreds of thousands on forging, which itself requires getting a quality drop in the first place for rare-tier equipment. QUOTE(Superlatanium @ Jun 29 2015, 00:32)  S-9.10 ADB on helmet (IMG:[ invalid] style_emoticons/default/cool.gif) I don't think I've ever seen that before. Not good or even usable If power gear has power, it's good. Power and str? That's great. THAT'S low. It's clear the requirements for this are much higher than shade club, which is why I wonder why it's so heavily recommended. I know melee's not cheap, but mage is far more powerful for the same price. QUOTE If you try to find gear whose important stats aren't too far below S, that'd be a good start. You're not even looking for Exq-range, just decent S. Like I said, it used to be pretty easy just with bazaar, but now you'll probably have to search in 0.81 shops. Power is preferable to plate, at least in a few slots, but it's also a lot more expensive as everyone knows. Maybe buy cheap plate of protection to replace junk until you can play with spellspam/hoverplay only, and then gradually mix in better Power as you get more resources and more abilities/defense from leveling. So what are the minimum required block rates and mitigations for pfudor weaken-less potion-less 1 hand heavy rapier, and at what point does damage become a factor?
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Jun 29 2015, 07:29
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Void Domain @ Jun 29 2015, 01:11)  If a mob is slowed by ice shield, its debuff will last longer right? It only affects how often they attack you.
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Jun 29 2015, 08:03
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(qw3rty67 @ Jun 29 2015, 12:21)  I'm only doing this because shop guy doesn't check forums on weekends, apparently. If each piece of gear needs specific rolls, it just proves that the strat doesn't work at the low end; you just have a high definition of what low is. If block rate is the most important, it'd make more sense to buy cheap shielding gear (2% x5 = about +10% block, and I haven't seen anything lower than 3% effective) than hunt for quality gear (which the new system is supposed to help with, by ensuring higher rolls for a given quality tier) or spend hundreds of thousands on forging, which itself requires getting a quality drop in the first place for rare-tier equipment. If power gear has power, it's good. Power and str? That's great. THAT'S low. It's clear the requirements for this are much higher than shade club, which is why I wonder why it's so heavily recommended. I know melee's not cheap, but mage is far more powerful for the same price. So what are the minimum required block rates and mitigations for pfudor weaken-less potion-less 1 hand heavy rapier, and at what point does damage become a factor?
50% block is good enough for PFU arenas (IMG:[ invalid] style_emoticons/default/smile.gif) I only have 54% block with my old kite shield for long time before change with my new shield (IMG:[ invalid] style_emoticons/default/laugh.gif) damage play huge factor too (IMG:[ invalid] style_emoticons/default/heh.gif) since like cat said , you just need atk , atk and more atk power for 1H (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jun 29 2015, 08:14
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(qw3rty67 @ Jun 29 2015, 05:21)  If each piece of gear needs specific rolls, it just proves that the strat doesn't work at the low end; you just have a high definition of what low is. That's not it. It's that gear needs to have not-terrible rolls like S-9.10 ADB - and getting to the point of having usable gear for PF is super easy for 1h, past level 280-something. Unassigned 0.81 Exq~ Plate of Protection is low end. Hell, some players even give them away for free. You might have to be a bit more picky to find ones without any terrible stats, but it's not hard or remotely expensive, really. Yeah, shielding is quite nice - easier than forging a few hundred thousand credits worth of forge mats into block on shield. Only problem is, like all desirable gear, that makes it a whole lot more costly, especially if one is looking for well rolled ones. QUOTE(qw3rty67 @ Jun 29 2015, 05:21)  It's clear the requirements for this are much higher than shade club, which is why I wonder why it's so heavily recommended. Because clearing potential is much higher with Power, especially Power Slaughter - and most players would prefer playing a better style and paying more than playing a less efficient style like with shade and pay less. Most players also don't cripple themselves by trying to play with S-9.10 ADB gear (IMG:[ invalid] style_emoticons/default/tongue.gif) Weaken-less potion-less 1h heavy is easy and cheap for everyone, though it is faster the more Power (or Power Slaughter) you have. With a bit of stat-checking you should be able to do the same as well. At your level I had around 44 block, 64 PMI. I had lower parry though since I was using Slaughter instead of Nimble. QUOTE(Void Domain @ Jun 29 2015, 05:11)  If a mob is slowed by ice shield, its debuff will last longer right? No. Monster debuff (and buff) turns count down at the same rate as player buff turns - that is, after a certain fixed amount of action time, probably 1.0, which is independent of both player turns and monster turns.
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Jun 29 2015, 08:22
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kyouri
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09

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I have returned to playing HV after taking a break for a few years. Is there any obsolete gear I should watch out for that might be worth something?
I've received a few PMs regarding randomly pieces of gear I used to have listed up, was wondering if someone could point out gear stats/pieces to look out for, thanks.
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Jun 29 2015, 08:33
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(kyouri @ Jun 29 2015, 08:22)  I have returned to playing HV after taking a break for a few years. Is there any obsolete gear I should watch out for that might be worth something?
I've received a few PMs regarding randomly pieces of gear I used to have listed up, was wondering if someone could point out gear stats/pieces to look out for, thanks.
maybe some gossamer shoes with very high prof/evade/WIS/AGI, i can't think of anything else. btw, did i already write you? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 29 2015, 09:06
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(nobody_xxx @ Jun 29 2015, 02:03)  50% block is good enough for PFU arenas (IMG:[ invalid] style_emoticons/default/smile.gif) So I'm close! Two good shielding pieces would fill the gap. This is a dangerous thread to post in when you have money to burn (IMG:[ invalid] style_emoticons/default/biggrin.gif) Does cats use infusions? Turns out counters don't carry any procs. Only very rich boys can play counter-only style. QUOTE(Superlatanium @ Jun 29 2015, 02:14)  That's not it. It's that gear needs to have not-terrible rolls like S-9.10 ADB - and getting to the point of having usable gear for PF is super easy for 1h, past level 280-something.
Shopping, sure. At least until the unassigned gear runs out. Unless I want to throw trophies at it, what you've seen is what should be expected. Remember the point of using power is to kill before weaken runs out, which shouldn't be used at all according to the strat. QUOTE Exq is low end Five out of seven is not low end, my friend. I use seven since peerless is a perfect legendary, which is itself 25% better than sup-max. Low end is average and prefix-less superior with one pab. Two might be pushing it, but I haven't seen too many single-pab superiors. QUOTE most players would prefer playing a better style and paying more than playing a less efficient style like with shade and pay less. Define better style. The problem here is that shade club is both faster and safer, while also being cheaper. If you really want to push it, you can play it with no spells at all if you have enough attack speed. QUOTE(kyouri @ Jun 29 2015, 02:22)  I have returned to playing HV after taking a break for a few years. Is there any obsolete gear I should watch out for that might be worth something?
I've received a few PMs regarding randomly pieces of gear I used to have listed up, was wondering if someone could point out gear stats/pieces to look out for, thanks. If you have any hallowed daggers of swiftness, sell them to me. Ethereal, if possible. Also dex cloth. This post has been edited by qw3rty67: Jun 29 2015, 09:07
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Jun 29 2015, 09:07
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(qw3rty67 @ Jun 29 2015, 13:21)  If power gear has power, it's good. Power and str? That's great. THAT'S low. It's clear the requirements for this are much higher than shade club, which is why I wonder why it's so heavily recommended. I know melee's not cheap, but mage is far more powerful for the same price. Price are market driven that mainly depended on 1. Usefulness 2. Rarity Power slaughter have both so they can be very expensive Phase could be more useful but they are more common.
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Jun 29 2015, 09:10
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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How rare is power of slaughter compared to radiant phase? Do all affixes have the same chance to spawn?
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