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Jun 28 2015, 18:43
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(nec1986 @ Jun 28 2015, 23:50)  Ive finally finished it. [ prntscr.com] http://prntscr.com/7mc9dtIts not so hard, just very-very long. No elixir, no hp draughts/pots, no shards. Only infusions. At the end its 1-2 cures during round. And phys defense here is very important. More important than block. Btw, my block is only 60% and i stopped forging, because its more than enough. mind posting your equipment links? QUOTE(Superlatanium @ Jun 29 2015, 00:18)  Tap % matters? It did in the past, but I'm doubtful it does anymore.
yeah... tap % doesn't really matter now. mana conservation isn't really a must-have now as well. all you need is lots of potions and decent evade and speed to tank thru the potion cooldown.
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Jun 28 2015, 18:55
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Jun 28 2015, 21:20)  Ive finally finished it. [ prntscr.com] http://prntscr.com/7mc9dtIts not so hard, just very-very long. No elixir, no hp draughts/pots, no shards. Only infusions. At the end its 1-2 cures during round. And phys defense here is very important. More important than block. Btw, my block is only 60% and i stopped forging, because its more than enough. Interesting. Power Slaughter I guess? And what's your Defense status? Also, no HP Pots? Did you burn Infusions to get Cure/Full-Cure out of Cooldown? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(nec1986 @ Jun 28 2015, 21:32)  Btw, got this one: http://hentaiverse.org/pages/showequip.php...;key=3535321905With different prefix it d so good. 7,68 prof, 49% tap and 49,16 mdb. Almost there...You have my condolence. (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(hentai_fusion @ Jun 28 2015, 22:13)  mana conservation isn't really a must-have now as well.
Really? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 28 2015, 19:07
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(hentai_fusion @ Jun 28 2015, 19:43)  mind posting your equipment links?
I have few sets. The best protection with this one: http://hentaiverse.org/pages/showequip.php...;key=c60998f672http://hentaiverse.org/pages/showequip.php...;key=9a26280123http://hentaiverse.org/pages/showequip.php...;key=8f7bdca51fhttp://hentaiverse.org/pages/showequip.php...;key=dd2eeba917http://hentaiverse.org/pages/showequip.php...;key=3d8015a949http://hentaiverse.org/pages/showequip.php...;key=f3fe381b91http://hentaiverse.org/pages/showequip.php...;key=96d2a11d12Its not the best, because it has quite low adb and good slaughter with forge has not weaker defense. But all my slaughter items like this one: http://hentaiverse.org/pages/showequip.php...;key=faa4c08e67So its ok only for lowdiff fest and arenas. Btw, im not playing melee a while. Mage can do mostly the same, but in few times faster. The only weak spot for mage is mid-high diff fest and even here i saw some mages who clears it full. They just use huge amount of scrolls with good offense. Their defense stats is quite average. Or its always possibly to do 150-300 rounds runs. Smaller amount of crystals, but without much efforts and anyway price for that is dropping. QUOTE(tetron @ Jun 28 2015, 19:55)  Also, no HP Pots? Did you burn Infusions to get Cure/Full-Cure out of Cooldown? (IMG:[ invalid] style_emoticons/default/huh.gif) I forgot i dont have it sloted. Hp draught actually can be very good, because its like 1-2 cures each round. And i dont have any cure/full-cure cd problem. I did only like 800 cures for full run (as i remember its near 36k turns). Most of em in second part and specially 800-1k rounds, but even at this stage its like 1 cure each 20-30 turns. Only 2 times i couldt use it, but i still had decent hp, so even spark wasnt triggered. But thats because i faced many powerful shots. As i said phys defense is very important. Block is always chance. In reality it means range from 0 blocked attacks to all blocked. And because all blocked doesnt give us advantage (anyway we cant regenerate hp over our max), than we have only disadvantage than it doesnt proc and we have to cure and cure more and more. Pmi works constant. Its like threshold reduction and its never gonna be lower than that. I have 77,7% pmi, 60% block, 46% parry and as i remember near 40-50% crush/pier/slash mitg. Slightly higher than 70% mmi and also 7,6% attack speed. So its not even something epic, because my limit is like 3-5% higher in any type and with shards i can get huge evade/attack speed increase. Thats why new pot system is op. Too op i d say, because before that i could clear only like 400 rounds. This post has been edited by nec1986: Jun 28 2015, 19:29
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Jun 28 2015, 19:14
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Jun 28 2015, 22:37)  Very impressive, considering they are not fully IWed and you still finished PF-GF with them. QUOTE(nec1986 @ Jun 28 2015, 22:37)  So its ok only for lowdiff fest and arenas. Btw, im not playing melee a while. Mage can do mostly the same, but in few times faster. The only weak spot for mage is mid-high diff fest and even here i saw some mages who clears it full. They just use huge amount of scrolls with good offense. Their defense stats is quite average. Or its always possibly to do 150-300 rounds runs. Smaller amount of crystals, but without much efforts and anyway price for that is dropping.
Those Mages are rich enough to shit forge their armors, that's the main reason why they can clear PF-GF.
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Jun 28 2015, 19:19
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Jun 28 2015, 22:37)  I forgot i dont have it sloted. Hp draught actually can be very good, because its like 1-2 cures each round. And i dont have any cure/full-cure cd problem. I did only like 800 cures for full run (as i remember its near 36k turns). Most of em in second part and specially 800-1k rounds, but even at this stage its like 1 cure each 20-30 turns. Only 2 times i couldt use it, but i still had decent hp, so even spark wasnt triggered. But thats because i faced many powerful shots.
That's even more impressive! (IMG:[ invalid] style_emoticons/default/ohmy.gif) Oh well, I haven't attempted PF-GF as a Melee in this Patch. I recon it'll be a bit more easier this time due to the new potion mechanic. BTW, did you manage to clear PF-GF in the previous patch? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jun 28 2015, 19:37
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Can't take the wait. Can't borrow gear until shop gear comes thanks to level binding. What can I do until then? Can 1 hand win with counterattacks only?
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Jun 28 2015, 19:39
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Sure not. I cleared only like 400 rounds because my adb was too low. Because that i couldnt regen mp/sp fast enough with gems and focus was like trap, because more turns always more damage, more sp damage, more sp theft and less mana. But i easy did something like hellfest with only few pots and nintendo with all or near it. QUOTE(qw3rty67 @ Jun 28 2015, 20:37)  Can't take the wait. Can't borrow gear until shop gear comes thanks to level binding. What can I do until then? Can 1 hand win with counterattacks only?
Just use random 1h gear with rapier and decent force shield (power rest with any, but pref protection/slaughter suffix). At your lvl it should be enough for clearing on pf all 5-100 rounds arenas. Last 3 sg arenas is just pain on pf, but with new pots even it probably possibly. Also you can use ofc skill, because its quite strong with 1h. This post has been edited by nec1986: Jun 28 2015, 19:43
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Jun 28 2015, 19:47
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(qw3rty67 @ Jun 29 2015, 00:37)  Can't take the wait. Can't borrow gear until shop gear comes thanks to level binding. What can I do until then? Can 1 hand win with counterattacks only?
you just need 1 rapier and 1 shield + 5 gears (IMG:[ invalid] style_emoticons/default/heh.gif) for shield , kite or bucker of barrier is very good in this patch since it get block boost (IMG:[ invalid] style_emoticons/default/laugh.gif) minus ~ shield get PAB troll (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jun 28 2015, 20:18
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Heavy rapier is something I've never tried before. Let's see what happens.
Never beaten a sg arena on pfudor but I'm sure I could have, prepatch, with dw heavy. Back when I wanted to level fast, I would play until 2 girls showed up, then flee. It just takes so long. I don't play past hell on page 2.
Do any melees use scrolls? I don't know if it's worth the cost.
Edit: Pretty tough so far, but I only have 35 block with my second best shield. Best is still unassigned. Four arenas in and I'm needing health and mana potions. Weaker monsters die in 3-4 hits with imperil, but damage taken is very spikey. Gotta concentrate to avoid getting killed.
This post has been edited by qw3rty67: Jun 28 2015, 20:41
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Jun 28 2015, 21:01
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Thats what you should try first. I send one shield to you, for me its 39 block. So with 1h block ability it should be 40%+ and you ll get less damage.
UPD. Also with rapier you dont need imperil. It reduce protection close to 0 (much effective in few times than imperil).
This post has been edited by nec1986: Jun 28 2015, 21:13
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Jun 28 2015, 21:30
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Three more arenas down. With 3-4 monsters I can get away with only imperil, if gc's not around. Five needs weaken. At six+ I have to use skill style instead of permastance, and eyes need to be on the health bar at every turn. I don't know what's going to happen in longer arenas with a full house every round. Focusing is a requirement with the short buff times and missed debuffs, too. This is with five power gears. Unless I'm doing something wrong, permastance with rapier isn't too viable on pfudor without higher mitigation (63% and 30-40 on the rest with this setup) and/or much higher block. QUOTE(nec1986 @ Jun 28 2015, 15:01)  I send one shield to you, for me its 39 block. So with 1h block ability it should be 40%+ and you ll get less damage.
UPD. Also with rapier you dont need imperil. It reduce protection close to 0 (much effective in few times than imperil). Your shield gives me 42.4, and swapping out two powers gives me 66+35/45 mit. Time for the next set. Edit: Died near the end of Dark Skies trying to focus with two monsters left (IMG:[ invalid] style_emoticons/default/cool2.gif), but it went better before then. Slow play in the early rounds and skipping most buffs let me break even on resources with no restoratives needed. Later rounds only needed draughts and gems, and three cures since drain kept missing. I bit it by being too miserly and trying to play with zero potions. This post has been edited by qw3rty67: Jun 28 2015, 21:50
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Jun 28 2015, 21:58
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(qw3rty67 @ Jun 28 2015, 18:18)  Never beaten a sg arena on pfudor but I'm sure I could have, prepatch, with dw heavy. Back when I wanted to level fast, I would play until 2 girls showed up, then flee. It just takes so long. It's not worth it, especially now that clear bonuses are junk. Better to play on Normal or Hard for trophies only. Only reason to play PF SG is for experience. QUOTE(qw3rty67 @ Jun 28 2015, 18:18)  Do any melees use scrolls? I don't know if it's worth the cost. Not useful except in late GF, and even then it's debatable. QUOTE(qw3rty67 @ Jun 28 2015, 18:18)  Edit: Pretty tough so far, but I only have 35 block with my second best shield. Best is still unassigned. Four arenas in and I'm needing health and mana potions. Weaker monsters die in 3-4 hits with imperil, but damage taken is very spikey. Gotta concentrate to avoid getting killed. Proficiency for both 1h and for heavy armor will help quite a lot. At your level, you should be able to handle all arenas @ PF with no problem even with somewhat trashy equipment. It may take a while, but it shouldn't be difficult. Imperil is unnecessary, as is Sleep/Weaken. QUOTE(qw3rty67 @ Jun 28 2015, 18:18)  permastance with rapier isn't too viable on pfudor without higher mitigation What's your 1h prof? Even with only 35-40%ish block shield I only ran out of OC rarely, usually only after more than 10 rounds or so. QUOTE(qw3rty67 @ Jun 28 2015, 18:18)  Edit: Died near the end of Dark Skies trying to focus with two monsters left There shouldn't be any need for Focus. You start taking a whole lot more damage - mana draught should be more than enough, and even then you still have potions, which are better to use than to Focus. Also, always use Spark of Life unless you're sure you won't die. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 28 2015, 23:08
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Beat Growing Storm. Using draughts from the beginning and playing more risky increased the kill speed. Never letting haste wear off makes a big difference, as with landing drains. Drain lets you play without focusing irl, especially when the infusions wear off mid run. QUOTE(Superlatanium @ Jun 28 2015, 15:58)  Only reason to play PF SG is for experience. E-peen. 25 minute normal clears are nothing braggable. The rich boys can probably one-shot them with tier 1. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) QUOTE Proficiency for both 1h and for heavy armor will help quite a lot. They're almost all at or near my level except for recently-grinded t3 holy/dark and... staff. You don't get staff proficiency for casting spells? This is a big can we has. QUOTE all arenas @ PF with no problem even with somewhat trashy equipment. It may take a while, but it shouldn't be difficult. I don't know about that. Once you use hover, you never recover. QUOTE Imperil is unnecessary, as is Sleep/Weaken. For 1 hand heavy rapier in non-top gear? If I need skills, it's not different from using a club. I want imperil to maximise power and speed, but I don't have the mana for both, and I really don't have the gear to drop weaken. I would NOT have cleared these arenas without weaken. Shade club, however, can certainly do without. QUOTE mana draught should be more than enough, and even then you still have potions, which are better to use than to Focus. Between casting weaken half a dozen times and curing and keeping buffs on, draughts alone aren't nearly enough, and I'd rather use a health pot than a mana pot. Heavy gear means no ether theft, either. QUOTE Also, always use Spark of Life unless you're sure you won't die. (IMG:[ invalid] style_emoticons/default/tongue.gif) I was sure to live, if haste were on (IMG:[ invalid] style_emoticons/default/sad.gif) IA sounds more useful nowadays. I miss refreshing Regen, too. The icon doesn't stand out enough or something. So now that gear is tied to level, how much do you want for the shield, nec? I'd rather buy that than soulbind the tower.
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Jun 28 2015, 23:26
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Its small gift. Actually when i started ppl in this thread helped me also with gear and advises. For high lvl gear like that doesnt worth something, but it can be not so bad for other players.
With 1h all uses only 1 skill. Its ofc (for this one player should collect/buy 21 specific thophy). So its quite easy style. Just attack, spirit stance on and only attack until the end. Usually with 3-4 monsters its already enough to keep without turning off. And because rapier in few times stronger than imperil and shield/counter-stuns/heavy armor is very strong defense, than any other spell is just useless. All use only few types.
1. Haste, protection, regen. Anywhere 2. Same with spirit shield. If monsters hit hard (any high diff). 3. Same with additional spark. If monsters hit very hard.
Actually sometimes even use shadow veil as additional defense. Now there is no mp problem for buffs, so its doesnt rly have any disavantage. Just be sure upgrade all this buffs in ability tree, so they wont cost much and d last long.
This post has been edited by nec1986: Jun 28 2015, 23:26
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Jun 28 2015, 23:33
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Unsibscribed
Newcomer
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Posts: 79
Joined: 29-February 12

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For elemental mages, do you only use one elemental spell (ex. Wind) all the time? Because I'm mostly using Wind spells, but on RE T3 spells need Cooldown so I keep on circling with Lightning, Fire, Cold and so on.
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Jun 28 2015, 23:50
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ButterflyOfLight
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QUOTE(Unsibscribed @ Jun 29 2015, 07:03)  For elemental mages, do you only use one elemental spell (ex. Wind) all the time? Because I'm mostly using Wind spells, but on RE T3 spells need Cooldown so I keep on circling with Lightning, Fire, Cold and so on.
Basically yes, just to stack + elemental damage en equipment (IMG:[ invalid] style_emoticons/default/smile.gif) The only thing I use in an other elements (like any other elem mage) is the correct protection upgrade to potentially decrease mob mitigation.
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Jun 28 2015, 23:52
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Unsibscribed @ Jun 28 2015, 23:33)  For elemental mages, do you only use one elemental spell (ex. Wind) all the time? Because I'm mostly using Wind spells, but on RE T3 spells need Cooldown so I keep on circling with Lightning, Fire, Cold and so on.
i'm melee, but afaik people tend to use T3, then T2, then T1 depending on cooldown and how much they are onto that particular round (which means, T3 at the start when there are many mobs and T1 at the end when there are only one or two). imperil is not mandatory but really useful, and it should be casted before offensive spell. you can further increase damage by choosing the appropriate spike shield - you have an arctic/cold strike staff? then pick fire spike. no need for cycling
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Jun 29 2015, 00:35
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Unsibscribed
Newcomer
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Posts: 79
Joined: 29-February 12

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QUOTE(ButterflyOfLight @ Jun 28 2015, 23:50)  Basically yes, just to stack + elemental damage en equipment (IMG:[ invalid] style_emoticons/default/smile.gif) The only thing I use in an other elements (like any other elem mage) is the correct protection upgrade to potentially decrease mob mitigation. QUOTE(Scremaz @ Jun 28 2015, 23:52)  i'm melee, but afaik people tend to use T3, then T2, then T1 depending on cooldown and how much they are onto that particular round (which means, T3 at the start when there are many mobs and T1 at the end when there are only one or two). imperil is not mandatory but really useful, and it should be casted before offensive spell. you can further increase damage by choosing the appropriate spike shield - you have an arctic/cold strike staff? then pick fire spike. no need for cycling
Yes, I'm using Cold Spike. However I have a Mag Fiery Redwood of Niflheim. I'm looking to change it, because the prefix and suffix don't match (IMG:[ invalid] style_emoticons/default/dry.gif). As for going T3 -> T2 -> T1, I'll try, but when faced with 10 opponents, I just want to clear out enemies quick.
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Jun 29 2015, 00:50
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(nec1986 @ Jun 28 2015, 17:26)  Its small gift. Thank you! (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE With 1h all uses only 1 skill. Its ofc Ponies are cheap now, but I don't know if I really want it. If ofc is really a requirement for the high-end, then melee needs to be buffed or there should be some mage-equivalent to it. QUOTE Now there is no mp problem for buffs, so its doesnt rly have any disavantage. Just be sure upgrade all this buffs in ability tree, so they wont cost much and d last long. Casting every buff besides absorb costs me 1018 mana, with stance and every ability at their current caps. With channeled heartseeker and spark, that's 566. 10 mana per turn with a draught is -166; +1 natural regen per turn is -126. Regen and spirit shield last 80 turns and cost 300 mana alone, so after weakens and cures, there's still a net loss without focus, and that loss grows with more monsters and more rounds. A big source of lost mana comes from kill speed. On big rounds, weaken wears off before I can kill everything, and if drain doesn't land, I have to cure or use a health pot. From this angle, there's no reason not to get ofc since they can be resold and an equivalent increase via gear is dozens of times more expensive. Per slot. QUOTE(Unsibscribed @ Jun 28 2015, 17:33)  For elemental mages, do you only use one elemental spell (ex. Wind) all the time? Because I'm mostly using Wind spells, but on RE T3 spells need Cooldown so I keep on circling with Lightning, Fire, Cold and so on. If you're poor, you rotate elements. If you have money, you get all phase of the same type and cast one spell. Whether or not you cast t3 of the prior element before t3 of the main depends on what difficulty you're on and how much edb you have. If a monster has 50 mit and 50 specific mit, the -25 from the debuff is a 50% damage increase. Casting a 7x t3 can do more damage than another casting of 4xedb of t1, but only if you need it.
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Jun 29 2015, 01:13
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(qw3rty67 @ Jun 29 2015, 00:50)  Ponies are cheap now, but I don't know if I really want it. If ofc is really a requirement for the high-end, then melee needs to be buffed or there should be some mage-equivalent to it.
it's not that ofc is really a requirement. it's only that whenever you'll achieve it and use 1H, most likely it will be the most common skill you will use. though 1H can really go on without it, tbh and obviously you can still use it with all the other styles. personally for 700k i'd really buy it (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE Casting every buff besides absorb costs me 1018 mana, with stance and every ability at their current caps. With channeled heartseeker and spark, that's 566. 10 mana per turn with a draught is -166; +1 natural regen per turn is -126. Regen and spirit shield last 80 turns and cost 300 mana alone, so after weakens and cures, there's still a net loss without focus, and that loss grows with more monsters and more rounds. A big source of lost mana comes from kill speed. On big rounds, weaken wears off before I can kill everything, and if drain doesn't land, I have to cure or use a health pot. From this angle, there's no reason not to get ofc since they can be resold and an equivalent increase via gear is dozens of times more expensive. Per slot.
apart from the fact that absorb may be better used via scrolls - just wondering, why do you lose all that time casting so many debuffs? what are your block chance, mainhand and 1H prof? (IMG:[ invalid] style_emoticons/default/huh.gif)
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